trefoilknot.cpp Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Materials C++ Example | trefoilknot.cpp Example File

Qt 5.6.1 Reference Documentation

# trefoilknot.cpp Example File

materials-cpp/trefoilknot.cpp

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
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      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
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      ****************************************************************************/

      #include "trefoilknot.h"

      TrefoilKnot::TrefoilKnot(Qt3DCore::QNode *parent)
          : Qt3DCore::QEntity(parent)
          , m_mesh(new Qt3DRender::QMesh())
          , m_transform(new Qt3DCore::QTransform())
          , m_position()
          , m_scale(1.0f)
      {
          m_mesh->setSource(QUrl("qrc:/assets/obj/trefoil.obj"));
          addComponent(m_mesh);
          addComponent(m_transform);
      }

      TrefoilKnot::~TrefoilKnot()
      {
      }

      void TrefoilKnot::updateTransform()
      {
          QMatrix4x4 m;
          m.translate(m_position);
          m.rotate(m_phi, QVector3D(1.0f, 0.0f, 0.0f));
          m.rotate(m_phi, QVector3D(0.0f, 1.0f, 0.0f));
          m.scale(m_scale);
          m_transform->setMatrix(m);
      }

      float TrefoilKnot::theta() const
      {
          return m_theta;
      }

      float TrefoilKnot::phi() const
      {
          return m_phi;
      }

      QVector3D TrefoilKnot::position() const
      {
          return m_position;
      }

      float TrefoilKnot::scale() const
      {
          return m_scale;
      }

      void TrefoilKnot::setTheta(float theta)
      {
          if (m_theta == theta)
              return;

          m_theta = theta;
          emit thetaChanged(theta);
          updateTransform();
      }

      void TrefoilKnot::setPhi(float phi)
      {
          if (m_phi == phi)
              return;

          m_phi = phi;
          emit phiChanged(phi);
          updateTransform();
      }

      void TrefoilKnot::setPosition(QVector3D position)
      {
          if (m_position == position)
              return;

          m_position = position;
          emit positionChanged(position);
          updateTransform();
      }

      void TrefoilKnot::setScale(float scale)
      {
          if (m_scale == scale)
              return;

          m_scale = scale;
          emit scaleChanged(scale);
          updateTransform();
      }