main.cpp Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Loader QML Example | main.cpp Example File

Qt 5.6.0 Reference Documentation

# main.cpp Example File

loader-qml/main.cpp

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
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      #include <window.h>
      #include <Qt3DRender/qrenderaspect.h>
      #include <Qt3DInput/QInputAspect>
      #include <Qt3DQuick/QQmlAspectEngine>

      #include <QGuiApplication>

      int main(int argc, char* argv[])
      {
          QGuiApplication app(argc, argv);

          Window view;
          Qt3DCore::Quick::QQmlAspectEngine engine;

          engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
          engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
          QVariantMap data;
          data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
          data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
          engine.aspectEngine()->setData(data);
          engine.setSource(QUrl("qrc:/main.qml"));

          view.show();

          return app.exec();
      }