main.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Materials QML Example | main.qml Example File

Qt 5.6.0 Reference Documentation

# main.qml Example File

materials/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
      ** met: http://www.gnu.org/licenses/gpl-2.0.html.
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.1 as QQ2
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      Entity {
          id: root
          objectName: "root"

          // Use the renderer configuration specified in ForwardRenderer.qml
          // and render from the mainCamera
          components: [
              FrameGraph {
                  activeFrameGraph: SortedForwardRenderer {
                      id: renderer
                      camera: mainCamera
                  }
              }
          ]

          BasicCamera {
              id: mainCamera
              position: Qt.vector3d( 0.0, 3.5, 25.0 )
              viewCenter: Qt.vector3d( 0.0, 3.5, 0.0 )
          }

          Configuration  {
              controlledCamera: mainCamera
          }

          PhongMaterial {
              id: redAdsMaterial
              ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 )
              diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 )
          }

          PlaneEntity {
              id: floor

              width: 100
              height: 100
              resolution: Qt.size(20, 20)

              material: NormalDiffuseSpecularMapMaterial {
                  ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
                  diffuse:  "assets/textures/pattern_09/diffuse.webp"
                  specular: "assets/textures/pattern_09/specular.webp"
                  normal:   "assets/textures/pattern_09/normal.webp"
                  textureScale: 10.0
                  shininess: 80.0
              }
          }

          TrefoilKnot {
              id: trefoilKnot
              material: redAdsMaterial
              y: 3.5
              scale: 0.5

              QQ2.ParallelAnimation {
                  loops: QQ2.Animation.Infinite
                  running: true

                  QQ2.NumberAnimation {
                      target: trefoilKnot
                      property: "theta"
                      from: 0; to: 360
                      duration: 2000
                  }

                  QQ2.NumberAnimation {
                      target: trefoilKnot
                      property: "phi"
                      from: 0; to: 360
                      duration: 2000
                  }
              }
          }

          Chest {
              x: -8
          }

          HousePlant {
              x: 4
              potShape: "square"
              plantType: "bamboo"
          }

          HousePlant {
              z: 4
              potShape: "triangle"
              plantType: "palm"
          }

          HousePlant {
              x: -4
              potShape: "sphere"
              plantType: "pine"
          }

          HousePlant {
              z: -4
              potShape: "cross"
              plantType: "spikes"
          }

          HousePlant {
              z: -8
              potShape: "cross"
              plantType: "palm"
              scale: 1.15
          }

          HousePlant {
              z: 8
              potShape: "cross"
              plantType: "shrub"
              scale: 1.15
          }

          Barrel {
              x: 8
          }

          Barrel {
              x: 10
              diffuseColor: "rust"
              bump: "hard_bumps"
              specular: "rust"
          }

          Barrel {
              x: 12
              diffuseColor: "blue"
              bump: "middle_bumps"
          }

          Barrel {
              x: 14
              diffuseColor: "green"
              bump: "soft_bumps"
          }

          Barrel {
              x: 16
              diffuseColor: "stainless_steel"
              bump: "no_bumps"
              specular: "stainless_steel"
              shininess: 150
          }
      }