PlanetMaterial.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Planets QML Example | PlanetMaterial.qml Example File

Qt 5.6.0 Reference Documentation

# PlanetMaterial.qml Example File

planets-qml/PlanetMaterial.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Copyright (C) 2015 The Qt Company Ltd.
      ** Contact: http://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
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      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
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      ****************************************************************************/

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import QtQuick 2.1

      Material {
          id: root
          property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
          property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
          property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
          property real shininess: 150.0
          property alias diffuseMap: diffuseTextureImage.source
          property alias specularMap: specularTextureImage.source
          property alias normalMap: normalTextureImage.source
          property real textureScale: 1.0
          property real opacity: 1.0

          parameters: [
              Parameter {
                  name: "ambient"
                  value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
              },
              Parameter {
                  name: "diffuse"
                  value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
              },
              Parameter {
                  name: "specular"
                  value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
              },
              Parameter {
                  name: "shininess"
                  value: root.shininess
              },
              Parameter {
                  name: "diffuseTexture"
                  value: Texture2D {
                      id: diffuseTexture
                      minificationFilter: Texture.LinearMipMapLinear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      generateMipMaps: true
                      maximumAnisotropy: 16.0
                      TextureImage { id: diffuseTextureImage }
                  }
              },
              Parameter {
                  name: "specularTexture"
                  value: Texture2D {
                      id: specularTexture
                      minificationFilter: Texture.LinearMipMapLinear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      generateMipMaps: true
                      maximumAnisotropy: 16.0
                      TextureImage { id: specularTextureImage }
                  }
              },
              Parameter {
                  name: "normalTexture"
                  value: Texture2D {
                      id: normalTexture
                      minificationFilter: Texture.Linear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      maximumAnisotropy: 16.0
                      TextureImage { id: normalTextureImage }
                  }
              },
              Parameter {
                  name: "texCoordScale"
                  value: textureScale
              },
              Parameter {
                  name: "opacity"
                  value: opacity
              }
          ]
      }