main.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Keyboard Input QML Example | main.qml Example File

Qt 5.6.0 Reference Documentation

# main.qml Example File

keyboardinput-qml/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
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      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
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      ** ensure the GNU Lesser General Public License version 3 requirements
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      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0

      Entity {
          id: root

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.1
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, 12.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
          }

          Configuration  { controlledCamera: camera }

          components: FrameGraph {
              activeFrameGraph: ForwardRenderer {
                  camera: camera
              }
          }

          KeyboardController {
              id: keyboardController
          }

          SphereEntity {
              id: sphere1
              position: Qt.vector3d(-5, 0, 0)
              color: "red"
              input.onTabPressed: sphere2.input.focus = true
              input.focus: true
              input.controller: keyboardController
          }

          SphereEntity {
              id: sphere2
              color: "green"
              input.onTabPressed: sphere3.input.focus = true
              input.controller: keyboardController
          }

          SphereEntity {
              id: sphere3
              position: Qt.vector3d(5, 0, 0)
              color: "blue"
              input.onTabPressed: sphere1.input.focus = true
              input.controller: keyboardController
          }
      }