main.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Scene3D QML Example | main.qml Example File

Qt 5.6.0 Reference Documentation

# main.qml Example File

scene3d/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
      ** met: http://www.gnu.org/licenses/gpl-2.0.html.
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.0
      import QtQuick.Scene3D 2.0

      Item {
          Text {
              text: "Click me!"
              anchors.top: parent.top
              anchors.topMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: animation.start()
              }
          }

          Text {
              text: "Multisample: " + scene3d.multisample
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: scene3d.multisample = !scene3d.multisample
              }
          }

          Rectangle {
              id: scene
              width: Math.min(parent.width, parent.height) - 100
              height: width
              anchors.centerIn: parent
              color: "darkRed"

              transform: Rotation {
                  id: sceneRotation
                  axis.x: 1
                  axis.y: 0
                  axis.z: 0
                  origin.x: scene.width / 2
                  origin.y: scene.height / 2
              }

              Scene3D {
                  id: scene3d
                  anchors.fill: parent
                  anchors.margins: 10
                  focus: true
                  aspects: "input"

                  AnimatedEntity {}
              }
          }

          SequentialAnimation {
              id: animation

              RotationAnimation {
                  to: 45
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 0.5
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 1.0
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              RotationAnimation {
                  to: 0
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
          }
      }