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import QtQuick 2.14
import QtQuick3D 1.15

Rectangle {
    width: 400
    height: 400
    color: "lightgray"

    View3D {
        anchors.fill: parent
        camera: camera
        renderMode: View3D.Offscreen

        OrthographicCamera {
            id: camera
            z: 500
        }

        DirectionalLight {
            id: dirLight
            brightness: 150
            eulerRotation.y: 320
            ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0);
        }

        Texture {
            id: tex_rgba
            source: "../shared/maps/rgba.png"
        }

        Model {
            source: "#Rectangle"
            materials: [ DefaultMaterial {
                    lighting: DefaultMaterial.NoLighting
                    diffuseMap: Texture {
                        source: "../shared/maps/checkerboard_1.png"
                        tilingModeHorizontal: Texture.Repeat
                        tilingModeVertical: Texture.Repeat
                        scaleU: 8
                        scaleV: 8
                    }
                } ]
            z: -500
            scale: Qt.vector3d(8, 12, 1)
        }

        // Row 1
        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(-125, 125, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#4080A0"
                    metalness: 1
                    roughness: 0
                    roughnessMap: tex_rgba
                } ]
        }

        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(0, 125, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#4080A0"
                    metalness: 1
                    roughness: .5
                    roughnessMap: tex_rgba
                } ]
        }

        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(125, 125, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#4080A0"
                    metalness: 1
                    roughness: 1
                    roughnessMap: tex_rgba
                } ]
        }

        // Row 2
        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(-125, 0, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#804080A0"
                    metalness: 1
                    roughness: 1
                    roughnessMap: tex_rgba
                } ]
        }

        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(0, 0, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#004080A0"
                    metalness: 1
                    roughness: 1
                    roughnessMap: tex_rgba
                } ]
        }

        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(125, 0, 0)
            eulerRotation.y: 60
            materials: [ PrincipledMaterial {
                    baseColor: "#004080A0"
                    metalness: 1
                    roughness: .5
                    roughnessMap: tex_rgba
                } ]
        }

        // Row 3
        Model {
            source: "#Sphere"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(-125, -125, 0)
            materials: [ PrincipledMaterial {
                    baseColor: "#4080A0"
                    metalness: 1
                    roughness: 1
                } ]
        }

        Model {
            source: "#Sphere"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(0, -125, 0)
            eulerRotation.y: 90
            materials: [ PrincipledMaterial {
                    baseColor: "#4080A0"
                    metalness: 1
                    roughness: 1
                    roughnessMap: tex_rgba
                } ]
        }

        Model {
            source: "#Sphere"
            scale: Qt.vector3d(0.8, 0.8, 0.8)
            position: Qt.vector3d(125, -125, 0)
            eulerRotation.y: 90
            materials: [ PrincipledMaterial {
                    baseColorMap: tex_rgba
                    metalness: 1
                    roughness: .5
                } ]
        }
    }
}
