Qt Quick Demo - Maroon in Trouble | Qt 5.15

- Qt 5.15
- Qt Quick Demo - Maroon in Trouble
- Qt 5.15.2 Reference Documentation

# Qt Quick Demo - Maroon in Trouble

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     import QtQuick 2.0
     import "../logic.js" as Logic
     import ".."

     TowerBase {
         id: container
         hp: 2
         range: 6
         damage: 0 // By projectile
         rof: 40
         income: 0
         property var targetMob
         property real realDamage: 1
         function fire() {
             proj.x = 32 - proj.width / 2
             proj.y = 0
             targetMob = Logic.gameState.mobs[col][0]
             projAnim.to = targetMob.y - container.y -10
             projAnim.start()
             shootSound.play()
             sprite.jumpTo("shoot")
         }

         Image {
             id: proj
             y: 1000
             SequentialAnimation on y {
                 id: projAnim
                 running: false
                 property real to: 1000
                 SmoothedAnimation {
                     to: projAnim.to
                     velocity: 400
                 }
                 ScriptAction {
                     script: {
                         if (targetMob && targetMob.hit) {
                             targetMob.hit(realDamage)
                             targetMob.inked()
                             projSound.play()
                         }
                     }
                 }
                 PropertyAction {
                     value: 1000;
                 }
             }
             source: "../gfx/projectile.png"
         }

         SoundEffect {
             id: shootSound
             source: "../audio/shooter-action.wav"
         }
         SoundEffect {
             id: projSound
             source: "../audio/projectile-action.wav"
         }

         SpriteSequence {
             id: sprite
             width: 64
             height: 64
             interpolate: false
             goalSprite: ""

             Sprite {
                 name: "idle"
                 source: "../gfx/shooter-idle.png"
                 frameCount: 4
                 frameDuration: 250
             }

             Sprite {
                 name: "shoot"
                 source: "../gfx/shooter-action.png"
                 frameCount: 5
                 frameDuration: 90
                 to: { "idle" : 1 }
             }

             SequentialAnimation on x {
                 loops: Animation.Infinite
                 NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
             }
         }
     }