Qt Quick Demo - Same Game | Qt 5.15

- Qt 5.15
- Qt Quick Demo - Same Game
- Qt 5.15.1 Reference Documentation

# Qt Quick Demo - Same Game

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     import QtQuick 2.0
     import QtQuick.Particles 2.0

     Item {
         id: container //Positioned where the 48x48 S/G should be
         property alias running: mainAnim.running
         property ParticleSystem particleSystem
         property int dur: 500
         signal boomTime
         Image {
             id: s1
             source: "gfx/logo-s.png"
             y: 0
         }
         Image {
             id: g1
             source: "gfx/logo-g.png"
             y: -128
         }
         Column {
             Repeater {
                 model: 2
                 Item {
                     width: 48
                     height: 48
                     BlockEmitter {
                         id: emitter
                         anchors.fill: parent
                         group: "red"
                         system: particleSystem
                         Connections {
                             target: container
                             onBoomTime: emitter.pulse(100);
                         }
                     }
                 }
             }
         }
         SequentialAnimation {
             id: mainAnim
             running: true
             loops: -1
             PropertyAction { target: g1; property: "y"; value: -128}
             PropertyAction { target: g1; property: "opacity"; value: 1}
             PropertyAction { target: s1; property: "y"; value: 0}
             PropertyAction { target: s1; property: "opacity"; value: 1}
             NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur}
             ParallelAnimation {
                 NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur}
                 NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur }
             }
             PauseAnimation { duration: dur }
             ScriptAction { script: container.boomTime(); }
             ParallelAnimation {
                 NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur }
                 NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur }
             }
             PropertyAction { target: s1; property: "y"; value: -128}
             PropertyAction { target: s1; property: "opacity"; value: 1}
             NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2}
         }
     }