LIBRARY libGLESv2
EXPORTS
    glActiveTexture@4                                   @1
    glAttachShader@8                                    @2
    glBindAttribLocation@12                             @3
    glBindBuffer@8                                      @4
    glBindFramebuffer@8                                 @5
    glBindRenderbuffer@8                                @6
    glBindTexture@8                                     @7
    glBlendColor@16                                     @8
    glBlendEquation@4                                   @9
    glBlendEquationSeparate@8                           @10
    glBlendFunc@8                                       @11
    glBlendFuncSeparate@16                              @12
    glBufferData@16                                     @13
    glBufferSubData@16                                  @14
    glCheckFramebufferStatus@4                          @15
    glClear@4                                           @16
    glClearColor@16                                     @17
    glClearDepthf@4                                     @18
    glClearStencil@4                                    @19
    glColorMask@16                                      @20
    glCompileShader@4                                   @21
    glCompressedTexImage2D@32                           @22
    glCompressedTexSubImage2D@36                        @23
    glCopyTexImage2D@32                                 @24
    glCopyTexSubImage2D@32                              @25
    glCreateProgram@0                                   @26
    glCreateShader@4                                    @27
    glCullFace@4                                        @28
    glDeleteBuffers@8                                   @29
    glDeleteFramebuffers@8                              @30
    glDeleteProgram@4                                   @32
    glDeleteRenderbuffers@8                             @33
    glDeleteShader@4                                    @34
    glDeleteTextures@8                                  @31
    glDepthFunc@4                                       @36
    glDepthMask@4                                       @37
    glDepthRangef@8                                     @38
    glDetachShader@8                                    @35
    glDisable@4                                         @39
    glDisableVertexAttribArray@4                        @40
    glDrawArrays@12                                     @41
    glDrawElements@16                                   @42
    glEnable@4                                          @43
    glEnableVertexAttribArray@4                         @44
    glFinish@0                                          @45
    glFlush@0                                           @46
    glFramebufferRenderbuffer@16                        @47
    glFramebufferTexture2D@20                           @48
    glFrontFace@4                                       @49
    glGenBuffers@8                                      @50
    glGenFramebuffers@8                                 @52
    glGenRenderbuffers@8                                @53
    glGenTextures@8                                     @54
    glGenerateMipmap@4                                  @51
    glGetActiveAttrib@28                                @55
    glGetActiveUniform@28                               @56
    glGetAttachedShaders@16                             @57
    glGetAttribLocation@8                               @58
    glGetBooleanv@8                                     @59
    glGetBufferParameteriv@12                           @60
    glGetError@0                                        @61
    glGetFloatv@8                                       @62
    glGetFramebufferAttachmentParameteriv@16            @63
    glGetIntegerv@8                                     @64
    glGetProgramInfoLog@16                              @66
    glGetProgramiv@12                                   @65
    glGetRenderbufferParameteriv@12                     @67
    glGetShaderInfoLog@16                               @69
    glGetShaderPrecisionFormat@16                       @70
    glGetShaderSource@16                                @71
    glGetShaderiv@12                                    @68
    glGetString@4                                       @72
    glGetTexParameterfv@12                              @73
    glGetTexParameteriv@12                              @74
    glGetUniformLocation@8                              @77
    glGetUniformfv@12                                   @75
    glGetUniformiv@12                                   @76
    glGetVertexAttribPointerv@12                        @80
    glGetVertexAttribfv@12                              @78
    glGetVertexAttribiv@12                              @79
    glHint@8                                            @81
    glIsBuffer@4                                        @82
    glIsEnabled@4                                       @83
    glIsFramebuffer@4                                   @84
    glIsProgram@4                                       @85
    glIsRenderbuffer@4                                  @86
    glIsShader@4                                        @87
    glIsTexture@4                                       @88
    glLineWidth@4                                       @89
    glLinkProgram@4                                     @90
    glPixelStorei@8                                     @91
    glPolygonOffset@8                                   @92
    glReadPixels@28                                     @93
    glReleaseShaderCompiler@0                           @94
    glRenderbufferStorage@16                            @95
    glSampleCoverage@8                                  @96
    glScissor@16                                        @97
    glShaderBinary@20                                   @98
    glShaderSource@16                                   @99
    glStencilFunc@12                                    @100
    glStencilFuncSeparate@16                            @101
    glStencilMask@4                                     @102
    glStencilMaskSeparate@8                             @103
    glStencilOp@12                                      @104
    glStencilOpSeparate@16                              @105
    glTexImage2D@36                                     @106
    glTexParameterf@12                                  @107
    glTexParameterfv@12                                 @108
    glTexParameteri@12                                  @109
    glTexParameteriv@12                                 @110
    glTexSubImage2D@36                                  @111
    glUniform1f@8                                       @112
    glUniform1fv@12                                     @113
    glUniform1i@8                                       @114
    glUniform1iv@12                                     @115
    glUniform2f@12                                      @116
    glUniform2fv@12                                     @117
    glUniform2i@12                                      @118
    glUniform2iv@12                                     @119
    glUniform3f@16                                      @120
    glUniform3fv@12                                     @121
    glUniform3i@16                                      @122
    glUniform3iv@12                                     @123
    glUniform4f@20                                      @124
    glUniform4fv@12                                     @125
    glUniform4i@20                                      @126
    glUniform4iv@12                                     @127
    glUniformMatrix2fv@16                               @128
    glUniformMatrix3fv@16                               @129
    glUniformMatrix4fv@16                               @130
    glUseProgram@4                                      @131
    glValidateProgram@4                                 @132
    glVertexAttrib1f@8                                  @133
    glVertexAttrib1fv@8                                 @134
    glVertexAttrib2f@12                                 @135
    glVertexAttrib2fv@8                                 @136
    glVertexAttrib3f@16                                 @137
    glVertexAttrib3fv@8                                 @138
    glVertexAttrib4f@20                                 @139
    glVertexAttrib4fv@8                                 @140
    glVertexAttribPointer@24                            @141
    glViewport@16                                       @142

    ; Extensions
    glBlitFramebufferANGLE@40                           @149
    glRenderbufferStorageMultisampleANGLE@20            @150
    glDeleteFencesNV@8                                  @151
    glFinishFenceNV@4                                   @152
    glGenFencesNV@8                                     @153
    glGetFenceivNV@12                                   @154
    glIsFenceNV@4                                       @155
    glSetFenceNV@8                                      @156
    glTestFenceNV@4                                     @157
    glGetTranslatedShaderSourceANGLE@16                 @159
    glTexStorage2DEXT@20                                @160
    glGetGraphicsResetStatusEXT@0                       @161
    glReadnPixelsEXT@32                                 @162
    glGetnUniformfvEXT@16                               @163
    glGetnUniformivEXT@16                               @164
    glGenQueriesEXT@8                                   @165
    glDeleteQueriesEXT@8                                @166
    glIsQueryEXT@4                                      @167
    glBeginQueryEXT@8                                   @168
    glEndQueryEXT@4                                     @169
    glGetQueryivEXT@12                                  @170
    glGetQueryObjectuivEXT@12                           @171
    glVertexAttribDivisorANGLE@8                        @172
    glDrawArraysInstancedANGLE@16                       @173
    glDrawElementsInstancedANGLE@20                     @174
    glProgramBinaryOES@16                               @175
    glGetProgramBinaryOES@20                            @176
    glDrawBuffersEXT@8                                  @179
    glMapBufferOES@8                                    @285
    glUnmapBufferOES@4                                  @286
    glGetBufferPointervOES@12                           @287
    glMapBufferRangeEXT@16                              @288
    glFlushMappedBufferRangeEXT@12                      @289
    glDiscardFramebufferEXT@12                          @293
    glInsertEventMarkerEXT@8                            @294
    glPushGroupMarkerEXT@8                              @295
    glPopGroupMarkerEXT@0                               @296
    glEGLImageTargetTexture2DOES@8                      @297
    glEGLImageTargetRenderbufferStorageOES@8            @298
    glBindVertexArrayOES@4                              @299
    glDeleteVertexArraysOES@8                           @300
    glGenVertexArraysOES@8                              @301
    glIsVertexArrayOES@4                                @302
    glDebugMessageControlKHR@24                         @303
    glDebugMessageInsertKHR@24                          @304
    glDebugMessageCallbackKHR@8                         @305
    glGetDebugMessageLogKHR@32                          @306
    glPushDebugGroupKHR@16                              @307
    glPopDebugGroupKHR@0                                @308
    glObjectLabelKHR@16                                 @309
    glGetObjectLabelKHR@20                              @310
    glObjectPtrLabelKHR@12                              @311
    glGetObjectPtrLabelKHR@16                           @312
    glGetPointervKHR@8                                  @313
    glQueryCounterEXT@8                                 @314
    glGetQueryObjectivEXT@12                            @315
    glGetQueryObjecti64vEXT@12                          @316
    glGetQueryObjectui64vEXT@12                         @317
    glBindUniformLocationCHROMIUM@12                    @318
    glCoverageModulationCHROMIUM@4                      @319
    glMatrixLoadfCHROMIUM@8                             @320
    glMatrixLoadIdentityCHROMIUM@4                      @321
    glGenPathsCHROMIUM@4                                @322
    glDeletePathsCHROMIUM@8                             @323
    glIsPathCHROMIUM@4                                  @324
    glPathCommandsCHROMIUM@24                           @325
    glPathParameterfCHROMIUM@12                         @326
    glPathParameteriCHROMIUM@12                         @327
    glGetPathParameterfvCHROMIUM@12                     @328
    glGetPathParameterivCHROMIUM@12                     @329
    glPathStencilFuncCHROMIUM@12                        @330
    glStencilFillPathCHROMIUM@12                        @331
    glStencilStrokePathCHROMIUM@12                      @332
    glCoverFillPathCHROMIUM@8                           @333
    glCoverStrokePathCHROMIUM@8                         @334
    glStencilThenCoverFillPathCHROMIUM@16               @335
    glStencilThenCoverStrokePathCHROMIUM@16             @336
    glCoverFillPathInstancedCHROMIUM@28                 @337
    glCoverStrokePathInstancedCHROMIUM@28               @338
    glStencilStrokePathInstancedCHROMIUM@32             @339
    glStencilFillPathInstancedCHROMIUM@32               @340
    glStencilThenCoverFillPathInstancedCHROMIUM@36      @341
    glStencilThenCoverStrokePathInstancedCHROMIUM@36    @342
    glBindFragmentInputLocationCHROMIUM@12              @343
    glProgramPathFragmentInputGenCHROMIUM@20            @344

    glFramebufferTextureMultiviewLayeredANGLE@24        @413
    glFramebufferTextureMultiviewSideBySideANGLE@24     @414
    glRequestExtensionANGLE@4                           @415

    ; GLES 3.0 Functions
    glReadBuffer@4                                      @180
    glDrawRangeElements@24                              @181
    glTexImage3D@40                                     @182
    glTexSubImage3D@44                                  @183
    glCopyTexSubImage3D@36                              @184
    glCompressedTexImage3D@36                           @185
    glCompressedTexSubImage3D@44                        @186
    glGenQueries@8                                      @187
    glDeleteQueries@8                                   @188
    glIsQuery@4                                         @189
    glBeginQuery@8                                      @190
    glEndQuery@4                                        @191
    glGetQueryiv@12                                     @192
    glGetQueryObjectuiv@12                              @193
    glUnmapBuffer@4                                     @194
    glGetBufferPointerv@12                              @195
    glDrawBuffers@8                                     @196
    glUniformMatrix2x3fv@16                             @197
    glUniformMatrix3x2fv@16                             @198
    glUniformMatrix2x4fv@16                             @199
    glUniformMatrix4x2fv@16                             @200
    glUniformMatrix3x4fv@16                             @201
    glUniformMatrix4x3fv@16                             @202
    glBlitFramebuffer@40                                @203
    glRenderbufferStorageMultisample@20                 @204
    glFramebufferTextureLayer@20                        @205
    glMapBufferRange@16                                 @206
    glFlushMappedBufferRange@12                         @207
    glBindVertexArray@4                                 @208
    glDeleteVertexArrays@8                              @209
    glGenVertexArrays@8                                 @210
    glIsVertexArray@4                                   @211
    glGetIntegeri_v@12                                  @212
    glBeginTransformFeedback@4                          @213
    glEndTransformFeedback@0                            @214
    glBindBufferRange@20                                @215
    glBindBufferBase@12                                 @216
    glTransformFeedbackVaryings@16                      @217
    glGetTransformFeedbackVarying@28                    @218
    glVertexAttribIPointer@20                           @219
    glGetVertexAttribIiv@12                             @220
    glGetVertexAttribIuiv@12                            @221
    glVertexAttribI4i@20                                @222
    glVertexAttribI4ui@20                               @223
    glVertexAttribI4iv@8                                @224
    glVertexAttribI4uiv@8                               @225
    glGetUniformuiv@12                                  @226
    glGetFragDataLocation@8                             @227
    glUniform1ui@8                                      @228
    glUniform2ui@12                                     @229
    glUniform3ui@16                                     @230
    glUniform4ui@20                                     @231
    glUniform1uiv@12                                    @232
    glUniform2uiv@12                                    @233
    glUniform3uiv@12                                    @234
    glUniform4uiv@12                                    @235
    glClearBufferiv@12                                  @236
    glClearBufferuiv@12                                 @237
    glClearBufferfv@12                                  @238
    glClearBufferfi@16                                  @239
    glGetStringi@8                                      @240
    glCopyBufferSubData@20                              @241
    glGetUniformIndices@16                              @242
    glGetActiveUniformsiv@20                            @243
    glGetUniformBlockIndex@8                            @244
    glGetActiveUniformBlockiv@16                        @245
    glGetActiveUniformBlockName@20                      @246
    glUniformBlockBinding@12                            @247
    glDrawArraysInstanced@16                            @248
    glDrawElementsInstanced@20                          @249
    glFenceSync@8                                       @250
    glIsSync@4                                          @251
    glDeleteSync@4                                      @252
    glClientWaitSync@16                                 @253
    glWaitSync@16                                       @254
    glGetInteger64v@8                                   @255
    glGetSynciv@20                                      @256
    glGetInteger64i_v@12                                @257
    glGetBufferParameteri64v@12                         @258
    glGenSamplers@8                                     @259
    glDeleteSamplers@8                                  @260
    glIsSampler@4                                       @261
    glBindSampler@8                                     @262
    glSamplerParameteri@12                              @263
    glSamplerParameteriv@12                             @264
    glSamplerParameterf@12                              @265
    glSamplerParameterfv@12                             @266
    glGetSamplerParameteriv@12                          @267
    glGetSamplerParameterfv@12                          @268
    glVertexAttribDivisor@8                             @269
    glBindTransformFeedback@8                           @270
    glDeleteTransformFeedbacks@8                        @271
    glGenTransformFeedbacks@8                           @272
    glIsTransformFeedback@4                             @273
    glPauseTransformFeedback@0                          @274
    glResumeTransformFeedback@0                         @275
    glGetProgramBinary@20                               @276
    glProgramBinary@16                                  @277
    glProgramParameteri@12                              @278
    glInvalidateFramebuffer@12                          @279
    glInvalidateSubFramebuffer@28                       @280
    glTexStorage2D@20                                   @281
    glTexStorage3D@24                                   @282
    glGetInternalformativ@20                            @283

    ; GLES 3.1 Functions
    glDispatchCompute@12                                @345
    glDispatchComputeIndirect@4                         @346
    glDrawArraysIndirect@8                              @347
    glDrawElementsIndirect@12                           @348
    glFramebufferParameteri@12                          @349
    glGetFramebufferParameteriv@12                      @350
    glGetProgramInterfaceiv@16                          @351
    glGetProgramResourceIndex@12                        @352
    glGetProgramResourceName@24                         @353
    glGetProgramResourceiv@32                           @354
    glGetProgramResourceLocation@12                     @355
    glUseProgramStages@12                               @356
    glActiveShaderProgram@8                             @357
    glCreateShaderProgramv@12                           @358
    glBindProgramPipeline@4                             @359
    glDeleteProgramPipelines@8                          @360
    glGenProgramPipelines@8                             @361
    glIsProgramPipeline@4                               @362
    glGetProgramPipelineiv@12                           @363
    glProgramUniform1i@12                               @364
    glProgramUniform2i@16                               @365
    glProgramUniform3i@20                               @366
    glProgramUniform4i@24                               @367
    glProgramUniform1ui@12                              @368
    glProgramUniform2ui@16                              @369
    glProgramUniform3ui@20                              @370
    glProgramUniform4ui@24                              @371
    glProgramUniform1f@12                               @372
    glProgramUniform2f@16                               @373
    glProgramUniform3f@20                               @374
    glProgramUniform4f@24                               @375
    glProgramUniform1iv@16                              @376
    glProgramUniform2iv@16                              @377
    glProgramUniform3iv@16                              @378
    glProgramUniform4iv@16                              @379
    glProgramUniform1uiv@16                             @380
    glProgramUniform2uiv@16                             @381
    glProgramUniform3uiv@16                             @382
    glProgramUniform4uiv@16                             @383
    glProgramUniform1fv@16                              @384
    glProgramUniform2fv@16                              @385
    glProgramUniform3fv@16                              @386
    glProgramUniform4fv@16                              @387
    glProgramUniformMatrix2fv@20                        @388
    glProgramUniformMatrix3fv@20                        @389
    glProgramUniformMatrix4fv@20                        @390
    glProgramUniformMatrix2x3fv@20                      @391
    glProgramUniformMatrix3x2fv@20                      @392
    glProgramUniformMatrix2x4fv@20                      @393
    glProgramUniformMatrix4x2fv@20                      @394
    glProgramUniformMatrix3x4fv@20                      @395
    glProgramUniformMatrix4x3fv@20                      @396
    glValidateProgramPipeline@4                         @397
    glGetProgramPipelineInfoLog@16                      @398
    glBindImageTexture@28                               @399
    glGetBooleani_v@12                                  @400
    glMemoryBarrier@4                                   @401
    glMemoryBarrierByRegion@4                           @402
    glTexStorage2DMultisample@24                        @403
    glGetMultisamplefv@12                               @404
    glSampleMaski@8                                     @405
    glGetTexLevelParameteriv@16                         @406
    glGetTexLevelParameterfv@16                         @407
    glBindVertexBuffer@16                               @408
    glVertexAttribFormat@20                             @409
    glVertexAttribIFormat@16                            @410
    glVertexAttribBinding@8                             @411
    glVertexBindingDivisor@8                            @412
