Qt Quick 3D - HelloCube Example | Qt Quick 3D 5.14.2

Qt 5.14 | Qt Quick 3D | Qt Quick 3D - HelloCube Example

Qt 5.14.2 Reference Documentation

# Qt Quick 3D - HelloCube Example

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      import QtQuick 2.14
      import QtQuick.Window 2.14
      import QtQuick3D 1.14

      Window {
          id: window
          width: 640
          height: 640
          visible: true
          color: "black"

          Rectangle {
              id: qt_logo
              width: 230
              height: 230
              anchors.top: parent.top
              anchors.left: parent.left
              anchors.margins: 10
              color: "transparent"

              layer.enabled: true

              Rectangle {
                  anchors.fill: parent
                  color: "black"

                  Image {
                      anchors.fill: parent
                      source: "qt_logo.png"
                  }
                  Text {
                      id: text
                      anchors.bottom: parent.bottom
                      anchors.left: parent.left
                      color: "white"
                      font.pixelSize: 17
                      text: qsTr("The Future is Written with Qt")
                  }

                  transform: Rotation {
                      id: rotation
                      origin.x: qt_logo.width / 2
                      origin.y: qt_logo.height / 2
                      axis { x: 1; y: 0; z: 0 }
                  }

                  PropertyAnimation {
                      id: flip1
                      target: rotation
                      property: "angle"
                      duration: 600
                      to: 180
                      from: 0
                  }
                  PropertyAnimation {
                      id: flip2
                      target: rotation
                      property: "angle"
                      duration: 600
                      to: 360
                      from: 180
                  }
              }
          }

          View3D {
              id: view
              anchors.fill: parent
              camera: camera
              renderMode: View3D.Overlay

              PerspectiveCamera {
                  id: camera
                  position: Qt.vector3d(0, 200, -300)
                  rotation: Qt.vector3d(30, 0, 0)
              }

              DirectionalLight {
                  rotation: Qt.vector3d(30, 0, 0)
              }

              Model {
                  id: cube
                  visible: true
                  position: Qt.vector3d(0, 0, 0)
                  source: "#Cube"
                  materials: [ DefaultMaterial {
                          diffuseMap: Texture {
                              id: texture
                              sourceItem: qt_logo
                              flipV: true
                          }
                      }
                  ]
                  rotation: Qt.vector3d(0, 90, 0)

                  SequentialAnimation on rotation {
                      loops: Animation.Infinite
                      PropertyAnimation {
                          duration: 5000
                          to: Qt.vector3d(360, 0, 360)
                          from: Qt.vector3d(0, 0, 0)
                      }
                  }
              }
          }

          MouseArea {
              id: mouseArea
              anchors.fill: qt_logo

              Text {
                  id: clickme
                  anchors.top: mouseArea.top
                  anchors.horizontalCenter: mouseArea.horizontalCenter
                  font.pixelSize: 17
                  text: "Click me!"
                  color: "white"

                  SequentialAnimation on color {
                      loops: Animation.Infinite
                      ColorAnimation { duration: 400; from: "white"; to: "black" }
                      ColorAnimation { duration: 400; from: "black"; to: "white" }
                  }

                  states: [
                      State {
                          name: "flipped";
                          AnchorChanges {
                              target: clickme
                              anchors.top: undefined
                              anchors.bottom: mouseArea.bottom
                          }
                      }
                  ]
              }

              onClicked: {
                  if (clickme.state == "flipped") {
                      clickme.state = "";
                      flip2.start();
                  } else {
                      clickme.state = "flipped";
                      flip1.start();
                  }
              }
          }
      }