Qt Quick 3D - Dynamic Texture Example | Qt Quick 3D 5.14.1

Qt 5.14 | Qt Quick 3D | Qt Quick 3D - Dynamic Texture Example

Qt 5.14.1 Reference Documentation

# Qt Quick 3D - Dynamic Texture Example

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      import QtQuick3D 1.14
      import QtQuick 2.14

      Node {
          id: doorRoot
          rotationOrder: Node.XYZr
          orientation: Node.RightHanded
          property PerspectiveCamera activeCamera: camera

          PointLight {
              id: lamp
              x: -10
              y: 100
              z: -100
              orientation: Node.RightHanded
              color: "#ffffffff"
              linearFade: 1
              brightness: 300
          }

          PerspectiveCamera {
              id: camera

              x: 180.067
              y: 225.598
              z: -411.521
              rotation.x: -15.4614

              rotation.y: 171.605

              rotationOrder: Node.XYZr
              orientation: Node.RightHanded
              fieldOfViewOrientation: Camera.Horizontal
          }

          Model {
              id: door1
              pivot.x: 20
              x: 80
              y: 70
              scale.x: 2
              scale.y: 3.5
              scale.z: 0.5
              rotationOrder: Node.XYZr
              orientation: Node.RightHanded
              source: "meshes/door1.mesh"
              pickable: true

              DefaultMaterial {
                  id: material_001_material
                  diffuseMap: Texture {
                      sourceItem: object2d
                      flipV: true
                  }
              }
              materials: [
                  material_001_material
              ]

              states: State {
                  name: "opened"
                  PropertyChanges {
                      target: door1
                      rotation: Qt.vector3d(0, 90, 0)
                  }
              }
              transitions: Transition {
                  to: "opened"
                  reversible: true
                  SequentialAnimation {
                      PropertyAnimation { property: "rotation"; duration: 2000 }
                  }
              }
           }

          Model {
              id: wall
              y: 100
              scale.x: 400
              scale.y: 100
              scale.z: 10
              rotationOrder: Node.XYZr
              orientation: Node.RightHanded
              source: "meshes/wall.mesh"

              DefaultMaterial {
                  id: material_material
                  diffuseColor: "lightgreen"
              }
              materials: [
                  material_material
              ]
          }

          Model {
              id: door2
              x: -80
              y: 70
              scale.x: 2
              scale.y: 3.5
              scale.z: 0.5
              pivot.x: -20
              rotationOrder: Node.XYZr
              orientation: Node.RightHanded
              source: "meshes/door2.mesh"
              pickable: true
              materials: [
                  material_001_material
              ]
              states: State {
                  name: "opened"
                  PropertyChanges {
                      target: door2
                      rotation: Qt.vector3d(0, -90, 0)
                  }
              }
              transitions: Transition {
                  to: "opened"
                  reversible: true
                  SequentialAnimation {
                      PropertyAnimation { property: "rotation"; duration: 2000 }
                  }
              }
          }
      }