Qt Quick C++ Classes | Qt Quick 5.14.0

Qt 5.14 | Qt Quick | Qt Quick C++ Classes

Qt 5.14.0 Reference Documentation

# Qt Quick C++ Classes

The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...

## Classes

QQuickFramebufferObject | Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
QQuickFramebufferObject::Renderer
QQuickItem | The most basic of all visual items in Qt Quick
QQuickItem::ItemChangeData | Adds supplimentary information to the QQuickItem::itemChange() function
QQuickItemGrabResult | Contains the result from QQuickItem::grabToImage()
QQuickPaintedItem | Way to use the QPainter API in the QML Scene Graph
QQuickRenderControl | Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
QQuickTextDocument | Access to the QTextDocument of QQuickTextEdit
QQuickView | Window for displaying a Qt Quick user interface
QQuickWindow | The window for displaying a graphical QML scene
QQuickWindow::GraphicsStateInfo | Describes some of the RHI's graphics state at the point of a beginExternalCommands() call
QSGAbstractRenderer | Gives access to the scene graph nodes and rendering of a QSGEngine
QSGGeometry | Low-level storage for graphics primitives in the Qt Quick Scene Graph
QSGGeometry::Attribute | QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
QSGGeometry::AttributeSet | QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
QSGGeometry::ColoredPoint2D | QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
QSGGeometry::Point2D | QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
QSGGeometry::TexturedPoint2D | QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
QSGMaterial | Encapsulates rendering state for a shader program
QSGMaterialRhiShader | Represents a graphics API independent shader program
QSGMaterialRhiShader::GraphicsPipelineState | Describes state changes that the material wants to apply to the currently active graphics pipeline state
QSGMaterialShader | Represents an OpenGL shader program in the renderer
QSGMaterialShader::RenderState | QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()
QSGMaterialType | Used as a unique type token in combination with QSGMaterial
QSGBasicGeometryNode | Serves as a baseclass for geometry based nodes
QSGClipNode | Implements the clipping functionality in the scene graph
QSGGeometryNode | Used for all rendered content in the scene graph
QSGNode | The base class for all nodes in the scene graph
QSGOpacityNode | Used to change opacity of nodes
QSGTransformNode | Implements transformations in the scene graph
QSGRendererInterface | An interface providing access to some of the graphics API specific internals of the scenegraph
QSGRenderNode | Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph
QSGDynamicTexture | Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
QSGTexture | Baseclass for textures used in the scene graph
QSGEngine | Allows low level rendering of a scene graph
QSGFlatColorMaterial | Convenient way of rendering solid colored geometry in the scene graph
QSGImageNode | Provided for convenience to easily draw textured content using the QML scene graph
QSGRectangleNode | Convenience class for drawing solid filled rectangles using scenegraph
QSGSimpleMaterial | Template generated class used to store the state used with a QSGSimpleMateralShader
QSGSimpleMaterialShader | Convenient way of building custom OpenGL-based materials for the scene graph
QSGOpaqueTextureMaterial | Convenient way of rendering textured geometry in the scene graph
QSGTextureMaterial | Convenient way of rendering textured geometry in the scene graph
QSGTextureProvider | Encapsulates texture based entities in QML
QSGVertexColorMaterial | Convenient way of rendering per-vertex colored geometry in the scene graph
QQuickAsyncImageProvider | Interface for for asynchronous control of QML image requests
QQuickImageProvider | Interface for supporting pixmaps and threaded image requests in QML
QQuickImageResponse | Interface for asynchronous image loading in QQuickAsyncImageProvider
QQuickTextureFactory | Interface for loading custom textures from QML

## Detailed Description

To include the definitions of the module's classes, use the following directive:

      #include <QtQuick>

To link against the module, add this line to your qmake `.pro` file:

      QT += quick

For more information on the Qt Quick module, see the Qt Quick module documentation.