Qt 3D: PBR Materials QML Example | Qt 3D 5.13.0

Qt 5.13 | Qt 3D | Qt 3D: PBR Materials QML Example

Qt 5.13.0 Reference Documentation

# Qt 3D: PBR Materials QML Example

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      import QtQuick 2.1
      import Qt3D.Core 2.0
      import Qt3D.Render 2.9
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.9

      Entity {
          id: root
          objectName: "root"

          // Use the renderer configuration specified in ForwardRenderer.qml
          // and render from the mainCamera
          components: [
              RenderSettings {
                  activeFrameGraph: ForwardRenderer {
                      camera: mainCamera
                  }
              },
              // Event Source will be set by the Qt3DQuickWindow
              InputSettings { }
          ]

          BasicCamera {
              id: mainCamera
              position: Qt.vector3d( -5.17253, 2.95727, 6.65948 )
              viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 )
          }

          FirstPersonCameraController { camera: mainCamera }

          Lights { }

          Entity {
              components: [
                  PointLight {
                      enabled: parent.enabled
                      color: "black"
                      intensity: 0
                  },
                  EnvironmentLight {
                      enabled: parent.enabled

                      irradiance: TextureLoader {
                          source: "assets/cubemaps/default/default_irradiance.dds"
                          wrapMode {
                              x: WrapMode.ClampToEdge
                              y: WrapMode.ClampToEdge
                          }
                          generateMipMaps: false
                      }
                      specular: TextureLoader {
                          source: "assets/cubemaps/default/default_specular.dds"
                          wrapMode {
                              x: WrapMode.ClampToEdge
                              y: WrapMode.ClampToEdge
                          }
                          generateMipMaps: false
                      }
                  }
              ]
          }

          Entity {
              id: floor

              components: [
                  Mesh {
                      source: "assets/obj/plane-10x10.obj"
                  },
                  TexturedMetalRoughMaterial {
                      baseColor: TextureLoader {
                          source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png"
                          format: Texture.SRGB8_Alpha8
                          generateMipMaps: true
                      }
                      metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true }
                      roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true }
                      normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true }
                      ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" }
                  }
              ]
          }

          TrefoilKnot {
              id: trefoilKnot
              y: 1.5
              z: -2
              scale: 0.2

              ParallelAnimation {
                  loops: Animation.Infinite
                  running: true

                  NumberAnimation {
                      target: trefoilKnot
                      property: "theta"
                      from: 0; to: 360
                      duration: 5000
                  }

                  NumberAnimation {
                      target: trefoilKnot
                      property: "phi"
                      from: 0; to: 360
                      duration: 5000
                  }
              }
          }

          Mesh {
              id: matSphere
              source: "assets/obj/material-sphere.obj"
          }

          Entity {
              id: sphere1

              components: [
                  matSphere1Transform,
                  matSphere,
                  matSphere1Material
              ]

              Transform {
                  id: matSphere1Transform
                  translation: Qt.vector3d(-3, 0, 0)
                  rotationY: -90
              }

              TexturedMetalRoughMaterial {
                  id: matSphere1Material
                  baseColor:  TextureLoader {
                      source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true}
                  normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
              }
          }

          Entity {
              id: sphere2

              components: [
                  matSphere2Transform,
                  matSphere,
                  matSphere2Material
              ]

              Transform {
                  id: matSphere2Transform
                  translation: Qt.vector3d(-1.5, 0, 0)
                  rotationY: -90
              }

              TexturedMetalRoughMaterial {
                  id: matSphere2Material
                  baseColor:  TextureLoader {
                      source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true }
                  normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
              }
          }

          Entity {
              id: sphere3

              components: [
                  matSphere3Transform,
                  matSphere,
                  matSphere3Material
              ]

              Transform {
                  id: matSphere3Transform
                  translation: Qt.vector3d(0, 0, 0)
                  rotationY: -90
              }

              TexturedMetalRoughMaterial {
                  id: matSphere3Material
                  baseColor:  TextureLoader {
                      source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true }
                  normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
              }
          }

          Entity {
              id: sphere4

              components: [
                  matSphere4Transform,
                  matSphere,
                  matSphere4Material
              ]

              Transform {
                  id: matSphere4Transform
                  translation: Qt.vector3d(1.5, 0, 0)
                  rotationY: -90
              }

              TexturedMetalRoughMaterial {
                  id: matSphere4Material
                  baseColor:  TextureLoader {
                      source: "assets/textures/copper_brushed/copper_brushed_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true }
                  normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
              }
          }

          Entity {
              id: sphere5

              components: [
                  matSphere5Transform,
                  matSphere,
                  matSphere5Material
              ]

              Transform {
                  id: matSphere5Transform
                  translation: Qt.vector3d(3, 0, 0)
                  rotationY: -90
              }

              TexturedMetalRoughMaterial {
                  id: matSphere5Material
                  baseColor:  TextureLoader {
                      source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true }
                  normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
              }
          }
      }