SimpleMaterial.qml Example File | Qt 3D 5.12.9

- Qt 5.12
- Qt 3D
- Qt 3D: Simple Custom Material QML Example
- SimpleMaterial.qml Example File
- Qt 5.12.9 Reference Documentation

# SimpleMaterial.qml Example File

simplecustommaterial/SimpleMaterial.qml

     /****************************************************************************
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     import Qt3D.Core 2.0
     import Qt3D.Render 2.0

     Material {
         id: root

         property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)

         parameters: [
             Parameter {
                 name: "maincolor"
                 value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b)
             }
         ]

         effect: Effect {

             property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
             property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
             property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
             property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"

             FilterKey {
                 id: forward
                 name: "renderingStyle"
                 value: "forward"
             }

             ShaderProgram {
                 id: gl3Shader
                 vertexShaderCode: loadSource(parent.vertex)
                 fragmentShaderCode: loadSource(parent.fragment)
             }
             ShaderProgram {
                 id: es2Shader
                 vertexShaderCode: loadSource(parent.vertexES)
                 fragmentShaderCode: loadSource(parent.fragmentES)
             }

             techniques: [
                 // OpenGL 3.1
                 Technique {
                     filterKeys: [forward]
                     graphicsApiFilter {
                         api: GraphicsApiFilter.OpenGL
                         profile: GraphicsApiFilter.CoreProfile
                         majorVersion: 3
                         minorVersion: 1
                     }
                     renderPasses: RenderPass {
                         shaderProgram: gl3Shader
                     }
                 },
                 // OpenGL 2.0
                 Technique {
                     filterKeys: [forward]
                     graphicsApiFilter {
                         api: GraphicsApiFilter.OpenGL
                         profile: GraphicsApiFilter.NoProfile
                         majorVersion: 2
                         minorVersion: 0
                     }
                     renderPasses: RenderPass {
                         shaderProgram: es2Shader
                     }
                 },
                 // ES 2.0
                 Technique {
                     filterKeys: [forward]
                     graphicsApiFilter {
                         api: GraphicsApiFilter.OpenGLES
                         profile: GraphicsApiFilter.CoreProfile
                         majorVersion: 2
                         minorVersion: 0
                     }
                     renderPasses: RenderPass {
                         shaderProgram: es2Shader
                     }
                 }
             ]
         }
     }