main.cpp Example File | Qt Widgets 5.12.8

Qt 5.12 | Qt Widgets | Stickman Example | main.cpp Example File

Qt 5.12.8 Reference Documentation

# main.cpp Example File

animation/stickman/main.cpp

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      #include "animation.h"
      #include "node.h"
      #include "lifecycle.h"
      #include "stickman.h"
      #include "graphicsview.h"
      #include "rectbutton.h"

      #include <QtCore>
      #include <QtWidgets>

      int main(int argc, char **argv)
      {
          Q_INIT_RESOURCE(stickman);
          QApplication app(argc, argv);

          StickMan *stickMan = new StickMan;
          stickMan->setDrawSticks(false);

          QGraphicsTextItem *textItem = new QGraphicsTextItem();
          textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
              "<p>"
              "Tell the stickman what to do!"
              "</p>"
              "<p><i>"
              "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
              "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
              "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
              "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
              "</i></p>"
              "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
              "</p></font>");
          qreal w = textItem->boundingRect().width();
          QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
          textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);

          QGraphicsScene scene;
          scene.addItem(stickMan);

          scene.addItem(textItem);
          scene.setBackgroundBrush(Qt::black);

          GraphicsView view;
          view.setRenderHints(QPainter::Antialiasing);
          view.setTransformationAnchor(QGraphicsView::NoAnchor);
          view.setScene(&scene);

          QRectF sceneRect = scene.sceneRect();
          // making enough room in the scene for stickman to jump and die
          view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
          view.setSceneRect(sceneRect);

          view.show();
          view.setFocus();

          LifeCycle cycle(stickMan, &view);
          cycle.setDeathAnimation(":/animations/dead.bin");

          cycle.addActivity(":/animations/jumping.bin", Qt::Key_J);
          cycle.addActivity(":/animations/dancing.bin", Qt::Key_D);
          cycle.addActivity(":/animations/chilling.bin", Qt::Key_C);

          cycle.start();

          return app.exec();
      }