Qt Quick Particles QML Types | Qt Quick 5.12.6

Qt 5.12 | Qt Quick | Qt Quick Particles QML Types

Qt 5.12.6 Reference Documentation

# Qt Quick Particles QML Types

This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:

      import QtQuick.Particles 2.12

For a simple overview of how the system can be used, see Using the Qt Quick Particle System.

For details on the performance characteristics see Qt Quick Particle System Performance.

Affector | Applies alterations to the attributes of logical particles at any point in their lifetime
Age | For altering particle ages
AngleDirection | For specifying a direction that varies in angle
Attractor | For attracting particles towards a specific point
CumulativeDirection | For specifying a direction made of other directions
CustomParticle | For specifying shaders to paint particles
Direction | For specifying a vector space
EllipseShape | Represents an ellipse to other particle system elements
Emitter | Emits logical particles
Friction | For applying friction proportional to the particle's current velocity
Gravity | For applying acceleration in an angle
GroupGoal | For changing the state of a group of a particle
ImageParticle | For visualizing logical particles using an image
ItemParticle | For specifying a delegate to paint particles
LineShape | Represents a line for affectors and emitters
MaskShape | For representing an image as a shape to affectors and emitters
Particle | Represents particles manipulated by emitters and affectors
ParticleGroup | For setting attributes on a logical particle group
ParticlePainter | For specifying how to paint particles
ParticleSystem | A system which includes particle painter, emitter, and affector types
PointDirection | For specifying a direction that varies in x and y components
RectangleShape | For specifying an area for affectors and emitter
Shape | For specifying an area for affectors and emitters
SpriteGoal | For changing the state of a sprite particle
TargetDirection | For specifying a direction towards the target point
TrailEmitter | Emits logical particles from other logical particles
Turbulence | Provides fluid-like forces from a noise image
Wander | For applying random particle trajectory