CullFace QML Type | Qt 3D 5.12.4

Qt 5.12 | Qt 3D | QML Types | CullFace QML Type

Qt 5.12.4 Reference Documentation

# CullFace QML Type

The CullFace type specifies whether front or back face culling is enabled. More...

Import Statement: | import Qt3D.Render 2.12
Since: | Qt 5.7
Instantiates: | QCullFace
Inherits: | RenderState

- List of all members, including inherited members

## Properties

- mode : enumeration

## Detailed Description

CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added to the renderStates property of a RenderPass:

      RenderPass {
          shaderProgram: ShaderProgram {
              // ...
          }
          renderStates: [
              CullFace {
                  mode: CullFace.Front
              }
          ]
      }

Or added to the renderStates property of a RenderStateSet:

      RenderStateSet {
          renderStates: [
              CullFace {
                  mode: CullFace.Front
              }
          ]
      }

See also FrontFace.

## Property Documentation

mode : enumeration

Holds the culling mode used by CullFace. Default is set to QCullFace.Back.

- CullFace.NoCulling - culling is disabled
- CullFace.Front - culling is enabled for front facing polygons
- CullFace.Back - culling is enabled for back facing polygons
- CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn