- Qt Design Studio Manual
- Examples
- Simple Keyboard
- Qt Design Studio Manual 2.3.0

# Simple Keyboard

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     import QtQuick 2.15
     import SimpleKeyboard 1.0
     import QtQuick.VirtualKeyboard 2.15
     import QtQuick.Window 2.2

     Window {
         id: window
         width: Constants.width
         height: Constants.height
         Item {
             id: cornerItem
             x: 0
             y: 0
         }

         property int activeFocusItemBottom : activeFocusItem == null ? 0 : Math.min(height, cornerItem.mapFromItem(activeFocusItem, 0, activeFocusItem.height).y + 50)

         Swiper {
             id: view
             width: window.width
             height: window.height
             y: !inputPanel.active ? 0 : Math.min(0, window.height - inputPanel.height - activeFocusItemBottom)
             Behavior on y {
                 NumberAnimation {
                     duration: 250
                     easing.type: Easing.InOutQuad
                 }
             }
         }

         Rectangle {
             id: inputPanelBackground
             anchors.left: parent.left
             anchors.right: parent.right
             anchors.top: inputPanel.top
             anchors.bottom: inputPanel.bottom
             color: "black"
         }

         InputPanel {
             id: inputPanel
             x: window.width/2 - width/2
             y: window.height
             width: Math.min(window.width, window.height)

             states: State {
                 name: "visible"
                 when: inputPanel.active
                 PropertyChanges {
                     target: inputPanel
                     y: window.height - inputPanel.height
                 }
             }
             transitions: Transition {
                 from: ""
                 to: "visible"
                 reversible: true
                 ParallelAnimation {
                     NumberAnimation {
                         properties: "y"
                         duration: 250
                         easing.type: Easing.InOutQuad
                     }
                 }
             }
         }
     }