- Qt 6.6
- Qt Graphs
- Graph Gallery
- Qt Graphs | Commercial or GPLv3

# Graph Gallery

     // Copyright (C) 2023 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     #ifndef SCATTERDATAMODIFIER_H
     #define SCATTERDATAMODIFIER_H

     #include "axesinputhandler.h"

     #include <QtGraphs/q3dscatter.h>
     #include <QtGraphs/qabstract3dseries.h>

     class ScatterDataModifier : public QObject
     {
         Q_OBJECT
     public:
         explicit ScatterDataModifier(Q3DScatter *scatter, QObject *parent);
         ~ScatterDataModifier();

         void addData();

     public Q_SLOTS:
         void setBackgroundEnabled(int enabled);
         void setGridEnabled(int enabled);
         void setSmoothDots(int smooth);
         void changePresetCamera();
         void toggleItemCount();
         void toggleRanges();
         void adjustMinimumRange(float range);
         void adjustMaximumRange(float range);
         void changeStyle(int style);
         void changeTheme(int theme);
         void changeShadowQuality(int quality);
         void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);

     Q_SIGNALS:
         void backgroundEnabledChanged(bool enabled);
         void gridEnabledChanged(bool enabled);
         void shadowQualityChanged(int quality);

     private:
         QVector3D randVector();
         Q3DScatter *m_graph = nullptr;
         QAbstract3DSeries::Mesh m_style = QAbstract3DSeries::MeshSphere;
         bool m_smooth = true;
         int m_itemCount;
         float m_curveDivider;

         AxesInputHandler *m_inputHandler;
         bool m_autoAdjust = true;
     };

     #endif