// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!

\title Exporting from Maya
\page quick3d-asset-conditioning-export-maya howto

\section1 Exporting OpenCOLLADA from Maya

In order for the OpenCOLLADA exporter to be active, some options must be enabled or disabled in the
\c {Plug-in Manager}. To find it, go to \uicontrol{Window > Settings/Preferences > Plug-in Manager}.

The \e fbxmaya.mll plug-in must be unchecked. The \e COLLADAMaya.mll must be checked as
both \c Loaded and \c {Auto Load}.

\image export-colladaMaya01.png

Next, select \uicontrol{File > Export Selection} and open the dialog box.

\image export-colladaMaya02.png

Under \uicontrol{General Options}, be sure that \b OpenCOLLADA exporter is selected and
set as the default file extension. Under \uicontrol{General export options}, check
that the following options are active.

\image export-colladaMaya03.png

The \b triangulate option must be checked before exporting.

Finally, choose the location for the COLLADA file to be saved. It is a good practice to keep all
source art, including COLLADA files, in a folder outside of your project folder.

\image export-colladaMaya04.png

*/
