// Copyright (C) 2017 Juan José Casafranca.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#version 450 core

layout (local_size_x=32) in;

layout (std430, binding = 3) buffer InputBuffer
{
    uint d[];
};

layout(std140, binding=4) uniform custom_uniforms {
    int inputSize;
};

void main()
{
    if (gl_GlobalInvocationID.x < inputSize)
        d[gl_GlobalInvocationID.x] = d[gl_GlobalInvocationID.x] + gl_GlobalInvocationID.x * 2;
}
