In-App purchasing demo | Qt 6.2

- Qt 6.2
- In-App purchasing demo
- Qt 6.2.3 Reference Documentation

# In-App purchasing demo

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     ** This file is part of the examples of the Qt Toolkit.
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     import QtQuick

     Item {
         PageHeader {
             id: header
             title: "How to Play"
         }

         Flickable {
             id: helpFlickable
             anchors.top: header.bottom
             anchors.bottom: parent.bottom
             anchors.right: parent.right
             anchors.left: parent.left
             anchors.margins: topLevel.globalMargin
             clip: true

             contentHeight: helpContent.height + (topLevel.globalMargin * 2)

             Item {
                 id: helpContent
                 width: parent.width
                 height: contentColumn.height
                 Column {
                     id: contentColumn
                     anchors.top: parent.top
                     anchors.right: parent.right
                     anchors.left: parent.left
                     anchors.margins: topLevel.globalMargin
                     spacing: topLevel.globalMargin
                     Text {
                         height: contentHeight
                         width: parent.width
                         wrapMode: Text.Wrap
                         font.family: "Helvetica"
                         color: "white"
                         font.pixelSize: helpFlickable.height * 0.04
                         text: "\
     Hangman is a classic word game where the objective is to guess a given word \
     before you make too many mistakes and the hangman gets hung.\n"
                     }

                     Word {
                         anchors.margins: topLevel.globalMargin
                         height: topLevel.buttonHeight
                         width: parent.width * .8
                         text: "HANGMAN"
                     }

                     Text {
                         height: contentHeight
                         width: parent.width
                         wrapMode: Text.Wrap
                         font.family: "Helvetica"
                         color: "white"
                         font.pixelSize: helpFlickable.height * 0.04
                         text: "\
     \nYou play by guessing letters. If you guess a letter that is part of the word \
     it will be shown in any locations in the word it is located. If however it is \
     not part of the word, another piece will be added and the hangman will be one \
     step closer to death. \n"
                     }

                     Hangman {
                         height: width
                         width: parent.width / 2
                         errorCount: 9
                     }

                     Text {
                         height: contentHeight
                         width: parent.width
                         wrapMode: Text.Wrap
                         font.family: "Helvetica"
                         color: "white"
                         font.pixelSize: helpFlickable.height * 0.04
                         text: "\
     \nVowels must be purchased, unlocked or earned to be used.  If you guess a word, \
     any vowels that have not been guess already will be added to your vowel pool."
                     }

                     ScoreItem {
                         anchors.margins: topLevel.globalMargin
                         height: topLevel.buttonHeight
                     }

                     Text {
                         height: contentHeight
                         width: parent.width
                         wrapMode: Text.Wrap
                         font.family: "Helvetica"
                         color: "white"
                         font.pixelSize: helpFlickable.height * 0.04
                         text: "\
     When you guess a word you are rewarded points.  You receive a point for each \
     consonant that was guessed as well as a point for any remaining parts of the \
     hangman.  You can not do anything with points, they just show how awesome you are.
     "
                     }
                 }
             }
         }
     }