InstanceListEntry QML Type | Qt Quick 3D 6.1.2

- Qt 6.1
- Qt Quick 3D
- QML Types
- InstanceListEntry QML Type
- Qt 6.1.2 Reference Documentation

# InstanceListEntry QML Type

Specifies an instance in an InstanceList. More...

Import Statement: | import QtQuick3D .
Inherits: | Object3D

- List of all members, including inherited members

## Properties

- color : vector3d`(preliminary)`
- customData : vector3d`(preliminary)`
- eulerRotation : vector3d`(preliminary)`
- position : vector3d`(preliminary)`
- rotation : quaternion`(preliminary)`
- scale : vector3d`(preliminary)`

## Detailed Description

The InstanceListEntry QML type is used to specify one instance in an instance list.

All the properties can have bindings and animation. Changing a property will cause the entire instance table to be recalculated and uploaded to the GPU, so this can be expensive for instance lists with many members.

## Property Documentation

color : vector3d

This property is under development and is subject to change.

This property specifies the color for the instance.

customData : vector3d

This property is under development and is subject to change.

This property specifies the custom data for the instance. This is not used by default, but is made available to the vertex shader of custom materials as `INSTANCE_DATA`.

eulerRotation : vector3d

This property is under development and is subject to change.

This property specifies the rotation for the instance as an Euler vector, that is a vector containing the rotation in degrees around the x, y and z axes.

position : vector3d

This property is under development and is subject to change.

This property specifies the position for the instance.

rotation : quaternion

This property is under development and is subject to change.

This property specifies the rotation for the instance as a quaternion.

scale : vector3d

This property is under development and is subject to change.

This property specifies the scale for the instance as a vector containing the scale factor along the x, y and z axes.