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import QtQuick
import QtQuick3D

Rectangle {
    id: lightProbe
    width: 800
    height: 480
    color: Qt.rgba(1, 1, 1, 1)

    View3D {
        id: layer
        anchors.fill: parent
        environment: SceneEnvironment {
            backgroundMode: SceneEnvironment.SkyBox
            lightProbe: layer_lightprobe
            tonemapMode: SceneEnvironment.TonemapModeFilmic
        }

        PerspectiveCamera {
            id: camera
            position.z: 600
        }

        DirectionalLight {

        }

        PrincipledMaterial {
            id: default_002
            metalness: 1.0
            roughness: 0.5
            baseColor: "lightblue"
        }

        Model {
            id: sphere
            position: Qt.vector3d(-354.989, 135.238, 0)
            source: "#Sphere"

            materials: [default_002]
        }

        Model {
            id: cone
            position: Qt.vector3d(-365.912, -248.222, 0)
            scale: Qt.vector3d(2.89542, 3.13161, 1)
            source: "#Cone"


            materials: [default_002]
        }

        Model {
            id: cube
            position: Qt.vector3d(349.297, -228.053, 0)
            rotation: Quaternion.fromEulerAngles(28.0299, 33.3145, 17.1637)
            scale: Qt.vector3d(2.00606, 1, 1)
            source: "#Cube"

            PrincipledMaterial {
                id: default_003
                metalness: 0.0
                roughness: 0.1
                baseColor: "green"
                specularAmount: 0.8
            }
            materials: [default_003]
        }

        Node {
            id: barrel
            position: Qt.vector3d(-292.216, -304.023, -434)
            rotation: Quaternion.fromEulerAngles(0, 0, -41.5)
            scale: Qt.vector3d(10, 10, 10)

            Model {
                id: barrel_1
                rotation: Quaternion.fromEulerAngles(-90, 0, 0)
                scale: Qt.vector3d(100, 100, 100)
                source: "../shared/models/barrel/meshes/Barrel.mesh"


                PrincipledMaterial {
                    id: barrel_001
                    baseColor: Qt.rgba(1.0, 0.639994, 0.639994, 1)
                    metalness: 1.0
                    roughness: 0.2
                }
                materials: [barrel_001]
            }
        }

        Model {
            id: cylinder
            position: Qt.vector3d(255.743, -27.1591, 185)
            scale: Qt.vector3d(1.5, 1.5, 1.5)
            source: "#Cylinder"

            PrincipledMaterial {
                id: default_001
                opacity: 0.76
                metalness: 0.0
                roughness: 0.0
                baseColor: "orange"
                specularAmount: 0.8
                specularTint: 1.0
            }
            materials: [default_001]
        }

        Texture {
            id: layer_lightprobe
            source: "../shared/maps/TestEnvironment-512.hdr"
            mappingMode: Texture.LightProbe
            tilingModeHorizontal: Texture.Repeat
        }
    }
}
