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// add enum defines
#define QSSG_ENABLE_UV0 1
#define QSSG_ENABLE_WORLD_POSITION 1
#define QSSG_ENABLE_TEXTAN 1

vec3 texCoord0;

void main()
{

    // This is a bit silly, but the thing is that a buffer blit takes place on this
    // pass, and if you do a buffer blit on a pass that outputs to lower-resolution,
    // it only blits a smaller portion of the backbuffer that occupies that number of
    // pixels.  So we need a dummy no-op pass that is full-res in order to blit everything.
}
