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import QtQuick 2.15
import QtQuick3D 1.15

Node {
    id: torus360

    property Node gizmoRoot
    property int axis: -1
    property color color: "white"
    property var space: Node.LocalSpace

    property var _axis
    property real _prevMouseAngle
    property int _draggingOnBackside
    property var _target
    property var _view

    function startDrag(targetNode, view, pointerPosition)
    {
        _target = targetNode
        _view = view

        var center = _view.mapFrom3DScene(_target.scenePosition)
        var deltaX = pointerPosition.x - center.x
        var deltaY = pointerPosition.y - center.y
        var rad = Math.atan2(deltaY, deltaX);
        _prevMouseAngle = rad * (180 / Math.PI)

        if (axis === Qt.XAxis)
            _axis = Qt.vector3d(1, 0, 0)
        else if (axis === Qt.YAxis)
            _axis = Qt.vector3d(0, 1, 0)
        else
            _axis = Qt.vector3d(0, 0, 1)

        var relCamPos = _view.camera.mapPositionToNode(torus360, Qt.vector3d(0, 0, 0));
        _draggingOnBackside = relCamPos.z > 0 ? -1 : 1
        if (_target.orientation === Node.RightHanded)
            _draggingOnBackside *= -1;
    }

    function continueDrag(pointerPosition)
    {
        var center = _view.mapFrom3DScene(_target.scenePosition)
        var deltaX = pointerPosition.x - center.x
        var deltaY = pointerPosition.y - center.y
        var rad = Math.atan2(deltaY, deltaX);
        var mouseAngle = rad * (180 / Math.PI)
        var degrees = mouseAngle - _prevMouseAngle
        degrees *= _draggingOnBackside
        _prevMouseAngle = mouseAngle
        _target.rotate(-degrees, _axis, space)
    }

    RotateGizmoTorus90 {
        id: upSegment
        pivot: Qt.vector3d(0, -1, 0)
        color: torus360.color
        gizmoAxisRoot: torus360
        pickable: true
    }

    RotateGizmoTorus90 {
        id: leftSegment
        pivot: Qt.vector3d(0, -1, 0)
        eulerRotation: Qt.vector3d(0, 0, 90)
        color: torus360.color
        gizmoAxisRoot: torus360
        pickable: true
    }

    RotateGizmoTorus90 {
        id: bottomSegment
        pivot: Qt.vector3d(0, -1, 0)
        eulerRotation: Qt.vector3d(0, 0, 180)
        color: torus360.color
        gizmoAxisRoot: torus360
        pickable: true
    }

    RotateGizmoTorus90 {
        id: rightSegment
        pivot: Qt.vector3d(0, -1, 0)
        eulerRotation: Qt.vector3d(0, 0, 270)
        color: torus360.color
        gizmoAxisRoot: torus360
        pickable: true
    }

}
