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#include "qlevelofdetailswitch.h"
#include "qlevelofdetail_p.h"
#include "qglobal.h"
#include <Qt3DCore/QEntity>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DRender::QLevelOfDetailSwitch
    \inmodule Qt3DRender
    \inherits Qt3DRender::QLevelOfDetail
    \since 5.9
    \brief Provides a way of enabling child entities based on distance or screen size.

    This component is assigned to an entity. When the entity changes distance relative
    to the camera, the QLevelOfDetailSwitch will disable all the child entities except
    the one matching index Qt3DRender::QLevelOfDetailSwitch::currentIndex.
*/

/*!
    \qmltype LevelOfDetailSwitch
    \instantiates Qt3DRender::QLevelOfDetailSwitch
    \inherits Component3D
    \inqmlmodule Qt3D.Render
    \since 5.9
    \brief Provides a way of enabling child entities based on distance or screen size.

    This component is assigned to an entity. When the entity changes distance relative
    to the camera, the LevelOfDetailSwitch will disable all the child entities except
    the one matching index \l currentIndex.

    \sa LevelOfDetail
*/

/*!
    \qmlproperty int LevelOfDetailSwitch::currentIndex

    The index of the presently selected child entity.
*/

/*! \fn Qt3DRender::QLevelOfDetailSwitch::QLevelOfDetailSwitch(Qt3DCore::QNode *parent)
  Constructs a new QLevelOfDetailSwitch with the specified \a parent.
 */
QLevelOfDetailSwitch::QLevelOfDetailSwitch(QNode *parent)
    : QLevelOfDetail(parent)
{
    Q_D(QLevelOfDetail);
    d->m_currentIndex = -1;
}

/*! \internal */
QLevelOfDetailSwitch::~QLevelOfDetailSwitch()
{
}

/*! \internal */
QLevelOfDetailSwitch::QLevelOfDetailSwitch(QLevelOfDetailPrivate &dd, QNode *parent)
    : QLevelOfDetail(dd, parent)
{
}

// TODO Unused remove in Qt6
void QLevelOfDetailSwitch::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{
}

} // namespace Qt3DRender

QT_END_NAMESPACE
