<?xml version="1.0" encoding="UTF-8"?>
<tagfile>
    <compound kind="class">
        <name>QtQuick3D.Materials.AluminumAnodizedEmissiveMaterial</name>
        <filename>qml-qtquick3d-materials-aluminumanodizedemissivematerial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.AluminumAnodizedMaterial</name>
        <filename>qml-qtquick3d-materials-aluminumanodizedmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.AluminumBrushedMaterial</name>
        <filename>qml-qtquick3d-materials-aluminumbrushedmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.AluminumEmissiveMaterial</name>
        <filename>qml-qtquick3d-materials-aluminumemissivematerial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.AluminumMaterial</name>
        <filename>qml-qtquick3d-materials-aluminummaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.AreaLight</name>
        <filename>qml-qtquick3d-arealight.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Helpers.AxisHelper</name>
        <filename>qml-qtquick3d-helpers-axishelper.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.Blending</name>
        <filename>qml-qtquick3d-materials-blending.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.Buffer</name>
        <filename>qml-qtquick3d-materials-buffer.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.BufferBlit</name>
        <filename>qml-qtquick3d-materials-bufferblit.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.BufferInput</name>
        <filename>qml-qtquick3d-materials-bufferinput.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Camera</name>
        <filename>qml-qtquick3d-camera.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapToViewport</name>
            <anchorfile>qml-qtquick3d-camera.html</anchorfile>
            <anchor>mapToViewport-method</anchor>
            <arglist>( scenePos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapFromViewport</name>
            <anchorfile>qml-qtquick3d-camera.html</anchorfile>
            <anchor>mapFromViewport-method</anchor>
            <arglist>( viewportPos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapToViewport</name>
            <anchorfile>qml-qtquick3d-camera.html</anchorfile>
            <anchor>mapToViewport-method</anchor>
            <arglist>( scenePos,  real width,  real height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapFromViewport</name>
            <anchorfile>qml-qtquick3d-camera.html</anchorfile>
            <anchor>mapFromViewport-method</anchor>
            <arglist>( viewportPos,  real width,  real height)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.Command</name>
        <filename>qml-qtquick3d-materials-command.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.CopperMaterial</name>
        <filename>qml-qtquick3d-materials-coppermaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.CustomCamera</name>
        <filename>qml-qtquick3d-customcamera.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.CustomMaterial</name>
        <filename>qml-qtquick3d-materials-custommaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Helpers.DebugView</name>
        <filename>qml-qtquick3d-helpers-debugview.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.DefaultMaterial</name>
        <filename>qml-qtquick3d-defaultmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.DirectionalLight</name>
        <filename>qml-qtquick3d-directionallight.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.FrostedGlassMaterial</name>
        <filename>qml-qtquick3d-materials-frostedglassmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.FrostedGlassSinglePassMaterial</name>
        <filename>qml-qtquick3d-materials-frostedglasssinglepassmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.FrustumCamera</name>
        <filename>qml-qtquick3d-frustumcamera.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Geometry</name>
        <filename>qml-qtquick3d-geometry.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.GlassMaterial</name>
        <filename>qml-qtquick3d-materials-glassmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.GlassRefractiveMaterial</name>
        <filename>qml-qtquick3d-materials-glassrefractivematerial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Helpers.GridGeometry</name>
        <filename>qml-qtquick3d-helpers-gridgeometry.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Light</name>
        <filename>qml-qtquick3d-light.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Loader3D</name>
        <filename>qml-qtquick3d-loader3d.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>object</type>
            <name>setSource</name>
            <anchorfile>qml-qtquick3d-loader3d.html</anchorfile>
            <anchor>setSource-method</anchor>
            <arglist>( source,  object properties)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>loaded</name>
            <anchorfile>qml-qtquick3d-loader3d.html</anchorfile>
            <anchor>loaded-signal</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Material</name>
        <filename>qml-qtquick3d-material.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Model</name>
        <filename>qml-qtquick3d-model.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Node</name>
        <filename>qml-qtquick3d-node.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>rotate</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>rotate-method</anchor>
            <arglist>( degrees,  vector3d axis,  TransformSpace space)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapPositionToScene</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapPositionToScene-method</anchor>
            <arglist>( localPosition)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapPositionFromScene</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapPositionFromScene-method</anchor>
            <arglist>( scenePosition)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapPositionToNode</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapPositionToNode-method</anchor>
            <arglist>( node,  vector3d localPosition)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapPositionFromNode</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapPositionFromNode-method</anchor>
            <arglist>( node,  vector3d localPosition)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapDirectionToScene</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapDirectionToScene-method</anchor>
            <arglist>( localDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapDirectionFromScene</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapDirectionFromScene-method</anchor>
            <arglist>( sceneDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapDirectionToNode</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapDirectionToNode-method</anchor>
            <arglist>( node,  vector3d localDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapDirectionFromNode</name>
            <anchorfile>qml-qtquick3d-node.html</anchorfile>
            <anchor>mapDirectionFromNode-method</anchor>
            <arglist>( node,  vector3d localDirection)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Object3D</name>
        <filename>qml-qtquick3d-object3d.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.OrthographicCamera</name>
        <filename>qml-qtquick3d-orthographiccamera.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.PaperArtisticMaterial</name>
        <filename>qml-qtquick3d-materials-paperartisticmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.PaperOfficeMaterial</name>
        <filename>qml-qtquick3d-materials-paperofficematerial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.Pass</name>
        <filename>qml-qtquick3d-materials-pass.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.PerspectiveCamera</name>
        <filename>qml-qtquick3d-perspectivecamera.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.PickResult</name>
        <filename>qml-qtquick3d-pickresult.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.PlasticStructuredRedEmissiveMaterial</name>
        <filename>qml-qtquick3d-materials-plasticstructuredredemissivematerial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.PlasticStructuredRedMaterial</name>
        <filename>qml-qtquick3d-materials-plasticstructuredredmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.PointLight</name>
        <filename>qml-qtquick3d-pointlight.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.PrincipledMaterial</name>
        <filename>qml-qtquick3d-principledmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.RenderState</name>
        <filename>qml-qtquick3d-materials-renderstate.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.RenderStats</name>
        <filename>qml-qtquick3d-renderstats.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Repeater3D</name>
        <filename>qml-qtquick3d-repeater3d.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>objectAdded</name>
            <anchorfile>qml-qtquick3d-repeater3d.html</anchorfile>
            <anchor>objectAdded-signal</anchor>
            <arglist>( index,  Object3D object)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>objectRemoved</name>
            <anchorfile>qml-qtquick3d-repeater3d.html</anchorfile>
            <anchor>objectRemoved-signal</anchor>
            <arglist>( index,  Object3D object)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Object3D</type>
            <name>objectAt</name>
            <anchorfile>qml-qtquick3d-repeater3d.html</anchorfile>
            <anchor>objectAt-method</anchor>
            <arglist>( index)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.SceneEnvironment</name>
        <filename>qml-qtquick3d-sceneenvironment.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.Shader</name>
        <filename>qml-qtquick3d-materials-shader.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.ShaderInfo</name>
        <filename>qml-qtquick3d-materials-shaderinfo.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.SteelMilledConcentricMaterial</name>
        <filename>qml-qtquick3d-materials-steelmilledconcentricmaterial.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Texture</name>
        <filename>qml-qtquick3d-texture.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Materials.TextureInput</name>
        <filename>qml-qtquick3d-materials-textureinput.html</filename>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.View3D</name>
        <filename>qml-qtquick3d-view3d.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapFrom3DScene</name>
            <anchorfile>qml-qtquick3d-view3d.html</anchorfile>
            <anchor>mapFrom3DScene-method</anchor>
            <arglist>( scenePos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>vector3d</type>
            <name>mapTo3DScene</name>
            <anchorfile>qml-qtquick3d-view3d.html</anchorfile>
            <anchor>mapTo3DScene-method</anchor>
            <arglist>( viewPos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>PickResult</type>
            <name>pick</name>
            <anchorfile>qml-qtquick3d-view3d.html</anchorfile>
            <anchor>pick-method</anchor>
            <arglist>( x,  float y)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QtQuick3D.Helpers.WasdController</name>
        <filename>qml-qtquick3d-helpers-wasdcontroller.html</filename>
    </compound>
</tagfile>
