QAbstractSkeleton Class | Qt 3D 5.13.0

Qt 5.13 | Qt 3D | C++ Classes | QAbstractSkeleton

Qt 5.13.0 Reference Documentation

# QAbstractSkeleton Class

(Qt3DCore::QAbstractSkeleton)

A skeleton contains the joints for a skinned mesh. More...

Header: | #include <QAbstractSkeleton>
qmake: | QT += 3dcore
Since: | Qt 5.10
Instantiated By: | AbstractSkeleton
Inherits: | Qt3DCore::QNode
Inherited By: | Qt3DCore::QSkeleton and Qt3DCore::QSkeletonLoader

This class was introduced in Qt 5.10.

- List of all members, including inherited members
- Obsolete members

## Properties

- jointCount : const int

- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject

## Public Functions

int | jointCount() const

- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject

## Signals

void | jointCountChanged(int jointCount)

- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject

## Related Non-Members

typedef | QNodePtr
typedef | QNodeVector
typedef | QObjectList
QList<T> | qFindChildren(const QObject *obj, const QRegExp &regExp)
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node)
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes)
T | qobject_cast(QObject *object)
T | qobject_cast(const QObject *object)

## Macros

| QT_NO_NARROWING_CONVERSIONS_IN_CONNECT
| Q_CLASSINFO(Name, Value)
| Q_DISABLE_COPY(Class)
| Q_DISABLE_COPY_MOVE(Class)
| Q_DISABLE_MOVE(Class)
| Q_EMIT
| Q_ENUM(...)
| Q_ENUM_NS(...)
| Q_FLAG(...)
| Q_FLAG_NS(...)
| Q_GADGET
| Q_INTERFACES(...)
| Q_INVOKABLE
| Q_NAMESPACE
| Q_OBJECT
| Q_PROPERTY(...)
| Q_REVISION
| Q_SET_OBJECT_NAME(Object)
| Q_SIGNAL
| Q_SIGNALS
| Q_SLOT
| Q_SLOTS

### Additional Inherited Members

- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject

## Detailed Description

Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).

## Property Documentation

### jointCount : const int

Holds the number of joints contained in the skeleton

Access functions:

int | jointCount() const

Notifier signal:

void | jointCountChanged(int jointCount)