Water.qml Example File | Qt 3D 5.12.9

- Qt 5.12
- Qt 3D
- Qt 3D: Advanced Custom Material QML Example
- Water.qml Example File
- Qt 5.12.9 Reference Documentation

# Water.qml Example File

advancedcustommaterial/Water.qml

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     import Qt3D.Core 2.0
     import Qt3D.Render 2.0
     import Qt3D.Input 2.0
     import Qt3D.Extras 2.0
     import QtQuick 2.0 as QQ2

      Entity {
         id: water

         WaterMaterial {
             id: watermaterial

             property real tox: 0.0
             property real toy: 0.0
             property real vertY: 1.0
             property real waveRandomAnim: 0.0

             diffuse: "qrc:/textures/WaterDiffuse.jpg"
             normal: "qrc:/textures/WaterNormal.jpg"
             specular: "qrc:/textures/WaterSpecular.jpg"
             wave: "qrc:/textures/Waterwave.jpg"
             sky: "qrc:/textures/sky.jpg"
             foam: "qrc:/textures/foam.jpg"

             textureScale: slider1.value
             wavescale: vertY * slider2.value
             specularity: slider3.value
             offsetx: tox * slider5.value
             offsety: toy * slider5.value
             normalAmount: slider8.value
             waveheight: slider6.value
             waveStrenght: slider7.value
             shininess: 100
             waveRandom: waveRandomAnim
         }

         Mesh {
             id: watermesh
             source: "qrc:/models/waterPlane.obj"
         }

         Transform {
             id: waterTransform
             property real scale: 1.0
             property real rotx: 0.0
             scale3D: Qt.vector3d(scale, scale, scale)
             rotationY: slider4.value
         }

         Entity {
             id: waterEntity
             components: [watermesh, watermaterial, waterTransform]
         }

         QQ2.SequentialAnimation {
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "waveRandomAnim"
                 to: 3.0
                 duration: 4000
                 easing.type: Easing.Linear
             }
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "waveRandomAnim"
                 to: 1.0
                 duration: 4000
                 easing.type: Easing.Linear
             }
         }

         QQ2.SequentialAnimation {
             running: true
             loops: QQ2.Animation.Infinite
             QQ2.ParallelAnimation {
                 QQ2.NumberAnimation {
                     target: watermaterial
                     property: "toy"
                     to: 10.0
                     duration: 100000
                 }
                 QQ2.NumberAnimation {
                     target: watermaterial
                     property: "tox"
                     to: 10.0
                     duration: 100000
                 }
             }
             QQ2.ParallelAnimation {
                 QQ2.NumberAnimation {
                     target: watermaterial
                     property: "toy"
                     to: 0.0
                     duration: 0
                 }
                 QQ2.NumberAnimation {
                     target: watermaterial
                     property: "tox"
                     to: 0.0
                     duration: 0
                 }
             }
         }

         QQ2.SequentialAnimation {
             running: true
             loops: QQ2.Animation.Infinite
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "vertY"
                 to: 200
                 duration: 200000
                 easing.type: Easing.Linear
             }
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "vertY"
                 to: 2
                 duration: 200000
                 easing.type: Easing.Linear
             }
         }
     }