cellphonecanvas.qml Example File | Qt Canvas 3D (deprecated) 5.12.7

Qt 5.12 | Qt Canvas 3D (deprecated) | Interactive Mobile Phone Example | cellphonecanvas.qml Example File

Qt 5.12.7 Reference Documentation

# cellphonecanvas.qml Example File

threejs/cellphone/qml/cellphone/cellphonecanvas.qml

      /****************************************************************************
      **
      ** Copyright (C) 2016 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the QtCanvas3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.6
      import QtCanvas3D 1.1

      import "cellphone.js" as GLCode

      Canvas3D {
          id: canvas3d
          property double xRotAnim: 0
          property double yRotAnim: 0
          property double zRotAnim: 0
          property double rotateDistance: 2
          property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
          property double distance: rotateDistance
          property double cameraAngle: 0
          property string caseColor: "#eeeeee"
          property Item textureSource
          signal rotationStopped
          signal rotationStarted

          Component.onCompleted: {
              GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
              GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
              GLCode.setMeshFiles("qrc:/cellphone_case.json",
                                  "qrc:/cellphone_front.json",
                                  "qrc:/cellphone_icon.json")
              GLCode.setCaseColor(caseColor);
          }
          onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
          onPaintGL: GLCode.paintGL(canvas3d)
          onResizeGL: GLCode.resizeGL(canvas3d)
          onCaseColorChanged: GLCode.setCaseColor(caseColor)

          state: "running"
          states: [
              State {
                  name: "running"
                  StateChangeScript {
                      script: {
                          resetAnimationX.stop()
                          resetAnimationY.stop()
                          resetAnimationZ.stop()
                          resetAnimationDistance.stop()
                          resetAnimationDistance.duration = 2000
                          resetAnimationDistance.from = canvas3d.distance
                          resetAnimationDistance.to = canvas3d.rotateDistance
                          resetAnimationDistance.start()
                          objAnimationX.start()
                          objAnimationY.start()
                          objAnimationZ.start()
                          rotationStarted()
                      }
                  }
              },
              State {
                  name: "stopped"
                  StateChangeScript {
                      script: {
                          objAnimationX.stop()
                          objAnimationY.stop()
                          objAnimationZ.stop()
                          resetAnimationDistance.stop()
                          resetAnimationX.from = canvas3d.xRotAnim
                          resetAnimationY.from = canvas3d.yRotAnim
                          resetAnimationZ.from = canvas3d.zRotAnim
                          resetAnimationDistance.duration = resetAnimationX.duration
                          resetAnimationDistance.from = canvas3d.distance
                          resetAnimationDistance.to = canvas3d.uiDistance
                          resetAnimationDistance.start()
                          resetAnimationX.start()
                          resetAnimationY.start()
                          resetAnimationZ.start()
                          rotationStopped()
                      }
                  }
              }
          ]

          MouseArea {
              anchors.fill: parent
              onClicked: {
                  if (canvas3d.state === "stopped")
                      canvas3d.state = "running"
                  else
                      canvas3d.state = "stopped"
              }
          }

          SequentialAnimation {
              id: objAnimationX
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: -90.0
                  to: 270.0
                  duration: 9200
                  easing.type: Easing.InOutQuad
              }
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 270.0
                  to: -90.0
                  duration: 9200
                  easing.type: Easing.InOutQuad
              }
          }

          SequentialAnimation {
              id: objAnimationY
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 0.0
                  to: 360.0
                  duration: 8500
                  easing.type: Easing.InOutCubic
              }
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 360.0
                  to: 0.0
                  duration: 8500
                  easing.type: Easing.InOutCubic
              }
          }

          SequentialAnimation {
              id: objAnimationZ
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: 180.0
                  to: -180.0
                  duration: 7600
                  easing.type: Easing.InOutSine
              }
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: -180.0
                  to: 180.0
                  duration: 7600
                  easing.type: Easing.InOutSine
              }
          }

          NumberAnimation {
              id: resetAnimationX
              running: false
              loops: 1
              target: canvas3d
              property: "xRotAnim"
              from: 0.0
              to: -90.0
              duration: 600
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationY
              running: false
              loops: 1
              target: canvas3d
              property: "yRotAnim"
              from: 0.0
              to: 0.0
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationZ
              running: false
              loops: 1
              target: canvas3d
              property: "zRotAnim"
              from: 0.0
              to: 180.0
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              id: resetAnimationDistance
              running: false
              loops: 1
              target: canvas3d
              property: "distance"
              from: canvas3d.rotateDistance
              to: canvas3d.uiDistance
              duration: resetAnimationX.duration
              easing.type: Easing.InOutSine
          }
          RotationAnimation {
              id: cameraRotationAnimation
              running: true
              target: canvas3d
              property: "cameraAngle"
              loops: Animation.Infinite
              from: 0
              to: 360
              duration: 60000
              direction: RotationAnimation.Clockwise
          }
      }