/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#include "layer_p.h"
#include <Qt3DRender/qlayer.h>
#include <Qt3DRender/private/qlayer_p.h>
#include <Qt3DRender/private/stringtoint_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <QVariant>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {
namespace Render {

Layer::Layer()
    : BackendNode()
    , m_recursive(false)
{
}

Layer::~Layer()
{
    cleanup();
}

void Layer::cleanup()
{
    QBackendNode::setEnabled(false);
}

void Layer::sceneChangeEvent(const QSceneChangePtr &e)
{
    if (e->type() == PropertyUpdated) {
        QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<QPropertyUpdatedChange>(e);
        QByteArray propertyName = propertyChange->propertyName();
        if (propertyName == QByteArrayLiteral("recursive")) {
            m_recursive = propertyChange->value().toBool();
            markDirty(AbstractRenderer::LayersDirty);
        }
        if (propertyName == QByteArrayLiteral("enabled"))
            markDirty(AbstractRenderer::LayersDirty);
    }
    BackendNode::sceneChangeEvent(e);
}

void Layer::initializeFromPeer(const QNodeCreatedChangeBasePtr &change)
{
    const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QLayerData>>(change);
    const auto &data = typedChange->data;
    m_recursive = data.m_recursive;
}

bool Layer::recursive() const
{
    return m_recursive;
}

void Layer::setRecursive(bool recursive)
{
    m_recursive = recursive;
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
