main.qml Example File | Qt 3D 5.12.5

Qt 5.12 | Qt 3D | Qt 3D: Multi Viewport QML Example | main.qml Example File

Qt 5.12.5 Reference Documentation

# main.qml Example File

multiviewport/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
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      ** information use the contact form at https://www.qt.io/contact-us.
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      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
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      ** modification, are permitted provided that the following conditions are
      ** met:
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      import QtQuick 2.0
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0

      Entity {
          id: rootNode
          components: [quadViewportFrameGraph, inputSettings]

          QuadViewportFrameGraph {
              id: quadViewportFrameGraph
              topLeftCamera: cameraSet.cameras[0]
              topRightCamera: cameraSet.cameras[1]
              bottomLeftCamera: cameraSet.cameras[2]
              bottomRightCamera: cameraSet.cameras[3]
          }

          // Event Source will be set by the Qt3DQuickWindow
          InputSettings { id: inputSettings }

          Entity {
              id: cameraSet
              property var cameras: [camera1, camera2, camera3, camera4]

              CameraLens {
                  id: cameraLens
                  projectionType: CameraLens.PerspectiveProjection
                  fieldOfView: 45
                  aspectRatio: 16/9
                  nearPlane: 0.01
                  farPlane: 1000.0
              }
              CameraLens {
                  id: cameraLens2
                  projectionType: CameraLens.PerspectiveProjection
                  fieldOfView: 15
                  aspectRatio: 16/9
                  nearPlane: 0.01
                  farPlane: 1000.0
              }
              CameraLens {
                  id: cameraLens3
                  projectionType: CameraLens.PerspectiveProjection
                  fieldOfView: 5
                  aspectRatio: 16/9
                  nearPlane: 0.01
                  farPlane: 1000.0
              }

              SimpleCamera {
                  id: camera1
                  lens: cameraLens2
                  position: Qt.vector3d(10.0, 1.0, 10.0)
                  viewCenter: Qt.vector3d(0.0, 1.0, 0.0)
              }

              SimpleCamera {
                  id: camera2
                  lens: cameraLens
                  position: Qt.vector3d(0.0, 0.0, 5.0)
                  viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
              }

              SimpleCamera {
                  id: camera3
                  lens: cameraLens2
                  position: Qt.vector3d(30.0, 30.0, 20.0)
                  viewCenter: Qt.vector3d(0.0, 0.0, -8.0)
              }

              SimpleCamera {
                  id: camera4
                  lens: cameraLens3
                  position: Qt.vector3d(100.0, 0.0, -6.0)
                  viewCenter: Qt.vector3d(0.0, 0.0, -6.0)
              }
          }

          Entity {
              id: sceneRoot
              property real rotationAngle: 0

              SequentialAnimation {
                  running: true
                  loops: Animation.Infinite
                  NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 4000; }
              }

              Entity {
                  components: [
                      Transform {
                          rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle)
                      },
                      SceneLoader {
                          source: "qrc:/Gear_scene.dae"
                      }
                  ]
              }
          } // sceneRoot
      } // rootNode