bearwhack.qml Example File | Qt Quick 5.12.11

- Qt 5.12
- Qt Quick
- Qt Quick Examples - Touch Interaction
- bearwhack.qml Example File
- Qt 5.12.11 Reference Documentation

# bearwhack.qml Example File

touchinteraction/multipointtouch/bearwhack.qml

     /****************************************************************************
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     ** Copyright (C) 2017 The Qt Company Ltd.
     ** Contact: https://www.qt.io/licensing/
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     ** This file is part of the examples of the Qt Toolkit.
     **
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     ** Alternatively, you may use this file under the terms of the BSD license
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     import QtQuick 2.0
     import QtQuick.Particles 2.0
     import "content"

     Item {
         id: root
         height: 480
         width: 320
         Item {
             id: startScreen
             anchors.fill: parent
             z: 1000
             Image {
                 source: "content/title.png"
                 anchors.centerIn: parent
             }
             MouseArea{
                 anchors.fill: parent
                 onClicked: {//Game Start
                     parent.visible = false;
                 }
             }
         }
         Rectangle {
             id: bg
             anchors.fill: parent
             gradient: Gradient {
                 GradientStop { position: 0.0; color: "DarkBlue" }
                 GradientStop { position: 0.8; color: "SkyBlue" }
                 GradientStop { position: 0.81; color: "ForestGreen" }
                 GradientStop { position: 1.0; color: "DarkGreen" }
             }
         }

         BearWhackParticleSystem {
             id: particleSystem
             anchors.fill: parent
             running: !startScreen.visible
         }

         property int score: 0

         Text {
             anchors.right: parent.right
             anchors.margins: 4
             anchors.top: parent.top
             color: "white"
             function padded(num) {
                 var ret = num.toString();
                 while (ret.length < 6)
                     ret = "0" + ret;
                 return ret;
             }
             text: "Score: " + padded(score)
         }
         MultiPointTouchArea {
             anchors.fill: parent
             touchPoints: [//Support up to 4 touches at once?
                 AugmentedTouchPoint{ system: particleSystem },
                 AugmentedTouchPoint{ system: particleSystem },
                 AugmentedTouchPoint{ system: particleSystem },
                 AugmentedTouchPoint{ system: particleSystem }
             ]
         }
         MouseArea{
             anchors.fill: parent
             id: ma
             onPressedChanged: {
                 if (pressed) {
                     timer.restart();
                     sgoal.enabled = true;
                     particleSystem.explode(mouseX,mouseY);
                 }
             }
             Timer {
                 id: timer
                 interval: 100
                 running: false
                 repeat: false
                 onTriggered: sgoal.enabled = false
             }
             SpriteGoal {
                 id: sgoal
                 x: ma.mouseX - 16
                 y: ma.mouseY - 16
                 width: 32
                 height: 32
                 system: particleSystem
                 parent: particleSystem
                 goalState: "falling"
                 enabled: false
             }
         }
     }