<?xml version="1.0" encoding="UTF-8"?>
<tagfile>
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        <name>QRgba64</name>
        <filename>qrgba64.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRgba64</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>QRgba64</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QRgba64</type>
            <name>fromRgba64</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>fromRgba64</anchor>
            <arglist>(quint64 c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QRgba64</type>
            <name>fromRgba64</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>fromRgba64-1</anchor>
            <arglist>(quint16 r, quint16 g, quint16 b, quint16 a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QRgba64</type>
            <name>fromRgba</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>fromRgba</anchor>
            <arglist>(quint8 red, quint8 green, quint8 blue, quint8 alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QRgba64</type>
            <name>fromArgb32</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>fromArgb32</anchor>
            <arglist>(uint rgb)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isOpaque</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>isOpaque</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isTransparent</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>isTransparent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint16</type>
            <name>red</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>red</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint16</type>
            <name>green</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>green</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint16</type>
            <name>blue</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>blue</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint16</type>
            <name>alpha</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>alpha</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRed</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>setRed</anchor>
            <arglist>(quint16 red)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGreen</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>setGreen</anchor>
            <arglist>(quint16 green)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBlue</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>setBlue</anchor>
            <arglist>(quint16 blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlpha</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>setAlpha</anchor>
            <arglist>(quint16 alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>red8</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>red8</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint8</type>
            <name>green8</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>green8</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint8</type>
            <name>blue8</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>blue8</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>quint8</type>
            <name>alpha8</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>alpha8</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>toArgb32</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>toArgb32</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ushort</type>
            <name>toRgb16</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>toRgb16</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgba64</type>
            <name>premultiplied</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>premultiplied</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgba64</type>
            <name>unpremultiplied</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>unpremultiplied</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>operator quint64</name>
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            <anchor>operator-quint64</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgba64</type>
            <name>operator=</name>
            <anchorfile>qrgba64.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(quint64 rgba)</arglist>
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        <member kind="enum">
            <name>Spec</name>
            <anchor>Spec-enum</anchor>
            <arglist></arglist>
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            <anchor>Spec-enum</anchor>
            <arglist></arglist>
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        <member name="Rgb">
            <anchor>Spec-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Hsv">
            <anchor>Spec-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Cmyk">
            <anchor>Spec-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Hsl">
            <anchor>Spec-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>NameFormat</name>
            <anchor>NameFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HexRgb">
            <anchor>NameFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HexArgb">
            <anchor>NameFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-1</anchor>
            <arglist>(Qt::GlobalColor color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-2</anchor>
            <arglist>(int r, int g, int b, int a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-3</anchor>
            <arglist>(QRgb color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-4</anchor>
            <arglist>(QRgba64 rgba64)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-5</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-6</anchor>
            <arglist>(QStringView name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-7</anchor>
            <arglist>(const char *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-8</anchor>
            <arglist>(QLatin1String name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-10</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>QColor-11</anchor>
            <arglist>(QColor &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor &amp;</type>
            <name>operator=</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QColor &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor &amp;</type>
            <name>operator=</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor &amp;</type>
            <name>operator=</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>operator-eq-2</anchor>
            <arglist>(Qt::GlobalColor color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>name</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>name-1</anchor>
            <arglist>(QColor::NameFormat format) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNamedColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setNamedColor</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNamedColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setNamedColor-1</anchor>
            <arglist>(QStringView name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNamedColor</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setNamedColor-2</anchor>
            <arglist>(QLatin1String name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>colorNames</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>colorNames</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor::Spec</type>
            <name>spec</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>spec</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>alpha</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>alpha</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>setAlpha</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setAlpha</anchor>
            <arglist>(int alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>alphaF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>alphaF</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
            <name>setAlphaF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setAlphaF</anchor>
            <arglist>(qreal alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>red</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>red</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>green</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>green</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>blue</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>blue</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRed</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRed</anchor>
            <arglist>(int red)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGreen</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setGreen</anchor>
            <arglist>(int green)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBlue</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setBlue</anchor>
            <arglist>(int blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>redF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>redF</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>greenF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>greenF</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>blueF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>blueF</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRedF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRedF</anchor>
            <arglist>(qreal red)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGreenF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setGreenF</anchor>
            <arglist>(qreal green)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBlueF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setBlueF</anchor>
            <arglist>(qreal blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>getRgb</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>getRgb</anchor>
            <arglist>(int *r, int *g, int *b, int *a) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRgb</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRgb</anchor>
            <arglist>(int r, int g, int b, int a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>getRgbF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>getRgbF</anchor>
            <arglist>(qreal *r, qreal *g, qreal *b, qreal *a) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRgbF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRgbF</anchor>
            <arglist>(qreal r, qreal g, qreal b, qreal a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgba64</type>
            <name>rgba64</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>rgba64</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRgba64</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRgba64</anchor>
            <arglist>(QRgba64 rgba)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgb</type>
            <name>rgba</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>rgba</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRgba</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRgba</anchor>
            <arglist>(QRgb rgba)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgb</type>
            <name>rgb</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>rgb</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRgb</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>setRgb-1</anchor>
            <arglist>(QRgb rgb)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>hue</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hue</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>saturation</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>saturation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>hsvHue</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hsvHue</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>hsvSaturation</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hsvSaturation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>value</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>value</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>hueF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hueF</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>saturationF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>saturationF</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>hsvHueF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hsvHueF</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>hsvSaturationF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>hsvSaturationF</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>valueF</name>
            <anchorfile>qcolor.html</anchorfile>
            <anchor>valueF</anchor>
            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <type>QVector&lt;QPointF&gt;</type>
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            <type>virtual </type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <type>void</type>
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            <anchor>ScrollState-enum</anchor>
            <arglist></arglist>
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        <member name="ScrollStarted">
            <anchor>ScrollState-enum</anchor>
            <arglist></arglist>
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            <anchor>ScrollState-enum</anchor>
            <arglist></arglist>
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        <member name="ScrollFinished">
            <anchor>ScrollState-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QScrollEvent</name>
            <anchorfile>qscrollevent.html</anchorfile>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
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            <anchor>dtor.QScrollEvent</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
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            <arglist>() const const</arglist>
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            <type>QPointF</type>
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        </member>
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            <arglist>()</arglist>
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        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qfont.html</anchorfile>
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        <member kind="enum">
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            <anchor>StyleHint-enum</anchor>
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            <arglist></arglist>
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            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Times">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Courier">
            <anchor>StyleHint-enum</anchor>
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        <member name="TypeWriter">
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            <arglist></arglist>
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        <member name="OldEnglish">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Decorative">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="System">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="AnyStyle">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Cursive">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Monospace">
            <anchor>StyleHint-enum</anchor>
            <arglist></arglist>
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        <member name="Fantasy">
            <anchor>StyleHint-enum</anchor>
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        <member kind="enum">
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            <anchor>StyleStrategy-enum</anchor>
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            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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        <member name="PreferBitmap">
            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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        <member name="PreferDevice">
            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>StyleStrategy-enum</anchor>
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        <member name="PreferMatch">
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            <arglist></arglist>
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            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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            <anchor>StyleStrategy-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>HintingPreference-enum</anchor>
            <arglist></arglist>
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        <member name="PreferDefaultHinting">
            <anchor>HintingPreference-enum</anchor>
            <arglist></arglist>
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            <anchor>HintingPreference-enum</anchor>
            <arglist></arglist>
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        <member name="PreferVerticalHinting">
            <anchor>HintingPreference-enum</anchor>
            <arglist></arglist>
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        <member name="PreferFullHinting">
            <anchor>HintingPreference-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Weight</name>
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Thin">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
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            <anchor>Weight-enum</anchor>
            <arglist></arglist>
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        <member name="Light">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Normal">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
        </member>
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            <anchor>Weight-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DemiBold">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
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        <member name="Bold">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
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        <member name="ExtraBold">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Black">
            <anchor>Weight-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>Style</name>
            <anchor>Style-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
        </member>
        <member name="StyleItalic">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
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        <member name="StyleOblique">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
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            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnyStretch">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
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        <member name="UltraCondensed">
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            <arglist></arglist>
        </member>
        <member name="ExtraCondensed">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Condensed">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SemiCondensed">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
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        <member name="Unstretched">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SemiExpanded">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
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        <member name="Expanded">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ExtraExpanded">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UltraExpanded">
            <anchor>Stretch-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
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            <anchor>Capitalization-enum</anchor>
            <arglist></arglist>
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        <member name="MixedCase">
            <anchor>Capitalization-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AllUppercase">
            <anchor>Capitalization-enum</anchor>
            <arglist></arglist>
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        <member name="AllLowercase">
            <anchor>Capitalization-enum</anchor>
            <arglist></arglist>
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        <member name="SmallCaps">
            <anchor>Capitalization-enum</anchor>
            <arglist></arglist>
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        <member name="Capitalize">
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            <arglist></arglist>
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        <member kind="enum">
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            <anchor>SpacingType-enum</anchor>
            <arglist></arglist>
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        <member name="PercentageSpacing">
            <anchor>SpacingType-enum</anchor>
            <arglist></arglist>
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        <member name="AbsoluteSpacing">
            <anchor>SpacingType-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qfont.html</anchorfile>
            <anchor>QFont</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFont</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>QFont-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFont</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>QFont-2</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFont</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QFont</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>dtor.QFont</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QFont &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>family</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setFamily</anchor>
            <arglist>(const QString &amp;family)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>styleName</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setStyleName</anchor>
            <arglist>(const QString &amp;styleName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>pointSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setPointSize</anchor>
            <arglist>(int pointSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>pointSizeF</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPointSizeF</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setPointSizeF</anchor>
            <arglist>(qreal pointSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>pixelSize</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>pixelSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setPixelSize</anchor>
            <arglist>(int pixelSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>weight</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>weight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWeight</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setWeight</anchor>
            <arglist>(int weight)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>bold</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>bold</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setBold</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStyle</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setStyle</anchor>
            <arglist>(QFont::Style style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::Style</type>
            <name>style</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>style</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>italic</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>italic</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setItalic</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>underline</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>underline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setUnderline</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>overline</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setOverline</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>strikeOut</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setStrikeOut</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>fixedPitch</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setFixedPitch</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>kerning</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>kerning</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qfont.html</anchorfile>
            <anchor>setKerning</anchor>
            <arglist>(bool enable)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qfont.html</anchorfile>
            <anchor>styleHint</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::StyleStrategy</type>
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            <anchorfile>qfont.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStyleHint</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setStyleHint</anchor>
            <arglist>(QFont::StyleHint hint, QFont::StyleStrategy strategy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStyleStrategy</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setStyleStrategy</anchor>
            <arglist>(QFont::StyleStrategy s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>stretch</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>stretch</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStretch</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setStretch</anchor>
            <arglist>(int factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>letterSpacing</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>letterSpacing</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::SpacingType</type>
            <name>letterSpacingType</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>letterSpacingType</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLetterSpacing</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setLetterSpacing</anchor>
            <arglist>(QFont::SpacingType type, qreal spacing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>wordSpacing</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>wordSpacing</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWordSpacing</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setWordSpacing</anchor>
            <arglist>(qreal spacing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCapitalization</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setCapitalization</anchor>
            <arglist>(QFont::Capitalization caps)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::Capitalization</type>
            <name>capitalization</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>capitalization</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHintingPreference</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>setHintingPreference</anchor>
            <arglist>(QFont::HintingPreference hintingPreference)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::HintingPreference</type>
            <name>hintingPreference</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>hintingPreference</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>rawMode</name>
            <anchorfile>qfont-obsolete.html</anchorfile>
            <anchor>rawMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRawMode</name>
            <anchorfile>qfont-obsolete.html</anchorfile>
            <anchor>setRawMode</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>exactMatch</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>exactMatch</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont &amp;</type>
            <name>operator=</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QFont &amp;f) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QFont &amp;f) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator&lt;</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-lt</anchor>
            <arglist>(const QFont &amp;f) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isCopyOf</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>isCopyOf</anchor>
            <arglist>(const QFont &amp;f) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont &amp;</type>
            <name>operator=</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QFont &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRawName</name>
            <anchorfile>qfont-obsolete.html</anchorfile>
            <anchor>setRawName</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>rawName</name>
            <anchorfile>qfont-obsolete.html</anchorfile>
            <anchor>rawName</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>key</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>key</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>toString</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>toString</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fromString</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>fromString</anchor>
            <arglist>(const QString &amp;descrip)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>substitute</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>substitute</anchor>
            <arglist>(const QString &amp;familyName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>substitutes</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>substitutes</anchor>
            <arglist>(const QString &amp;familyName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>substitutions</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>substitutions</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>insertSubstitution</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>insertSubstitution</anchor>
            <arglist>(const QString &amp;familyName, const QString &amp;substituteName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>insertSubstitutions</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>insertSubstitutions</anchor>
            <arglist>(const QString &amp;familyName, const QStringList &amp;substituteNames)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>removeSubstitutions</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>removeSubstitutions</anchor>
            <arglist>(const QString &amp;familyName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>removeSubstitution</name>
            <anchorfile>qfont-obsolete.html</anchorfile>
            <anchor>removeSubstitution</anchor>
            <arglist>(const QString &amp;familyName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>defaultFamily</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>defaultFamily</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>lastResortFamily</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>lastResortFamily</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>lastResortFont</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>lastResortFont</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont</type>
            <name>resolve</name>
            <anchorfile>qfont.html</anchorfile>
            <anchor>resolve</anchor>
            <arglist>(const QFont &amp;other) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPolygon</name>
        <filename>qpolygon.html</filename>
        <base>QVector</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>dtor.QPolygon</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-1</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-2</anchor>
            <arglist>(const QVector&lt;QPoint&gt; &amp;points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-3</anchor>
            <arglist>(QVector&lt;QPoint&gt; &amp;&amp;v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-4</anchor>
            <arglist>(const QRect &amp;rectangle, bool closed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-6</anchor>
            <arglist>(const QPolygon &amp;polygon)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygon</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>QPolygon-7</anchor>
            <arglist>(QPolygon &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon &amp;</type>
            <name>operator=</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QPolygon &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon &amp;</type>
            <name>operator=</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QPolygon &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPolygon &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>translate</anchor>
            <arglist>(int dx, int dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>translate-1</anchor>
            <arglist>(const QPoint &amp;offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>translated</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>translated</anchor>
            <arglist>(int dx, int dy) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>translated</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>translated-1</anchor>
            <arglist>(const QPoint &amp;offset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>boundingRect</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>boundingRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>point</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>point</anchor>
            <arglist>(int index, int *x, int *y) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>point</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>point-1</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPoint</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>setPoint</anchor>
            <arglist>(int index, int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPoint</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>setPoint-1</anchor>
            <arglist>(int index, const QPoint &amp;point)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPoints</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>setPoints</anchor>
            <arglist>(int nPoints, const int *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPoints</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>setPoints-1</anchor>
            <arglist>(int nPoints, int firstx, int firsty, ... )</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>putPoints</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>putPoints</anchor>
            <arglist>(int index, int nPoints, int firstx, int firsty, ... )</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>putPoints</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>putPoints-2</anchor>
            <arglist>(int index, int nPoints, const QPolygon &amp;fromPolygon, int fromIndex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>containsPoint</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>containsPoint</anchor>
            <arglist>(const QPoint &amp;point, Qt::FillRule fillRule) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>united</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>united</anchor>
            <arglist>(const QPolygon &amp;r) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>intersected</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>intersected</anchor>
            <arglist>(const QPolygon &amp;r) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>subtracted</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>subtracted</anchor>
            <arglist>(const QPolygon &amp;r) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>intersects</name>
            <anchorfile>qpolygon.html</anchorfile>
            <anchor>intersects</anchor>
            <arglist>(const QPolygon &amp;p) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPolygonF</name>
        <filename>qpolygonf.html</filename>
        <base>QVector</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>dtor.QPolygonF</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-1</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-2</anchor>
            <arglist>(const QVector&lt;QPointF&gt; &amp;points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-3</anchor>
            <arglist>(QVector&lt;QPointF&gt; &amp;&amp;v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-4</anchor>
            <arglist>(const QRectF &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-5</anchor>
            <arglist>(const QPolygon &amp;polygon)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-6</anchor>
            <arglist>(const QPolygonF &amp;polygon)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonF</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>QPolygonF-7</anchor>
            <arglist>(QPolygonF &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygonF &amp;</type>
            <name>operator=</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QPolygonF &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygonF &amp;</type>
            <name>operator=</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QPolygonF &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPolygonF &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>translate-1</anchor>
            <arglist>(qreal dx, qreal dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
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            <anchorfile>qpolygonf.html</anchorfile>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qpolygonf.html</anchorfile>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isClosed</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>isClosed</anchor>
            <arglist>() const const</arglist>
        </member>
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            <anchorfile>qpolygonf.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>containsPoint</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>containsPoint</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>united</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>united</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygonF</type>
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            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>intersected</anchor>
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            <name>subtracted</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>subtracted</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>intersects</name>
            <anchorfile>qpolygonf.html</anchorfile>
            <anchor>intersects</anchor>
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        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>QMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>QMatrix-2</anchor>
            <arglist>(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>operator=</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QMatrix &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>operator=</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QMatrix &amp;matrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>QMatrix-3</anchor>
            <arglist>(QMatrix &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>QMatrix-4</anchor>
            <arglist>(const QMatrix &amp;matrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMatrix</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>setMatrix</anchor>
            <arglist>(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>m11</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>m11</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>m12</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>m12</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>m21</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>m21</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>m22</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>m22</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>dx</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>dx</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>dy</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>dy</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-1</anchor>
            <arglist>(int x, int y, int *tx, int *ty) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map</anchor>
            <arglist>(qreal x, qreal y, qreal *tx, qreal *ty) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>mapRect</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>mapRect-1</anchor>
            <arglist>(const QRect &amp;rectangle) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>mapRect</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>mapRect</anchor>
            <arglist>(const QRectF &amp;rectangle) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-2</anchor>
            <arglist>(const QPoint &amp;point) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-3</anchor>
            <arglist>(const QPointF &amp;point) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QLine</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-4</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QLineF</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-5</anchor>
            <arglist>(const QLineF &amp;line) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygonF</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-6</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPolygon</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-7</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegion</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-8</anchor>
            <arglist>(const QRegion &amp;region) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath</type>
            <name>map</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>map-9</anchor>
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            <anchorfile>qmatrix.html</anchorfile>
            <anchor>mapToPolygon</anchor>
            <arglist>(const QRect &amp;rectangle) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reset</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>reset</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isIdentity</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>isIdentity</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>translate</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>translate</anchor>
            <arglist>(qreal dx, qreal dy)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>scale</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>scale</anchor>
            <arglist>(qreal sx, qreal sy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>shear</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>shear</anchor>
            <arglist>(qreal sh, qreal sv)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>rotate</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(qreal degrees)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isInvertible</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>isInvertible</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>determinant</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>determinant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix</type>
            <name>inverted</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>inverted</anchor>
            <arglist>(bool *invertible) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QMatrix &amp;matrix) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QMatrix &amp;matrix) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix &amp;</type>
            <name>operator*=</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-2a-eq</anchor>
            <arglist>(const QMatrix &amp;matrix)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix</type>
            <name>operator*</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-2a</anchor>
            <arglist>(const QMatrix &amp;matrix) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qmatrix.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
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        <filename>qpainterpath.html</filename>
        <member kind="enum">
            <name>ElementType</name>
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            <arglist></arglist>
        </member>
        <member name="MoveToElement">
            <anchor>ElementType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineToElement">
            <anchor>ElementType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CurveToElement">
            <anchor>ElementType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CurveToDataElement">
            <anchor>ElementType-enum</anchor>
            <arglist></arglist>
        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPainterPath</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>QPainterPath</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPainterPath</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>QPainterPath-1</anchor>
            <arglist>(const QPointF &amp;startPoint)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPainterPath</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>QPainterPath-2</anchor>
            <arglist>(const QPainterPath &amp;path)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath &amp;</type>
            <name>operator=</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QPainterPath &amp;path)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath &amp;</type>
            <name>operator=</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QPainterPath &amp;&amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPainterPath</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>dtor.QPainterPath</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPainterPath &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>closeSubpath</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>closeSubpath</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>moveTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>moveTo</anchor>
            <arglist>(const QPointF &amp;point)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>moveTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>moveTo-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>lineTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>lineTo</anchor>
            <arglist>(const QPointF &amp;endPoint)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>lineTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>lineTo-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>arcMoveTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>arcMoveTo</anchor>
            <arglist>(const QRectF &amp;rectangle, qreal angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>arcMoveTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>arcMoveTo-1</anchor>
            <arglist>(qreal x, qreal y, qreal width, qreal height, qreal angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>arcTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>arcTo</anchor>
            <arglist>(const QRectF &amp;rectangle, qreal startAngle, qreal sweepLength)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>arcTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>arcTo-1</anchor>
            <arglist>(qreal x, qreal y, qreal width, qreal height, qreal startAngle, qreal sweepLength)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>cubicTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>cubicTo</anchor>
            <arglist>(const QPointF &amp;c1, const QPointF &amp;c2, const QPointF &amp;endPoint)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>cubicTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>cubicTo-1</anchor>
            <arglist>(qreal c1X, qreal c1Y, qreal c2X, qreal c2Y, qreal endPointX, qreal endPointY)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>quadTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>quadTo</anchor>
            <arglist>(const QPointF &amp;c, const QPointF &amp;endPoint)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>quadTo</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>quadTo-1</anchor>
            <arglist>(qreal cx, qreal cy, qreal endPointX, qreal endPointY)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>currentPosition</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>currentPosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRect</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addRect</anchor>
            <arglist>(const QRectF &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRect</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addRect-1</anchor>
            <arglist>(qreal x, qreal y, qreal width, qreal height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addEllipse</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addEllipse</anchor>
            <arglist>(const QRectF &amp;boundingRectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addEllipse</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addEllipse-1</anchor>
            <arglist>(qreal x, qreal y, qreal width, qreal height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addEllipse</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addEllipse-2</anchor>
            <arglist>(const QPointF &amp;center, qreal rx, qreal ry)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addPolygon</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addPolygon</anchor>
            <arglist>(const QPolygonF &amp;polygon)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addText</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addText</anchor>
            <arglist>(const QPointF &amp;point, const QFont &amp;font, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addText</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>addText-1</anchor>
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        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(qreal x, qreal y, qreal w, qreal h, qreal xRadius, qreal yRadius, Qt::SizeMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <anchor>addRoundRect-3</anchor>
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            <type>void</type>
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            <anchor>connectPath</anchor>
            <arglist>(const QPainterPath &amp;path)</arglist>
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            <type>bool</type>
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            <type>bool</type>
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            <type>bool</type>
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            <type>void</type>
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            <arglist>(qreal dx, qreal dy)</arglist>
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            <type>QPainterPath</type>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>int</type>
            <name>elementCount</name>
            <anchorfile>qpainterpath.html</anchorfile>
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            <anchor>elementAt</anchor>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>length</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>length</anchor>
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            <type>qreal</type>
            <name>percentAtLength</name>
            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>percentAtLength</anchor>
            <arglist>(qreal len) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
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            <anchorfile>qpainterpath.html</anchorfile>
            <anchor>pointAtPercent</anchor>
            <arglist>(qreal t) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>angleAtPercent</name>
            <anchorfile>qpainterpath.html</anchorfile>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <type>bool</type>
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            <arglist>(qreal width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt::PenJoinStyle style)</arglist>
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            <arglist>(Qt::PenStyle style)</arglist>
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            <type>QVector&lt;qreal&gt;</type>
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            <arglist>(qreal offset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qpaintdevice.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>devicePixelRatioF</name>
            <anchorfile>qpaintdevice.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>colorCount</name>
            <anchorfile>qpaintdevice.html</anchorfile>
            <anchor>colorCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depth</name>
            <anchorfile>qpaintdevice.html</anchorfile>
            <anchor>depth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QPaintDevice</name>
            <anchorfile>qpaintdevice.html</anchorfile>
            <anchor>QPaintDevice</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>metric</name>
            <anchorfile>qpaintdevice.html</anchorfile>
            <anchor>metric</anchor>
            <arglist>(QPaintDevice::PaintDeviceMetric metric) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPixelFormat</name>
        <filename>qpixelformat.html</filename>
        <member kind="enum">
            <name>ColorModel</name>
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RGB">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BGR">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Indexed">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Grayscale">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CMYK">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HSL">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HSV">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Alpha">
            <anchor>ColorModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>AlphaUsage</name>
            <anchor>AlphaUsage-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UsesAlpha">
            <anchor>AlphaUsage-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IgnoresAlpha">
            <anchor>AlphaUsage-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>AlphaPosition</name>
            <anchor>AlphaPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AtBeginning">
            <anchor>AlphaPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AtEnd">
            <anchor>AlphaPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>AlphaPremultiplied</name>
            <anchor>AlphaPremultiplied-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NotPremultiplied">
            <anchor>AlphaPremultiplied-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Premultiplied">
            <anchor>AlphaPremultiplied-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>TypeInterpretation</name>
            <anchor>TypeInterpretation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnsignedInteger">
            <anchor>TypeInterpretation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnsignedShort">
            <anchor>TypeInterpretation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnsignedByte">
            <anchor>TypeInterpretation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FloatingPoint">
            <anchor>TypeInterpretation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>YUVLayout</name>
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV444">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV422">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV411">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV420P">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUV420SP">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YV12">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UYVY">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="YUYV">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NV12">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NV21">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IMC1">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IMC2">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IMC3">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IMC4">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Y8">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Y16">
            <anchor>YUVLayout-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>ByteOrder</name>
            <anchor>ByteOrder-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LittleEndian">
            <anchor>ByteOrder-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BigEndian">
            <anchor>ByteOrder-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CurrentSystemEndian">
            <anchor>ByteOrder-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixelFormat</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>QPixelFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixelFormat</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>QPixelFormat-1</anchor>
            <arglist>(QPixelFormat::ColorModel colorModel, uchar firstSize, uchar secondSize, uchar thirdSize, uchar fourthSize, uchar fifthSize, uchar alphaSize, QPixelFormat::AlphaUsage alphaUsage, QPixelFormat::AlphaPosition alphaPosition, QPixelFormat::AlphaPremultiplied premultiplied, QPixelFormat::TypeInterpretation typeInterpretation, QPixelFormat::ByteOrder byteOrder, uchar subEnum)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::ColorModel</type>
            <name>colorModel</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>colorModel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>channelCount</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>channelCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>redSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>redSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>greenSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>greenSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>blueSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>blueSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>cyanSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>cyanSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>magentaSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>magentaSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>yellowSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>yellowSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>blackSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>blackSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>hueSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>hueSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>saturationSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>saturationSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>lightnessSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>lightnessSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>brightnessSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>brightnessSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>alphaSize</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>alphaSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar</type>
            <name>bitsPerPixel</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>bitsPerPixel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::AlphaUsage</type>
            <name>alphaUsage</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>alphaUsage</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::AlphaPosition</type>
            <name>alphaPosition</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>alphaPosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::AlphaPremultiplied</type>
            <name>premultiplied</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>premultiplied</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::TypeInterpretation</type>
            <name>typeInterpretation</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>typeInterpretation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::ByteOrder</type>
            <name>byteOrder</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>byteOrder</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat::YUVLayout</type>
            <name>yuvLayout</name>
            <anchorfile>qpixelformat.html</anchorfile>
            <anchor>yuvLayout</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QImage</name>
        <filename>qimage.html</filename>
        <base>QPaintDevice</base>
        <member kind="enum">
            <name>InvertMode</name>
            <anchor>InvertMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="InvertRgb">
            <anchor>InvertMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="InvertRgba">
            <anchor>InvertMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Format</name>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_Invalid">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_Mono">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_MonoLSB">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_Indexed8">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB32">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB32">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB32_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB16">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB8565_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB666">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB6666_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB555">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB8555_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB888">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB444">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_ARGB4444_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGBX8888">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGBA8888">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGBA8888_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_BGR30">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_A2BGR30_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_RGB30">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_A2RGB30_Premultiplied">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_Alpha8">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Format_Grayscale8">
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-1</anchor>
            <arglist>(const QSize &amp;size, QImage::Format format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-2</anchor>
            <arglist>(int width, int height, QImage::Format format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-3</anchor>
            <arglist>(uchar *data, int width, int height, QImage::Format format, QImageCleanupFunction cleanupFunction, void *cleanupInfo)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-4</anchor>
            <arglist>(const uchar *data, int width, int height, QImage::Format format, QImageCleanupFunction cleanupFunction, void *cleanupInfo)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-5</anchor>
            <arglist>(uchar *data, int width, int height, int bytesPerLine, QImage::Format format, QImageCleanupFunction cleanupFunction, void *cleanupInfo)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-6</anchor>
            <arglist>(const uchar *data, int width, int height, int bytesPerLine, QImage::Format format, QImageCleanupFunction cleanupFunction, void *cleanupInfo)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-7</anchor>
            <arglist>(const char *const [] xpm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-8</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-9</anchor>
            <arglist>(const QImage &amp;image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>QImage-10</anchor>
            <arglist>(QImage &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>dtor.QImage</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage &amp;</type>
            <name>operator=</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QImage &amp;image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage &amp;</type>
            <name>operator=</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QImage &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QImage &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QImage &amp;image) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QImage &amp;image) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>copy</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>copy</anchor>
            <arglist>(const QRect &amp;rectangle) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>copy</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>copy-1</anchor>
            <arglist>(int x, int y, int width, int height) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage::Format</type>
            <name>format</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>convertToFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>convertToFormat</anchor>
            <arglist>(QImage::Format format, Qt::ImageConversionFlags flags) const &amp; const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>convertToFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>convertToFormat-1</anchor>
            <arglist>(QImage::Format format, Qt::ImageConversionFlags flags) &amp;&amp;</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>convertToFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>convertToFormat-2</anchor>
            <arglist>(QImage::Format format, const QVector&lt;QRgb&gt; &amp;colorTable, Qt::ImageConversionFlags flags) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>reinterpretAsFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>reinterpretAsFormat</anchor>
            <arglist>(QImage::Format format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>size</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>rect</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depth</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>depth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>colorCount</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>colorCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>bitPlaneCount</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>bitPlaneCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgb</type>
            <name>color</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>color</anchor>
            <arglist>(int i) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setColor</anchor>
            <arglist>(int index, QRgb colorValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColorCount</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setColorCount</anchor>
            <arglist>(int colorCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>allGray</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>allGray</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isGrayscale</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>isGrayscale</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar *</type>
            <name>bits</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>bits</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const uchar *</type>
            <name>bits</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>bits-1</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const uchar *</type>
            <name>constBits</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>constBits</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>byteCount</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>byteCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qsizetype</type>
            <name>sizeInBytes</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>sizeInBytes</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uchar *</type>
            <name>scanLine</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scanLine</anchor>
            <arglist>(int i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const uchar *</type>
            <name>scanLine</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scanLine-1</anchor>
            <arglist>(int i) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const uchar *</type>
            <name>constScanLine</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>constScanLine</anchor>
            <arglist>(int i) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>bytesPerLine</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>bytesPerLine</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>valid</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>valid-1</anchor>
            <arglist>(int x, int y) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>valid</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>valid</anchor>
            <arglist>(const QPoint &amp;pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>pixelIndex</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixelIndex-1</anchor>
            <arglist>(int x, int y) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>pixelIndex</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixelIndex</anchor>
            <arglist>(const QPoint &amp;position) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgb</type>
            <name>pixel</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixel-1</anchor>
            <arglist>(int x, int y) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRgb</type>
            <name>pixel</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixel</anchor>
            <arglist>(const QPoint &amp;position) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixel</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setPixel-1</anchor>
            <arglist>(int x, int y, uint index_or_rgb)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixel</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setPixel</anchor>
            <arglist>(const QPoint &amp;position, uint index_or_rgb)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>pixelColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixelColor-1</anchor>
            <arglist>(int x, int y) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>pixelColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixelColor</anchor>
            <arglist>(const QPoint &amp;position) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixelColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setPixelColor-1</anchor>
            <arglist>(int x, int y, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixelColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setPixelColor</anchor>
            <arglist>(const QPoint &amp;position, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRgb&gt;</type>
            <name>colorTable</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>colorTable</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColorTable</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setColorTable</anchor>
            <arglist>(const QVector&lt;QRgb&gt; colors)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>devicePixelRatio</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>devicePixelRatio</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDevicePixelRatio</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setDevicePixelRatio</anchor>
            <arglist>(qreal scaleFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>fill</anchor>
            <arglist>(uint pixelValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>fill-1</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>fill-2</anchor>
            <arglist>(Qt::GlobalColor color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasAlphaChannel</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>hasAlphaChannel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlphaChannel</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>setAlphaChannel</anchor>
            <arglist>(const QImage &amp;alphaChannel)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>alphaChannel</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>alphaChannel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>createAlphaMask</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>createAlphaMask</anchor>
            <arglist>(Qt::ImageConversionFlags flags) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>createHeuristicMask</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>createHeuristicMask</anchor>
            <arglist>(bool clipTight) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>createMaskFromColor</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>createMaskFromColor</anchor>
            <arglist>(QRgb color, Qt::MaskMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>scaled</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scaled-1</anchor>
            <arglist>(int width, int height, Qt::AspectRatioMode aspectRatioMode, Qt::TransformationMode transformMode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>scaled</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scaled</anchor>
            <arglist>(const QSize &amp;size, Qt::AspectRatioMode aspectRatioMode, Qt::TransformationMode transformMode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>scaledToWidth</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scaledToWidth</anchor>
            <arglist>(int width, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>scaledToHeight</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>scaledToHeight</anchor>
            <arglist>(int height, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>transformed</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>transformed</anchor>
            <arglist>(const QMatrix &amp;matrix, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QMatrix</type>
            <name>trueMatrix</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>trueMatrix</anchor>
            <arglist>(const QMatrix &amp;matrix, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>transformed</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>transformed-1</anchor>
            <arglist>(const QTransform &amp;matrix, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QTransform</type>
            <name>trueMatrix</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>trueMatrix-1</anchor>
            <arglist>(const QTransform &amp;matrix, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>mirrored</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>mirrored</anchor>
            <arglist>(bool horizontal, bool vertical) const &amp; const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage &amp;&amp;</type>
            <name>mirrored</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>mirrored-1</anchor>
            <arglist>(bool horizontal, bool vertical) &amp;&amp;</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>rgbSwapped</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>rgbSwapped</anchor>
            <arglist>() const &amp; const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage &amp;&amp;</type>
            <name>rgbSwapped</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>rgbSwapped-1</anchor>
            <arglist>() &amp;&amp;</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>invertPixels</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>invertPixels</anchor>
            <arglist>(QImage::InvertMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>load</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>load-1</anchor>
            <arglist>(QIODevice *device, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>load</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>load</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>loadFromData</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>loadFromData</anchor>
            <arglist>(const uchar *data, int len, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>loadFromData</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>loadFromData-1</anchor>
            <arglist>(const QByteArray &amp;data, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>save</anchor>
            <arglist>(const QString &amp;fileName, const char *format, int quality) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>save-1</anchor>
            <arglist>(QIODevice *device, const char *format, int quality) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QImage</type>
            <name>fromData</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>fromData</anchor>
            <arglist>(const uchar *data, int size, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QImage</type>
            <name>fromData</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>fromData-1</anchor>
            <arglist>(const QByteArray &amp;data, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>serialNumber</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>serialNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qint64</type>
            <name>cacheKey</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>cacheKey</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>dotsPerMeterX</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>dotsPerMeterX</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>dotsPerMeterY</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>dotsPerMeterY</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDotsPerMeterX</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setDotsPerMeterX</anchor>
            <arglist>(int x)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDotsPerMeterY</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setDotsPerMeterY</anchor>
            <arglist>(int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>offset</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>offset</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOffset</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setOffset</anchor>
            <arglist>(const QPoint &amp;offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>textKeys</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>textKeys</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>text</anchor>
            <arglist>(const QString &amp;key) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setText</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(const QString &amp;key, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixelFormat</type>
            <name>pixelFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>pixelFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixelFormat</type>
            <name>toPixelFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>toPixelFormat</anchor>
            <arglist>(QImage::Format format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QImage::Format</type>
            <name>toImageFormat</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>toImageFormat</anchor>
            <arglist>(QPixelFormat format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>CGImageRef</type>
            <name>toCGImage</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>toCGImage</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>text-1</anchor>
            <arglist>(const char *key, const char *language) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QImageTextKeyLang&gt;</type>
            <name>textList</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>textList</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>textLanguages</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>textLanguages</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>text-2</anchor>
            <arglist>(const QImageTextKeyLang &amp;keywordAndLanguage) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setText</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>setText-1</anchor>
            <arglist>(const char *key, const char *language, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>numColors</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>numColors</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNumColors</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>setNumColors</anchor>
            <arglist>(int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>numBytes</name>
            <anchorfile>qimage-obsolete.html</anchorfile>
            <anchor>numBytes</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type>QImage</type>
            <name>smoothScaled</name>
            <anchorfile>qimage.html</anchorfile>
            <anchor>smoothScaled</anchor>
            <arglist>(int w, int h) const const</arglist>
        </member>
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        <name>QPixmap</name>
        <filename>qpixmap.html</filename>
        <base>QPaintDevice</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap-2</anchor>
            <arglist>(int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap-3</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap-4</anchor>
            <arglist>(const QString &amp;fileName, const char *format, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap-5</anchor>
            <arglist>(const char *const [] xpm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>QPixmap-6</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPixmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>dtor.QPixmap</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap &amp;</type>
            <name>operator=</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
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            <type>QPixmap &amp;</type>
            <name>operator=</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QPixmap &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPixmap &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>size</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>rect</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depth</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>depth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>int</type>
            <name>defaultDepth</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>defaultDepth</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>fill</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>fill-1</anchor>
            <arglist>(const QPaintDevice *device, const QPoint &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fill</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>fill-2</anchor>
            <arglist>(const QPaintDevice *device, int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap</type>
            <name>mask</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>mask</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMask</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>setMask</anchor>
            <arglist>(const QBitmap &amp;mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>devicePixelRatio</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>devicePixelRatio</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDevicePixelRatio</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>setDevicePixelRatio</anchor>
            <arglist>(qreal scaleFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasAlpha</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>hasAlpha</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasAlphaChannel</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>hasAlphaChannel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap</type>
            <name>createHeuristicMask</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>createHeuristicMask</anchor>
            <arglist>(bool clipTight) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap</type>
            <name>createMaskFromColor</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>createMaskFromColor</anchor>
            <arglist>(const QColor &amp;maskColor, Qt::MaskMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>grabWindow</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>grabWindow</anchor>
            <arglist>(WId window, int x, int y, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>grabWidget</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>grabWidget</anchor>
            <arglist>(QObject *widget, const QRect &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>grabWidget</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>grabWidget-1</anchor>
            <arglist>(QObject *widget, int x, int y, int w, int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>scaled</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scaled-1</anchor>
            <arglist>(int width, int height, Qt::AspectRatioMode aspectRatioMode, Qt::TransformationMode transformMode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>scaled</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scaled</anchor>
            <arglist>(const QSize &amp;size, Qt::AspectRatioMode aspectRatioMode, Qt::TransformationMode transformMode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>scaledToWidth</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scaledToWidth</anchor>
            <arglist>(int width, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>scaledToHeight</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scaledToHeight</anchor>
            <arglist>(int height, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>transformed</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>transformed-1</anchor>
            <arglist>(const QMatrix &amp;matrix, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QMatrix</type>
            <name>trueMatrix</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>trueMatrix-1</anchor>
            <arglist>(const QMatrix &amp;m, int w, int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>transformed</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>transformed</anchor>
            <arglist>(const QTransform &amp;transform, Qt::TransformationMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QTransform</type>
            <name>trueMatrix</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>trueMatrix</anchor>
            <arglist>(const QTransform &amp;matrix, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>toImage</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>toImage</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>fromImage</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>fromImage</anchor>
            <arglist>(const QImage &amp;image, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>fromImageReader</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>fromImageReader</anchor>
            <arglist>(QImageReader *imageReader, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap</type>
            <name>fromImage</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>fromImage-1</anchor>
            <arglist>(QImage &amp;&amp;image, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>load</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>load</anchor>
            <arglist>(const QString &amp;fileName, const char *format, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>loadFromData</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>loadFromData</anchor>
            <arglist>(const uchar *data, uint len, const char *format, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>loadFromData</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>loadFromData-1</anchor>
            <arglist>(const QByteArray &amp;data, const char *format, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>save</anchor>
            <arglist>(const QString &amp;fileName, const char *format, int quality) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>save-1</anchor>
            <arglist>(QIODevice *device, const char *format, int quality) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>convertFromImage</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>convertFromImage</anchor>
            <arglist>(const QImage &amp;image, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>copy</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>copy-1</anchor>
            <arglist>(int x, int y, int width, int height) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>copy</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>copy</anchor>
            <arglist>(const QRect &amp;rectangle) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scroll</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scroll</anchor>
            <arglist>(int dx, int dy, int x, int y, int width, int height, QRegion *exposed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scroll</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>scroll-1</anchor>
            <arglist>(int dx, int dy, const QRect &amp;rect, QRegion *exposed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>serialNumber</name>
            <anchorfile>qpixmap-obsolete.html</anchorfile>
            <anchor>serialNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qint64</type>
            <name>cacheKey</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>cacheKey</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>detach</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>detach</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isQBitmap</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>isQBitmap</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>operator-not</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>alphaChannel</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>alphaChannel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlphaChannel</name>
            <anchorfile>qpixmap.html</anchorfile>
            <anchor>setAlphaChannel</anchor>
            <arglist>(const QPixmap &amp;p)</arglist>
        </member>
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        <name>QBrush</name>
        <filename>qbrush.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-1</anchor>
            <arglist>(Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-2</anchor>
            <arglist>(const QColor &amp;color, Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-3</anchor>
            <arglist>(Qt::GlobalColor color, Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-4</anchor>
            <arglist>(const QColor &amp;color, const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-5</anchor>
            <arglist>(Qt::GlobalColor color, const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-6</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-7</anchor>
            <arglist>(const QImage &amp;image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-8</anchor>
            <arglist>(const QBrush &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>QBrush-9</anchor>
            <arglist>(const QGradient &amp;gradient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QBrush</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>dtor.QBrush</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush &amp;</type>
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            <anchorfile>qbrush.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush &amp;</type>
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            <anchorfile>qbrush.html</anchorfile>
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            <arglist>(QBrush &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QBrush &amp;other)</arglist>
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            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>operator-QVariant</anchor>
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            <type>Qt::BrushStyle</type>
            <name>style</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>style</anchor>
            <arglist>() const const</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qbrush.html</anchorfile>
            <anchor>setStyle</anchor>
            <arglist>(Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QMatrix &amp;</type>
            <name>matrix</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>matrix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMatrix</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setMatrix</anchor>
            <arglist>(const QMatrix &amp;matrix)</arglist>
        </member>
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            <name>transform</name>
            <anchorfile>qbrush.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>void</type>
            <name>setTransform</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setTransform</anchor>
            <arglist>(const QTransform &amp;matrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>texture</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>texture</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTexture</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setTexture</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
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            <type>QImage</type>
            <name>textureImage</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>textureImage</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextureImage</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setTextureImage</anchor>
            <arglist>(const QImage &amp;image)</arglist>
        </member>
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            <type>const QColor &amp;</type>
            <name>color</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>color</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColor</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setColor</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColor</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>setColor-1</anchor>
            <arglist>(Qt::GlobalColor color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QGradient *</type>
            <name>gradient</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>gradient</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isOpaque</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>isOpaque</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QBrush &amp;brush) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qbrush.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QBrush &amp;brush) const const</arglist>
        </member>
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        <name>QGradient</name>
        <filename>qgradient.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>qt_check_for_QGADGET_macro</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>qt_check_for_QGADGET_macro</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>QtGadgetHelper-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Type</name>
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LinearGradient">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RadialGradient">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ConicalGradient">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoGradient">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Spread</name>
            <anchor>Spread-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PadSpread">
            <anchor>Spread-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ReflectSpread">
            <anchor>Spread-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RepeatSpread">
            <anchor>Spread-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>CoordinateMode</name>
            <anchor>CoordinateMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LogicalMode">
            <anchor>CoordinateMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StretchToDeviceMode">
            <anchor>CoordinateMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectBoundingMode">
            <anchor>CoordinateMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGradient::Type</type>
            <name>type</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpread</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>setSpread</anchor>
            <arglist>(QGradient::Spread method)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGradient::Spread</type>
            <name>spread</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>spread</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColorAt</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>setColorAt</anchor>
            <arglist>(qreal position, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStops</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>setStops</anchor>
            <arglist>(const QGradientStops &amp;stopPoints)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGradientStops</type>
            <name>stops</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>stops</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGradient::CoordinateMode</type>
            <name>coordinateMode</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>coordinateMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCoordinateMode</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>setCoordinateMode</anchor>
            <arglist>(QGradient::CoordinateMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QGradient &amp;gradient) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qgradient.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QGradient &amp;gradient) const const</arglist>
        </member>
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    <compound kind="class">
        <name>QLinearGradient</name>
        <filename>qlineargradient.html</filename>
        <base>QGradient</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLinearGradient</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>QLinearGradient</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLinearGradient</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>QLinearGradient-1</anchor>
            <arglist>(const QPointF &amp;start, const QPointF &amp;finalStop)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLinearGradient</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>QLinearGradient-2</anchor>
            <arglist>(qreal x1, qreal y1, qreal x2, qreal y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>start</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>start</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStart</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>setStart</anchor>
            <arglist>(const QPointF &amp;start)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStart</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>setStart-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>finalStop</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>finalStop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFinalStop</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>setFinalStop</anchor>
            <arglist>(const QPointF &amp;stop)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFinalStop</name>
            <anchorfile>qlineargradient.html</anchorfile>
            <anchor>setFinalStop-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QRadialGradient</name>
        <filename>qradialgradient.html</filename>
        <base>QGradient</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-1</anchor>
            <arglist>(const QPointF &amp;center, qreal radius, const QPointF &amp;focalPoint)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-2</anchor>
            <arglist>(qreal cx, qreal cy, qreal radius, qreal fx, qreal fy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-3</anchor>
            <arglist>(const QPointF &amp;center, qreal radius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-4</anchor>
            <arglist>(qreal cx, qreal cy, qreal radius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-5</anchor>
            <arglist>(const QPointF &amp;center, qreal centerRadius, const QPointF &amp;focalPoint, qreal focalRadius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRadialGradient</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>QRadialGradient-6</anchor>
            <arglist>(qreal cx, qreal cy, qreal centerRadius, qreal fx, qreal fy, qreal focalRadius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>center</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>center</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCenter</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setCenter</anchor>
            <arglist>(const QPointF &amp;center)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCenter</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setCenter-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>focalPoint</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>focalPoint</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFocalPoint</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setFocalPoint</anchor>
            <arglist>(const QPointF &amp;focalPoint)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFocalPoint</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setFocalPoint-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>radius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>radius</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRadius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setRadius</anchor>
            <arglist>(qreal radius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>centerRadius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>centerRadius</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCenterRadius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setCenterRadius</anchor>
            <arglist>(qreal radius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>focalRadius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>focalRadius</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFocalRadius</name>
            <anchorfile>qradialgradient.html</anchorfile>
            <anchor>setFocalRadius</anchor>
            <arglist>(qreal radius)</arglist>
        </member>
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    <compound kind="class">
        <name>QConicalGradient</name>
        <filename>qconicalgradient.html</filename>
        <base>QGradient</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QConicalGradient</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>QConicalGradient</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QConicalGradient</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>QConicalGradient-1</anchor>
            <arglist>(const QPointF &amp;center, qreal angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QConicalGradient</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>QConicalGradient-2</anchor>
            <arglist>(qreal cx, qreal cy, qreal angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>center</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>center</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCenter</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>setCenter</anchor>
            <arglist>(const QPointF &amp;center)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCenter</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>setCenter-1</anchor>
            <arglist>(qreal x, qreal y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>angle</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>angle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAngle</name>
            <anchorfile>qconicalgradient.html</anchorfile>
            <anchor>setAngle</anchor>
            <arglist>(qreal angle)</arglist>
        </member>
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    <compound kind="class">
        <name>QPen</name>
        <filename>qpen.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen-1</anchor>
            <arglist>(Qt::PenStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen-2</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen-3</anchor>
            <arglist>(const QBrush &amp;brush, qreal width, Qt::PenStyle style, Qt::PenCapStyle cap, Qt::PenJoinStyle join)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen-4</anchor>
            <arglist>(const QPen &amp;pen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>dtor.QPen</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPen &amp;</type>
            <name>operator=</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QPen &amp;pen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPen</name>
            <anchorfile>qpen.html</anchorfile>
            <anchor>QPen-5</anchor>
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            <arglist>(QPen &amp;other)</arglist>
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            <arglist>(const QPen &amp;pen) const const</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="CenterTab">
            <anchor>TabType-enum</anchor>
            <arglist></arglist>
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            <anchor>QTextOption</anchor>
            <arglist>()</arglist>
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            <type></type>
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            <type></type>
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            <anchor>dtor.QTextOption</anchor>
            <arglist>()</arglist>
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            <type></type>
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            <anchor>operator-eq</anchor>
            <arglist>(const QTextOption &amp;other)</arglist>
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            <arglist>(Qt::Alignment alignment)</arglist>
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            <anchor>alignment</anchor>
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            <anchor>textDirection</anchor>
            <arglist>() const const</arglist>
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            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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            <anchor>WrapMode-enum</anchor>
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        <member name="WordWrap">
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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        <member name="ManualWrap">
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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        <member name="WrapAnywhere">
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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        <member name="WrapAtWordBoundaryOrAnywhere">
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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            <arglist>(QTextOption::WrapMode mode)</arglist>
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        <member kind="enum">
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            <anchor>Flag-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Flag-enum</anchor>
            <arglist></arglist>
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        <member name="AddSpaceForLineAndParagraphSeparators">
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            <anchor>Flag-enum</anchor>
            <arglist></arglist>
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        <member name="ShowDocumentTerminator">
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Flag-enum</anchor>
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            <arglist>(QTextOption::Flags flags)</arglist>
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            <arglist>(qreal tabStop)</arglist>
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            <arglist>(qreal tabStopDistance)</arglist>
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            <anchor>tabStopDistance</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="CharFormat">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Property-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="TabPositions">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BlockIndent">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineHeight">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineHeightType">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="BlockNonBreakableLines">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BlockTrailingHorizontalRulerWidth">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FirstFontProperty">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontCapitalization">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontLetterSpacing">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontWordSpacing">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontStretch">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontStyleHint">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontStyleStrategy">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontKerning">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontHintingPreference">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontFamily">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontPointSize">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontSizeAdjustment">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontSizeIncrement">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontWeight">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontItalic">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontUnderline">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontOverline">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontStrikeOut">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontFixedPitch">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FontPixelSize">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="LastFontProperty">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TextUnderlineColor">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TextVerticalAlignment">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TextOutline">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TextUnderlineStyle">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TextToolTip">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="AnchorHref">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="AnchorName">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ObjectType">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ListStyle">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ListIndent">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ListNumberPrefix">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ListNumberSuffix">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FrameBorder">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FrameMargin">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FramePadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameWidth">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameHeight">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameTopMargin">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameBottomMargin">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameLeftMargin">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FrameRightMargin">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="FrameBorderBrush">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameBorderStyle">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TableColumns">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableColumnWidthConstraints">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellSpacing">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellPadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableHeaderRowCount">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellRowSpan">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellColumnSpan">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="TableCellTopPadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellBottomPadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellLeftPadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellRightPadding">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="ImageName">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ImageWidth">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ImageHeight">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FullWidthSelection">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="PageBreakPolicy">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member name="UserProperty">
            <anchor>Property-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>ObjectTypes</name>
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
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        <member name="NoObject">
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ImageObject">
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableObject">
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellObject">
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UserObject">
            <anchor>ObjectTypes-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>PageBreakFlag</name>
            <anchor>PageBreakFlag-enum</anchor>
            <arglist></arglist>
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        <member name="PageBreak_Auto">
            <anchor>PageBreakFlag-enum</anchor>
            <arglist></arglist>
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        <member name="PageBreak_AlwaysBefore">
            <anchor>PageBreakFlag-enum</anchor>
            <arglist></arglist>
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        <member name="PageBreak_AlwaysAfter">
            <anchor>PageBreakFlag-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>PageBreakFlag-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>QTextFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>QTextFormat-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>QTextFormat-2</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>operator-eq</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>dtor.QTextFormat</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
            <anchor>swap</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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            <anchorfile>qtextformat.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextformat.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush</type>
            <name>foreground</name>
            <anchorfile>qtextformat.html</anchorfile>
            <anchor>foreground</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearForeground</name>
            <anchorfile>qtextformat.html</anchorfile>
            <anchor>clearForeground</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextCharFormat</name>
        <filename>qtextcharformat.html</filename>
        <base>QTextFormat</base>
        <member kind="enum">
            <name>VerticalAlignment</name>
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignNormal">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignSuperScript">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignSubScript">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignMiddle">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignTop">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignBottom">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlignBaseline">
            <anchor>VerticalAlignment-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>UnderlineStyle</name>
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoUnderline">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SingleUnderline">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DashUnderline">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DotLine">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DashDotLine">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DashDotDotLine">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WaveUnderline">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SpellCheckUnderline">
            <anchor>UnderlineStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCharFormat</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>QTextCharFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>FontPropertiesInheritanceBehavior</name>
            <anchor>FontPropertiesInheritanceBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontPropertiesSpecifiedOnly">
            <anchor>FontPropertiesInheritanceBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontPropertiesAll">
            <anchor>FontPropertiesInheritanceBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFont</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFont</anchor>
            <arglist>(const QFont &amp;font, QTextCharFormat::FontPropertiesInheritanceBehavior behavior)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFont</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFont-1</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont</type>
            <name>font</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>font</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontFamily</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontFamily</anchor>
            <arglist>(const QString &amp;family)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>fontFamily</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontFamily</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontPointSize</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontPointSize</anchor>
            <arglist>(qreal size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>fontPointSize</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontPointSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontWeight</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontWeight</anchor>
            <arglist>(int weight)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>fontWeight</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontWeight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontItalic</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontItalic</anchor>
            <arglist>(bool italic)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontItalic</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontItalic</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontCapitalization</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontCapitalization</anchor>
            <arglist>(QFont::Capitalization capitalization)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::Capitalization</type>
            <name>fontCapitalization</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontCapitalization</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontLetterSpacingType</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontLetterSpacingType</anchor>
            <arglist>(QFont::SpacingType letterSpacingType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::SpacingType</type>
            <name>fontLetterSpacingType</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontLetterSpacingType</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontLetterSpacing</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontLetterSpacing</anchor>
            <arglist>(qreal spacing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>fontLetterSpacing</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontLetterSpacing</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontWordSpacing</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontWordSpacing</anchor>
            <arglist>(qreal spacing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>fontWordSpacing</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontWordSpacing</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontUnderline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontUnderline</anchor>
            <arglist>(bool underline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontUnderline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontUnderline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontOverline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontOverline</anchor>
            <arglist>(bool overline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontOverline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontOverline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontStrikeOut</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontStrikeOut</anchor>
            <arglist>(bool strikeOut)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontStrikeOut</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontStrikeOut</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUnderlineColor</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setUnderlineColor</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>underlineColor</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>underlineColor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontFixedPitch</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontFixedPitch</anchor>
            <arglist>(bool fixedPitch)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontFixedPitch</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontFixedPitch</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontStretch</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontStretch</anchor>
            <arglist>(int factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>fontStretch</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontStretch</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontStyleHint</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontStyleHint</anchor>
            <arglist>(QFont::StyleHint hint, QFont::StyleStrategy strategy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontStyleStrategy</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontStyleStrategy</anchor>
            <arglist>(QFont::StyleStrategy strategy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::StyleHint</type>
            <name>fontStyleHint</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontStyleHint</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::StyleStrategy</type>
            <name>fontStyleStrategy</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontStyleStrategy</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontHintingPreference</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontHintingPreference</anchor>
            <arglist>(QFont::HintingPreference hintingPreference)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::HintingPreference</type>
            <name>fontHintingPreference</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontHintingPreference</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFontKerning</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setFontKerning</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>fontKerning</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>fontKerning</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUnderlineStyle</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setUnderlineStyle</anchor>
            <arglist>(QTextCharFormat::UnderlineStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCharFormat::UnderlineStyle</type>
            <name>underlineStyle</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>underlineStyle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVerticalAlignment</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setVerticalAlignment</anchor>
            <arglist>(QTextCharFormat::VerticalAlignment alignment)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCharFormat::VerticalAlignment</type>
            <name>verticalAlignment</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>verticalAlignment</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextOutline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setTextOutline</anchor>
            <arglist>(const QPen &amp;pen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPen</type>
            <name>textOutline</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>textOutline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setToolTip</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setToolTip</anchor>
            <arglist>(const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>toolTip</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>toolTip</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnchor</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setAnchor</anchor>
            <arglist>(bool anchor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isAnchor</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>isAnchor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnchorHref</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setAnchorHref</anchor>
            <arglist>(const QString &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>anchorHref</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>anchorHref</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnchorName</name>
            <anchorfile>qtextcharformat-obsolete.html</anchorfile>
            <anchor>setAnchorName</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>anchorName</name>
            <anchorfile>qtextcharformat-obsolete.html</anchorfile>
            <anchor>anchorName</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnchorNames</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>setAnchorNames</anchor>
            <arglist>(const QStringList &amp;names)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>anchorNames</name>
            <anchorfile>qtextcharformat.html</anchorfile>
            <anchor>anchorNames</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextBlockFormat</name>
        <filename>qtextblockformat.html</filename>
        <base>QTextFormat</base>
        <member kind="enum">
            <name>LineHeightTypes</name>
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SingleHeight">
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ProportionalHeight">
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FixedHeight">
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MinimumHeight">
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineDistanceHeight">
            <anchor>LineHeightTypes-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextBlockFormat</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>QTextBlockFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlignment</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setAlignment</anchor>
            <arglist>(Qt::Alignment alignment)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::Alignment</type>
            <name>alignment</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>alignment</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTopMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setTopMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>topMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>topMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottomMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setBottomMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>bottomMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>bottomMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeftMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setLeftMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>leftMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>leftMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRightMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setRightMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>rightMargin</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>rightMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextIndent</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setTextIndent</anchor>
            <arglist>(qreal indent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>textIndent</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>textIndent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIndent</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setIndent</anchor>
            <arglist>(int indentation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>indent</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>indent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLineHeight</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setLineHeight</anchor>
            <arglist>(qreal height, int heightType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>lineHeight</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>lineHeight</anchor>
            <arglist>(qreal scriptLineHeight, qreal scaling) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>lineHeight</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>lineHeight-1</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lineHeightType</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>lineHeightType</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNonBreakableLines</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setNonBreakableLines</anchor>
            <arglist>(bool b)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>nonBreakableLines</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>nonBreakableLines</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPageBreakPolicy</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setPageBreakPolicy</anchor>
            <arglist>(QTextFormat::PageBreakFlags policy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFormat::PageBreakFlags</type>
            <name>pageBreakPolicy</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>pageBreakPolicy</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTabPositions</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>setTabPositions</anchor>
            <arglist>(const QList&lt;QTextOption::Tab&gt; &amp;tabs)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QTextOption::Tab&gt;</type>
            <name>tabPositions</name>
            <anchorfile>qtextblockformat.html</anchorfile>
            <anchor>tabPositions</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextListFormat</name>
        <filename>qtextlistformat.html</filename>
        <base>QTextFormat</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextListFormat</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>QTextListFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>Style</name>
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListDisc">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListCircle">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListSquare">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListDecimal">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListLowerAlpha">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListUpperAlpha">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListLowerRoman">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListUpperRoman">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListStyleUndefined">
            <anchor>Style-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStyle</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>setStyle</anchor>
            <arglist>(QTextListFormat::Style style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextListFormat::Style</type>
            <name>style</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>style</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIndent</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>setIndent</anchor>
            <arglist>(int indentation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>indent</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>indent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNumberPrefix</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>setNumberPrefix</anchor>
            <arglist>(const QString &amp;numberPrefix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>numberPrefix</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>numberPrefix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNumberSuffix</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>setNumberSuffix</anchor>
            <arglist>(const QString &amp;numberSuffix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>numberSuffix</name>
            <anchorfile>qtextlistformat.html</anchorfile>
            <anchor>numberSuffix</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextImageFormat</name>
        <filename>qtextimageformat.html</filename>
        <base>QTextCharFormat</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextImageFormat</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>QTextImageFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>setName</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>name</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>width</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeight</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>setHeight</anchor>
            <arglist>(qreal height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>height</name>
            <anchorfile>qtextimageformat.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextFrameFormat</name>
        <filename>qtextframeformat.html</filename>
        <base>QTextFormat</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextFrameFormat</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>QTextFrameFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>Position</name>
            <anchor>Position-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="InFlow">
            <anchor>Position-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FloatLeft">
            <anchor>Position-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FloatRight">
            <anchor>Position-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>BorderStyle</name>
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_None">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Dotted">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Dashed">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Solid">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Double">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_DotDash">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_DotDotDash">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Groove">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Ridge">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Inset">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BorderStyle_Outset">
            <anchor>BorderStyle-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(QTextFrameFormat::Position policy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFrameFormat::Position</type>
            <name>position</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBorder</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setBorder</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>border</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>border</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBorderBrush</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setBorderBrush</anchor>
            <arglist>(const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush</type>
            <name>borderBrush</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>borderBrush</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBorderStyle</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setBorderStyle</anchor>
            <arglist>(QTextFrameFormat::BorderStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFrameFormat::BorderStyle</type>
            <name>borderStyle</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>borderStyle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>margin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>margin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTopMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setTopMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>topMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>topMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottomMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setBottomMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>bottomMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>bottomMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeftMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setLeftMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>leftMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>leftMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRightMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setRightMargin</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>rightMargin</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>rightMargin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPadding</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setPadding</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>padding</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>padding</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setWidth-1</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(const QTextLength &amp;width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextLength</type>
            <name>width</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeight</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setHeight-1</anchor>
            <arglist>(qreal height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeight</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setHeight</anchor>
            <arglist>(const QTextLength &amp;height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextLength</type>
            <name>height</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPageBreakPolicy</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>setPageBreakPolicy</anchor>
            <arglist>(QTextFormat::PageBreakFlags policy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFormat::PageBreakFlags</type>
            <name>pageBreakPolicy</name>
            <anchorfile>qtextframeformat.html</anchorfile>
            <anchor>pageBreakPolicy</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextTableFormat</name>
        <filename>qtexttableformat.html</filename>
        <base>QTextFrameFormat</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextTableFormat</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>QTextTableFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>columns</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>columns</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColumnWidthConstraints</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>setColumnWidthConstraints</anchor>
            <arglist>(const QVector&lt;QTextLength&gt; &amp;constraints)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QTextLength&gt;</type>
            <name>columnWidthConstraints</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>columnWidthConstraints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearColumnWidthConstraints</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>clearColumnWidthConstraints</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>cellSpacing</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>cellSpacing</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCellSpacing</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>setCellSpacing</anchor>
            <arglist>(qreal spacing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>cellPadding</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>cellPadding</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCellPadding</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>setCellPadding</anchor>
            <arglist>(qreal padding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlignment</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>setAlignment</anchor>
            <arglist>(Qt::Alignment alignment)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::Alignment</type>
            <name>alignment</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>alignment</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeaderRowCount</name>
            <anchorfile>qtexttableformat.html</anchorfile>
            <anchor>setHeaderRowCount</anchor>
            <arglist>(int count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>headerRowCount</name>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qrawfont.html</anchorfile>
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            <anchorfile>qrawfont.html</anchorfile>
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            <name>glyphIndexesForChars</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>glyphIndexesForChars</anchor>
            <arglist>(const QChar *chars, int numChars, quint32 *glyphIndexes, int *numGlyphs) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>advancesForGlyphIndexes</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>advancesForGlyphIndexes-2</anchor>
            <arglist>(const quint32 *glyphIndexes, QPointF *advances, int numGlyphs) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>advancesForGlyphIndexes</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>advancesForGlyphIndexes-3</anchor>
            <arglist>(const quint32 *glyphIndexes, QPointF *advances, int numGlyphs, QRawFont::LayoutFlags layoutFlags) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>alphaMapForGlyph</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>alphaMapForGlyph</anchor>
            <arglist>(quint32 glyphIndex, QRawFont::AntialiasingType antialiasingType, const QTransform &amp;transform) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath</type>
            <name>pathForGlyph</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>pathForGlyph</anchor>
            <arglist>(quint32 glyphIndex) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>boundingRect</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>boundingRect</anchor>
            <arglist>(quint32 glyphIndex) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixelSize</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>setPixelSize</anchor>
            <arglist>(qreal pixelSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>pixelSize</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>pixelSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont::HintingPreference</type>
            <name>hintingPreference</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>hintingPreference</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>ascent</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>ascent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>capHeight</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>capHeight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>descent</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>descent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>leading</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>leading</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>xHeight</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>xHeight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>averageCharWidth</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>averageCharWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>maxCharWidth</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>maxCharWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>lineThickness</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>lineThickness</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>underlinePosition</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>underlinePosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>unitsPerEm</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>unitsPerEm</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>loadFromFile</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>loadFromFile</anchor>
            <arglist>(const QString &amp;fileName, qreal pixelSize, QFont::HintingPreference hintingPreference)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>loadFromData</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>loadFromData</anchor>
            <arglist>(const QByteArray &amp;fontData, qreal pixelSize, QFont::HintingPreference hintingPreference)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsCharacter</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>supportsCharacter-1</anchor>
            <arglist>(uint ucs4) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsCharacter</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>supportsCharacter</anchor>
            <arglist>(QChar character) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QFontDatabase::WritingSystem&gt;</type>
            <name>supportedWritingSystems</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>supportedWritingSystems</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>fontTable</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>fontTable</anchor>
            <arglist>(const char *tagName) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QRawFont</type>
            <name>fromFont</name>
            <anchorfile>qrawfont.html</anchorfile>
            <anchor>fromFont</anchor>
            <arglist>(const QFont &amp;font, QFontDatabase::WritingSystem writingSystem)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QGlyphRun</name>
        <filename>qglyphrun.html</filename>
        <member kind="enum">
            <name>GlyphRunFlag</name>
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Overline">
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Underline">
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StrikeOut">
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RightToLeft">
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SplitLigature">
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QGlyphRun::GlyphRunFlag">
            <name>GlyphRunFlags</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>GlyphRunFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QGlyphRun</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>QGlyphRun</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QGlyphRun</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>QGlyphRun-1</anchor>
            <arglist>(const QGlyphRun &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGlyphRun &amp;</type>
            <name>operator=</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QGlyphRun &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGlyphRun &amp;</type>
            <name>operator=</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QGlyphRun &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QGlyphRun</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>dtor.QGlyphRun</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QGlyphRun &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRawFont</type>
            <name>rawFont</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>rawFont</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRawFont</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setRawFont</anchor>
            <arglist>(const QRawFont &amp;rawFont)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRawData</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setRawData</anchor>
            <arglist>(const quint32 *glyphIndexArray, const QPointF *glyphPositionArray, int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;quint32&gt;</type>
            <name>glyphIndexes</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>glyphIndexes</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGlyphIndexes</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setGlyphIndexes</anchor>
            <arglist>(const QVector&lt;quint32&gt; &amp;glyphIndexes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QPointF&gt;</type>
            <name>positions</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>positions</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPositions</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setPositions</anchor>
            <arglist>(const QVector&lt;QPointF&gt; &amp;positions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QGlyphRun &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QGlyphRun &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOverline</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setOverline</anchor>
            <arglist>(bool overline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>overline</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>overline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUnderline</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setUnderline</anchor>
            <arglist>(bool underline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>underline</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>underline</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStrikeOut</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setStrikeOut</anchor>
            <arglist>(bool strikeOut)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>strikeOut</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>strikeOut</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRightToLeft</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setRightToLeft</anchor>
            <arglist>(bool rightToLeft)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isRightToLeft</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>isRightToLeft</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlag</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setFlag</anchor>
            <arglist>(QGlyphRun::GlyphRunFlag flag, bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlags</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setFlags</anchor>
            <arglist>(QGlyphRun::GlyphRunFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGlyphRun::GlyphRunFlags</type>
            <name>flags</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>flags</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBoundingRect</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>setBoundingRect</anchor>
            <arglist>(const QRectF &amp;boundingRect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>boundingRect</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>boundingRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isEmpty</name>
            <anchorfile>qglyphrun.html</anchorfile>
            <anchor>isEmpty</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextCursor</name>
        <filename>qtextcursor.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>QTextCursor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>QTextCursor-1</anchor>
            <arglist>(QTextDocument *document)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>QTextCursor-4</anchor>
            <arglist>(QTextFrame *frame)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>QTextCursor-5</anchor>
            <arglist>(const QTextBlock &amp;block)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>QTextCursor-6</anchor>
            <arglist>(const QTextCursor &amp;cursor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor &amp;</type>
            <name>operator=</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QTextCursor &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor &amp;</type>
            <name>operator=</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QTextCursor &amp;cursor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QTextCursor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>dtor.QTextCursor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QTextCursor &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>MoveMode</name>
            <anchor>MoveMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MoveAnchor">
            <anchor>MoveMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="KeepAnchor">
            <anchor>MoveMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(int pos, QTextCursor::MoveMode m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>position</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>positionInBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>positionInBlock</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>anchor</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>anchor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertText</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertText</anchor>
            <arglist>(const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertText</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertText-1</anchor>
            <arglist>(const QString &amp;text, const QTextCharFormat &amp;format)</arglist>
        </member>
        <member kind="enum">
            <name>MoveOperation</name>
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoMove">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Start">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Up">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StartOfLine">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StartOfBlock">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StartOfWord">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PreviousBlock">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PreviousCharacter">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PreviousWord">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Left">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WordLeft">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="End">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Down">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EndOfLine">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EndOfWord">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EndOfBlock">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NextBlock">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NextCharacter">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NextWord">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Right">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WordRight">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NextCell">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PreviousCell">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NextRow">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PreviousRow">
            <anchor>MoveOperation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>movePosition</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>movePosition</anchor>
            <arglist>(QTextCursor::MoveOperation operation, QTextCursor::MoveMode mode, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>visualNavigation</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>visualNavigation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVisualNavigation</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setVisualNavigation</anchor>
            <arglist>(bool b)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVerticalMovementX</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setVerticalMovementX</anchor>
            <arglist>(int x)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>verticalMovementX</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>verticalMovementX</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setKeepPositionOnInsert</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setKeepPositionOnInsert</anchor>
            <arglist>(bool b)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>keepPositionOnInsert</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>keepPositionOnInsert</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>deleteChar</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>deleteChar</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>deletePreviousChar</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>deletePreviousChar</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="enum">
            <name>SelectionType</name>
            <anchor>SelectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WordUnderCursor">
            <anchor>SelectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineUnderCursor">
            <anchor>SelectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BlockUnderCursor">
            <anchor>SelectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Document">
            <anchor>SelectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>select</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>select</anchor>
            <arglist>(QTextCursor::SelectionType selection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasSelection</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>hasSelection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasComplexSelection</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>hasComplexSelection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeSelectedText</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>removeSelectedText</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearSelection</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>clearSelection</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>selectionStart</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>selectionStart</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>selectionEnd</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>selectionEnd</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>selectedText</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>selectedText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextDocumentFragment</type>
            <name>selection</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>selection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>selectedTableCells</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>selectedTableCells</anchor>
            <arglist>(int *firstRow, int *numRows, int *firstColumn, int *numColumns) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>block</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>block</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCharFormat</type>
            <name>charFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>charFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCharFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setCharFormat</anchor>
            <arglist>(const QTextCharFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>mergeCharFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>mergeCharFormat</anchor>
            <arglist>(const QTextCharFormat &amp;modifier)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlockFormat</type>
            <name>blockFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>blockFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBlockFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setBlockFormat</anchor>
            <arglist>(const QTextBlockFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>mergeBlockFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>mergeBlockFormat</anchor>
            <arglist>(const QTextBlockFormat &amp;modifier)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCharFormat</type>
            <name>blockCharFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>blockCharFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBlockCharFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>setBlockCharFormat</anchor>
            <arglist>(const QTextCharFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>mergeBlockCharFormat</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>mergeBlockCharFormat</anchor>
            <arglist>(const QTextCharFormat &amp;modifier)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>atBlockStart</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>atBlockStart</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>atBlockEnd</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>atBlockEnd</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>atStart</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>atStart</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>atEnd</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>atEnd</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertBlock</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertBlock-1</anchor>
            <arglist>(const QTextBlockFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertBlock-2</anchor>
            <arglist>(const QTextBlockFormat &amp;format, const QTextCharFormat &amp;charFormat)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextList *</type>
            <name>insertList</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertList</anchor>
            <arglist>(const QTextListFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextList *</type>
            <name>insertList</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertList-1</anchor>
            <arglist>(QTextListFormat::Style style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextList *</type>
            <name>createList</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>createList</anchor>
            <arglist>(const QTextListFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextList *</type>
            <name>createList</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>createList-1</anchor>
            <arglist>(QTextListFormat::Style style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextList *</type>
            <name>currentList</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>currentList</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextTable *</type>
            <name>insertTable</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertTable</anchor>
            <arglist>(int rows, int columns, const QTextTableFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextTable *</type>
            <name>insertTable</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertTable-1</anchor>
            <arglist>(int rows, int columns)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextTable *</type>
            <name>currentTable</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>currentTable</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFrame *</type>
            <name>insertFrame</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertFrame</anchor>
            <arglist>(const QTextFrameFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFrame *</type>
            <name>currentFrame</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>currentFrame</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertFragment</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertFragment</anchor>
            <arglist>(const QTextDocumentFragment &amp;fragment)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertHtml</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertHtml</anchor>
            <arglist>(const QString &amp;html)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertImage</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertImage-1</anchor>
            <arglist>(const QTextImageFormat &amp;format, QTextFrameFormat::Position alignment)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertImage</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertImage</anchor>
            <arglist>(const QTextImageFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertImage</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertImage-2</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertImage</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>insertImage-3</anchor>
            <arglist>(const QImage &amp;image, const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>beginEditBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>beginEditBlock</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>joinPreviousEditBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>joinPreviousEditBlock</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>endEditBlock</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>endEditBlock</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator&lt;</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-lt</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator&lt;=</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-lt-eq</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator&gt;=</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-gt-eq</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator&gt;</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>operator-gt</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isCopyOf</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>isCopyOf</anchor>
            <arglist>(const QTextCursor &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>blockNumber</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>blockNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>columnNumber</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>columnNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextDocument *</type>
            <name>document</name>
            <anchorfile>qtextcursor.html</anchorfile>
            <anchor>document</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextInlineObject</name>
        <filename>qtextinlineobject.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>rect</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>width</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>ascent</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>ascent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>descent</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>descent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>height</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::LayoutDirection</type>
            <name>textDirection</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>textDirection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(qreal w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAscent</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>setAscent</anchor>
            <arglist>(qreal a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDescent</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>setDescent</anchor>
            <arglist>(qreal d)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>textPosition</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>textPosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>formatIndex</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>formatIndex</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFormat</type>
            <name>format</name>
            <anchorfile>qtextinlineobject.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextLayout</name>
        <filename>qtextlayout.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>QTextLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>QTextLayout-1</anchor>
            <arglist>(const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>QTextLayout-2</anchor>
            <arglist>(const QString &amp;text, const QFont &amp;font, QPaintDevice *paintdevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QTextLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>dtor.QTextLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFont</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setFont</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont</type>
            <name>font</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>font</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setText</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(const QString &amp;string)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>text</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextOption</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setTextOption</anchor>
            <arglist>(const QTextOption &amp;option)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QTextOption &amp;</type>
            <name>textOption</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>textOption</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPreeditArea</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setPreeditArea</anchor>
            <arglist>(int position, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>preeditAreaPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>preeditAreaPosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>preeditAreaText</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>preeditAreaText</anchor>
            <arglist>() const const</arglist>
        </member>
        <class>QTextLayout::FormatRange</class>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAdditionalFormats</name>
            <anchorfile>qtextlayout-obsolete.html</anchorfile>
            <anchor>setAdditionalFormats</anchor>
            <arglist>(const QList&lt;QTextLayout::FormatRange&gt; &amp;formatList)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QTextLayout::FormatRange&gt;</type>
            <name>additionalFormats</name>
            <anchorfile>qtextlayout-obsolete.html</anchorfile>
            <anchor>additionalFormats</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearAdditionalFormats</name>
            <anchorfile>qtextlayout-obsolete.html</anchorfile>
            <anchor>clearAdditionalFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormats</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setFormats</anchor>
            <arglist>(const QVector&lt;QTextLayout::FormatRange&gt; &amp;formats)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QTextLayout::FormatRange&gt;</type>
            <name>formats</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>formats</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearFormats</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>clearFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCacheEnabled</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setCacheEnabled</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>cacheEnabled</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>cacheEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCursorMoveStyle</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setCursorMoveStyle</anchor>
            <arglist>(Qt::CursorMoveStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::CursorMoveStyle</type>
            <name>cursorMoveStyle</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>cursorMoveStyle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>beginLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>beginLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>endLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>endLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearLayout</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>clearLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextLine</type>
            <name>createLine</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>createLine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lineCount</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>lineCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextLine</type>
            <name>lineAt</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>lineAt</anchor>
            <arglist>(int i) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextLine</type>
            <name>lineForTextPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>lineForTextPosition</anchor>
            <arglist>(int pos) const const</arglist>
        </member>
        <member kind="enum">
            <name>CursorMode</name>
            <anchor>CursorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SkipCharacters">
            <anchor>CursorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SkipWords">
            <anchor>CursorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValidCursorPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>isValidCursorPosition</anchor>
            <arglist>(int pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>nextCursorPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>nextCursorPosition</anchor>
            <arglist>(int oldPos, QTextLayout::CursorMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>previousCursorPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>previousCursorPosition</anchor>
            <arglist>(int oldPos, QTextLayout::CursorMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>leftCursorPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>leftCursorPosition</anchor>
            <arglist>(int oldPos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>rightCursorPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>rightCursorPosition</anchor>
            <arglist>(int oldPos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>draw</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>draw</anchor>
            <arglist>(QPainter *p, const QPointF &amp;pos, const QVector&lt;QTextLayout::FormatRange&gt; &amp;selections, const QRectF &amp;clip) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawCursor</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>drawCursor-1</anchor>
            <arglist>(QPainter *painter, const QPointF &amp;position, int cursorPosition) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawCursor</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>drawCursor</anchor>
            <arglist>(QPainter *painter, const QPointF &amp;position, int cursorPosition, int width) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>position</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QPointF &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>boundingRect</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>boundingRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>minimumWidth</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>minimumWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>maximumWidth</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>maximumWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QGlyphRun&gt;</type>
            <name>glyphRuns</name>
            <anchorfile>qtextlayout.html</anchorfile>
            <anchor>glyphRuns</anchor>
            <arglist>(int from, int length) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextLayout::FormatRange</name>
        <filename>qtextlayout-formatrange.html</filename>
    </compound>
    <compound kind="class">
        <name>QTextLine</name>
        <filename>qtextline.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextLine</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>QTextLine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>rect</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>x</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>x</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>y</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>y</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>width</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>width</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>ascent</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>ascent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>descent</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>descent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>height</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>leading</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>leading</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeadingIncluded</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>setLeadingIncluded</anchor>
            <arglist>(bool included)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>leadingIncluded</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>leadingIncluded</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>naturalTextWidth</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>naturalTextWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>horizontalAdvance</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>horizontalAdvance</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>naturalTextRect</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>naturalTextRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>Edge</name>
            <anchor>Edge-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Leading">
            <anchor>Edge-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Trailing">
            <anchor>Edge-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>CursorPosition</name>
            <anchor>CursorPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CursorBetweenCharacters">
            <anchor>CursorPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CursorOnCharacter">
            <anchor>CursorPosition-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>cursorToX</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>cursorToX</anchor>
            <arglist>(int *cursorPos, QTextLine::Edge edge) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>cursorToX</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>cursorToX-1</anchor>
            <arglist>(int cursorPos, QTextLine::Edge edge) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>xToCursor</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>xToCursor</anchor>
            <arglist>(qreal x, QTextLine::CursorPosition cpos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLineWidth</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>setLineWidth</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNumColumns</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>setNumColumns</anchor>
            <arglist>(int numColumns)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNumColumns</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>setNumColumns-1</anchor>
            <arglist>(int numColumns, qreal alignmentWidth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QPointF &amp;pos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>position</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>textStart</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>textStart</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>textLength</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>textLength</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lineNumber</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>lineNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>draw</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>draw</anchor>
            <arglist>(QPainter *painter, const QPointF &amp;position, const QTextLayout::FormatRange *selection) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QGlyphRun&gt;</type>
            <name>glyphRuns</name>
            <anchorfile>qtextline.html</anchorfile>
            <anchor>glyphRuns</anchor>
            <arglist>(int from, int length) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QTextDocument</name>
        <filename>qtextdocument.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="property" type="bool">
            <name>undoRedoEnabled</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undoRedoEnabled-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>modified</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>modified-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSizeF">
            <name>pageSize</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>pageSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QFont">
            <name>defaultFont</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultFont-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>useDesignMetrics</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>useDesignMetrics-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSizeF">
            <name>size</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>textWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>textWidth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>blockCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>blockCount-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>indentWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>indentWidth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>defaultStyleSheet</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultStyleSheet-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>maximumBlockCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>maximumBlockCount-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>documentMargin</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>documentMargin-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QTextOption">
            <name>defaultTextOption</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultTextOption-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>baseUrl</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>baseUrl-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextDocument</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>QTextDocument</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextDocument</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>QTextDocument-1</anchor>
            <arglist>(const QString &amp;text, QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QTextDocument</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>dtor.QTextDocument</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextDocument *</type>
            <name>clone</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>clone</anchor>
            <arglist>(QObject *parent) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isEmpty</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>isEmpty</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>clear</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUndoRedoEnabled</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undoRedoEnabled-prop</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isUndoRedoEnabled</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undoRedoEnabled-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isUndoAvailable</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>isUndoAvailable</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isRedoAvailable</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>isRedoAvailable</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>availableUndoSteps</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>availableUndoSteps</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>availableRedoSteps</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>availableRedoSteps</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>revision</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>revision</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDocumentLayout</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setDocumentLayout</anchor>
            <arglist>(QAbstractTextDocumentLayout *layout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAbstractTextDocumentLayout *</type>
            <name>documentLayout</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>documentLayout</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>MetaInformation</name>
            <anchor>MetaInformation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentTitle">
            <anchor>MetaInformation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentUrl">
            <anchor>MetaInformation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMetaInformation</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setMetaInformation</anchor>
            <arglist>(QTextDocument::MetaInformation info, const QString &amp;string)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>metaInformation</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>metaInformation</anchor>
            <arglist>(QTextDocument::MetaInformation info) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>toHtml</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>toHtml</anchor>
            <arglist>(const QByteArray &amp;encoding) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHtml</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setHtml</anchor>
            <arglist>(const QString &amp;html)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>toRawText</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>toRawText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>toPlainText</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>toPlainText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPlainText</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setPlainText</anchor>
            <arglist>(const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QChar</type>
            <name>characterAt</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>characterAt</anchor>
            <arglist>(int pos) const const</arglist>
        </member>
        <member kind="enum">
            <name>FindFlag</name>
            <anchor>FindFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FindBackward">
            <anchor>FindFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FindCaseSensitively">
            <anchor>FindFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FindWholeWords">
            <anchor>FindFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QTextDocument::FindFlag">
            <name>FindFlags</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>FindFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find-1</anchor>
            <arglist>(const QString &amp;subString, int position, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find</anchor>
            <arglist>(const QString &amp;subString, const QTextCursor &amp;cursor, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find-2</anchor>
            <arglist>(const QRegExp &amp;expr, int from, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find-3</anchor>
            <arglist>(const QRegExp &amp;expr, const QTextCursor &amp;cursor, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find-4</anchor>
            <arglist>(const QRegularExpression &amp;expr, int from, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextCursor</type>
            <name>find</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>find-5</anchor>
            <arglist>(const QRegularExpression &amp;expr, const QTextCursor &amp;cursor, QTextDocument::FindFlags options) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFrame *</type>
            <name>rootFrame</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>rootFrame</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextObject *</type>
            <name>object</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>object</anchor>
            <arglist>(int objectIndex) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextObject *</type>
            <name>objectForFormat</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>objectForFormat</anchor>
            <arglist>(const QTextFormat &amp;f) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>findBlock</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>findBlock</anchor>
            <arglist>(int pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>findBlockByNumber</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>findBlockByNumber</anchor>
            <arglist>(int blockNumber) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>findBlockByLineNumber</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>findBlockByLineNumber</anchor>
            <arglist>(int lineNumber) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>begin</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>begin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>end</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>end</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>firstBlock</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>firstBlock</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextBlock</type>
            <name>lastBlock</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>lastBlock</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPageSize</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>pageSize-prop</anchor>
            <arglist>(const QSizeF &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
            <name>pageSize</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>pageSize-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDefaultFont</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setDefaultFont</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont</type>
            <name>defaultFont</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultFont</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>pageCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>pageCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isModified</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>modified-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>print</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>print</anchor>
            <arglist>(QPagedPaintDevice *printer) const const</arglist>
        </member>
        <member kind="enum">
            <name>ResourceType</name>
            <anchor>ResourceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HtmlResource">
            <anchor>ResourceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ImageResource">
            <anchor>ResourceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StyleSheetResource">
            <anchor>ResourceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UserResource">
            <anchor>ResourceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>resource</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>resource</anchor>
            <arglist>(int type, const QUrl &amp;name) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addResource</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>addResource</anchor>
            <arglist>(int type, const QUrl &amp;name, const QVariant &amp;resource)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QTextFormat&gt;</type>
            <name>allFormats</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>allFormats</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>markContentsDirty</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>markContentsDirty</anchor>
            <arglist>(int position, int length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUseDesignMetrics</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>useDesignMetrics-prop</anchor>
            <arglist>(bool b)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>useDesignMetrics</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>useDesignMetrics-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawContents</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>drawContents</anchor>
            <arglist>(QPainter *p, const QRectF &amp;rect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>textWidth-prop</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>textWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>textWidth-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>idealWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>idealWidth</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>indentWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>indentWidth-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIndentWidth</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setIndentWidth</anchor>
            <arglist>(qreal width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>documentMargin</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>documentMargin-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDocumentMargin</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>documentMargin-prop</anchor>
            <arglist>(qreal margin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>adjustSize</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>adjustSize</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
            <name>size</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>blockCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>blockCount-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lineCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>lineCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>characterCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>characterCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDefaultStyleSheet</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultStyleSheet-prop</anchor>
            <arglist>(const QString &amp;sheet)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>defaultStyleSheet</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultStyleSheet-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>undo</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undo</anchor>
            <arglist>(QTextCursor *cursor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>redo</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>redo</anchor>
            <arglist>(QTextCursor *cursor)</arglist>
        </member>
        <member kind="enum">
            <name>Stacks</name>
            <anchor>Stacks-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UndoStack">
            <anchor>Stacks-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RedoStack">
            <anchor>Stacks-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UndoAndRedoStacks">
            <anchor>Stacks-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clearUndoRedoStacks</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>clearUndoRedoStacks</anchor>
            <arglist>(QTextDocument::Stacks stacksToClear)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>maximumBlockCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>maximumBlockCount-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMaximumBlockCount</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>maximumBlockCount-prop</anchor>
            <arglist>(int maximum)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextOption</type>
            <name>defaultTextOption</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultTextOption</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDefaultTextOption</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setDefaultTextOption</anchor>
            <arglist>(const QTextOption &amp;option)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>baseUrl</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>baseUrl-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBaseUrl</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>baseUrl-prop</anchor>
            <arglist>(const QUrl &amp;url)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::CursorMoveStyle</type>
            <name>defaultCursorMoveStyle</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>defaultCursorMoveStyle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDefaultCursorMoveStyle</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>setDefaultCursorMoveStyle</anchor>
            <arglist>(Qt::CursorMoveStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>contentsChange</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>contentsChange</anchor>
            <arglist>(int position, int charsRemoved, int charsAdded)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>contentsChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>contentsChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>undoAvailable</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undoAvailable</anchor>
            <arglist>(bool available)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>redoAvailable</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>redoAvailable</anchor>
            <arglist>(bool available)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>undoCommandAdded</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undoCommandAdded</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>modificationChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>modificationChanged</anchor>
            <arglist>(bool changed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>cursorPositionChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>cursorPositionChanged</anchor>
            <arglist>(const QTextCursor &amp;cursor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>blockCountChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>blockCountChanged</anchor>
            <arglist>(int newBlockCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>baseUrlChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>baseUrl-prop</anchor>
            <arglist>(const QUrl &amp;url)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>documentLayoutChanged</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>documentLayoutChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>undo</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>undo-1</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>redo</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>redo-1</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setModified</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>modified-prop</anchor>
            <arglist>(bool m)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual QTextObject *</type>
            <name>createObject</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>createObject</anchor>
            <arglist>(const QTextFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual QVariant</type>
            <name>loadResource</name>
            <anchorfile>qtextdocument.html</anchorfile>
            <anchor>loadResource</anchor>
            <arglist>(int type, const QUrl &amp;name)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPalette</name>
        <filename>qpalette.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>qt_check_for_QGADGET_macro</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>qt_check_for_QGADGET_macro</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QtGadgetHelper-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-1</anchor>
            <arglist>(const QColor &amp;button)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-2</anchor>
            <arglist>(Qt::GlobalColor button)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-3</anchor>
            <arglist>(const QColor &amp;button, const QColor &amp;window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-4</anchor>
            <arglist>(const QBrush &amp;windowText, const QBrush &amp;button, const QBrush &amp;light, const QBrush &amp;dark, const QBrush &amp;mid, const QBrush &amp;text, const QBrush &amp;bright_text, const QBrush &amp;base, const QBrush &amp;window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette-obsolete.html</anchorfile>
            <anchor>QPalette-5</anchor>
            <arglist>(const QColor &amp;windowText, const QColor &amp;window, const QColor &amp;light, const QColor &amp;dark, const QColor &amp;mid, const QColor &amp;text, const QColor &amp;base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-6</anchor>
            <arglist>(const QPalette &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>dtor.QPalette</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPalette &amp;</type>
            <name>operator=</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QPalette &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPalette</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>QPalette-7</anchor>
            <arglist>(QPalette &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPalette &amp;</type>
            <name>operator=</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QPalette &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPalette &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>ColorGroup</name>
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Active">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Disabled">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Inactive">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NColorGroups">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Current">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="All">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Normal">
            <anchor>ColorGroup-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>ColorRole</name>
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WindowText">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Button">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Light">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Midlight">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Dark">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Mid">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Text">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BrightText">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ButtonText">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Base">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Window">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Shadow">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Highlight">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HighlightedText">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Link">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LinkVisited">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AlternateBase">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoRole">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ToolTipBase">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ToolTipText">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NColorRoles">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Foreground">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Background">
            <anchor>ColorRole-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPalette::ColorGroup</type>
            <name>currentColorGroup</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>currentColorGroup</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCurrentColorGroup</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setCurrentColorGroup</anchor>
            <arglist>(QPalette::ColorGroup cg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QColor &amp;</type>
            <name>color</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>color</anchor>
            <arglist>(QPalette::ColorGroup group, QPalette::ColorRole role) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>brush</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>brush</anchor>
            <arglist>(QPalette::ColorGroup group, QPalette::ColorRole role) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColor</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setColor</anchor>
            <arglist>(QPalette::ColorGroup group, QPalette::ColorRole role, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColor</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setColor-1</anchor>
            <arglist>(QPalette::ColorRole role, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrush</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setBrush</anchor>
            <arglist>(QPalette::ColorRole role, const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isBrushSet</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>isBrushSet</anchor>
            <arglist>(QPalette::ColorGroup cg, QPalette::ColorRole cr) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrush</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setBrush-1</anchor>
            <arglist>(QPalette::ColorGroup group, QPalette::ColorRole role, const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColorGroup</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>setColorGroup</anchor>
            <arglist>(QPalette::ColorGroup cg, const QBrush &amp;windowText, const QBrush &amp;button, const QBrush &amp;light, const QBrush &amp;dark, const QBrush &amp;mid, const QBrush &amp;text, const QBrush &amp;bright_text, const QBrush &amp;base, const QBrush &amp;window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isEqual</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>isEqual</anchor>
            <arglist>(QPalette::ColorGroup cg1, QPalette::ColorGroup cg2) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QColor &amp;</type>
            <name>color</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>color-1</anchor>
            <arglist>(QPalette::ColorRole role) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>brush</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>brush-1</anchor>
            <arglist>(QPalette::ColorRole role) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>foreground</name>
            <anchorfile>qpalette-obsolete.html</anchorfile>
            <anchor>foreground</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>windowText</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>windowText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>button</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>button</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>light</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>light</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>dark</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>dark</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>mid</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>mid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>text</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>text</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>base</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>base</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>alternateBase</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>alternateBase</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>toolTipBase</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>toolTipBase</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>toolTipText</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>toolTipText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>background</name>
            <anchorfile>qpalette-obsolete.html</anchorfile>
            <anchor>background</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>window</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>window</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>midlight</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>midlight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>brightText</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>brightText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>buttonText</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>buttonText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>shadow</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>shadow</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>highlight</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>highlight</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>highlightedText</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>highlightedText</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>link</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>link</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>linkVisited</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>linkVisited</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QPalette &amp;p) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>operator-not-eq</anchor>
            <arglist>(const QPalette &amp;p) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isCopyOf</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>isCopyOf</anchor>
            <arglist>(const QPalette &amp;p) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>serialNumber</name>
            <anchorfile>qpalette-obsolete.html</anchorfile>
            <anchor>serialNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qint64</type>
            <name>cacheKey</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>cacheKey</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPalette</type>
            <name>resolve</name>
            <anchorfile>qpalette.html</anchorfile>
            <anchor>resolve</anchor>
            <arglist>(const QPalette &amp;other) const const</arglist>
        </member>
    </compound>
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        <name>QAbstractTextDocumentLayout</name>
        <filename>qabstracttextdocumentlayout.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAbstractTextDocumentLayout</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>QAbstractTextDocumentLayout</anchor>
            <arglist>(QTextDocument *document)</arglist>
        </member>
        <class>QAbstractTextDocumentLayout::Selection</class>
        <class>QAbstractTextDocumentLayout::PaintContext</class>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>draw</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>draw</anchor>
            <arglist>(QPainter *painter, const QAbstractTextDocumentLayout::PaintContext &amp;context) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>hitTest</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>hitTest</anchor>
            <arglist>(const QPointF &amp;point, Qt::HitTestAccuracy accuracy) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>anchorAt</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>anchorAt</anchor>
            <arglist>(const QPointF &amp;position) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>imageAt</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>imageAt</anchor>
            <arglist>(const QPointF &amp;pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextFormat</type>
            <name>formatAt</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>formatAt</anchor>
            <arglist>(const QPointF &amp;pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>pageCount</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>pageCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QSizeF</type>
            <name>documentSize</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>documentSize</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QRectF</type>
            <name>frameBoundingRect</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>frameBoundingRect</anchor>
            <arglist>(QTextFrame *frame) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QRectF</type>
            <name>blockBoundingRect</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>blockBoundingRect</anchor>
            <arglist>(const QTextBlock &amp;block) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPaintDevice</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>setPaintDevice</anchor>
            <arglist>(QPaintDevice *device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPaintDevice *</type>
            <name>paintDevice</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>paintDevice</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextDocument *</type>
            <name>document</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>document</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>registerHandler</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>registerHandler</anchor>
            <arglist>(int objectType, QObject *component)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>unregisterHandler</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>unregisterHandler</anchor>
            <arglist>(int objectType, QObject *component)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextObjectInterface *</type>
            <name>handlerForObject</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>handlerForObject</anchor>
            <arglist>(int objectType) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>update</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>update</anchor>
            <arglist>(const QRectF &amp;rect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>updateBlock</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>updateBlock</anchor>
            <arglist>(const QTextBlock &amp;block)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>documentSizeChanged</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>documentSizeChanged</anchor>
            <arglist>(const QSizeF &amp;newSize)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pageCountChanged</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>pageCountChanged</anchor>
            <arglist>(int newPages)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="pure" static="no">
            <type>virtual void</type>
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            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
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            <arglist>(int position, int charsRemoved, int charsAdded) = 0</arglist>
        </member>
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            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>resizeInlineObject</anchor>
            <arglist>(QTextInlineObject item, int posInDocument, const QTextFormat &amp;format)</arglist>
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        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
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            <anchor>positionInlineObject</anchor>
            <arglist>(QTextInlineObject item, int posInDocument, const QTextFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
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            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>drawInlineObject</anchor>
            <arglist>(QPainter *painter, const QRectF &amp;rect, QTextInlineObject object, int posInDocument, const QTextFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type>QTextCharFormat</type>
            <name>format</name>
            <anchorfile>qabstracttextdocumentlayout.html</anchorfile>
            <anchor>format</anchor>
            <arglist>(int position)</arglist>
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        <filename>qabstracttextdocumentlayout-paintcontext.html</filename>
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        <filename>qtextobjectinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QTextObjectInterface</name>
            <anchorfile>qtextobjectinterface.html</anchorfile>
            <anchor>dtor.QTextObjectInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QSizeF</type>
            <name>intrinsicSize</name>
            <anchorfile>qtextobjectinterface.html</anchorfile>
            <anchor>intrinsicSize</anchor>
            <arglist>(QTextDocument *doc, int posInDocument, const QTextFormat &amp;format) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>drawObject</name>
            <anchorfile>qtextobjectinterface.html</anchorfile>
            <anchor>drawObject</anchor>
            <arglist>(QPainter *painter, const QRectF &amp;rect, QTextDocument *doc, int posInDocument, const QTextFormat &amp;format) = 0</arglist>
        </member>
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        <name>QAccessible</name>
        <filename>qaccessible.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>qt_check_for_QGADGET_macro</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>qt_check_for_QGADGET_macro</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>QtGadgetHelper-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Event</name>
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SoundPlayed">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Alert">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ForegroundChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MenuStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MenuEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PopupMenuStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PopupMenuEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ContextHelpStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ContextHelpEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DragDropStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DragDropEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DialogStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DialogEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ScrollingStart">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ScrollingEnd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MenuCommand">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
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            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ActiveDescendantChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AttributeChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentContentChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentLoadComplete">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentLoadStopped">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentReload">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HyperlinkEndIndexChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HyperlinkNumberOfAnchorsChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HyperlinkSelectedLinkChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HypertextLinkActivated">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HypertextLinkSelected">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HyperlinkStartIndexChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HypertextChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HypertextNLinksChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectAttributeChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PageChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SectionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCaptionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableColumnDescriptionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableColumnHeaderChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableModelChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableRowDescriptionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableRowHeaderChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableSummaryChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextAttributeChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextCaretMoved">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextColumnChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextInserted">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextRemoved">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextUpdated">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextSelectionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="VisibleDataChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectCreated">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectDestroyed">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectShow">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ObjectHide">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="ObjectReorder">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Focus">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Selection">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SelectionAdd">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SelectionRemove">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SelectionWithin">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="StateChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="LocationChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="NameChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="DescriptionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="ValueChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="ParentChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="HelpChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="DefaultActionChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <member name="AcceleratorChanged">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="InvalidEvent">
            <anchor>Event-enum</anchor>
            <arglist></arglist>
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        <class>QAccessible::State</class>
        <member kind="enum">
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="NoRole">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="TitleBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="MenuBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="ScrollBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Grip">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="Caret">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Dialog">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Grouping">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
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        <member name="Separator">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ToolBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StatusBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Table">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ColumnHeader">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RowHeader">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Column">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Row">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Cell">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Link">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HelpBalloon">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Assistant">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="List">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ListItem">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Tree">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TreeItem">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PageTab">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PropertyPage">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Indicator">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Graphic">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StaticText">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EditableText">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Button">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CheckBox">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RadioButton">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ComboBox">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ProgressBar">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Dial">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HotkeyField">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Slider">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SpinBox">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Canvas">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Animation">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Equation">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ButtonDropDown">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ButtonMenu">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ButtonDropGrid">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Whitespace">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PageTabList">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Clock">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Splitter">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LayeredPane">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Terminal">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Desktop">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Paragraph">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WebDocument">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Section">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ColorChooser">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Footer">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Form">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Heading">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Note">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ComplementaryContent">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UserRole">
            <anchor>Role-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Text</name>
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Name">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Description">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Value">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Help">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Accelerator">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DebugDescription">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UserText">
            <anchor>Text-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>RelationFlag</name>
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Label">
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Labelled">
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Controller">
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Controlled">
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AllRelations">
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QAccessible::RelationFlag">
            <name>Relation</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>RelationFlag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>InterfaceType</name>
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EditableTextInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ValueInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ActionInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ImageInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TableCellInterface">
            <anchor>InterfaceType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>TextBoundaryType</name>
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CharBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WordBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SentenceBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ParagraphBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LineBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoBoundary">
            <anchor>TextBoundaryType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="">
            <name>InterfaceFactory</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>InterfaceFactory-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="">
            <name>Id</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>Id-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>installFactory</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>installFactory</anchor>
            <arglist>(QAccessible::InterfaceFactory factory)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>removeFactory</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>removeFactory</anchor>
            <arglist>(QAccessible::InterfaceFactory factory)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QAccessibleInterface *</type>
            <name>queryAccessibleInterface</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>queryAccessibleInterface</anchor>
            <arglist>(QObject *object)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QAccessible::Id</type>
            <name>uniqueId</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>uniqueId</anchor>
            <arglist>(QAccessibleInterface *iface)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QAccessibleInterface *</type>
            <name>accessibleInterface</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>accessibleInterface</anchor>
            <arglist>(QAccessible::Id id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QAccessible::Id</type>
            <name>registerAccessibleInterface</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>registerAccessibleInterface</anchor>
            <arglist>(QAccessibleInterface *iface)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>deleteAccessibleInterface</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>deleteAccessibleInterface</anchor>
            <arglist>(QAccessible::Id id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>updateAccessibility</name>
            <anchorfile>qaccessible-obsolete.html</anchorfile>
            <anchor>updateAccessibility-1</anchor>
            <arglist>(QObject *object, int child, QAccessible::Event reason)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>updateAccessibility</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>updateAccessibility</anchor>
            <arglist>(QAccessibleEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>isActive</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>isActive</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setRootObject</name>
            <anchorfile>qaccessible.html</anchorfile>
            <anchor>setRootObject</anchor>
            <arglist>(QObject *object)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessible::State</name>
        <filename>qaccessible-state.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>State</name>
            <anchorfile>qaccessible-state.html</anchorfile>
            <anchor>State</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleInterface</name>
        <filename>qaccessibleinterface.html</filename>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>dtor.QAccessibleInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>isValid</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QObject *</type>
            <name>object</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>object</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QWindow *</type>
            <name>window</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>window</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QVector&lt;QPair&lt;QAccessibleInterface *, QAccessible::Relation&gt; &gt;</type>
            <name>relations</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>relations</anchor>
            <arglist>(QAccessible::Relation match) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>focusChild</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>focusChild</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>childAt</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>childAt</anchor>
            <arglist>(int x, int y) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>parent</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>parent</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>child</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>child</anchor>
            <arglist>(int index) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>childCount</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>childCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>indexOfChild</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>indexOfChild</anchor>
            <arglist>(const QAccessibleInterface *child) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QString</type>
            <name>text</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>text</anchor>
            <arglist>(QAccessible::Text t) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>setText</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(QAccessible::Text t, const QString &amp;text) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QRect</type>
            <name>rect</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessible::Role</type>
            <name>role</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>role</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessible::State</type>
            <name>state</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>state</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QColor</type>
            <name>foregroundColor</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>foregroundColor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QColor</type>
            <name>backgroundColor</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>backgroundColor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleTextInterface *</type>
            <name>textInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>textInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleValueInterface *</type>
            <name>valueInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>valueInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleActionInterface *</type>
            <name>actionInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>actionInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleTableInterface *</type>
            <name>tableInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>tableInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleTableCellInterface *</type>
            <name>tableCellInterface</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>tableCellInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>interface_cast</name>
            <anchorfile>qaccessibleinterface.html</anchorfile>
            <anchor>interface_cast</anchor>
            <arglist>(QAccessible::InterfaceType type)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextInterface</name>
        <filename>qaccessibletextinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleTextInterface</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>dtor.QAccessibleTextInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>selection</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>selection</anchor>
            <arglist>(int selectionIndex, int *startOffset, int *endOffset) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>selectionCount</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>selectionCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>addSelection</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>addSelection</anchor>
            <arglist>(int startOffset, int endOffset) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>removeSelection</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>removeSelection</anchor>
            <arglist>(int selectionIndex) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>setSelection</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>setSelection</anchor>
            <arglist>(int selectionIndex, int startOffset, int endOffset) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>cursorPosition</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>cursorPosition</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>setCursorPosition</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>setCursorPosition</anchor>
            <arglist>(int position) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QString</type>
            <name>text</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>text</anchor>
            <arglist>(int startOffset, int endOffset) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>textBeforeOffset</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>textBeforeOffset</anchor>
            <arglist>(int offset, QAccessible::TextBoundaryType boundaryType, int *startOffset, int *endOffset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>textAfterOffset</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>textAfterOffset</anchor>
            <arglist>(int offset, QAccessible::TextBoundaryType boundaryType, int *startOffset, int *endOffset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>textAtOffset</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>textAtOffset</anchor>
            <arglist>(int offset, QAccessible::TextBoundaryType boundaryType, int *startOffset, int *endOffset) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>characterCount</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>characterCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QRect</type>
            <name>characterRect</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>characterRect</anchor>
            <arglist>(int offset) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>offsetAtPoint</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>offsetAtPoint</anchor>
            <arglist>(const QPoint &amp;point) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>scrollToSubstring</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>scrollToSubstring</anchor>
            <arglist>(int startIndex, int endIndex) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QString</type>
            <name>attributes</name>
            <anchorfile>qaccessibletextinterface.html</anchorfile>
            <anchor>attributes</anchor>
            <arglist>(int offset, int *startOffset, int *endOffset) const const = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleEditableTextInterface</name>
        <filename>qaccessibleeditabletextinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleEditableTextInterface</name>
            <anchorfile>qaccessibleeditabletextinterface.html</anchorfile>
            <anchor>dtor.QAccessibleEditableTextInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>deleteText</name>
            <anchorfile>qaccessibleeditabletextinterface.html</anchorfile>
            <anchor>deleteText</anchor>
            <arglist>(int startOffset, int endOffset) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>insertText</name>
            <anchorfile>qaccessibleeditabletextinterface.html</anchorfile>
            <anchor>insertText</anchor>
            <arglist>(int offset, const QString &amp;text) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>replaceText</name>
            <anchorfile>qaccessibleeditabletextinterface.html</anchorfile>
            <anchor>replaceText</anchor>
            <arglist>(int startOffset, int endOffset, const QString &amp;text) = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleValueInterface</name>
        <filename>qaccessiblevalueinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleValueInterface</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>dtor.QAccessibleValueInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QVariant</type>
            <name>currentValue</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>currentValue</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>setCurrentValue</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>setCurrentValue</anchor>
            <arglist>(const QVariant &amp;value) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QVariant</type>
            <name>maximumValue</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>maximumValue</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QVariant</type>
            <name>minimumValue</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>minimumValue</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QVariant</type>
            <name>minimumStepSize</name>
            <anchorfile>qaccessiblevalueinterface.html</anchorfile>
            <anchor>minimumStepSize</anchor>
            <arglist>() const const = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTableCellInterface</name>
        <filename>qaccessibletablecellinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleTableCellInterface</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>dtor.QAccessibleTableCellInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>isSelected</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>isSelected</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QList&lt;QAccessibleInterface *&gt;</type>
            <name>columnHeaderCells</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>columnHeaderCells</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QList&lt;QAccessibleInterface *&gt;</type>
            <name>rowHeaderCells</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>rowHeaderCells</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>columnIndex</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>columnIndex</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>rowIndex</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>rowIndex</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>columnExtent</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>columnExtent</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>rowExtent</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>rowExtent</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>table</name>
            <anchorfile>qaccessibletablecellinterface.html</anchorfile>
            <anchor>table</anchor>
            <arglist>() const const = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTableInterface</name>
        <filename>qaccessibletableinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleTableInterface</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>dtor.QAccessibleTableInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>caption</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>caption</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>summary</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>summary</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>cellAt</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>cellAt</anchor>
            <arglist>(int row, int column) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>selectedCellCount</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedCellCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QList&lt;QAccessibleInterface *&gt;</type>
            <name>selectedCells</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedCells</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QString</type>
            <name>columnDescription</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>columnDescription</anchor>
            <arglist>(int column) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QString</type>
            <name>rowDescription</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>rowDescription</anchor>
            <arglist>(int row) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>selectedColumnCount</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedColumnCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>selectedRowCount</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedRowCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>columnCount</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>columnCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual int</type>
            <name>rowCount</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>rowCount</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QList&lt;int&gt;</type>
            <name>selectedColumns</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedColumns</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QList&lt;int&gt;</type>
            <name>selectedRows</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectedRows</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>isColumnSelected</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>isColumnSelected</anchor>
            <arglist>(int column) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>isRowSelected</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>isRowSelected</anchor>
            <arglist>(int row) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>selectRow</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectRow</anchor>
            <arglist>(int row) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>selectColumn</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>selectColumn</anchor>
            <arglist>(int column) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>unselectRow</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>unselectRow</anchor>
            <arglist>(int row) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>unselectColumn</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>unselectColumn</anchor>
            <arglist>(int column) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>modelChange</name>
            <anchorfile>qaccessibletableinterface.html</anchorfile>
            <anchor>modelChange</anchor>
            <arglist>(QAccessibleTableModelChangeEvent *event) = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleActionInterface</name>
        <filename>qaccessibleactioninterface.html</filename>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *sourceText, const char *disambiguation, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *sourceText, const char *disambiguation, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleActionInterface</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>dtor.QAccessibleActionInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QStringList</type>
            <name>actionNames</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>actionNames</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>localizedActionName</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>localizedActionName</anchor>
            <arglist>(const QString &amp;actionName) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>localizedActionDescription</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>localizedActionDescription</anchor>
            <arglist>(const QString &amp;actionName) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>doAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>doAction</anchor>
            <arglist>(const QString &amp;actionName) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QStringList</type>
            <name>keyBindingsForAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>keyBindingsForAction</anchor>
            <arglist>(const QString &amp;actionName) const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>pressAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>pressAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>increaseAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>increaseAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>decreaseAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>decreaseAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>showMenuAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>showMenuAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>setFocusAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>setFocusAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const QString &amp;</type>
            <name>toggleAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>toggleAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>scrollLeftAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>scrollLeftAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>scrollRightAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>scrollRightAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>scrollUpAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>scrollUpAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>scrollDownAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>scrollDownAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>nextPageAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>nextPageAction</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>previousPageAction</name>
            <anchorfile>qaccessibleactioninterface.html</anchorfile>
            <anchor>previousPageAction</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleEvent</name>
        <filename>qaccessibleevent.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleEvent</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>QAccessibleEvent</anchor>
            <arglist>(QObject *object, QAccessible::Event type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleEvent</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>QAccessibleEvent-2</anchor>
            <arglist>(QAccessibleInterface *interface, QAccessible::Event type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleEvent</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>dtor.QAccessibleEvent</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessible::Event</type>
            <name>type</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QObject *</type>
            <name>object</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>object</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setChild</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>setChild</anchor>
            <arglist>(int child)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>child</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>child</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>accessibleInterface</name>
            <anchorfile>qaccessibleevent.html</anchorfile>
            <anchor>accessibleInterface</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleStateChangeEvent</name>
        <filename>qaccessiblestatechangeevent.html</filename>
        <base>QAccessibleEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleStateChangeEvent</name>
            <anchorfile>qaccessiblestatechangeevent.html</anchorfile>
            <anchor>QAccessibleStateChangeEvent</anchor>
            <arglist>(QObject *object, QAccessible::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleStateChangeEvent</name>
            <anchorfile>qaccessiblestatechangeevent.html</anchorfile>
            <anchor>QAccessibleStateChangeEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, QAccessible::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessible::State</type>
            <name>changedStates</name>
            <anchorfile>qaccessiblestatechangeevent.html</anchorfile>
            <anchor>changedStates</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextCursorEvent</name>
        <filename>qaccessibletextcursorevent.html</filename>
        <base>QAccessibleEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextCursorEvent</name>
            <anchorfile>qaccessibletextcursorevent.html</anchorfile>
            <anchor>QAccessibleTextCursorEvent</anchor>
            <arglist>(QObject *object, int cursorPos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextCursorEvent</name>
            <anchorfile>qaccessibletextcursorevent.html</anchorfile>
            <anchor>QAccessibleTextCursorEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, int cursorPos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCursorPosition</name>
            <anchorfile>qaccessibletextcursorevent.html</anchorfile>
            <anchor>setCursorPosition</anchor>
            <arglist>(int position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>cursorPosition</name>
            <anchorfile>qaccessibletextcursorevent.html</anchorfile>
            <anchor>cursorPosition</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextSelectionEvent</name>
        <filename>qaccessibletextselectionevent.html</filename>
        <base>QAccessibleTextCursorEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextSelectionEvent</name>
            <anchorfile>qaccessibletextselectionevent.html</anchorfile>
            <anchor>QAccessibleTextSelectionEvent</anchor>
            <arglist>(QObject *object, int start, int end)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextSelectionEvent</name>
            <anchorfile>qaccessibletextselectionevent.html</anchorfile>
            <anchor>QAccessibleTextSelectionEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, int start, int end)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSelection</name>
            <anchorfile>qaccessibletextselectionevent.html</anchorfile>
            <anchor>setSelection</anchor>
            <arglist>(int start, int end)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>selectionStart</name>
            <anchorfile>qaccessibletextselectionevent.html</anchorfile>
            <anchor>selectionStart</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>selectionEnd</name>
            <anchorfile>qaccessibletextselectionevent.html</anchorfile>
            <anchor>selectionEnd</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextInsertEvent</name>
        <filename>qaccessibletextinsertevent.html</filename>
        <base>QAccessibleTextCursorEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextInsertEvent</name>
            <anchorfile>qaccessibletextinsertevent.html</anchorfile>
            <anchor>QAccessibleTextInsertEvent</anchor>
            <arglist>(QObject *object, int position, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextInsertEvent</name>
            <anchorfile>qaccessibletextinsertevent.html</anchorfile>
            <anchor>QAccessibleTextInsertEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, int position, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>textInserted</name>
            <anchorfile>qaccessibletextinsertevent.html</anchorfile>
            <anchor>textInserted</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>changePosition</name>
            <anchorfile>qaccessibletextinsertevent.html</anchorfile>
            <anchor>changePosition</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextRemoveEvent</name>
        <filename>qaccessibletextremoveevent.html</filename>
        <base>QAccessibleTextCursorEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextRemoveEvent</name>
            <anchorfile>qaccessibletextremoveevent.html</anchorfile>
            <anchor>QAccessibleTextRemoveEvent</anchor>
            <arglist>(QObject *object, int position, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextRemoveEvent</name>
            <anchorfile>qaccessibletextremoveevent.html</anchorfile>
            <anchor>QAccessibleTextRemoveEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, int position, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>textRemoved</name>
            <anchorfile>qaccessibletextremoveevent.html</anchorfile>
            <anchor>textRemoved</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>changePosition</name>
            <anchorfile>qaccessibletextremoveevent.html</anchorfile>
            <anchor>changePosition</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTextUpdateEvent</name>
        <filename>qaccessibletextupdateevent.html</filename>
        <base>QAccessibleTextCursorEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextUpdateEvent</name>
            <anchorfile>qaccessibletextupdateevent.html</anchorfile>
            <anchor>QAccessibleTextUpdateEvent</anchor>
            <arglist>(QObject *object, int position, const QString &amp;oldText, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTextUpdateEvent</name>
            <anchorfile>qaccessibletextupdateevent.html</anchorfile>
            <anchor>QAccessibleTextUpdateEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, int position, const QString &amp;oldText, const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>textRemoved</name>
            <anchorfile>qaccessibletextupdateevent.html</anchorfile>
            <anchor>textRemoved</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>textInserted</name>
            <anchorfile>qaccessibletextupdateevent.html</anchorfile>
            <anchor>textInserted</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>changePosition</name>
            <anchorfile>qaccessibletextupdateevent.html</anchorfile>
            <anchor>changePosition</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleValueChangeEvent</name>
        <filename>qaccessiblevaluechangeevent.html</filename>
        <base>QAccessibleEvent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleValueChangeEvent</name>
            <anchorfile>qaccessiblevaluechangeevent.html</anchorfile>
            <anchor>QAccessibleValueChangeEvent</anchor>
            <arglist>(QObject *object, const QVariant &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleValueChangeEvent</name>
            <anchorfile>qaccessiblevaluechangeevent.html</anchorfile>
            <anchor>QAccessibleValueChangeEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, const QVariant &amp;val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setValue</name>
            <anchorfile>qaccessiblevaluechangeevent.html</anchorfile>
            <anchor>setValue</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>value</name>
            <anchorfile>qaccessiblevaluechangeevent.html</anchorfile>
            <anchor>value</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleTableModelChangeEvent</name>
        <filename>qaccessibletablemodelchangeevent.html</filename>
        <base>QAccessibleEvent</base>
        <member kind="enum">
            <name>ModelChangeType</name>
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ModelReset">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DataChanged">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RowsInserted">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ColumnsInserted">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="RowsRemoved">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ColumnsRemoved">
            <anchor>ModelChangeType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTableModelChangeEvent</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>QAccessibleTableModelChangeEvent</anchor>
            <arglist>(QObject *object, QAccessibleTableModelChangeEvent::ModelChangeType changeType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleTableModelChangeEvent</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>QAccessibleTableModelChangeEvent-1</anchor>
            <arglist>(QAccessibleInterface *iface, QAccessibleTableModelChangeEvent::ModelChangeType changeType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setModelChangeType</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>setModelChangeType</anchor>
            <arglist>(QAccessibleTableModelChangeEvent::ModelChangeType changeType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAccessibleTableModelChangeEvent::ModelChangeType</type>
            <name>modelChangeType</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>modelChangeType</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFirstRow</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>setFirstRow</anchor>
            <arglist>(int row)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFirstColumn</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>setFirstColumn</anchor>
            <arglist>(int column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLastRow</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>setLastRow</anchor>
            <arglist>(int row)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLastColumn</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>setLastColumn</anchor>
            <arglist>(int column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>firstRow</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>firstRow</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>firstColumn</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>firstColumn</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lastRow</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>lastRow</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>lastColumn</name>
            <anchorfile>qaccessibletablemodelchangeevent.html</anchorfile>
            <anchor>lastColumn</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessibleObject</name>
        <filename>qaccessibleobject.html</filename>
        <base>QAccessibleInterface</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessibleObject</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>QAccessibleObject</anchor>
            <arglist>(QObject *object)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>isValid</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QObject *</type>
            <name>object</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>object</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QRect</type>
            <name>rect</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>setText</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(QAccessible::Text t, const QString &amp;text) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>childAt</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>childAt</anchor>
            <arglist>(int x, int y) const const override</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessibleObject</name>
            <anchorfile>qaccessibleobject.html</anchorfile>
            <anchor>dtor.QAccessibleObject</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAccessiblePlugin</name>
        <filename>qaccessibleplugin.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAccessiblePlugin</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>QAccessiblePlugin</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAccessiblePlugin</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>dtor.QAccessiblePlugin</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QAccessibleInterface *</type>
            <name>create</name>
            <anchorfile>qaccessibleplugin.html</anchorfile>
            <anchor>create</anchor>
            <arglist>(const QString &amp;key, QObject *object) = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QSurfaceFormat</name>
        <filename>qsurfaceformat.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>qt_check_for_QGADGET_macro</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>qt_check_for_QGADGET_macro</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>QtGadgetHelper-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>FormatOption</name>
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StereoBuffers">
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DebugContext">
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DeprecatedFunctions">
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ResetNotification">
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QSurfaceFormat::FormatOption">
            <name>FormatOptions</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>FormatOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>SwapBehavior</name>
            <anchor>SwapBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DefaultSwapBehavior">
            <anchor>SwapBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SingleBuffer">
            <anchor>SwapBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DoubleBuffer">
            <anchor>SwapBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TripleBuffer">
            <anchor>SwapBehavior-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>RenderableType</name>
            <anchor>RenderableType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DefaultRenderableType">
            <anchor>RenderableType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGL">
            <anchor>RenderableType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGLES">
            <anchor>RenderableType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenVG">
            <anchor>RenderableType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>OpenGLContextProfile</name>
            <anchor>OpenGLContextProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoProfile">
            <anchor>OpenGLContextProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CoreProfile">
            <anchor>OpenGLContextProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CompatibilityProfile">
            <anchor>OpenGLContextProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>ColorSpace</name>
            <anchor>ColorSpace-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DefaultColorSpace">
            <anchor>ColorSpace-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="sRGBColorSpace">
            <anchor>ColorSpace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSurfaceFormat</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>QSurfaceFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSurfaceFormat</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>QSurfaceFormat-1</anchor>
            <arglist>(QSurfaceFormat::FormatOptions options)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSurfaceFormat</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>QSurfaceFormat-2</anchor>
            <arglist>(const QSurfaceFormat &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSurfaceFormat &amp;</type>
            <name>operator=</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QSurfaceFormat &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QSurfaceFormat</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>dtor.QSurfaceFormat</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDepthBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setDepthBufferSize</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depthBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>depthBufferSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStencilBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setStencilBufferSize</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>stencilBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>stencilBufferSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRedBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setRedBufferSize</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>redBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>redBufferSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGreenBufferSize</name>
            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setGreenBufferSize</anchor>
            <arglist>(int size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>greenBufferSize</name>
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        </member>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setSwapBehavior</anchor>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>hasAlpha</anchor>
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            <type>void</type>
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            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setProfile</anchor>
            <arglist>(QSurfaceFormat::OpenGLContextProfile profile)</arglist>
        </member>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <arglist>(QSurfaceFormat::RenderableType type)</arglist>
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            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setMajorVersion</anchor>
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        </member>
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            <type>int</type>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <anchorfile>qsurfaceformat.html</anchorfile>
            <anchor>setColorSpace</anchor>
            <arglist>(QSurfaceFormat::ColorSpace colorSpace)</arglist>
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            <anchorfile>qsurfaceformat.html</anchorfile>
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            <arglist></arglist>
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        <member name="Window">
            <anchor>SurfaceClass-enum</anchor>
            <arglist></arglist>
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        <member name="Offscreen">
            <anchor>SurfaceClass-enum</anchor>
            <arglist></arglist>
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            <anchor>SurfaceType-enum</anchor>
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            <arglist></arglist>
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            <anchor>SurfaceType-enum</anchor>
            <arglist></arglist>
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            <anchor>SurfaceType-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qsurface.html</anchorfile>
            <anchor>dtor.QSurface</anchor>
            <arglist>()</arglist>
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            <anchorfile>qsurface.html</anchorfile>
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            <anchorfile>qsurface.html</anchorfile>
            <anchor>format</anchor>
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            <anchorfile>qsurface.html</anchorfile>
            <anchor>surfaceHandle</anchor>
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            <anchor>surfaceType</anchor>
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            <type>bool</type>
            <name>supportsOpenGL</name>
            <anchorfile>qsurface.html</anchorfile>
            <anchor>supportsOpenGL</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qsurface.html</anchorfile>
            <anchor>size</anchor>
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            <type></type>
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            <anchorfile>qsurface.html</anchorfile>
            <anchor>QSurface</anchor>
            <arglist>(QSurface::SurfaceClass type)</arglist>
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        <member kind="enum">
            <name>Mode</name>
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
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        <member name="Normal">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Disabled">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
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        <member name="Active">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
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        <member name="Selected">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>State</name>
            <anchor>State-enum</anchor>
            <arglist></arglist>
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            <anchor>State-enum</anchor>
            <arglist></arglist>
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        <member name="Off">
            <anchor>State-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon-1</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon-2</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon-3</anchor>
            <arglist>(QIcon &amp;&amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon-4</anchor>
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            <type></type>
            <name>QIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>QIcon-5</anchor>
            <arglist>(QIconEngine *engine)</arglist>
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            <type></type>
            <name>~QIcon</name>
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            <anchor>dtor.QIcon</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>QIcon &amp;</type>
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            <anchorfile>qicon.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QIcon &amp;&amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qicon.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QIcon &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>operator-QVariant</anchor>
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            <name>pixmap</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>pixmap</anchor>
            <arglist>(const QSize &amp;size, QIcon::Mode mode, QIcon::State state) const const</arglist>
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            <type>QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>pixmap-1</anchor>
            <arglist>(int w, int h, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>pixmap-2</anchor>
            <arglist>(int extent, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>pixmap-3</anchor>
            <arglist>(QWindow *window, const QSize &amp;size, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>actualSize</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>actualSize</anchor>
            <arglist>(const QSize &amp;size, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>actualSize</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>actualSize-1</anchor>
            <arglist>(QWindow *window, const QSize &amp;size, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>name</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>paint</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>paint</anchor>
            <arglist>(QPainter *painter, const QRect &amp;rect, Qt::Alignment alignment, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>paint</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>paint-1</anchor>
            <arglist>(QPainter *painter, int x, int y, int w, int h, Qt::Alignment alignment, QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>serialNumber</name>
            <anchorfile>qicon-obsolete.html</anchorfile>
            <anchor>serialNumber</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qint64</type>
            <name>cacheKey</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>cacheKey</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addPixmap</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>addPixmap</anchor>
            <arglist>(const QPixmap &amp;pixmap, QIcon::Mode mode, QIcon::State state)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addFile</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>addFile</anchor>
            <arglist>(const QString &amp;fileName, const QSize &amp;size, QIcon::Mode mode, QIcon::State state)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QSize&gt;</type>
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            <anchorfile>qicon.html</anchorfile>
            <anchor>availableSizes</anchor>
            <arglist>(QIcon::Mode mode, QIcon::State state) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIsMask</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>setIsMask</anchor>
            <arglist>(bool isMask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isMask</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>isMask</anchor>
            <arglist>() const const</arglist>
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            <type>QIcon</type>
            <name>fromTheme</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>fromTheme</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QIcon</type>
            <name>fromTheme</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>fromTheme-1</anchor>
            <arglist>(const QString &amp;name, const QIcon &amp;fallback)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>hasThemeIcon</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>hasThemeIcon</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>themeSearchPaths</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>themeSearchPaths</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setThemeSearchPaths</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>setThemeSearchPaths</anchor>
            <arglist>(const QStringList &amp;paths)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>fallbackSearchPaths</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>fallbackSearchPaths</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setFallbackSearchPaths</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>setFallbackSearchPaths</anchor>
            <arglist>(const QStringList &amp;paths)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>themeName</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>themeName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setThemeName</name>
            <anchorfile>qicon.html</anchorfile>
            <anchor>setThemeName</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QCursor</name>
        <filename>qcursor.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor-1</anchor>
            <arglist>(Qt::CursorShape shape)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor-2</anchor>
            <arglist>(const QBitmap &amp;bitmap, const QBitmap &amp;mask, int hotX, int hotY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor-3</anchor>
            <arglist>(const QPixmap &amp;pixmap, int hotX, int hotY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor-4</anchor>
            <arglist>(const QCursor &amp;c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>dtor.QCursor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCursor &amp;</type>
            <name>operator=</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QCursor &amp;c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCursor</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>QCursor-5</anchor>
            <arglist>(QCursor &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCursor &amp;</type>
            <name>operator=</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QCursor &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QCursor &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::CursorShape</type>
            <name>shape</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>shape</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShape</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>setShape</anchor>
            <arglist>(Qt::CursorShape shape)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBitmap *</type>
            <name>bitmap</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>bitmap</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBitmap *</type>
            <name>mask</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>mask</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>pixmap</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>hotSpot</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>hotSpot</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPoint</type>
            <name>pos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>pos</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPoint</type>
            <name>pos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>pos-1</anchor>
            <arglist>(const QScreen *screen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setPos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>setPos</anchor>
            <arglist>(int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setPos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>setPos-1</anchor>
            <arglist>(QScreen *screen, int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setPos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>setPos-2</anchor>
            <arglist>(const QPoint &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setPos</name>
            <anchorfile>qcursor.html</anchorfile>
            <anchor>setPos-3</anchor>
            <arglist>(QScreen *screen, const QPoint &amp;p)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QWindow</name>
        <filename>qwindow.html</filename>
        <base>QObject</base>
        <base>QSurface</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="property" type="QString">
            <name>title</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>title-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt::WindowModality">
            <name>modality</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>modality-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt::WindowFlags">
            <name>flags</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>flags-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>x</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>y</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>width</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>height</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>minimumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumWidth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>minimumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumHeight-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>maximumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumWidth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>maximumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumHeight-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>visible</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visible-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>active</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>active-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Visibility">
            <name>visibility</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visibility-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt::ScreenOrientation">
            <name>contentOrientation</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>contentOrientation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>opacity</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>opacity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Visibility</name>
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Hidden">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AutomaticVisibility">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Windowed">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Minimized">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Maximized">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FullScreen">
            <anchor>Visibility-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>AncestorMode</name>
            <anchor>AncestorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ExcludeTransients">
            <anchor>AncestorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IncludeTransients">
            <anchor>AncestorMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QWindow</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>QWindow</anchor>
            <arglist>(QScreen *targetScreen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QWindow</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>QWindow-1</anchor>
            <arglist>(QWindow *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QWindow</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>dtor.QWindow</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSurfaceType</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setSurfaceType</anchor>
            <arglist>(QSurface::SurfaceType surfaceType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSurface::SurfaceType</type>
            <name>surfaceType</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>surfaceType</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isVisible</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visible-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QWindow::Visibility</type>
            <name>visibility</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visibility-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVisibility</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visibility-prop</anchor>
            <arglist>(QWindow::Visibility v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>create</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>create</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>WId</type>
            <name>winId</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>winId</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QWindow *</type>
            <name>parent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>parent</anchor>
            <arglist>(QWindow::AncestorMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QWindow *</type>
            <name>parent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>parent-1</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setParent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setParent</anchor>
            <arglist>(QWindow *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isTopLevel</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>isTopLevel</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isModal</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>isModal</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::WindowModality</type>
            <name>modality</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>modality-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setModality</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>modality-prop</anchor>
            <arglist>(Qt::WindowModality modality)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setFormat</anchor>
            <arglist>(const QSurfaceFormat &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSurfaceFormat</type>
            <name>format</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSurfaceFormat</type>
            <name>requestedFormat</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>requestedFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlags</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>flags-prop</anchor>
            <arglist>(Qt::WindowFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::WindowFlags</type>
            <name>flags</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>flags-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlag</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setFlag</anchor>
            <arglist>(Qt::WindowType flag, bool on)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::WindowType</type>
            <name>type</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>title</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>title-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOpacity</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>opacity-prop</anchor>
            <arglist>(qreal level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>opacity</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>opacity-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMask</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setMask</anchor>
            <arglist>(const QRegion &amp;region)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegion</type>
            <name>mask</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mask</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isActive</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>isActive</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reportContentOrientationChange</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>contentOrientation-prop</anchor>
            <arglist>(Qt::ScreenOrientation orientation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::ScreenOrientation</type>
            <name>contentOrientation</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>contentOrientation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>devicePixelRatio</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>devicePixelRatio</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::WindowState</type>
            <name>windowState</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>windowState</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::WindowStates</type>
            <name>windowStates</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>windowStates</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWindowState</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setWindowState</anchor>
            <arglist>(Qt::WindowState state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWindowStates</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setWindowStates</anchor>
            <arglist>(Qt::WindowStates state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTransientParent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setTransientParent</anchor>
            <arglist>(QWindow *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QWindow *</type>
            <name>transientParent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>transientParent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isAncestorOf</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>isAncestorOf</anchor>
            <arglist>(const QWindow *child, QWindow::AncestorMode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isExposed</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>isExposed</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>minimumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumWidth-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>minimumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumHeight-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>maximumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumWidth-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>maximumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumHeight-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>minimumSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>maximumSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>baseSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>baseSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>sizeIncrement</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>sizeIncrement</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMinimumSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setMinimumSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMaximumSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setMaximumSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBaseSize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setBaseSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSizeIncrement</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setSizeIncrement</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>geometry</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>geometry</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMargins</type>
            <name>frameMargins</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>frameMargins</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>frameGeometry</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>frameGeometry</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>framePosition</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>framePosition</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFramePosition</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setFramePosition</anchor>
            <arglist>(const QPoint &amp;point)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>x</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>y</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSize</type>
            <name>size</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>position</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QPoint &amp;pt)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setPosition-1</anchor>
            <arglist>(int posx, int posy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>resize</anchor>
            <arglist>(const QSize &amp;newSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resize</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>resize-1</anchor>
            <arglist>(int w, int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFilePath</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setFilePath</anchor>
            <arglist>(const QString &amp;filePath)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>filePath</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>filePath</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIcon</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setIcon</anchor>
            <arglist>(const QIcon &amp;icon)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QIcon</type>
            <name>icon</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>icon</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>destroy</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>destroy</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setKeyboardGrabEnabled</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setKeyboardGrabEnabled</anchor>
            <arglist>(bool grab)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setMouseGrabEnabled</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setMouseGrabEnabled</anchor>
            <arglist>(bool grab)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QScreen *</type>
            <name>screen</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>screen</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScreen</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setScreen</anchor>
            <arglist>(QScreen *newScreen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QObject *</type>
            <name>focusObject</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>focusObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>mapToGlobal</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mapToGlobal</anchor>
            <arglist>(const QPoint &amp;pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>mapFromGlobal</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mapFromGlobal</anchor>
            <arglist>(const QPoint &amp;pos) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCursor</type>
            <name>cursor</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>cursor</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCursor</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setCursor</anchor>
            <arglist>(const QCursor &amp;cursor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>unsetCursor</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>unsetCursor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QWindow *</type>
            <name>fromWinId</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>fromWinId</anchor>
            <arglist>(WId id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVulkanInstance</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setVulkanInstance</anchor>
            <arglist>(QVulkanInstance *instance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanInstance *</type>
            <name>vulkanInstance</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>vulkanInstance</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>requestActivate</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>requestActivate</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVisible</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visible-prop</anchor>
            <arglist>(bool visible)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>show</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>show</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>hide</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>hide</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>showMinimized</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>showMinimized</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>showMaximized</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>showMaximized</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>showFullScreen</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>showFullScreen</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>showNormal</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>showNormal</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>close</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>close</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>raise</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>raise</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>lower</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>lower</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTitle</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>title-prop</anchor>
            <arglist>(const QString &amp;)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setX</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setY</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGeometry</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setGeometry</anchor>
            <arglist>(int posx, int posy, int w, int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGeometry</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>setGeometry-1</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMinimumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumWidth-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMinimumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumHeight-prop</anchor>
            <arglist>(int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMaximumWidth</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumWidth-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMaximumHeight</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumHeight-prop</anchor>
            <arglist>(int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>alert</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>alert</anchor>
            <arglist>(int msec)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>requestUpdate</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>requestUpdate</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>screenChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>screenChanged</anchor>
            <arglist>(QScreen *screen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>modalityChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>modalityChanged</anchor>
            <arglist>(Qt::WindowModality modality)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>windowStateChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>windowStateChanged</anchor>
            <arglist>(Qt::WindowState windowState)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>windowTitleChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>title-prop</anchor>
            <arglist>(const QString &amp;title)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>xChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>yChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>widthChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>heightChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>minimumWidthChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumWidth-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>minimumHeightChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>minimumHeight-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>maximumWidthChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumWidth-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>maximumHeightChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>maximumHeight-prop</anchor>
            <arglist>(int arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>visibleChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visible-prop</anchor>
            <arglist>(bool arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>visibilityChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>visibility-prop</anchor>
            <arglist>(QWindow::Visibility visibility)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>activeChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>active-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>contentOrientationChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>contentOrientation-prop</anchor>
            <arglist>(Qt::ScreenOrientation orientation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>focusObjectChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>focusObjectChanged</anchor>
            <arglist>(QObject *object)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>opacityChanged</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>opacity-prop</anchor>
            <arglist>(qreal opacity)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>exposeEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>exposeEvent</anchor>
            <arglist>(QExposeEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>resizeEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>resizeEvent</anchor>
            <arglist>(QResizeEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>moveEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>moveEvent</anchor>
            <arglist>(QMoveEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>focusInEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>focusInEvent</anchor>
            <arglist>(QFocusEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>focusOutEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>focusOutEvent</anchor>
            <arglist>(QFocusEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>showEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>showEvent</anchor>
            <arglist>(QShowEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>hideEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>hideEvent</anchor>
            <arglist>(QHideEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>event</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>event</anchor>
            <arglist>(QEvent *ev) override</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>keyPressEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>keyPressEvent</anchor>
            <arglist>(QKeyEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>keyReleaseEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>keyReleaseEvent</anchor>
            <arglist>(QKeyEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>mousePressEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mousePressEvent</anchor>
            <arglist>(QMouseEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>mouseReleaseEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mouseReleaseEvent</anchor>
            <arglist>(QMouseEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>mouseDoubleClickEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mouseDoubleClickEvent</anchor>
            <arglist>(QMouseEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>mouseMoveEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>mouseMoveEvent</anchor>
            <arglist>(QMouseEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>wheelEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>wheelEvent</anchor>
            <arglist>(QWheelEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>touchEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>touchEvent</anchor>
            <arglist>(QTouchEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>tabletEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>tabletEvent</anchor>
            <arglist>(QTabletEvent *ev)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>nativeEvent</name>
            <anchorfile>qwindow.html</anchorfile>
            <anchor>nativeEvent</anchor>
            <arglist>(const QByteArray &amp;eventType, void *message, long *result)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QBackingStore</name>
        <filename>qbackingstore.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBackingStore</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>QBackingStore</anchor>
            <arglist>(QWindow *window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QBackingStore</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>dtor.QBackingStore</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QWindow *</type>
            <name>window</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>window</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPaintDevice *</type>
            <name>paintDevice</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>paintDevice</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>flush</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>flush</anchor>
            <arglist>(const QRegion &amp;region, QWindow *window, const QPoint &amp;offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resize</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>resize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>size</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>scroll</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>scroll</anchor>
            <arglist>(const QRegion &amp;area, int dx, int dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>beginPaint</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>beginPaint</anchor>
            <arglist>(const QRegion &amp;region)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>endPaint</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>endPaint</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStaticContents</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>setStaticContents</anchor>
            <arglist>(const QRegion &amp;region)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegion</type>
            <name>staticContents</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>staticContents</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasStaticContents</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>hasStaticContents</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPlatformBackingStore *</type>
            <name>handle</name>
            <anchorfile>qbackingstore.html</anchorfile>
            <anchor>handle</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QBitmap</name>
        <filename>qbitmap.html</filename>
        <base>QPixmap</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap-1</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap-2</anchor>
            <arglist>(int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap-3</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap-4</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>QBitmap-5</anchor>
            <arglist>(const QBitmap &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap &amp;</type>
            <name>operator=</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QBitmap &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap &amp;</type>
            <name>operator=</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QBitmap &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QBitmap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>dtor.QBitmap</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap &amp;</type>
            <name>operator=</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>operator-eq-2</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QBitmap &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QBitmap</type>
            <name>fromImage</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>fromImage</anchor>
            <arglist>(const QImage &amp;image, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QBitmap</type>
            <name>fromData</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>fromData</anchor>
            <arglist>(const QSize &amp;size, const uchar *bits, QImage::Format monoFormat)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap</type>
            <name>transformed</name>
            <anchorfile>qbitmap-obsolete.html</anchorfile>
            <anchor>transformed-1</anchor>
            <arglist>(const QMatrix &amp;matrix) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBitmap</type>
            <name>transformed</name>
            <anchorfile>qbitmap.html</anchorfile>
            <anchor>transformed</anchor>
            <arglist>(const QTransform &amp;matrix) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QClipboard</name>
        <filename>qclipboard.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="enum">
            <name>Mode</name>
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Clipboard">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Selection">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FindBuffer">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LastMode">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>(QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsSelection</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>supportsSelection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsFindBuffer</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>supportsFindBuffer</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>ownsSelection</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>ownsSelection</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>ownsClipboard</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>ownsClipboard</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>ownsFindBuffer</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>ownsFindBuffer</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>text</anchor>
            <arglist>(QClipboard::Mode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>text-1</anchor>
            <arglist>(QString &amp;subtype, QClipboard::Mode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setText</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(const QString &amp;text, QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QMimeData *</type>
            <name>mimeData</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>mimeData</anchor>
            <arglist>(QClipboard::Mode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMimeData</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>setMimeData</anchor>
            <arglist>(QMimeData *src, QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>image</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>image</anchor>
            <arglist>(QClipboard::Mode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>pixmap</anchor>
            <arglist>(QClipboard::Mode mode) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setImage</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>setImage</anchor>
            <arglist>(const QImage &amp;image, QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPixmap</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>setPixmap</anchor>
            <arglist>(const QPixmap &amp;pixmap, QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>changed</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>changed</anchor>
            <arglist>(QClipboard::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>selectionChanged</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>selectionChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>findBufferChanged</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>findBufferChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>dataChanged</name>
            <anchorfile>qclipboard.html</anchorfile>
            <anchor>dataChanged</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QDesktopServices</name>
        <filename>qdesktopservices.html</filename>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>openUrl</name>
            <anchorfile>qdesktopservices.html</anchorfile>
            <anchor>openUrl</anchor>
            <arglist>(const QUrl &amp;url)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setUrlHandler</name>
            <anchorfile>qdesktopservices.html</anchorfile>
            <anchor>setUrlHandler</anchor>
            <arglist>(const QString &amp;scheme, QObject *receiver, const char *method)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>unsetUrlHandler</name>
            <anchorfile>qdesktopservices.html</anchorfile>
            <anchor>unsetUrlHandler</anchor>
            <arglist>(const QString &amp;scheme)</arglist>
        </member>
        <member kind="enum">
            <name>StandardLocation</name>
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DesktopLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DocumentsLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FontsLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ApplicationsLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MusicLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MoviesLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PicturesLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TempLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="HomeLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DataLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CacheLocation">
            <anchor>StandardLocation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>storageLocation</name>
            <anchorfile>qdesktopservices-obsolete.html</anchorfile>
            <anchor>storageLocation</anchor>
            <arglist>(QDesktopServices::StandardLocation type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>displayName</name>
            <anchorfile>qdesktopservices-obsolete.html</anchorfile>
            <anchor>displayName</anchor>
            <arglist>(QDesktopServices::StandardLocation type)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QDrag</name>
        <filename>qdrag.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qdrag.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
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            <anchor>isFallbackSessionManagementEnabled</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setFallbackSessionManagementEnabled</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>setFallbackSessionManagementEnabled</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>sync</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>sync</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fontDatabaseChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>fontDatabaseChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>screenAdded</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>screenAdded</anchor>
            <arglist>(QScreen *screen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>screenRemoved</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>screenRemoved</anchor>
            <arglist>(QScreen *screen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>primaryScreenChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>primaryScreen-prop</anchor>
            <arglist>(QScreen *screen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>lastWindowClosed</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>lastWindowClosed</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>focusObjectChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>focusObjectChanged</anchor>
            <arglist>(QObject *focusObject)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>focusWindowChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>focusWindowChanged</anchor>
            <arglist>(QWindow *focusWindow)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>applicationStateChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>applicationStateChanged</anchor>
            <arglist>(Qt::ApplicationState state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>layoutDirectionChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>layoutDirection-prop</anchor>
            <arglist>(Qt::LayoutDirection direction)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>commitDataRequest</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>commitDataRequest</anchor>
            <arglist>(QSessionManager &amp;manager)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>saveStateRequest</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>saveStateRequest</anchor>
            <arglist>(QSessionManager &amp;manager)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>paletteChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>paletteChanged</anchor>
            <arglist>(const QPalette &amp;palette)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>applicationDisplayNameChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>applicationDisplayName-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fontChanged</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>fontChanged</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>event</name>
            <anchorfile>qguiapplication.html</anchorfile>
            <anchor>event</anchor>
            <arglist>(QEvent *e) override</arglist>
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        <name>QIconEngine</name>
        <filename>qiconengine.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIconEngine</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>QIconEngine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QIconEngine</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>dtor.QIconEngine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>paint</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>paint</anchor>
            <arglist>(QPainter *painter, const QRect &amp;rect, QIcon::Mode mode, QIcon::State state) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSize</type>
            <name>actualSize</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>actualSize</anchor>
            <arglist>(const QSize &amp;size, QIcon::Mode mode, QIcon::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QPixmap</type>
            <name>pixmap</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>pixmap</anchor>
            <arglist>(const QSize &amp;size, QIcon::Mode mode, QIcon::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>addPixmap</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>addPixmap</anchor>
            <arglist>(const QPixmap &amp;pixmap, QIcon::Mode mode, QIcon::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>addFile</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>addFile</anchor>
            <arglist>(const QString &amp;fileName, const QSize &amp;size, QIcon::Mode mode, QIcon::State state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>key</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>key</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QIconEngine *</type>
            <name>clone</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>clone</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>read</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>read</anchor>
            <arglist>(QDataStream &amp;in)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>write</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>write</anchor>
            <arglist>(QDataStream &amp;out) const const</arglist>
        </member>
        <member kind="enum">
            <name>IconEngineHook</name>
            <anchor>IconEngineHook-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AvailableSizesHook">
            <anchor>IconEngineHook-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IconNameHook">
            <anchor>IconEngineHook-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IsNullHook">
            <anchor>IconEngineHook-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ScaledPixmapHook">
            <anchor>IconEngineHook-enum</anchor>
            <arglist></arglist>
        </member>
        <class>QIconEngine::AvailableSizesArgument</class>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QList&lt;QSize&gt;</type>
            <name>availableSizes</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>availableSizes</anchor>
            <arglist>(QIcon::Mode mode, QIcon::State state) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QString</type>
            <name>iconName</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>iconName</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPixmap</type>
            <name>scaledPixmap</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>scaledPixmap</anchor>
            <arglist>(const QSize &amp;size, QIcon::Mode mode, QIcon::State state, qreal scale)</arglist>
        </member>
        <class>QIconEngine::ScaledPixmapArgument</class>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>virtual_hook</name>
            <anchorfile>qiconengine.html</anchorfile>
            <anchor>virtual_hook</anchor>
            <arglist>(int id, void *data)</arglist>
        </member>
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        <name>QIconEngine::AvailableSizesArgument</name>
        <filename>qiconengine-availablesizesargument.html</filename>
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    <compound kind="class">
        <name>QIconEngine::ScaledPixmapArgument</name>
        <filename>qiconengine-scaledpixmapargument.html</filename>
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    <compound kind="class">
        <name>QIconEnginePlugin</name>
        <filename>qiconengineplugin.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
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            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QIconEnginePlugin</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>QIconEnginePlugin</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QIconEnginePlugin</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>dtor.QIconEnginePlugin</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QIconEngine *</type>
            <name>create</name>
            <anchorfile>qiconengineplugin.html</anchorfile>
            <anchor>create</anchor>
            <arglist>(const QString &amp;filename) = 0</arglist>
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    <compound kind="class">
        <name>QImageIOHandler</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageIOHandler</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>QImageIOHandler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QImageIOHandler</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>dtor.QImageIOHandler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDevice</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>setDevice</anchor>
            <arglist>(QIODevice *device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QIODevice *</type>
            <name>device</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>device</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>setFormat</anchor>
            <arglist>(const QByteArray &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>setFormat-1</anchor>
            <arglist>(const QByteArray &amp;format) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>format</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QByteArray</type>
            <name>name</name>
            <anchorfile>qimageiohandler-obsolete.html</anchorfile>
            <anchor>name</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>canRead</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>canRead</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>read</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>read</anchor>
            <arglist>(QImage *image) = 0</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>write</anchor>
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        <member kind="enum">
            <name>ImageOption</name>
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="Size">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ClipRect">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Description">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ScaledClipRect">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ScaledSize">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="CompressionRatio">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Gamma">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="Quality">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="Name">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="SubType">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="IncrementalReading">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="Endianness">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="Animation">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="BackgroundColor">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ImageFormat">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="SupportedSubTypes">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="OptimizedWrite">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ProgressiveScanWrite">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="ImageTransformation">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member name="TransformedByDefault">
            <anchor>ImageOption-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>Transformation</name>
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationNone">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationMirror">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationFlip">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationRotate180">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationRotate90">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationMirrorAndRotate90">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationFlipAndRotate90">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member name="TransformationRotate270">
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QImageIOHandler::Transformation">
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>Transformation-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>option</anchor>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>setOption</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>jumpToNextImage</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
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            <arglist>(int imageNumber)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>loopCount</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>imageCount</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>imageCount</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>nextImageDelay</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>currentImageNumber</name>
            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>currentImageNumber</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QRect</type>
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            <anchorfile>qimageiohandler.html</anchorfile>
            <anchor>currentImageRect</anchor>
            <arglist>() const const</arglist>
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    <compound kind="class">
        <name>QImageIOPlugin</name>
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        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>qt_metacast</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
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            <anchor>qt_metacall</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>tr</anchor>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
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            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>trUtf8</anchor>
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        </member>
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            <type></type>
            <name>QImageIOPlugin</name>
            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>QImageIOPlugin</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QImageIOPlugin</name>
            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>dtor.QImageIOPlugin</anchor>
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        </member>
        <member kind="enum">
            <name>Capability</name>
            <anchor>Capability-enum</anchor>
            <arglist></arglist>
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        <member name="CanRead">
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            <arglist></arglist>
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        <member name="CanWrite">
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            <arglist></arglist>
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        <member name="CanReadIncremental">
            <anchor>Capability-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QImageIOPlugin::Capability">
            <name>Capabilities</name>
            <anchorfile>qimageioplugin.html</anchorfile>
            <anchor>Capability-enum</anchor>
            <arglist></arglist>
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            <type>virtual QImageIOHandler *</type>
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            <anchorfile>qimageioplugin.html</anchorfile>
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    <compound kind="class">
        <name>QImageReader</name>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qimagereader.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *sourceText, const char *disambiguation, int n)</arglist>
        </member>
        <member kind="enum">
            <name>ImageReaderError</name>
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnknownError">
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
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        <member name="FileNotFoundError">
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DeviceError">
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnsupportedFormatError">
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="InvalidDataError">
            <anchor>ImageReaderError-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageReader</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>QImageReader</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageReader</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>QImageReader-1</anchor>
            <arglist>(QIODevice *device, const QByteArray &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageReader</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>QImageReader-2</anchor>
            <arglist>(const QString &amp;fileName, const QByteArray &amp;format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QImageReader</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>dtor.QImageReader</anchor>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setFormat</anchor>
            <arglist>(const QByteArray &amp;format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qimagereader.html</anchorfile>
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            <type>void</type>
            <name>setAutoDetectImageFormat</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setAutoDetectImageFormat</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>autoDetectImageFormat</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>autoDetectImageFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDecideFormatFromContent</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setDecideFormatFromContent</anchor>
            <arglist>(bool ignored)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>decideFormatFromContent</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>decideFormatFromContent</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDevice</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setDevice</anchor>
            <arglist>(QIODevice *device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QIODevice *</type>
            <name>device</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>device</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFileName</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setFileName</anchor>
            <arglist>(const QString &amp;fileName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>fileName</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>fileName</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qimagereader.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>textKeys</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>textKeys</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>text</anchor>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setClipRect</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>clipRect</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScaledSize</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setScaledSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>scaledSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setQuality</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setQuality</anchor>
            <arglist>(int quality)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>quality</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>quality</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScaledClipRect</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setScaledClipRect</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>scaledClipRect</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBackgroundColor</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setBackgroundColor</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>backgroundColor</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>backgroundColor</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsAnimation</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>supportsAnimation</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImageIOHandler::Transformations</type>
            <name>transformation</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>transformation</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setAutoTransform</anchor>
            <arglist>(bool enabled)</arglist>
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            <type>bool</type>
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            <anchorfile>qimagereader.html</anchorfile>
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            <arglist>() const const</arglist>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>setGamma</anchor>
            <arglist>(float gamma)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>gamma</name>
            <anchorfile>qimagereader.html</anchorfile>
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            <type>QByteArray</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>subType</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QByteArray&gt;</type>
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            <anchorfile>qimagereader.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>bool</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>canRead</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>read</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>read</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>read</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>read-1</anchor>
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            <type>bool</type>
            <name>jumpToNextImage</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>jumpToNextImage</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>jumpToImage</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>jumpToImage</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>loopCount</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>loopCount</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>imageCount</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>imageCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>nextImageDelay</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>nextImageDelay</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>currentImageNumber</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>currentImageNumber</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>currentImageRect</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>currentImageRect</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImageReader::ImageReaderError</type>
            <name>error</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>error</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>errorString</name>
            <anchorfile>qimagereader.html</anchorfile>
            <anchor>errorString</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>supportsOption</anchor>
            <arglist>(QImageIOHandler::ImageOption option) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QByteArray</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>imageFormat-1</anchor>
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            <type>QByteArray</type>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
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            <anchorfile>qimagereader.html</anchorfile>
            <anchor>supportedImageFormats</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
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            <anchor>tr</anchor>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *sourceText, const char *disambiguation, int n)</arglist>
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        <member kind="enum">
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            <arglist></arglist>
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        <member name="UnknownError">
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            <arglist></arglist>
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        <member name="DeviceError">
            <anchor>ImageWriterError-enum</anchor>
            <arglist></arglist>
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        <member name="UnsupportedFormatError">
            <anchor>ImageWriterError-enum</anchor>
            <arglist></arglist>
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        <member name="InvalidImageError">
            <anchor>ImageWriterError-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageWriter</name>
            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>QImageWriter</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageWriter</name>
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            <arglist>(QIODevice *device, const QByteArray &amp;format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QImageWriter</name>
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            <arglist>(const QString &amp;fileName, const QByteArray &amp;format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QImageWriter</name>
            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>dtor.QImageWriter</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimagewriter.html</anchorfile>
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            <arglist>(const QByteArray &amp;format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qimagewriter.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>setDevice</anchor>
            <arglist>(QIODevice *device)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QIODevice *</type>
            <name>device</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimagewriter.html</anchorfile>
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            <arglist>(const QString &amp;fileName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <anchorfile>qimagewriter.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>setQuality</anchor>
            <arglist>(int quality)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>quality</name>
            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>quality</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>setCompression</anchor>
            <arglist>(int compression)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qimagewriter.html</anchorfile>
            <anchor>compression</anchor>
            <arglist>() const const</arglist>
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            <type>QVector4D &amp;</type>
            <name>operator*=</name>
            <anchorfile>qvector4d.html</anchorfile>
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            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector4D &amp;</type>
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            <anchorfile>qvector4d.html</anchorfile>
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            <arglist>(float divisor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qvector4d.html</anchorfile>
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            <anchorfile>qvector4d.html</anchorfile>
            <anchor>toVector3D</anchor>
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            <type></type>
            <name>QQuaternion</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>QQuaternion</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QQuaternion</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>QQuaternion-2</anchor>
            <arglist>(float scalar, float xpos, float ypos, float zpos)</arglist>
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            <type></type>
            <name>QQuaternion</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>QQuaternion-3</anchor>
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            <name>QQuaternion</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>QQuaternion-4</anchor>
            <arglist>(const QVector4D &amp;vector)</arglist>
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            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
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            <type>bool</type>
            <name>isIdentity</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>isIdentity</anchor>
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            <type>QVector3D</type>
            <name>vector</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>vector</anchor>
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            <type>void</type>
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            <anchor>setVector</anchor>
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            <anchorfile>qquaternion.html</anchorfile>
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            <type>float</type>
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            <anchorfile>qquaternion.html</anchorfile>
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            <type>float</type>
            <name>z</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>z</anchor>
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            <type>float</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>scalar</anchor>
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            <type>void</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>setX</anchor>
            <arglist>(float x)</arglist>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>setY</anchor>
            <arglist>(float y)</arglist>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>setZ</anchor>
            <arglist>(float z)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>setScalar</anchor>
            <arglist>(float scalar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>float</type>
            <name>dotProduct</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>dotProduct</anchor>
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            <type>float</type>
            <name>length</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>length</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>lengthSquared</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>lengthSquared</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>normalized</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>normalize</anchor>
            <arglist>()</arglist>
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            <type>QQuaternion</type>
            <name>inverted</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>inverted</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>conjugated</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>conjugated</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>conjugate</name>
            <anchorfile>qquaternion-obsolete.html</anchorfile>
            <anchor>conjugate</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>rotatedVector</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>rotatedVector</anchor>
            <arglist>(const QVector3D &amp;vector) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion &amp;</type>
            <name>operator+=</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>operator-2b-eq</anchor>
            <arglist>(const QQuaternion &amp;quaternion)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion &amp;</type>
            <name>operator-=</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>operator--eq</anchor>
            <arglist>(const QQuaternion &amp;quaternion)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion &amp;</type>
            <name>operator*=</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>operator-2a-eq</anchor>
            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion &amp;</type>
            <name>operator*=</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>operator-2a-eq-1</anchor>
            <arglist>(const QQuaternion &amp;quaternion)</arglist>
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            <type>QQuaternion &amp;</type>
            <name>operator/=</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>operator-2f-eq</anchor>
            <arglist>(float divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector4D</type>
            <name>toVector4D</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>toVector4D</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>operator QVariant</name>
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            <anchor>operator-QVariant</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <arglist>(QVector3D *axis, float *angle) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QQuaternion</type>
            <name>fromAxisAndAngle</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>fromAxisAndAngle</anchor>
            <arglist>(const QVector3D &amp;axis, float angle)</arglist>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QQuaternion</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>fromAxisAndAngle-1</anchor>
            <arglist>(float x, float y, float z, float angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>toEulerAngles</name>
            <anchorfile>qquaternion.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QQuaternion</type>
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            <anchorfile>qquaternion.html</anchorfile>
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            <arglist>(const QVector3D &amp;eulerAngles)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qquaternion.html</anchorfile>
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            <arglist>(float *pitch, float *yaw, float *roll) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QQuaternion</type>
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            <anchorfile>qquaternion.html</anchorfile>
            <anchor>fromEulerAngles</anchor>
            <arglist>(float pitch, float yaw, float roll)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix3x3</type>
            <name>toRotationMatrix</name>
            <anchorfile>qquaternion.html</anchorfile>
            <anchor>toRotationMatrix</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchor>fromRotationMatrix</anchor>
            <arglist>(const QMatrix3x3 &amp;rot3x3)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>getAxes</anchor>
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            <anchor>fromAxes</anchor>
            <arglist>(const QVector3D &amp;xAxis, const QVector3D &amp;yAxis, const QVector3D &amp;zAxis)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchor>fromDirection</anchor>
            <arglist>(const QVector3D &amp;direction, const QVector3D &amp;up)</arglist>
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            <type>QQuaternion</type>
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            <anchor>rotationTo</anchor>
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            <anchor>slerp</anchor>
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            <anchor>nlerp</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>QMatrix4x4</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>QMatrix4x4-2</anchor>
            <arglist>(const float *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
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            <anchor>QMatrix4x4-4</anchor>
            <arglist>(const QGenericMatrix&lt;N, M, float&gt; &amp;matrix)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
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            <anchor>QMatrix4x4-6</anchor>
            <arglist>(const QTransform &amp;transform)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrix4x4</name>
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            <anchor>QMatrix4x4-7</anchor>
            <arglist>(const QMatrix &amp;matrix)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const float &amp;</type>
            <name>operator()</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float &amp;</type>
            <name>operator()</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>operator-28-29-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector4D</type>
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            <anchor>column</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setColumn</anchor>
            <arglist>(int index, const QVector4D &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector4D</type>
            <name>row</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>row</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRow</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>setRow</anchor>
            <arglist>(int index, const QVector4D &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isAffine</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>isAffine</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isIdentity</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>isIdentity</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setToIdentity</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>setToIdentity</anchor>
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            <anchorfile>qmatrix4x4.html</anchorfile>
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            <arglist>(float factor)</arglist>
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            <type>QMatrix4x4 &amp;</type>
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            <arglist>(float divisor)</arglist>
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            <name>operator==</name>
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            <anchorfile>qmatrix4x4.html</anchorfile>
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        </member>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>scale-3</anchor>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>translate-1</anchor>
            <arglist>(float x, float y)</arglist>
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            <anchorfile>qmatrix4x4.html</anchorfile>
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            <arglist>(float x, float y, float z)</arglist>
        </member>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>rotate-1</anchor>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>rotate-2</anchor>
            <arglist>(const QQuaternion &amp;quaternion)</arglist>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>ortho-2</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
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            <type>void</type>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>ortho-1</anchor>
            <arglist>(const QRectF &amp;rect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>ortho</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
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            <name>frustum</name>
            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>frustum</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>perspective</anchor>
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            <anchorfile>qmatrix4x4.html</anchorfile>
            <anchor>lookAt</anchor>
            <arglist>(const QVector3D &amp;eye, const QVector3D &amp;center, const QVector3D &amp;up)</arglist>
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            <anchor>viewport-1</anchor>
            <arglist>(const QRectF &amp;rect)</arglist>
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            <arglist>()</arglist>
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            <type>QString</type>
            <name>tr</name>
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            <arglist>(const char *s, const char *c, int n)</arglist>
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        <member kind="property" type="int">
            <name>speed</name>
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            <anchorfile>qmovie.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>MovieState-enum</anchor>
            <arglist></arglist>
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            <anchor>MovieState-enum</anchor>
            <arglist></arglist>
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        <member name="Running">
            <anchor>MovieState-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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        <member name="CacheNone">
            <anchor>CacheMode-enum</anchor>
            <arglist></arglist>
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        <member name="CacheAll">
            <anchor>CacheMode-enum</anchor>
            <arglist></arglist>
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            <anchor>QMovie</anchor>
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            <type></type>
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            <type>virtual </type>
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            <anchor>supportedFormats</anchor>
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            <type>QString</type>
            <name>fileName</name>
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            <anchor>fileName</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>(int frameNumber)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qmovie.html</anchorfile>
            <anchor>scaledSize</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScaledSize</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>setScaledSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMovie::CacheMode</type>
            <name>cacheMode</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>cacheMode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCacheMode</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>cacheMode-prop</anchor>
            <arglist>(QMovie::CacheMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>started</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>started</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resized</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>resized</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>updated</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>updated</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stateChanged</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>stateChanged</anchor>
            <arglist>(QMovie::MovieState state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>error</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>error</anchor>
            <arglist>(QImageReader::ImageReaderError error)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>finished</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>finished</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>frameChanged</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>frameChanged</anchor>
            <arglist>(int frameNumber)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>start</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>start</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>jumpToNextFrame</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>jumpToNextFrame</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPaused</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>setPaused</anchor>
            <arglist>(bool paused)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stop</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>stop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpeed</name>
            <anchorfile>qmovie.html</anchorfile>
            <anchor>speed-prop</anchor>
            <arglist>(int percentSpeed)</arglist>
        </member>
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        <filename>qoffscreensurface.html</filename>
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        <base>QSurface</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>QOffscreenSurface</anchor>
            <arglist>(QScreen *targetScreen, QObject *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOffscreenSurface</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>QOffscreenSurface-1</anchor>
            <arglist>(QScreen *targetScreen)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>dtor.QOffscreenSurface</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSurface::SurfaceType</type>
            <name>surfaceType</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>surfaceType</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>create</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>create</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>destroy</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>destroy</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>setFormat</anchor>
            <arglist>(const QSurfaceFormat &amp;format)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSurfaceFormat</type>
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            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSurfaceFormat</type>
            <name>requestedFormat</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>requestedFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QSize</type>
            <name>size</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QScreen *</type>
            <name>screen</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>screen</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScreen</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>setScreen</anchor>
            <arglist>(QScreen *newScreen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void *</type>
            <name>nativeHandle</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>nativeHandle</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNativeHandle</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>setNativeHandle</anchor>
            <arglist>(void *handle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>screenChanged</name>
            <anchorfile>qoffscreensurface.html</anchorfile>
            <anchor>screenChanged</anchor>
            <arglist>(QScreen *screen)</arglist>
        </member>
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        <name>QOpenGLBuffer</name>
        <filename>qopenglbuffer.html</filename>
        <member kind="enum">
            <name>Type</name>
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="VertexBuffer">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="IndexBuffer">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PixelPackBuffer">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PixelUnpackBuffer">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLBuffer</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>QOpenGLBuffer</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLBuffer</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>QOpenGLBuffer-1</anchor>
            <arglist>(QOpenGLBuffer::Type type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLBuffer</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>QOpenGLBuffer-2</anchor>
            <arglist>(const QOpenGLBuffer &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QOpenGLBuffer</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>dtor.QOpenGLBuffer</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QOpenGLBuffer &amp;</type>
            <name>operator=</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QOpenGLBuffer &amp;other)</arglist>
        </member>
        <member kind="enum">
            <name>UsagePattern</name>
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StreamDraw">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StreamRead">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member name="StreamCopy">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member name="StaticDraw">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StaticRead">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StaticCopy">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member name="DynamicDraw">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member name="DynamicRead">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member name="DynamicCopy">
            <anchor>UsagePattern-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>Access</name>
            <anchor>Access-enum</anchor>
            <arglist></arglist>
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        <member name="ReadOnly">
            <anchor>Access-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="WriteOnly">
            <anchor>Access-enum</anchor>
            <arglist></arglist>
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        <member name="ReadWrite">
            <anchor>Access-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>RangeAccessFlag</name>
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeRead">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeWrite">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeInvalidate">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeInvalidateBuffer">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeFlushExplicit">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member name="RangeUnsynchronized">
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QOpenGLBuffer::RangeAccessFlag">
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>RangeAccessFlag-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QOpenGLBuffer::Type</type>
            <name>type</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>type</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QOpenGLBuffer::UsagePattern</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>usagePattern</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>setUsagePattern</anchor>
            <arglist>(QOpenGLBuffer::UsagePattern value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>create</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>create</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>isCreated</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>destroy</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>bind</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>bind</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>release</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>release</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>release-1</anchor>
            <arglist>(QOpenGLBuffer::Type type)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>bufferId</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>read</anchor>
            <arglist>(int offset, void *data, int count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>write</anchor>
            <arglist>(int offset, const void *data, int count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>allocate</anchor>
            <arglist>(const void *data, int count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>allocate-1</anchor>
            <arglist>(int count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void *</type>
            <name>map</name>
            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>map</anchor>
            <arglist>(QOpenGLBuffer::Access access)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void *</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
            <anchor>mapRange</anchor>
            <arglist>(int offset, int count, QOpenGLBuffer::RangeAccessFlags access)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qopenglbuffer.html</anchorfile>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLVersionProfile</name>
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            <anchor>QOpenGLVersionProfile</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QOpenGLVersionProfile</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveTexture</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAttachShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glAttachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindAttribLocation</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBindAttribLocation</anchor>
            <arglist>(GLuint program, GLuint index, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBindBuffer</anchor>
            <arglist>(GLenum target, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindFramebuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindRenderbuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquationSeparate</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBlendEquationSeparate</anchor>
            <arglist>(GLenum modeRGB, GLenum modeAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFuncSeparate</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferData</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBufferData</anchor>
            <arglist>(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferSubData</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glBufferSubData</anchor>
            <arglist>(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckFramebufferStatus</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLclampf depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompileShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCompileShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateProgram</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCreateProgram</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glCreateShader</anchor>
            <arglist>(GLenum type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteBuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDeleteBuffers</anchor>
            <arglist>(GLsizei n, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteFramebuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDeleteFramebuffers</anchor>
            <arglist>(GLsizei n, const GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgram</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDeleteProgram</anchor>
            <arglist>(GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteRenderbuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDeleteShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLclampf zNear, GLclampf zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDetachShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDetachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableVertexAttribArray</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glDisableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableVertexAttribArray</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glEnableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferRenderbuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glFramebufferRenderbuffer</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture2D</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glFramebufferTexture2D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenBuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGenBuffers</anchor>
            <arglist>(GLsizei n, GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenerateMipmap</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGenerateMipmap</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenFramebuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenRenderbuffers</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveAttrib</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetActiveAttrib</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniform</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetActiveUniform</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetAttachedShaders</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetAttachedShaders</anchor>
            <arglist>(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetAttribLocation</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetAttribLocation</anchor>
            <arglist>(GLuint program, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteriv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferAttachmentParameteriv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetFramebufferAttachmentParameteriv</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramiv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetProgramiv</anchor>
            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInfoLog</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetProgramInfoLog</anchor>
            <arglist>(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetRenderbufferParameteriv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderiv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetShaderiv</anchor>
            <arglist>(GLuint shader, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderInfoLog</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetShaderInfoLog</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderSource</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformfv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetUniformfv</anchor>
            <arglist>(GLuint program, GLint location, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformiv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetUniformiv</anchor>
            <arglist>(GLuint program, GLint location, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetUniformLocation</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetUniformLocation</anchor>
            <arglist>(GLuint program, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribfv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribfv</anchor>
            <arglist>(GLuint index, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribiv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribPointerv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribPointerv</anchor>
            <arglist>(GLuint index, GLenum pname, void **pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsBuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glIsBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsFramebuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glIsFramebuffer</anchor>
            <arglist>(GLuint framebuffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgram</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glIsProgram</anchor>
            <arglist>(GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsRenderbuffer</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsShader</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glIsShader</anchor>
            <arglist>(GLuint shader)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLinkProgram</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glLinkProgram</anchor>
            <arglist>(GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReleaseShaderCompiler</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRenderbufferStorage</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLclampf value, GLboolean invert)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderBinary</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderSource</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei count, const char **string, const GLint *length)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFuncSeparate</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glStencilFuncSeparate</anchor>
            <arglist>(GLenum face, GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMaskSeparate</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glStencilMaskSeparate</anchor>
            <arglist>(GLenum face, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOpSeparate</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glStencilOpSeparate</anchor>
            <arglist>(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1f</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glUniform1f</anchor>
            <arglist>(GLint location, GLfloat x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1fv</name>
            <anchorfile>qopenglfunctions.html</anchorfile>
            <anchor>glUniform1fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1i</name>
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            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glVertexAttribI4i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)</arglist>
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            <arglist>(GLuint index, const GLint *v)</arglist>
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            <arglist>(GLuint index, const GLuint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
        </member>
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            <type>GLint</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
        </member>
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            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
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            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
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            <arglist>(GLenum buffer, GLint drawbuffer, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLenum buffer, GLint drawbuffer, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glClearBufferfi</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)</arglist>
        </member>
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            <type>const GLubyte *</type>
            <name>glGetStringi</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetStringi</anchor>
            <arglist>(GLenum name, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformsiv</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
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            <type>void</type>
            <name>glGetActiveUniformBlockiv</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformBlockName</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniformBlockBinding</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstanced</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstanced</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
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            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenSamplers</name>
            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glGenSamplers</anchor>
            <arglist>(GLsizei count, GLuint *samplers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSamplers</name>
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            <anchor>glDeleteSamplers</anchor>
            <arglist>(GLsizei count, const GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSampler</name>
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            <anchor>glIsSampler</anchor>
            <arglist>(GLuint sampler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindSampler</name>
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            <anchor>glBindSampler</anchor>
            <arglist>(GLuint unit, GLuint sampler)</arglist>
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            <type>void</type>
            <name>glSamplerParameteri</name>
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            <anchor>glSamplerParameteri</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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            <type>void</type>
            <name>glSamplerParameteriv</name>
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            <anchor>glSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
            <name>glSamplerParameterf</name>
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            <anchor>glSamplerParameterf</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
            <name>glSamplerParameterfv</name>
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            <anchor>glSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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            <type>void</type>
            <name>glGetSamplerParameteriv</name>
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            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetSamplerParameterfv</name>
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            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glVertexAttribDivisor</name>
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            <anchor>glVertexAttribDivisor</anchor>
            <arglist>(GLuint index, GLuint divisor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTransformFeedback</name>
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            <anchor>glBindTransformFeedback</anchor>
            <arglist>(GLenum target, GLuint id)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTransformFeedbacks</name>
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            <anchor>glDeleteTransformFeedbacks</anchor>
            <arglist>(GLsizei n, const GLuint *ids)</arglist>
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            <type>void</type>
            <name>glGenTransformFeedbacks</name>
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            <anchor>glGenTransformFeedbacks</anchor>
            <arglist>(GLsizei n, GLuint *ids)</arglist>
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            <type>GLboolean</type>
            <name>glIsTransformFeedback</name>
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            <anchor>glIsTransformFeedback</anchor>
            <arglist>(GLuint id)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPauseTransformFeedback</name>
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            <anchor>glPauseTransformFeedback</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glResumeTransformFeedback</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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            <type>void</type>
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            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
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            <type>void</type>
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            <anchor>glDispatchComputeIndirect</anchor>
            <arglist>(GLintptr indirect)</arglist>
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            <type>void</type>
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            <arglist>(GLenum mode, const void *indirect)</arglist>
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            <type>void</type>
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            <arglist>(GLenum mode, GLenum type, const void *indirect)</arglist>
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            <type>void</type>
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            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
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            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
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            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
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            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
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            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
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            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
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            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform1uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniform2uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniform3uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform4uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniformMatrix3fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix4fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix2x3fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix3x2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix2x4fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix4x2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix3x4fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
            <anchor>glProgramUniformMatrix4x3fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glValidateProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
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            <arglist>(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglextrafunctions.html</anchorfile>
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            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
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            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
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            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
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            <arglist>(GLbitfield barriers)</arglist>
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            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
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            <arglist>(GLuint maskNumber, GLbitfield mask)</arglist>
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            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
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            <arglist>()</arglist>
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            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
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            <arglist>(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)</arglist>
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            <arglist>(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)</arglist>
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            <arglist>(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)</arglist>
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            <arglist>()</arglist>
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            <arglist>(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
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            <arglist>(const void *ptr, GLsizei length, const GLchar *label)</arglist>
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            <arglist>(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>minMagFilters</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qopengltexture.html</anchorfile>
            <anchor>setMaximumAnisotropy</anchor>
            <arglist>(float anisotropy)</arglist>
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            <type>float</type>
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            <arglist>(QOpenGLTexture::WrapMode mode)</arglist>
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            <arglist>(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)</arglist>
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            <arglist>(float value)</arglist>
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            <arglist>(float bias)</arglist>
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            <anchorfile>qopenglwindow.html</anchorfile>
            <anchor>paintUnderGL</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>paintOverGL</name>
            <anchorfile>qopenglwindow.html</anchorfile>
            <anchor>paintOverGL</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>paintEvent</name>
            <anchorfile>qopenglwindow.html</anchorfile>
            <anchor>paintEvent</anchor>
            <arglist>(QPaintEvent *event) override</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>resizeEvent</name>
            <anchorfile>qopenglwindow.html</anchorfile>
            <anchor>resizeEvent</anchor>
            <arglist>(QResizeEvent *event) override</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPageSize</name>
        <filename>qpagesize.html</filename>
        <member kind="enum">
            <name>PageSizeId</name>
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Letter">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Legal">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Executive">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A0">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A1">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A7">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A8">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B0">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B1">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B7">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B8">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="C5E">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Comm10E">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DLE">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Folio">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Ledger">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Tabloid">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Custom">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A3Extra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Extra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Plus">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Small">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A5Extra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B5Extra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB0">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB1">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB7">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB8">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiC">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiD">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiE">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LegalExtra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterExtra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterPlus">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterSmall">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TabloidExtra">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchA">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchB">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchC">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchD">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchE">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial7x9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial8x10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial9x11">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial9x12">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial10x11">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial10x13">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial10x14">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial12x11">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Imperial15x11">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ExecutiveStandard">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Note">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Quarto">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Statement">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SuperA">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SuperB">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Postcard">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DoublePostcard">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Prc16K">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Prc32K">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Prc32KBig">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FanFoldUS">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FanFoldGerman">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FanFoldGermanLegal">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeB4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeB5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeB6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC0">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC1">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC65">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC7">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Envelope9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Envelope11">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Envelope12">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Envelope14">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeMonarch">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePersonal">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeChou3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeChou4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeInvite">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeItalian">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeKaku2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeKaku3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc1">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc2">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc3">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc6">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc7">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc8">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc9">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopePrc10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeYou4">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LastPageSize">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NPageSize">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NPaperSize">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
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        <member name="AnsiA">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiB">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeC5">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="EnvelopeDL">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Envelope10">
            <anchor>PageSizeId-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Unit</name>
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Millimeter">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Point">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Inch">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Pica">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Didot">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Cicero">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>SizeMatchPolicy</name>
            <anchor>SizeMatchPolicy-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FuzzyMatch">
            <anchor>SizeMatchPolicy-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FuzzyOrientationMatch">
            <anchor>SizeMatchPolicy-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ExactMatch">
            <anchor>SizeMatchPolicy-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>QPageSize</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>QPageSize-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>QPageSize-2</anchor>
            <arglist>(const QSize &amp;pointSize, const QString &amp;name, QPageSize::SizeMatchPolicy matchPolicy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>QPageSize-3</anchor>
            <arglist>(const QSizeF &amp;size, QPageSize::Unit units, const QString &amp;name, QPageSize::SizeMatchPolicy matchPolicy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>QPageSize-4</anchor>
            <arglist>(const QPageSize &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageSize &amp;</type>
            <name>operator=</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QPageSize &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageSize &amp;</type>
            <name>operator=</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QPageSize &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPageSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>dtor.QPageSize</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPageSize &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isEquivalentTo</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>isEquivalentTo</anchor>
            <arglist>(const QPageSize &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>key</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>key</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>name</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageSize::PageSizeId</type>
            <name>id</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>id</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qpagesize.html</anchorfile>
            <anchor>windowsId</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
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            <anchorfile>qpagesize.html</anchorfile>
            <anchor>definitionSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageSize::Unit</type>
            <name>definitionUnits</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>definitionUnits</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
            <name>size</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>size</anchor>
            <arglist>(QPageSize::Unit units) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>sizePoints</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>sizePoints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qpagesize.html</anchorfile>
            <anchor>sizePixels</anchor>
            <arglist>(int resolution) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>rect</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>rect</anchor>
            <arglist>(QPageSize::Unit units) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>rectPoints</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>rectPoints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>rectPixels</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>rectPixels</anchor>
            <arglist>(int resolution) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>key</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>key-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>name-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPageSize::PageSizeId</type>
            <name>id</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>id-1</anchor>
            <arglist>(const QSize &amp;pointSize, QPageSize::SizeMatchPolicy matchPolicy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPageSize::PageSizeId</type>
            <name>id</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>id-2</anchor>
            <arglist>(const QSizeF &amp;size, QPageSize::Unit units, QPageSize::SizeMatchPolicy matchPolicy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPageSize::PageSizeId</type>
            <name>id</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>id-3</anchor>
            <arglist>(int windowsId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>int</type>
            <name>windowsId</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>windowsId-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QSizeF</type>
            <name>definitionSize</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>definitionSize-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPageSize::Unit</type>
            <name>definitionUnits</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>definitionUnits-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QSizeF</type>
            <name>size</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>size-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId, QPageSize::Unit units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QSize</type>
            <name>sizePoints</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>sizePoints-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QSize</type>
            <name>sizePixels</name>
            <anchorfile>qpagesize.html</anchorfile>
            <anchor>sizePixels-1</anchor>
            <arglist>(QPageSize::PageSizeId pageSizeId, int resolution)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPageLayout</name>
        <filename>qpagelayout.html</filename>
        <member kind="enum">
            <name>Unit</name>
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Millimeter">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Point">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Inch">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Pica">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Didot">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Cicero">
            <anchor>Unit-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Orientation</name>
            <anchor>Orientation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Portrait">
            <anchor>Orientation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Landscape">
            <anchor>Orientation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Mode</name>
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StandardMode">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FullPageMode">
            <anchor>Mode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageLayout</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>QPageLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageLayout</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>QPageLayout-1</anchor>
            <arglist>(const QPageSize &amp;pageSize, QPageLayout::Orientation orientation, const QMarginsF &amp;margins, QPageLayout::Unit units, const QMarginsF &amp;minMargins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPageLayout</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>QPageLayout-2</anchor>
            <arglist>(const QPageLayout &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout &amp;</type>
            <name>operator=</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QPageLayout &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout &amp;</type>
            <name>operator=</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QPageLayout &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPageLayout</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>dtor.QPageLayout</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPageLayout &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isEquivalentTo</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>isEquivalentTo</anchor>
            <arglist>(const QPageLayout &amp;other) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMode</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setMode</anchor>
            <arglist>(QPageLayout::Mode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout::Mode</type>
            <name>mode</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>mode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPageSize</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setPageSize</anchor>
            <arglist>(const QPageSize &amp;pageSize, const QMarginsF &amp;minMargins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageSize</type>
            <name>pageSize</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>pageSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOrientation</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setOrientation</anchor>
            <arglist>(QPageLayout::Orientation orientation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout::Orientation</type>
            <name>orientation</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>orientation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUnits</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setUnits</anchor>
            <arglist>(QPageLayout::Unit units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout::Unit</type>
            <name>units</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>units</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setMargins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setMargins</anchor>
            <arglist>(const QMarginsF &amp;margins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setLeftMargin</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setLeftMargin</anchor>
            <arglist>(qreal leftMargin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setRightMargin</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setRightMargin</anchor>
            <arglist>(qreal rightMargin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setTopMargin</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setTopMargin</anchor>
            <arglist>(qreal topMargin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setBottomMargin</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setBottomMargin</anchor>
            <arglist>(qreal bottomMargin)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMarginsF</type>
            <name>margins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>margins</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMarginsF</type>
            <name>margins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>margins-1</anchor>
            <arglist>(QPageLayout::Unit units) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMargins</type>
            <name>marginsPoints</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>marginsPoints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMargins</type>
            <name>marginsPixels</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>marginsPixels</anchor>
            <arglist>(int resolution) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMinimumMargins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>setMinimumMargins</anchor>
            <arglist>(const QMarginsF &amp;minMargins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMarginsF</type>
            <name>minimumMargins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>minimumMargins</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMarginsF</type>
            <name>maximumMargins</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>maximumMargins</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>fullRect</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>fullRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>fullRect</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>fullRect-1</anchor>
            <arglist>(QPageLayout::Unit units) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>fullRectPoints</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>fullRectPoints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>fullRectPixels</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>fullRectPixels</anchor>
            <arglist>(int resolution) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>paintRect</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>paintRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>paintRect</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>paintRect-1</anchor>
            <arglist>(QPageLayout::Unit units) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>paintRectPoints</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>paintRectPoints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>paintRectPixels</name>
            <anchorfile>qpagelayout.html</anchorfile>
            <anchor>paintRectPixels</anchor>
            <arglist>(int resolution) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPagedPaintDevice</name>
        <filename>qpagedpaintdevice.html</filename>
        <base>QPaintDevice</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPagedPaintDevice</name>
            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>QPagedPaintDevice</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPagedPaintDevice</name>
            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>dtor.QPagedPaintDevice</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>newPage</name>
            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>newPage</anchor>
            <arglist>() = 0</arglist>
        </member>
        <member kind="enum">
            <name>PageSize</name>
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B5">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Letter">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Legal">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Executive">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A0">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A1">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A2">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A3">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A5">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A6">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A7">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A8">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A9">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B0">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B1">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B10">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B2">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B3">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B4">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B6">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B7">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B8">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B9">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="C5E">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Comm10E">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DLE">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Folio">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Ledger">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Tabloid">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Custom">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A10">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A3Extra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Extra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Plus">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A4Small">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="A5Extra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="B5Extra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB0">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB1">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB2">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB3">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB4">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB5">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB6">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB7">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB8">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB9">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="JisB10">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiC">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiD">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AnsiE">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LegalExtra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterExtra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterPlus">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LetterSmall">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TabloidExtra">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ArchA">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="ArchB">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="ArchC">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="Prc32K">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeC4">
            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
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        <member name="Envelope11">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
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        <member name="Envelope14">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeMonarch">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeInvite">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
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        <member name="EnvelopePrc1">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc2">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc3">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc4">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc5">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc6">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc7">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc9">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopePrc10">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeYou4">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="LastPageSize">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="NPageSize">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="NPaperSize">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="AnsiA">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="AnsiB">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeC5">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="EnvelopeDL">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member name="Envelope10">
            <anchor>PageSize-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>PdfVersion</name>
            <anchor>PdfVersion-enum</anchor>
            <arglist></arglist>
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            <anchor>PdfVersion-enum</anchor>
            <arglist></arglist>
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            <anchor>PdfVersion-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageLayout</anchor>
            <arglist>(const QPageLayout &amp;newPageLayout)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageSize</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageOrientation</anchor>
            <arglist>(QPageLayout::Orientation orientation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageMargins</anchor>
            <arglist>(const QMarginsF &amp;margins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageMargins-1</anchor>
            <arglist>(const QMarginsF &amp;margins, QPageLayout::Unit units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>pageLayout</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageSize-1</anchor>
            <arglist>(QPagedPaintDevice::PageSize size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPagedPaintDevice::PageSize</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>pageSize</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setPageSizeMM</anchor>
            <arglist>(const QSizeF &amp;size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>pageSizeMM</anchor>
            <arglist>() const const</arglist>
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            <type>virtual void</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>setMargins</anchor>
            <arglist>(const QPagedPaintDevice::Margins &amp;margins)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPagedPaintDevice::Margins</type>
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            <anchorfile>qpagedpaintdevice.html</anchorfile>
            <anchor>margins</anchor>
            <arglist>() const const</arglist>
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    <compound kind="class">
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        <filename>qpainter.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>()</arglist>
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        <member kind="typedef" type="">
            <name>QtGadgetHelper</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>QtGadgetHelper-typedef</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>RenderHint</name>
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="Antialiasing">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="TextAntialiasing">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="SmoothPixmapTransform">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="HighQualityAntialiasing">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="NonCosmeticDefaultPen">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member name="Qt4CompatiblePainting">
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QPainter::RenderHint">
            <name>RenderHints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>RenderHint-enum</anchor>
            <arglist></arglist>
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        <class>QPainter::PixmapFragment</class>
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            <anchor>PixmapFragmentHint-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QPainter::PixmapFragmentHint">
            <name>PixmapFragmentHints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>PixmapFragmentHint-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QPainter</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPainter</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>dtor.QPainter</anchor>
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            <type>QPaintDevice *</type>
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            <anchor>device</anchor>
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            <type>bool</type>
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            <anchorfile>qpainter.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>isActive</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>initFrom</anchor>
            <arglist>(const QPaintDevice *device)</arglist>
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        <member kind="enum">
            <name>CompositionMode</name>
            <anchor>CompositionMode-enum</anchor>
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            <anchor>CompositionMode-enum</anchor>
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        <member name="CompositionMode_DestinationOver">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_Clear">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_Source">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_SourceIn">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_DestinationIn">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_SourceOut">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_DestinationOut">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_DestinationAtop">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_ColorBurn">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_SoftLight">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="CompositionMode_Difference">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SourceOrDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SourceAndDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SourceXorDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_NotSourceOrNotDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_NotSourceXorDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_NotSourceAndDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SourceAndNotDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_NotSourceOrDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SourceOrNotDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_ClearDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_SetDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOp_NotDestination">
            <anchor>CompositionMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>setCompositionMode</anchor>
            <arglist>(QPainter::CompositionMode mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainter::CompositionMode</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>compositionMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QFont &amp;</type>
            <name>font</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>font</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>setFont</anchor>
            <arglist>(const QFont &amp;font)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFontMetrics</type>
            <name>fontMetrics</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>fontMetrics</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFontInfo</type>
            <name>fontInfo</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>fontInfo</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPen</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setPen-1</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPen</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setPen</anchor>
            <arglist>(const QPen &amp;pen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPen</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setPen-2</anchor>
            <arglist>(Qt::PenStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QPen &amp;</type>
            <name>pen</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>pen</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrush</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBrush</anchor>
            <arglist>(const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrush</name>
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            <anchor>setBrush-1</anchor>
            <arglist>(Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>brush</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>brush</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBackgroundMode</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBackgroundMode</anchor>
            <arglist>(Qt::BGMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::BGMode</type>
            <name>backgroundMode</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>backgroundMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPoint</type>
            <name>brushOrigin</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>brushOrigin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrushOrigin</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBrushOrigin-2</anchor>
            <arglist>(int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrushOrigin</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBrushOrigin-1</anchor>
            <arglist>(const QPoint &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBrushOrigin</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBrushOrigin</anchor>
            <arglist>(const QPointF &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBackground</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setBackground</anchor>
            <arglist>(const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QBrush &amp;</type>
            <name>background</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>background</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>opacity</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>opacity</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOpacity</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setOpacity</anchor>
            <arglist>(qreal opacity)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegion</type>
            <name>clipRegion</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>clipRegion</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath</type>
            <name>clipPath</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>clipPath</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClipRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipRect</anchor>
            <arglist>(const QRectF &amp;rectangle, Qt::ClipOperation operation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClipRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipRect-1</anchor>
            <arglist>(const QRect &amp;rectangle, Qt::ClipOperation operation)</arglist>
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            <type>void</type>
            <name>setClipRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipRect-2</anchor>
            <arglist>(int x, int y, int width, int height, Qt::ClipOperation operation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClipRegion</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipRegion</anchor>
            <arglist>(const QRegion &amp;region, Qt::ClipOperation operation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClipPath</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipPath</anchor>
            <arglist>(const QPainterPath &amp;path, Qt::ClipOperation operation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClipping</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setClipping</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasClipping</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>hasClipping</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>clipBoundingRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>clipBoundingRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>save</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>save</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>restore</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>restore</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>setMatrix</anchor>
            <arglist>(const QMatrix &amp;matrix, bool combine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QMatrix &amp;</type>
            <name>matrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>matrix</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QMatrix &amp;</type>
            <name>deviceMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>deviceMatrix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resetMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>resetMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setTransform</anchor>
            <arglist>(const QTransform &amp;transform, bool combine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QTransform &amp;</type>
            <name>transform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>transform</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QTransform &amp;</type>
            <name>deviceTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>deviceTransform</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resetTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>resetTransform</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorldMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>setWorldMatrix</anchor>
            <arglist>(const QMatrix &amp;matrix, bool combine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QMatrix &amp;</type>
            <name>worldMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>worldMatrix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorldTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setWorldTransform</anchor>
            <arglist>(const QTransform &amp;matrix, bool combine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QTransform &amp;</type>
            <name>worldTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>worldTransform</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix</type>
            <name>combinedMatrix</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>combinedMatrix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTransform</type>
            <name>combinedTransform</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>combinedTransform</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMatrixEnabled</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>setMatrixEnabled</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>matrixEnabled</name>
            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>matrixEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorldMatrixEnabled</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setWorldMatrixEnabled</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>worldMatrixEnabled</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>worldMatrixEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scale</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>scale</anchor>
            <arglist>(qreal sx, qreal sy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shear</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>shear</anchor>
            <arglist>(qreal sh, qreal sv)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotate</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(qreal angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>translate</anchor>
            <arglist>(const QPointF &amp;offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>translate-1</anchor>
            <arglist>(const QPoint &amp;offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>translate-2</anchor>
            <arglist>(qreal dx, qreal dy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>window</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>window</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWindow</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setWindow</anchor>
            <arglist>(const QRect &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWindow</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setWindow-1</anchor>
            <arglist>(int x, int y, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>viewport</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>viewport</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewport</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setViewport</anchor>
            <arglist>(const QRect &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewport</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setViewport-1</anchor>
            <arglist>(int x, int y, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewTransformEnabled</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>setViewTransformEnabled</anchor>
            <arglist>(bool enable)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>viewTransformEnabled</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>viewTransformEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>strokePath</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>strokePath</anchor>
            <arglist>(const QPainterPath &amp;path, const QPen &amp;pen)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fillPath</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillPath</anchor>
            <arglist>(const QPainterPath &amp;path, const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPath</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPath</anchor>
            <arglist>(const QPainterPath &amp;path)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoint</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoint</anchor>
            <arglist>(const QPointF &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoint</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoint-1</anchor>
            <arglist>(const QPoint &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoint</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoint-2</anchor>
            <arglist>(int x, int y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoints</anchor>
            <arglist>(const QPointF *points, int pointCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoints-1</anchor>
            <arglist>(const QPolygonF &amp;points)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoints-2</anchor>
            <arglist>(const QPoint *points, int pointCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawPoints</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawPoints-3</anchor>
            <arglist>(const QPolygon &amp;points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLine</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLine</anchor>
            <arglist>(const QLineF &amp;line)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLine</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLine-1</anchor>
            <arglist>(const QLine &amp;line)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLine</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLine-2</anchor>
            <arglist>(int x1, int y1, int x2, int y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLine</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLine-3</anchor>
            <arglist>(const QPoint &amp;p1, const QPoint &amp;p2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLine</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLine-4</anchor>
            <arglist>(const QPointF &amp;p1, const QPointF &amp;p2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines</anchor>
            <arglist>(const QLineF *lines, int lineCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-1</anchor>
            <arglist>(const QVector&lt;QLineF&gt; &amp;lines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-2</anchor>
            <arglist>(const QPointF *pointPairs, int lineCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-3</anchor>
            <arglist>(const QVector&lt;QPointF&gt; &amp;pointPairs)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-4</anchor>
            <arglist>(const QLine *lines, int lineCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-5</anchor>
            <arglist>(const QVector&lt;QLine&gt; &amp;lines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-6</anchor>
            <arglist>(const QPoint *pointPairs, int lineCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawLines</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawLines-7</anchor>
            <arglist>(const QVector&lt;QPoint&gt; &amp;pointPairs)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawRect</anchor>
            <arglist>(const QRectF &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawRect-1</anchor>
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            <arglist>(int x, int y, int width, int height, int startAngle, int spanAngle)</arglist>
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            <type>void</type>
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            <arglist>(const QRect &amp;rectangle, int startAngle, int spanAngle)</arglist>
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            <arglist>(int x, int y, int w, int h, qreal xRadius, qreal yRadius, Qt::SizeMode mode)</arglist>
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            <arglist>(const QRect &amp;rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode)</arglist>
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            <type>void</type>
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            <arglist>(const QRectF &amp;rectangle, const QPixmap &amp;pixmap, const QPointF &amp;position)</arglist>
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            <type>void</type>
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            <arglist>(int x, int y, int width, int height, const QPixmap &amp;pixmap, int sx, int sy)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QRect &amp;rectangle, const QPixmap &amp;pixmap, const QPoint &amp;position)</arglist>
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            <type>void</type>
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            <arglist>(const QPointF &amp;point, const QPicture &amp;picture)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(const QPoint &amp;point, const QPicture &amp;picture)</arglist>
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            <type>void</type>
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            <arglist>(const QRectF &amp;target, const QPixmap &amp;pixmap, const QRectF &amp;source)</arglist>
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            <arglist>(const QRect &amp;target, const QPixmap &amp;pixmap, const QRect &amp;source)</arglist>
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            <arglist>(int x, int y, int w, int h, const QPixmap &amp;pixmap, int sx, int sy, int sw, int sh)</arglist>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(int x, int y, const QPixmap &amp;pixmap, int sx, int sy, int sw, int sh)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QPointF &amp;point, const QPixmap &amp;pixmap, const QRectF &amp;source)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QPoint &amp;point, const QPixmap &amp;pixmap, const QRect &amp;source)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QPointF &amp;point, const QPixmap &amp;pixmap)</arglist>
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            <type>void</type>
            <name>drawPixmap</name>
            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QPoint &amp;point, const QPixmap &amp;pixmap)</arglist>
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            <type>void</type>
            <name>drawPixmap</name>
            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(int x, int y, const QPixmap &amp;pixmap)</arglist>
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            <type>void</type>
            <name>drawPixmap</name>
            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QRect &amp;rectangle, const QPixmap &amp;pixmap)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(int x, int y, int width, int height, const QPixmap &amp;pixmap)</arglist>
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            <arglist>(const QPointF &amp;point, const QImage &amp;image, const QRectF &amp;source, Qt::ImageConversionFlags flags)</arglist>
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            <arglist>(const QPoint &amp;point, const QImage &amp;image, const QRect &amp;source, Qt::ImageConversionFlags flags)</arglist>
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            <type>void</type>
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            <arglist>(const QRect &amp;rectangle, const QImage &amp;image)</arglist>
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            <type>void</type>
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            <arglist>(const QPointF &amp;point, const QImage &amp;image)</arglist>
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            <type>void</type>
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            <arglist>(const QPoint &amp;point, const QImage &amp;image)</arglist>
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            <type>void</type>
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            <arglist>(int x, int y, const QImage &amp;image, int sx, int sy, int sw, int sh, Qt::ImageConversionFlags flags)</arglist>
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            <anchorfile>qpainter.html</anchorfile>
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            <type>void</type>
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            <arglist>(const QPoint &amp;topLeftPosition, const QStaticText &amp;staticText)</arglist>
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            <type>void</type>
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            <arglist>(const QPoint &amp;position, const QString &amp;text)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(int x, int y, const QString &amp;text)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(const QRectF &amp;rectangle, int flags, const QString &amp;text, QRectF *boundingRect)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawText-5</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>drawText</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawText-6</anchor>
            <arglist>(int x, int y, int width, int height, int flags, const QString &amp;text, QRect *boundingRect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>drawText-7</anchor>
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            <type>QRect</type>
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            <anchor>boundingRect-1</anchor>
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        </member>
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            <anchor>boundingRect-2</anchor>
            <arglist>(int x, int y, int w, int h, int flags, const QString &amp;text)</arglist>
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            <anchor>boundingRect-3</anchor>
            <arglist>(const QRectF &amp;rectangle, const QString &amp;text, const QTextOption &amp;option)</arglist>
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            <arglist>(const QRectF &amp;rectangle, const QBrush &amp;brush)</arglist>
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            <arglist>(int x, int y, int width, int height, const QBrush &amp;brush)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-2</anchor>
            <arglist>(const QRect &amp;rectangle, const QBrush &amp;brush)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-3</anchor>
            <arglist>(const QRectF &amp;rectangle, const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>fillRect-4</anchor>
            <arglist>(int x, int y, int width, int height, const QColor &amp;color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>fillRect-5</anchor>
            <arglist>(const QRect &amp;rectangle, const QColor &amp;color)</arglist>
        </member>
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            <type>void</type>
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            <anchor>fillRect-6</anchor>
            <arglist>(int x, int y, int width, int height, Qt::GlobalColor color)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-7</anchor>
            <arglist>(const QRect &amp;rectangle, Qt::GlobalColor color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-8</anchor>
            <arglist>(const QRectF &amp;rectangle, Qt::GlobalColor color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fillRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-9</anchor>
            <arglist>(int x, int y, int width, int height, Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-10</anchor>
            <arglist>(const QRect &amp;rectangle, Qt::BrushStyle style)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
            <anchor>fillRect-11</anchor>
            <arglist>(const QRectF &amp;rectangle, Qt::BrushStyle style)</arglist>
        </member>
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            <type>void</type>
            <name>eraseRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>eraseRect</anchor>
            <arglist>(const QRectF &amp;rectangle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(int x, int y, int width, int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>eraseRect</name>
            <anchorfile>qpainter.html</anchorfile>
            <anchor>eraseRect-2</anchor>
            <arglist>(const QRect &amp;rectangle)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(QPainter::RenderHint hint, bool on)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <anchor>renderHints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>(QPainter::RenderHint hint) const const</arglist>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
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            <anchorfile>qpainter-obsolete.html</anchorfile>
            <anchor>setRedirected</anchor>
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            <type>QPaintDevice *</type>
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            <type>void</type>
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            <anchorfile>qpainter-obsolete.html</anchorfile>
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            <arglist>(const QPaintDevice *device)</arglist>
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            <type>void</type>
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            <anchorfile>qpainter.html</anchorfile>
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            <arglist>()</arglist>
        </member>
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            <type>void</type>
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            <type>PixmapFragment</type>
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            <arglist></arglist>
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        <member name="RightToLeft">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <name>RenderFlags</name>
            <anchorfile>qtextitem.html</anchorfile>
            <anchor>RenderFlag-enum</anchor>
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        </member>
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            <type>qreal</type>
            <name>descent</name>
            <anchorfile>qtextitem.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>qreal</type>
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            <anchorfile>qtextitem.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>qreal</type>
            <name>width</name>
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            <anchor>width</anchor>
            <arglist>() const const</arglist>
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            <type>QTextItem::RenderFlags</type>
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            <anchorfile>qtextitem.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>QString</type>
            <name>text</name>
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            <type>QFont</type>
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        <filename>qpaintengine.html</filename>
        <member kind="enum">
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            <arglist></arglist>
        </member>
        <member name="PrimitiveTransform">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PatternTransform">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="PixmapTransform">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="PatternBrush">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="LinearGradientFill">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="RadialGradientFill">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="AlphaBlend">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PainterPaths">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="Antialiasing">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="ConstantOpacity">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="ObjectBoundingModeGradients">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="RasterOpModes">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member name="PaintOutsidePaintEvent">
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QPaintEngine::PaintEngineFeature">
            <name>PaintEngineFeatures</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>PaintEngineFeature-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>DirtyFlag</name>
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyPen">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyBrush">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyBrushOrigin">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyFont">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyBackground">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyBackgroundMode">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyTransform">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyClipRegion">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyClipPath">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyHints">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyCompositionMode">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyClipEnabled">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="DirtyOpacity">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member name="AllDirty">
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="QPaintEngine::DirtyFlag">
            <name>DirtyFlags</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>DirtyFlag-enum</anchor>
            <arglist></arglist>
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            <anchor>PolygonDrawMode-enum</anchor>
            <arglist></arglist>
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            <anchor>PolygonDrawMode-enum</anchor>
            <arglist></arglist>
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            <anchor>PolygonDrawMode-enum</anchor>
            <arglist></arglist>
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            <anchor>PolygonDrawMode-enum</anchor>
            <arglist></arglist>
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            <anchor>PolygonDrawMode-enum</anchor>
            <arglist></arglist>
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            <type></type>
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            <anchorfile>qpaintengine.html</anchorfile>
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            <type>virtual </type>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>isActive</anchor>
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            <type>virtual bool</type>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawRects-1</anchor>
            <arglist>(const QRect *rects, int rectCount)</arglist>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawRects</anchor>
            <arglist>(const QRectF *rects, int rectCount)</arglist>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawLines-1</anchor>
            <arglist>(const QLine *lines, int lineCount)</arglist>
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            <type>virtual void</type>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawLines</anchor>
            <arglist>(const QLineF *lines, int lineCount)</arglist>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawEllipse</anchor>
            <arglist>(const QRectF &amp;rect)</arglist>
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            <type>virtual void</type>
            <name>drawEllipse</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawEllipse-1</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPath</anchor>
            <arglist>(const QPainterPath &amp;path)</arglist>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPoints</anchor>
            <arglist>(const QPointF *points, int pointCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPoints-1</anchor>
            <arglist>(const QPoint *points, int pointCount)</arglist>
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            <type>virtual void</type>
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            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPolygon</anchor>
            <arglist>(const QPointF *points, int pointCount, QPaintEngine::PolygonDrawMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPolygon</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPolygon-1</anchor>
            <arglist>(const QPoint *points, int pointCount, QPaintEngine::PolygonDrawMode mode)</arglist>
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        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>drawPixmap</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawPixmap</anchor>
            <arglist>(const QRectF &amp;r, const QPixmap &amp;pm, const QRectF &amp;sr) = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawTextItem</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawTextItem</anchor>
            <arglist>(const QPointF &amp;p, const QTextItem &amp;textItem)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawTiledPixmap</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawTiledPixmap</anchor>
            <arglist>(const QRectF &amp;rect, const QPixmap &amp;pixmap, const QPointF &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawImage</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>drawImage</anchor>
            <arglist>(const QRectF &amp;rectangle, const QImage &amp;image, const QRectF &amp;sr, Qt::ImageConversionFlags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPaintDevice *</type>
            <name>paintDevice</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>paintDevice</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="enum">
            <name>Type</name>
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="X11">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Windows">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="QuickDraw">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CoreGraphics">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MacPrinter">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="QWindowSystem">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PostScript">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGL">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Picture">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SVG">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Raster">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Direct3D">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Pdf">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenVG">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGL2">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PaintBuffer">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Blitter">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Direct2D">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="User">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MaxUser">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QPaintEngine::Type</type>
            <name>type</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>hasFeature</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>hasFeature</anchor>
            <arglist>(QPaintEngine::PaintEngineFeatures feature) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainter *</type>
            <name>painter</name>
            <anchorfile>qpaintengine.html</anchorfile>
            <anchor>painter</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPaintEngineState</name>
        <filename>qpaintenginestate.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPaintEngine::DirtyFlags</type>
            <name>state</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>state</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPen</type>
            <name>pen</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>pen</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush</type>
            <name>brush</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>brush</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
            <name>brushOrigin</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>brushOrigin</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QBrush</type>
            <name>backgroundBrush</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>backgroundBrush</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::BGMode</type>
            <name>backgroundMode</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>backgroundMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFont</type>
            <name>font</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>font</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix</type>
            <name>matrix</name>
            <anchorfile>qpaintenginestate-obsolete.html</anchorfile>
            <anchor>matrix</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTransform</type>
            <name>transform</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>transform</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::ClipOperation</type>
            <name>clipOperation</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>clipOperation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegion</type>
            <name>clipRegion</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>clipRegion</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainterPath</type>
            <name>clipPath</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>clipPath</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isClipEnabled</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>isClipEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainter::RenderHints</type>
            <name>renderHints</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>renderHints</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainter::CompositionMode</type>
            <name>compositionMode</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>compositionMode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>opacity</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>opacity</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPainter *</type>
            <name>painter</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>painter</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>brushNeedsResolving</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>brushNeedsResolving</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>penNeedsResolving</name>
            <anchorfile>qpaintenginestate.html</anchorfile>
            <anchor>penNeedsResolving</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPdfWriter</name>
        <filename>qpdfwriter.html</filename>
        <base>QObject</base>
        <base>QPagedPaintDevice</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPdfWriter</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>QPdfWriter</anchor>
            <arglist>(const QString &amp;filename)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPdfWriter</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>QPdfWriter-1</anchor>
            <arglist>(QIODevice *device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPdfWriter</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>dtor.QPdfWriter</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPdfVersion</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPdfVersion</anchor>
            <arglist>(QPagedPaintDevice::PdfVersion version)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPagedPaintDevice::PdfVersion</type>
            <name>pdfVersion</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>pdfVersion</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>title</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>title</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTitle</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setTitle</anchor>
            <arglist>(const QString &amp;title)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>creator</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>creator</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCreator</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setCreator</anchor>
            <arglist>(const QString &amp;creator)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>newPage</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>newPage</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setResolution</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setResolution</anchor>
            <arglist>(int resolution)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>resolution</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>resolution</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setPageLayout</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPageLayout</anchor>
            <arglist>(const QPageLayout &amp;newPageLayout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setPageSize</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPageSize</anchor>
            <arglist>(const QPageSize &amp;pageSize)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setPageOrientation</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPageOrientation</anchor>
            <arglist>(QPageLayout::Orientation orientation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setPageMargins</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPageMargins</anchor>
            <arglist>(const QMarginsF &amp;margins)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>setPageMargins</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>setPageMargins-1</anchor>
            <arglist>(const QMarginsF &amp;margins, QPageLayout::Unit units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPageLayout</type>
            <name>pageLayout</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>pageLayout</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>setPageSize</name>
            <anchorfile>qpdfwriter-obsolete.html</anchorfile>
            <anchor>setPageSize-1</anchor>
            <arglist>(QPagedPaintDevice::PageSize size) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>setPageSizeMM</name>
            <anchorfile>qpdfwriter-obsolete.html</anchorfile>
            <anchor>setPageSizeMM</anchor>
            <arglist>(const QSizeF &amp;size) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>setMargins</name>
            <anchorfile>qpdfwriter-obsolete.html</anchorfile>
            <anchor>setMargins</anchor>
            <arglist>(const QPagedPaintDevice::Margins &amp;m) override</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual QPaintEngine *</type>
            <name>paintEngine</name>
            <anchorfile>qpdfwriter.html</anchorfile>
            <anchor>paintEngine</anchor>
            <arglist>() const const override</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPicture</name>
        <filename>qpicture.html</filename>
        <base>QPaintDevice</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPicture</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>QPicture</anchor>
            <arglist>(int formatVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPicture</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>QPicture-1</anchor>
            <arglist>(const QPicture &amp;pic)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPicture</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>dtor.QPicture</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isNull</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>isNull</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>size</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const char *</type>
            <name>data</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>data</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>setData</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>setData</anchor>
            <arglist>(const char *data, uint size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>play</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>play</anchor>
            <arglist>(QPainter *painter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>load</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>load-1</anchor>
            <arglist>(QIODevice *dev, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>load</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>load</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>save-1</anchor>
            <arglist>(QIODevice *dev, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>save</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>save</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRect</type>
            <name>boundingRect</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>boundingRect</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBoundingRect</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>setBoundingRect</anchor>
            <arglist>(const QRect &amp;r)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPicture &amp;</type>
            <name>operator=</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QPicture &amp;p)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPicture &amp;</type>
            <name>operator=</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(QPicture &amp;&amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qpicture.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QPicture &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>const char *</type>
            <name>pictureFormat</name>
            <anchorfile>qpicture-obsolete.html</anchorfile>
            <anchor>pictureFormat</anchor>
            <arglist>(const QString &amp;fileName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
            <name>inputFormats</name>
            <anchorfile>qpicture-obsolete.html</anchorfile>
            <anchor>inputFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
            <name>outputFormats</name>
            <anchorfile>qpicture-obsolete.html</anchorfile>
            <anchor>outputFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>inputFormatList</name>
            <anchorfile>qpicture-obsolete.html</anchorfile>
            <anchor>inputFormatList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QStringList</type>
            <name>outputFormatList</name>
            <anchorfile>qpicture-obsolete.html</anchorfile>
            <anchor>outputFormatList</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPictureIO</name>
        <filename>qpictureio.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPictureIO</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>QPictureIO</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPictureIO</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>QPictureIO-1</anchor>
            <arglist>(QIODevice *ioDevice, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPictureIO</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>QPictureIO-2</anchor>
            <arglist>(const QString &amp;fileName, const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPictureIO</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>dtor.QPictureIO</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QPicture &amp;</type>
            <name>picture</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>picture</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>status</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>status</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const char *</type>
            <name>format</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QIODevice *</type>
            <name>ioDevice</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>ioDevice</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>fileName</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>fileName</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>quality</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>quality</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>description</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>description</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const char *</type>
            <name>parameters</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>gamma</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>gamma</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPicture</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setPicture</anchor>
            <arglist>(const QPicture &amp;picture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStatus</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setStatus</anchor>
            <arglist>(int status)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setFormat</anchor>
            <arglist>(const char *format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setIODevice</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setIODevice</anchor>
            <arglist>(QIODevice *ioDevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFileName</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setFileName</anchor>
            <arglist>(const QString &amp;fileName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setQuality</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setQuality</anchor>
            <arglist>(int q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDescription</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setDescription</anchor>
            <arglist>(const QString &amp;description)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setParameters</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setParameters</anchor>
            <arglist>(const char *parameters)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGamma</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>setGamma</anchor>
            <arglist>(float gamma)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>read</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>read</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>write</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>write</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QByteArray</type>
            <name>pictureFormat</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>pictureFormat</anchor>
            <arglist>(const QString &amp;fileName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QByteArray</type>
            <name>pictureFormat</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>pictureFormat-1</anchor>
            <arglist>(QIODevice *d)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
            <name>inputFormats</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>inputFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QList&lt;QByteArray&gt;</type>
            <name>outputFormats</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>outputFormats</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>defineIOHandler</name>
            <anchorfile>qpictureio.html</anchorfile>
            <anchor>defineIOHandler</anchor>
            <arglist>(const char *format, const char *header, const char *flags, picture_io_handler readPicture, picture_io_handler writePicture)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPictureFormatPlugin</name>
        <filename>qpictureformatplugin.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPictureFormatPlugin</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>QPictureFormatPlugin</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPictureFormatPlugin</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>dtor.QPictureFormatPlugin</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>loadPicture</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>loadPicture</anchor>
            <arglist>(const QString &amp;format, const QString &amp;fileName, QPicture *picture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>savePicture</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>savePicture</anchor>
            <arglist>(const QString &amp;format, const QString &amp;fileName, const QPicture &amp;picture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>installIOHandler</name>
            <anchorfile>qpictureformatplugin.html</anchorfile>
            <anchor>installIOHandler</anchor>
            <arglist>(const QString &amp;format) = 0</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPixmapCache</name>
        <filename>qpixmapcache.html</filename>
        <class>QPixmapCache::Key</class>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>int</type>
            <name>cacheLimit</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>cacheLimit</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>setCacheLimit</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>setCacheLimit</anchor>
            <arglist>(int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmap *</type>
            <name>find</name>
            <anchorfile>qpixmapcache-obsolete.html</anchorfile>
            <anchor>find-2</anchor>
            <arglist>(const QString &amp;key)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>find</name>
            <anchorfile>qpixmapcache-obsolete.html</anchorfile>
            <anchor>find-1</anchor>
            <arglist>(const QString &amp;key, QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>find</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>find</anchor>
            <arglist>(const QString &amp;key, QPixmap *pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>find</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>find-3</anchor>
            <arglist>(const QPixmapCache::Key &amp;key, QPixmap *pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>insert</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>insert</anchor>
            <arglist>(const QString &amp;key, const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QPixmapCache::Key</type>
            <name>insert</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>insert-1</anchor>
            <arglist>(const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>bool</type>
            <name>replace</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>replace</anchor>
            <arglist>(const QPixmapCache::Key &amp;key, const QPixmap &amp;pixmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>remove</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>remove</anchor>
            <arglist>(const QString &amp;key)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>remove</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>remove-1</anchor>
            <arglist>(const QPixmapCache::Key &amp;key)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qpixmapcache.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <class>QPixmapCache::KeyData</class>
    </compound>
    <compound kind="class">
        <name>QPixmapCache::Key</name>
        <filename>qpixmapcache-key.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>Key</name>
            <anchorfile>qpixmapcache-key.html</anchorfile>
            <anchor>Key</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~Key</name>
            <anchorfile>qpixmapcache-key.html</anchorfile>
            <anchor>dtor.Key</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qpixmapcache-key.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QPixmapCache::KeyData</name>
        <filename>qpixmapcache-keydata.html</filename>
    </compound>
    <compound kind="class">
        <name>QRasterWindow</name>
        <filename>qrasterwindow.html</filename>
        <base>QPaintDeviceWindow</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRasterWindow</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>QRasterWindow</anchor>
            <arglist>(QWindow *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QRasterWindow</name>
            <anchorfile>qrasterwindow.html</anchorfile>
            <anchor>dtor.QRasterWindow</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QScreen</name>
        <filename>qscreen.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>manufacturer</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>manufacturer-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>model</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>model-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>serialNumber</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>serialNumber-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>depth</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>depth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>size</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>availableSize</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>availableSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>virtualSize</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>virtualSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>availableVirtualSize</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>availableVirtualSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QRect">
            <name>geometry</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>geometry-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QRect">
            <name>availableGeometry</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>availableGeometry-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QRect">
            <name>virtualGeometry</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>virtualGeometry-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QRect">
            <name>availableVirtualGeometry</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>availableVirtualGeometry-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSizeF">
            <name>physicalSize</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>physicalDotsPerInchX</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalDotsPerInchX-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>physicalDotsPerInchY</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalDotsPerInchY-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>physicalDotsPerInch</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalDotsPerInch-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>logicalDotsPerInchX</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>logicalDotsPerInchX-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>logicalDotsPerInchY</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>logicalDotsPerInchY-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
            <name>logicalDotsPerInch</name>
            <anchorfile>qscreen.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="qreal">
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="Qt::ScreenOrientation">
            <name>primaryOrientation</name>
            <anchorfile>qscreen.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Qt::ScreenOrientation">
            <name>orientation</name>
            <anchorfile>qscreen.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Qt::ScreenOrientation">
            <name>nativeOrientation</name>
            <anchorfile>qscreen.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="qreal">
            <name>refreshRate</name>
            <anchorfile>qscreen.html</anchorfile>
            <anchor>refreshRate-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
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            <anchorfile>qscreen.html</anchorfile>
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            <anchorfile>qscreen.html</anchorfile>
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            <anchorfile>qscreen.html</anchorfile>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>nativeOrientation-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>orientationUpdateMask</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &amp;rect) const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>(Qt::ScreenOrientation o) const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
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            <arglist>(Qt::ScreenOrientation o) const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>grabWindow</anchor>
            <arglist>(WId window, int x, int y, int width, int height)</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>refreshRate-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>geometryChanged</anchor>
            <arglist>(const QRect &amp;geometry)</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>availableGeometryChanged</anchor>
            <arglist>(const QRect &amp;geometry)</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalSize-prop</anchor>
            <arglist>(const QSizeF &amp;size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>physicalDotsPerInchChanged</anchor>
            <arglist>(qreal dpi)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>logicalDotsPerInchChanged</anchor>
            <arglist>(qreal dpi)</arglist>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>virtualGeometryChanged</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>primaryOrientationChanged</anchor>
            <arglist>(Qt::ScreenOrientation orientation)</arglist>
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            <type>void</type>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>orientationChanged</anchor>
            <arglist>(Qt::ScreenOrientation orientation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qscreen.html</anchorfile>
            <anchor>refreshRate-prop</anchor>
            <arglist>(qreal refreshRate)</arglist>
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            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
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            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
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            <arglist>()</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
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            <arglist>()</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
            <anchor>cancel</anchor>
            <arglist>()</arglist>
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        <member kind="enum">
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            <anchor>RestartHint-enum</anchor>
            <arglist></arglist>
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        <member name="RestartIfRunning">
            <anchor>RestartHint-enum</anchor>
            <arglist></arglist>
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            <anchor>RestartHint-enum</anchor>
            <arglist></arglist>
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        <member name="RestartImmediately">
            <anchor>RestartHint-enum</anchor>
            <arglist></arglist>
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        <member name="RestartNever">
            <anchor>RestartHint-enum</anchor>
            <arglist></arglist>
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            <arglist>(QSessionManager::RestartHint hint)</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
            <anchor>discardCommand</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qsessionmanager.html</anchorfile>
            <anchor>setManagerProperty-1</anchor>
            <arglist>(const QString &amp;name, const QString &amp;value)</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
            <anchor>setManagerProperty</anchor>
            <arglist>(const QString &amp;name, const QStringList &amp;value)</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
            <anchor>isPhase2</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qsessionmanager.html</anchorfile>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStandardItem</name>
            <anchorfile>qstandarditem.html</anchorfile>
            <anchor>QStandardItem</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStandardItem</name>
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            <anchor>QStandardItem-1</anchor>
            <arglist>(const QString &amp;text)</arglist>
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            <type>virtual </type>
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            <anchor>dtor.QStandardItem</anchor>
            <arglist>()</arglist>
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            <arglist>() const const</arglist>
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            <arglist>(const QIcon &amp;icon)</arglist>
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            <anchor>toolTip</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>sortRole-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStandardItemModel</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>QStandardItemModel</anchor>
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            <type></type>
            <name>QStandardItemModel</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
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            <anchor>dtor.QStandardItemModel</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setItemRoleNames</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setItemRoleNames</anchor>
            <arglist>(const QHash&lt;int, QByteArray&gt; &amp;roleNames)</arglist>
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            <type>virtual QModelIndex</type>
            <name>index</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>index</anchor>
            <arglist>(int row, int column, const QModelIndex &amp;parent) const const override</arglist>
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            <type>virtual QModelIndex</type>
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            <anchorfile>qstandarditemmodel.html</anchorfile>
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            <type>virtual int</type>
            <name>rowCount</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>rowCount</anchor>
            <arglist>(const QModelIndex &amp;parent) const const override</arglist>
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            <anchorfile>qstandarditemmodel.html</anchorfile>
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            <arglist>(const QModelIndex &amp;parent) const const override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>hasChildren</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>hasChildren</anchor>
            <arglist>(const QModelIndex &amp;parent) const const override</arglist>
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            <anchor>sibling</anchor>
            <arglist>(int row, int column, const QModelIndex &amp;idx) const const override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QVariant</type>
            <name>data</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>data</anchor>
            <arglist>(const QModelIndex &amp;index, int role) const const override</arglist>
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            <type>virtual bool</type>
            <name>setData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setData</anchor>
            <arglist>(const QModelIndex &amp;index, const QVariant &amp;value, int role) override</arglist>
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            <type>virtual QVariant</type>
            <name>headerData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>headerData</anchor>
            <arglist>(int section, Qt::Orientation orientation, int role) const const override</arglist>
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            <type>virtual bool</type>
            <name>setHeaderData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setHeaderData</anchor>
            <arglist>(int section, Qt::Orientation orientation, const QVariant &amp;value, int role) override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>insertRows</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertRows</anchor>
            <arglist>(int row, int count, const QModelIndex &amp;parent) override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>insertColumns</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertColumns</anchor>
            <arglist>(int column, int count, const QModelIndex &amp;parent) override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>removeRows</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>removeRows</anchor>
            <arglist>(int row, int count, const QModelIndex &amp;parent) override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>removeColumns</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>removeColumns</anchor>
            <arglist>(int column, int count, const QModelIndex &amp;parent) override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual Qt::ItemFlags</type>
            <name>flags</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>flags</anchor>
            <arglist>(const QModelIndex &amp;index) const const override</arglist>
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            <type>virtual Qt::DropActions</type>
            <name>supportedDropActions</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>supportedDropActions</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMap&lt;int, QVariant&gt;</type>
            <name>itemData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>itemData</anchor>
            <arglist>(const QModelIndex &amp;index) const const override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>setItemData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setItemData</anchor>
            <arglist>(const QModelIndex &amp;index, const QMap&lt;int, QVariant&gt; &amp;roles) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clear</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>clear</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>sort</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>sort</anchor>
            <arglist>(int column, Qt::SortOrder order) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>itemFromIndex</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>itemFromIndex</anchor>
            <arglist>(const QModelIndex &amp;index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QModelIndex</type>
            <name>indexFromItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>indexFromItem</anchor>
            <arglist>(const QStandardItem *item) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>item</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>item</anchor>
            <arglist>(int row, int column) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setItem</anchor>
            <arglist>(int row, int column, QStandardItem *item)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setItem-1</anchor>
            <arglist>(int row, QStandardItem *item)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>invisibleRootItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>invisibleRootItem</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>horizontalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>horizontalHeaderItem</anchor>
            <arglist>(int column) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHorizontalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setHorizontalHeaderItem</anchor>
            <arglist>(int column, QStandardItem *item)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>verticalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>verticalHeaderItem</anchor>
            <arglist>(int row) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVerticalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setVerticalHeaderItem</anchor>
            <arglist>(int row, QStandardItem *item)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHorizontalHeaderLabels</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setHorizontalHeaderLabels</anchor>
            <arglist>(const QStringList &amp;labels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVerticalHeaderLabels</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setVerticalHeaderLabels</anchor>
            <arglist>(const QStringList &amp;labels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRowCount</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setRowCount</anchor>
            <arglist>(int rows)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColumnCount</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setColumnCount</anchor>
            <arglist>(int columns)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>appendRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>appendRow</anchor>
            <arglist>(const QList&lt;QStandardItem *&gt; &amp;items)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>appendColumn</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>appendColumn</anchor>
            <arglist>(const QList&lt;QStandardItem *&gt; &amp;items)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>appendRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>appendRow-1</anchor>
            <arglist>(QStandardItem *item)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertRow</anchor>
            <arglist>(int row, const QList&lt;QStandardItem *&gt; &amp;items)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertColumn</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertColumn</anchor>
            <arglist>(int column, const QList&lt;QStandardItem *&gt; &amp;items)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>insertRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertRow-1</anchor>
            <arglist>(int row, QStandardItem *item)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>insertRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertRow-2</anchor>
            <arglist>(int row, const QModelIndex &amp;parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>insertColumn</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>insertColumn-1</anchor>
            <arglist>(int column, const QModelIndex &amp;parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>takeItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>takeItem</anchor>
            <arglist>(int row, int column)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QStandardItem *&gt;</type>
            <name>takeRow</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>takeRow</anchor>
            <arglist>(int row)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QStandardItem *&gt;</type>
            <name>takeColumn</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>takeColumn</anchor>
            <arglist>(int column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>takeHorizontalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>takeHorizontalHeaderItem</anchor>
            <arglist>(int column)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStandardItem *</type>
            <name>takeVerticalHeaderItem</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>takeVerticalHeaderItem</anchor>
            <arglist>(int row)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QStandardItem *</type>
            <name>itemPrototype</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>itemPrototype</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setItemPrototype</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>setItemPrototype</anchor>
            <arglist>(const QStandardItem *item)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QStandardItem *&gt;</type>
            <name>findItems</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>findItems</anchor>
            <arglist>(const QString &amp;text, Qt::MatchFlags flags, int column) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>sortRole</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>sortRole-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortRole</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>sortRole-prop</anchor>
            <arglist>(int role)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QStringList</type>
            <name>mimeTypes</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>mimeTypes</anchor>
            <arglist>() const const override</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMimeData *</type>
            <name>mimeData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>mimeData</anchor>
            <arglist>(const QModelIndexList &amp;indexes) const const override</arglist>
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            <type>virtual bool</type>
            <name>dropMimeData</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>dropMimeData</anchor>
            <arglist>(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &amp;parent) override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>itemChanged</name>
            <anchorfile>qstandarditemmodel.html</anchorfile>
            <anchor>itemChanged</anchor>
            <arglist>(QStandardItem *item)</arglist>
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        <name>QStaticText</name>
        <filename>qstatictext.html</filename>
        <member kind="enum">
            <name>PerformanceHint</name>
            <anchor>PerformanceHint-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ModerateCaching">
            <anchor>PerformanceHint-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AggressiveCaching">
            <anchor>PerformanceHint-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStaticText</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>QStaticText</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStaticText</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>QStaticText-1</anchor>
            <arglist>(const QString &amp;text)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStaticText</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>QStaticText-2</anchor>
            <arglist>(const QStaticText &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStaticText &amp;</type>
            <name>operator=</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(QStaticText &amp;&amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStaticText &amp;</type>
            <name>operator=</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>operator-eq-1</anchor>
            <arglist>(const QStaticText &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QStaticText</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>dtor.QStaticText</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>swap</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>swap</anchor>
            <arglist>(QStaticText &amp;other)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setText</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>setText</anchor>
            <arglist>(const QString &amp;text)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>text</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>text</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextFormat</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>setTextFormat</anchor>
            <arglist>(Qt::TextFormat textFormat)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt::TextFormat</type>
            <name>textFormat</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>textFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextWidth</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>setTextWidth</anchor>
            <arglist>(qreal textWidth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>qreal</type>
            <name>textWidth</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>textWidth</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextOption</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>setTextOption</anchor>
            <arglist>(const QTextOption &amp;textOption)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextOption</type>
            <name>textOption</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>textOption</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSizeF</type>
            <name>size</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>size</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>prepare</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>prepare</anchor>
            <arglist>(const QTransform &amp;matrix, const QFont &amp;font)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPerformanceHint</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>setPerformanceHint</anchor>
            <arglist>(QStaticText::PerformanceHint performanceHint)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStaticText::PerformanceHint</type>
            <name>performanceHint</name>
            <anchorfile>qstatictext.html</anchorfile>
            <anchor>performanceHint</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>operator==</name>
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            <type>virtual </type>
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            <anchorfile>qtextframe.html</anchorfile>
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            <type>iterator &amp;</type>
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            <anchorfile>qtextframe-iterator.html</anchorfile>
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            <type>virtual </type>
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            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextblock.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qtextblock.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <anchorfile>qtextblock.html</anchorfile>
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            <anchorfile>qtextblock.html</anchorfile>
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            <arglist>() const const</arglist>
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            <anchorfile>qtextblock.html</anchorfile>
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            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <type>bool</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>iterator &amp;</type>
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            <anchorfile>qtextblock-iterator.html</anchorfile>
            <anchor>operator-2b-2b</anchor>
            <arglist>()</arglist>
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            <type>iterator</type>
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            <anchorfile>qtextblock-iterator.html</anchorfile>
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            <arglist>(int )</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>iterator &amp;</type>
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            <anchorfile>qtextblock-iterator.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextFragment</name>
            <anchorfile>qtextfragment.html</anchorfile>
            <anchor>QTextFragment</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextFragment</name>
            <anchorfile>qtextfragment.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qsyntaxhighlighter.html</anchorfile>
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            <name>QTextDocumentWriter</name>
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    <compound kind="class">
        <name>QRegExpValidator</name>
        <filename>qregexpvalidator.html</filename>
        <base>QValidator</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="property" type="QRegExp">
            <name>regExp</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>regExp-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRegExpValidator</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>QRegExpValidator</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRegExpValidator</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>QRegExpValidator-1</anchor>
            <arglist>(const QRegExp &amp;rx, QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QRegExpValidator</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>dtor.QRegExpValidator</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QValidator::State</type>
            <name>validate</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>validate</anchor>
            <arglist>(QString &amp;input, int &amp;pos) const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRegExp</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>regExp-prop</anchor>
            <arglist>(const QRegExp &amp;rx)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const QRegExp &amp;</type>
            <name>regExp</name>
            <anchorfile>qregexpvalidator.html</anchorfile>
            <anchor>regExp-prop</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QRegularExpressionValidator</name>
        <filename>qregularexpressionvalidator.html</filename>
        <base>QValidator</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="property" type="QRegularExpression">
            <name>regularExpression</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>regularExpression-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRegularExpressionValidator</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>QRegularExpressionValidator</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRegularExpressionValidator</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>QRegularExpressionValidator-1</anchor>
            <arglist>(const QRegularExpression &amp;re, QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QRegularExpressionValidator</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>dtor.QRegularExpressionValidator</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QValidator::State</type>
            <name>validate</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>validate</anchor>
            <arglist>(QString &amp;input, int &amp;pos) const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRegularExpression</type>
            <name>regularExpression</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>regularExpression-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRegularExpression</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>regularExpression-prop</anchor>
            <arglist>(const QRegularExpression &amp;re)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>regularExpressionChanged</name>
            <anchorfile>qregularexpressionvalidator.html</anchorfile>
            <anchor>regularExpression-prop</anchor>
            <arglist>(const QRegularExpression &amp;re)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QRasterPaintEngine</name>
        <filename>qrasterpaintengine.html</filename>
        <base>QPaintEngineEx</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRasterPaintEngine</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>QRasterPaintEngine</anchor>
            <arglist>(QPaintDevice *device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QRasterPaintEngine</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>dtor.QRasterPaintEngine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>begin</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>begin</anchor>
            <arglist>(QPaintDevice *device) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>end</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>end</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPolygon</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawPolygon</anchor>
            <arglist>(const QPointF *points, int pointCount, QPaintEngine::PolygonDrawMode mode) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPolygon</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawPolygon-1</anchor>
            <arglist>(const QPoint *points, int pointCount, QPaintEngine::PolygonDrawMode mode) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawEllipse</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawEllipse</anchor>
            <arglist>(const QRectF &amp;rect) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>fillRect</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>fillRect</anchor>
            <arglist>(const QRectF &amp;r, const QBrush &amp;brush) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>fillRect</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>fillRect-1</anchor>
            <arglist>(const QRectF &amp;r, const QColor &amp;color) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawRects</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawRects</anchor>
            <arglist>(const QRect *rects, int rectCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawRects</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawRects-1</anchor>
            <arglist>(const QRectF *rects, int rectCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPixmap</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawPixmap</anchor>
            <arglist>(const QRectF &amp;r, const QPixmap &amp;pixmap, const QRectF &amp;sr) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawImage</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawImage</anchor>
            <arglist>(const QRectF &amp;r, const QImage &amp;img, const QRectF &amp;sr, Qt::ImageConversionFlags flags) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawTiledPixmap</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawTiledPixmap</anchor>
            <arglist>(const QRectF &amp;r, const QPixmap &amp;pixmap, const QPointF &amp;sr) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawTextItem</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawTextItem</anchor>
            <arglist>(const QPointF &amp;p, const QTextItem &amp;textItem) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawLines</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawLines</anchor>
            <arglist>(const QLine *lines, int lineCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawLines</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawLines-1</anchor>
            <arglist>(const QLineF *lines, int lineCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPoints</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawPoints</anchor>
            <arglist>(const QPointF *points, int pointCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawPoints</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawPoints-1</anchor>
            <arglist>(const QPoint *points, int pointCount) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>drawStaticTextItem</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>drawStaticTextItem</anchor>
            <arglist>(QStaticTextItem *textItem) override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QPaintEngine::Type</type>
            <name>type</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>shouldDrawCachedGlyphs</name>
            <anchorfile>qrasterpaintengine.html</anchorfile>
            <anchor>shouldDrawCachedGlyphs</anchor>
            <arglist>(QFontEngine *fontEngine, const QTransform &amp;m) const const override</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QVulkanLayer</name>
        <filename>qvulkanlayer.html</filename>
    </compound>
    <compound kind="class">
        <name>QVulkanExtension</name>
        <filename>qvulkanextension.html</filename>
    </compound>
    <compound kind="class">
        <name>QVulkanInfoVector</name>
        <filename>qvulkaninfovector.html</filename>
        <base>QVector</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>contains</name>
            <anchorfile>qvulkaninfovector.html</anchorfile>
            <anchor>contains</anchor>
            <arglist>(const QByteArray &amp;name) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>contains</name>
            <anchorfile>qvulkaninfovector.html</anchorfile>
            <anchor>contains-1</anchor>
            <arglist>(const QByteArray &amp;name, int minVersion) const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QVulkanInstance</name>
        <filename>qvulkaninstance.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QVulkanInstance</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>QVulkanInstance</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QVulkanInstance</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>dtor.QVulkanInstance</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="enum">
            <name>Flag</name>
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoDebugOutputRedirect">
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QVulkanInstance::Flag">
            <name>Flags</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanInfoVector&lt;QVulkanLayer&gt;</type>
            <name>supportedLayers</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>supportedLayers</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanInfoVector&lt;QVulkanExtension&gt;</type>
            <name>supportedExtensions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>supportedExtensions</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVkInstance</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>setVkInstance</anchor>
            <arglist>(int existingVkInstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlags</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>setFlags</anchor>
            <arglist>(QVulkanInstance::Flags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLayers</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>setLayers</anchor>
            <arglist>(const QByteArrayList &amp;layers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExtensions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>setExtensions</anchor>
            <arglist>(const QByteArrayList &amp;extensions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setApiVersion</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>setApiVersion</anchor>
            <arglist>(const QVersionNumber &amp;vulkanVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>create</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>create</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>destroy</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>destroy</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>errorCode</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>errorCode</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>vkInstance</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>vkInstance</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanInstance::Flags</type>
            <name>flags</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>flags</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArrayList</type>
            <name>layers</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>layers</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArrayList</type>
            <name>extensions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>extensions</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVersionNumber</type>
            <name>apiVersion</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>apiVersion</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>PFN_vkVoidFunction</type>
            <name>getInstanceProcAddr</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>getInstanceProcAddr</anchor>
            <arglist>(const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanFunctions *</type>
            <name>functions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>functions</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanDeviceFunctions *</type>
            <name>deviceFunctions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>deviceFunctions</anchor>
            <arglist>(int device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resetDeviceFunctions</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>resetDeviceFunctions</anchor>
            <arglist>(int device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>VkSurfaceKHR</type>
            <name>surfaceForWindow</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>surfaceForWindow</anchor>
            <arglist>(QWindow *window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsPresent</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>supportsPresent</anchor>
            <arglist>(int physicalDevice, uint32_t queueFamilyIndex, QWindow *window)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>presentQueued</name>
            <anchorfile>qvulkaninstance.html</anchorfile>
            <anchor>presentQueued</anchor>
            <arglist>(QWindow *window)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QVulkanWindowRenderer</name>
        <filename>qvulkanwindowrenderer.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QVulkanWindowRenderer</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>dtor.QVulkanWindowRenderer</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>preInitResources</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>preInitResources</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>initResources</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>initResources</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>initSwapChainResources</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>initSwapChainResources</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>releaseSwapChainResources</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>releaseSwapChainResources</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>releaseResources</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>releaseResources</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual void</type>
            <name>startNextFrame</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>startNextFrame</anchor>
            <arglist>() = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>physicalDeviceLost</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>physicalDeviceLost</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>logicalDeviceLost</name>
            <anchorfile>qvulkanwindowrenderer.html</anchorfile>
            <anchor>logicalDeviceLost</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QVulkanWindow</name>
        <filename>qvulkanwindow.html</filename>
        <base>QWindow</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual const QMetaObject *</type>
            <name>metaObject</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>metaObject</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual void *</type>
            <name>qt_metacast</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>qt_metacast</anchor>
            <arglist>(const char *)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>qt_metacall</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>qt_metacall</anchor>
            <arglist>(QMetaObject::Call , int , void **)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>tr</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>tr</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QString</type>
            <name>trUtf8</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>trUtf8</anchor>
            <arglist>(const char *s, const char *c, int n)</arglist>
        </member>
        <member kind="enum">
            <name>Flag</name>
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PersistentResources">
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="QVulkanWindow::Flag">
            <name>Flags</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>Flag-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QVulkanWindow</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>QVulkanWindow</anchor>
            <arglist>(QWindow *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QVulkanWindow</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>dtor.QVulkanWindow</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFlags</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>setFlags</anchor>
            <arglist>(QVulkanWindow::Flags flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanWindow::Flags</type>
            <name>flags</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>flags</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>availablePhysicalDevices</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>availablePhysicalDevices</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPhysicalDeviceIndex</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>setPhysicalDeviceIndex</anchor>
            <arglist>(int idx)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVulkanInfoVector&lt;QVulkanExtension&gt;</type>
            <name>supportedDeviceExtensions</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>supportedDeviceExtensions</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDeviceExtensions</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>setDeviceExtensions</anchor>
            <arglist>(const QByteArrayList &amp;extensions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPreferredColorFormats</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>setPreferredColorFormats</anchor>
            <arglist>(const int &amp;formats)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>supportedSampleCounts</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>supportedSampleCounts</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSampleCount</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>setSampleCount</anchor>
            <arglist>(int sampleCount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isValid</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>isValid</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QVulkanWindowRenderer *</type>
            <name>createRenderer</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>createRenderer</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>frameReady</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>frameReady</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>physicalDevice</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>physicalDevice</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const int *</type>
            <name>physicalDeviceProperties</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>physicalDeviceProperties</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>device</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>device</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>graphicsQueue</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>graphicsQueue</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>graphicsCommandPool</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>graphicsCommandPool</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint32_t</type>
            <name>hostVisibleMemoryIndex</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>hostVisibleMemoryIndex</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint32_t</type>
            <name>deviceLocalMemoryIndex</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>deviceLocalMemoryIndex</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>defaultRenderPass</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>defaultRenderPass</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>colorFormat</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>colorFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depthStencilFormat</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>depthStencilFormat</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>swapChainImageSize</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>swapChainImageSize</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>currentCommandBuffer</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>currentCommandBuffer</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>currentFramebuffer</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>currentFramebuffer</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>currentFrame</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>currentFrame</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>concurrentFrameCount</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>concurrentFrameCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>swapChainImageCount</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>swapChainImageCount</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>currentSwapChainImageIndex</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>currentSwapChainImageIndex</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImage</type>
            <name>swapChainImage</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>swapChainImage</anchor>
            <arglist>(int idx) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImageView</type>
            <name>swapChainImageView</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>swapChainImageView</anchor>
            <arglist>(int idx) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImage</type>
            <name>depthStencilImage</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>depthStencilImage</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImageView</type>
            <name>depthStencilImageView</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>depthStencilImageView</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>sampleCountFlagBits</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>sampleCountFlagBits</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImage</type>
            <name>msaaColorImage</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>msaaColorImage</anchor>
            <arglist>(int idx) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>VkImageView</type>
            <name>msaaColorImageView</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>msaaColorImageView</anchor>
            <arglist>(int idx) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supportsGrab</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>supportsGrab</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>grab</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>grab</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>clipCorrectionMatrix</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>clipCorrectionMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>frameGrabbed</name>
            <anchorfile>qvulkanwindow.html</anchorfile>
            <anchor>frameGrabbed</anchor>
            <arglist>(const QImage &amp;image)</arglist>
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    <compound kind="class">
        <name>QSupportedWritingSystems</name>
        <filename>qsupportedwritingsystems.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSupportedWritingSystems</name>
            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>QSupportedWritingSystems</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSupportedWritingSystems</name>
            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>QSupportedWritingSystems-1</anchor>
            <arglist>(const QSupportedWritingSystems &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSupportedWritingSystems &amp;</type>
            <name>operator=</name>
            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>operator-eq</anchor>
            <arglist>(const QSupportedWritingSystems &amp;other)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QSupportedWritingSystems</name>
            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>dtor.QSupportedWritingSystems</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>setSupported</anchor>
            <arglist>(QFontDatabase::WritingSystem writingSystem, bool support)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>supported</name>
            <anchorfile>qsupportedwritingsystems.html</anchorfile>
            <anchor>supported</anchor>
            <arglist>(QFontDatabase::WritingSystem writingSystem) const const</arglist>
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        <filename>qopenglfunctions-1-0.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_1_0</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>QOpenGLFunctions_1_0</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_1_0</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_1_0</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
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            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
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            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslatef</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslated</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScalef</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScaled</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotatef</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushMatrix</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPushMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopMatrix</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPopMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glOrtho</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixd</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMultMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixf</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMultMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMatrixMode</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMatrixMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadMatrixd</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLoadMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadMatrixf</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLoadMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadIdentity</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLoadIdentity</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrustum</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glFrustum</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsList</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIsList</anchor>
            <arglist>(GLuint list)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glGetPolygonStipple</anchor>
            <arglist>(GLubyte *mask)</arglist>
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            <arglist>(GLenum map, GLushort *values)</arglist>
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            <type>void</type>
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            <anchor>glGetPixelMapuiv</anchor>
            <arglist>(GLenum map, GLuint *values)</arglist>
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            <anchor>glGetPixelMapfv</anchor>
            <arglist>(GLenum map, GLfloat *values)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glGetMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glGetLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
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            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalCoord2fv</anchor>
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        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
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            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
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            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
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            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
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            <name>glAccum</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
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            <type>void</type>
            <name>glPushName</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadName</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSelectBuffer</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
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            <type>void</type>
            <name>glTexGeniv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeni</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenf</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGendv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexGend</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnviv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glPolygonStipple</anchor>
            <arglist>(const GLubyte *mask)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchor>glVertex3iv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
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            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
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            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
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            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
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            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-0.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glEndList</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glGetDoublev</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
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            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
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            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
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            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
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            <arglist>()</arglist>
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            <arglist>(GLenum cap)</arglist>
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            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        </member>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
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            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
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            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
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            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
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            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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            <arglist>(GLfloat width)</arglist>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <arglist>(GLenum mode)</arglist>
        </member>
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            <arglist>(GLenum mode)</arglist>
        </member>
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            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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            <arglist>(GLsizei n, GLuint *textures)</arglist>
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            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
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            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
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            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <arglist>(GLenum target, GLuint framebuffer)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleani_v</name>
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            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
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            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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            <anchor>glTexImage2DMultisample</anchor>
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            <anchor>glGetSynciv</anchor>
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            <arglist>(GLenum pname, GLint64 *params)</arglist>
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            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
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            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
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            <anchorfile>qopenglfunctions-3-2-core.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
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            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glMultiDrawElementsBaseVertex</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDrawRangeElementsBaseVertex</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
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            <type>void</type>
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            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
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            <type>void</type>
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            <anchor>glGetInteger64i_v</anchor>
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            <anchor>initializeOpenGLFunctions</anchor>
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            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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            <type>void</type>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
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            <type>void</type>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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            <anchor>glGetBooleanv</anchor>
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            <anchor>glReadPixels</anchor>
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            <type>void</type>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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            <type>void</type>
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            <anchor>glStencilOp</anchor>
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            <anchor>glStencilFunc</anchor>
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            <type>void</type>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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            <anchor>glFlush</anchor>
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            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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            <anchor>glStencilMask</anchor>
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            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslatef</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslated</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScalef</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScaled</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotatef</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushMatrix</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPushMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopMatrix</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPopMatrix</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glOrtho</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixd</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMultMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixf</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMultMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMatrixMode</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMatrixMode</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glLoadMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glLoadMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
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            <anchor>glLoadIdentity</anchor>
            <arglist>()</arglist>
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            <type>void</type>
            <name>glFrustum</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glFrustum</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsList</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIsList</anchor>
            <arglist>(GLuint list)</arglist>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
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            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGetTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGetPolygonStipple</anchor>
            <arglist>(GLubyte *mask)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLushort *values)</arglist>
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            <arglist>(GLenum map, GLuint *values)</arglist>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
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            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalPoint1</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalMesh1</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2fv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord2fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord2f</anchor>
            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord2dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap2d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushAttrib</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAccum</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexMask</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushName</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadName</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSelectBuffer</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFeedbackBuffer</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeniv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeni</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenfv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenf</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGendv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGend</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexGend</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnviv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnvi</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnvfv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glTexEnvf</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPolygonStipple</anchor>
            <arglist>(const GLubyte *mask)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMateriali</anchor>
            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glMaterialf</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <type>void</type>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glLightModelfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <anchor>glFogiv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum mode)</arglist>
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            <arglist>(const GLint *v)</arglist>
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            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexiv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexfv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexf</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexdv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexd</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnd</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEnd</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glColor4usv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint list, GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
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            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
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            <arglist>(GLuint list, GLenum mode)</arglist>
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            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
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            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-1-1.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
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        <filename>qopenglfunctions-1-2.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_1_2</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>QOpenGLFunctions_1_2</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_1_2</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_1_2</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScalef</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScaled</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotatef</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>()</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>()</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMultMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMultMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
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            <name>glMatrixMode</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMatrixMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glLoadMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glLoadMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glLoadIdentity</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glFrustum</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glFrustum</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsList</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIsList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexGendv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexEnviv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexEnvfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPolygonStipple</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetPolygonStipple</anchor>
            <arglist>(GLubyte *mask)</arglist>
        </member>
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            <type>void</type>
            <name>glGetPixelMapusv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetPixelMapusv</anchor>
            <arglist>(GLenum map, GLushort *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPixelMapuiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetPixelMapuiv</anchor>
            <arglist>(GLenum map, GLuint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetPixelMapfv</anchor>
            <arglist>(GLenum map, GLfloat *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMaterialiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMaterialfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMapfv</anchor>
            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapdv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMapdv</anchor>
            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetLightiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetLightfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetLightfv</anchor>
            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetClipPlane</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetClipPlane</anchor>
            <arglist>(GLenum plane, GLdouble *equation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawPixels</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDrawPixels</anchor>
            <arglist>(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyPixels</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelMapusv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelMapusv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelMapuiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelMapuiv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelMapfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferi</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferf</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAlphaFunc</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalPoint2</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalMesh2</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalPoint1</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalMesh1</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalCoord2fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalCoord2f</anchor>
            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalCoord2dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <type>void</type>
            <name>glEvalCoord1fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
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            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
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            <type>void</type>
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            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
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            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
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            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
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            <type>void</type>
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            <arglist>()</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
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            <arglist>(GLenum op, GLfloat value)</arglist>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <arglist>(GLuint name)</arglist>
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            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
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            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
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            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
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            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <arglist>(const GLubyte *mask)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glLightModelf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <anchor>glFogiv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum face, GLenum mode)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
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            <anchor>glVertex4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
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            <type>void</type>
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            <anchor>glVertex4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
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            <type>void</type>
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            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glVertex4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2i</anchor>
            <arglist>(GLint s, GLint t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord2f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2f</anchor>
            <arglist>(GLfloat s, GLfloat t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord2dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord2d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord2d</anchor>
            <arglist>(GLdouble s, GLdouble t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1s</anchor>
            <arglist>(GLshort s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1i</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1f</anchor>
            <arglist>(GLfloat s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoord1d</anchor>
            <arglist>(GLdouble s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectsv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectsv</anchor>
            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRects</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRects</anchor>
            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRecti</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRecti</anchor>
            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectf</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectf</anchor>
            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectdv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectd</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
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            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
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            <type>void</type>
            <name>glNormal3bv</name>
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            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <type>void</type>
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            <arglist>(const GLfloat *c)</arglist>
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            <anchor>glIndexf</anchor>
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            <type>void</type>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <type>void</type>
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            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
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            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <arglist>(const GLubyte *v)</arglist>
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            <type>void</type>
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            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
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            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glGetColorTable</name>
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            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-1-2.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
        </member>
    </compound>
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        <filename>qopenglfunctions-1-3.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_1_3</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>QOpenGLFunctions_1_3</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_1_3</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_1_3</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <arglist>(GLenum mode)</arglist>
        </member>
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        </member>
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        </member>
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        </member>
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            <anchor>glCompressedTexSubImage3D</anchor>
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        </member>
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        </member>
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        </member>
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        </member>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
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            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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        </member>
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            <arglist>(const GLfloat *m)</arglist>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
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            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
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            <type>GLboolean</type>
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            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLubyte *mask)</arglist>
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            <arglist>(GLenum map, GLushort *values)</arglist>
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            <arglist>(GLenum map, GLuint *values)</arglist>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
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            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
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            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
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            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
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            <arglist>(GLenum op, GLfloat value)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
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            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
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            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <arglist>(const GLubyte *mask)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnd</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEnd</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4usv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBegin</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <anchorfile>qopenglfunctions-1-3.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
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            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <anchor>glMultiTexCoord4iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLint s, GLint t, GLint r, GLint q)</arglist>
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            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glMultiTexCoord2sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2s</anchor>
            <arglist>(GLenum target, GLshort s, GLshort t)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2i</anchor>
            <arglist>(GLenum target, GLint s, GLint t)</arglist>
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            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <anchor>glMultiTexCoord2f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2d</anchor>
            <arglist>(GLenum target, GLdouble s, GLdouble t)</arglist>
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            <anchor>glMultiTexCoord1sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <anchor>glMultiTexCoord1s</anchor>
            <arglist>(GLenum target, GLshort s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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            <arglist>(GLenum target, GLint s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <anchor>glMultiTexCoord1f</anchor>
            <arglist>(GLenum target, GLfloat s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1d</anchor>
            <arglist>(GLenum target, GLdouble s)</arglist>
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            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
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            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>()</arglist>
        </member>
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            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLboolean flag)</arglist>
        </member>
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            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
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            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
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            <type>void</type>
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            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameteri</name>
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            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
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            <arglist>(const GLdouble *m)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(const GLfloat *m)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
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            <type>GLboolean</type>
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            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLubyte *mask)</arglist>
        </member>
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            <arglist>(GLenum map, GLushort *values)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum map, GLuint *values)</arglist>
        </member>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetLightfv</anchor>
            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum plane, GLdouble *equation)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelMapusv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelMapuiv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferi</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferf</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
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            <type>void</type>
            <name>glEvalPoint2</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(const GLfloat *u)</arglist>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
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            <arglist>(const GLdouble *u)</arglist>
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            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <arglist>(const GLfloat *u)</arglist>
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            <arglist>(const GLdouble *u)</arglist>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
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            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
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            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchor>glTexCoord2dv</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLdouble s, GLdouble t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1s</anchor>
            <arglist>(GLshort s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1i</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1fv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1f</anchor>
            <arglist>(GLfloat s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoord1d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoord1d</anchor>
            <arglist>(GLdouble s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectsv</anchor>
            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectiv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRecti</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRecti</anchor>
            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectfv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectf</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectf</anchor>
            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectdv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectd</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
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            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
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            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <type>void</type>
            <name>glIndexsv</name>
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            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <type>void</type>
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            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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            <type>void</type>
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            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
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            <type>void</type>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
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            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetMinmax</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
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            <type>void</type>
            <name>glGetSeparableFilter</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-4.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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        <filename>qopenglfunctions-1-5.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_1_5</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>QOpenGLFunctions_1_5</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_1_5</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_1_5</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTexImage</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage3D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage1D</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameterf</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMultiDrawArrays</anchor>
            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFuncSeparate</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetBufferPointerv</anchor>
            <arglist>(GLenum target, GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteriv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glUnmapBuffer</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLvoid *</type>
            <name>glMapBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMapBuffer</anchor>
            <arglist>(GLenum target, GLenum access)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferSubData</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetBufferSubData</anchor>
            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferSubData</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBufferSubData</anchor>
            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBufferData</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIsBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenBuffers</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGenBuffers</anchor>
            <arglist>(GLsizei n, GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteBuffers</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDeleteBuffers</anchor>
            <arglist>(GLsizei n, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBindBuffer</anchor>
            <arglist>(GLenum target, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glGetQueryObjectuiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetQueryObjectuiv</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetQueryObjectiv</anchor>
            <arglist>(GLuint id, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetQueryiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndQuery</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEndQuery</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBeginQuery</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBeginQuery</anchor>
            <arglist>(GLenum target, GLuint id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsQuery</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIsQuery</anchor>
            <arglist>(GLuint id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteQueries</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glDeleteQueries</anchor>
            <arglist>(GLsizei n, const GLuint *ids)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenQueries</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGenQueries</anchor>
            <arglist>(GLsizei n, GLuint *ids)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslatef</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslated</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScalef</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScaled</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotatef</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushMatrix</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPushMatrix</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopMatrix</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPopMatrix</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glOrtho</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMatrixMode</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMatrixMode</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glLoadMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const GLfloat *m)</arglist>
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            <type>void</type>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrustum</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glFrustum</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsList</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glGetTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glGetTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glGetPolygonStipple</anchor>
            <arglist>(GLubyte *mask)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLushort *values)</arglist>
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            <arglist>(GLenum map, GLuint *values)</arglist>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
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            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
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            <type>void</type>
            <name>glPixelTransferi</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap2d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushAttrib</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAccum</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexMask</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushName</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadName</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSelectBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFeedbackBuffer</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeniv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeni</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenfv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenf</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGendv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGend</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexGend</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnviv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
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            <type>void</type>
            <name>glTexEnvfv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glTexEnvf</name>
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glPolygonStipple</anchor>
            <arglist>(const GLubyte *mask)</arglist>
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            <type>void</type>
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            <anchor>glMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glMateriali</anchor>
            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glMaterialf</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <type>void</type>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum face, GLenum mode)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <arglist>(const GLint *v)</arglist>
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            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
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            <arglist>(const GLfloat *v)</arglist>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
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            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glRasterPos2f</name>
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            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
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            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
            <name>glIndexiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexf</name>
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
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            <type>void</type>
            <name>glIndexdv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexd</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnd</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEnd</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
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            <name>glColor4usv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLuint base)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <type>void</type>
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            <arglist>(GLuint list, GLsizei range)</arglist>
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            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
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            <arglist>(GLuint list, GLenum mode)</arglist>
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            <arglist>(GLbitfield mask)</arglist>
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            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1d</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glClientActiveTexture</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glWindowPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3s</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glWindowPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3iv</name>
            <anchorfile>qopenglfunctions-1-5.html</anchorfile>
            <anchor>glWindowPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3i</name>
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            <anchor>glWindowPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3fv</name>
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            <anchor>glWindowPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3f</name>
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            <anchor>glWindowPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3dv</name>
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            <anchor>glWindowPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWindowPos3d</name>
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            <anchor>glWindowPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchor>glWindowPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glWindowPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
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            <anchor>glWindowPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <anchor>glWindowPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
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            <anchor>glWindowPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glWindowPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
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            <type>void</type>
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            <anchor>glWindowPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glWindowPos2d</anchor>
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            <arglist>(const GLushort *v)</arglist>
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            <arglist>(const GLuint *v)</arglist>
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            <anchor>glSecondaryColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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            <anchor>glSecondaryColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColor3ub</name>
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            <anchor>glSecondaryColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
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            <type>void</type>
            <name>glSecondaryColor3sv</name>
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            <anchor>glSecondaryColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
            <name>glSecondaryColor3s</name>
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            <anchor>glSecondaryColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
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            <name>glSecondaryColor3iv</name>
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            <anchor>glSecondaryColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glSecondaryColor3i</name>
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            <anchor>glSecondaryColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
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            <type>void</type>
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            <anchor>glSecondaryColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColor3f</name>
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            <anchor>glSecondaryColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColor3dv</name>
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            <anchor>glSecondaryColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
            <name>glSecondaryColor3d</name>
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            <anchor>glSecondaryColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColor3bv</name>
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            <anchor>glSecondaryColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColor3b</name>
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            <anchor>glSecondaryColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFogCoordPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFogCoorddv</anchor>
            <arglist>(const GLdouble *coord)</arglist>
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            <type>void</type>
            <name>glFogCoordd</name>
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            <anchor>glFogCoordd</anchor>
            <arglist>(GLdouble coord)</arglist>
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            <type>void</type>
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            <anchor>glFogCoordfv</anchor>
            <arglist>(const GLfloat *coord)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFogCoordf</anchor>
            <arglist>(GLfloat coord)</arglist>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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            <type>void</type>
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            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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            <type>void</type>
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            <anchor>glStencilFunc</anchor>
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            <type>void</type>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBlendFunc</anchor>
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            <type>void</type>
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            <anchor>glFlush</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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            <type>void</type>
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            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
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            <type>void</type>
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            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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            <anchor>glClearStencil</anchor>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTexImage</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage3D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage1D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage3D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameteriv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glMultiDrawArrays</anchor>
            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <type>void</type>
            <name>glBlendFuncSeparate</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLenum target, GLenum pname, GLvoid **params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapBuffer</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glUnmapBuffer</anchor>
            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLvoid *</type>
            <name>glMapBuffer</name>
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            <arglist>(GLenum target, GLenum access)</arglist>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
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            <anchor>glIsBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
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            <arglist>(GLsizei n, GLuint *buffers)</arglist>
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            <arglist>(GLuint id, GLenum pname, GLuint *params)</arglist>
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            <arglist>(GLuint id, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetQueryiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLubyte *mask)</arglist>
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        </member>
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            <arglist>(GLenum map, GLuint *values)</arglist>
        </member>
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        </member>
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        </member>
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        </member>
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            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
        </member>
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        </member>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
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            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
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            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
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            <arglist>(const GLdouble *u)</arglist>
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            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(const GLfloat *u)</arglist>
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            <arglist>(GLfloat u)</arglist>
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            <arglist>(const GLdouble *u)</arglist>
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            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
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            <type>void</type>
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            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
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            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
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            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
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            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
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            <arglist>(GLint x, GLint y)</arglist>
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            <type>void</type>
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            <anchor>glVertex2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <arglist>(GLdouble x, GLdouble y)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectf</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRectf</anchor>
            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectd</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexiv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexfv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexf</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexdv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexd</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnd</name>
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            <arglist>()</arglist>
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            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
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            <type>void</type>
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            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
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            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
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            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
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            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
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            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
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            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
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            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
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            <type>GLuint</type>
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            <anchor>glGenLists</anchor>
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            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
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            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
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            <arglist>(GLuint list, GLenum mode)</arglist>
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            <arglist>(GLbitfield mask)</arglist>
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            <type>GLboolean</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
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            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
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            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
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            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSeparableFilter</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
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            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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            <name>glVertexAttrib4Nubv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib4Nubv</anchor>
            <arglist>(GLuint index, const GLubyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib4Nub</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib4Nub</anchor>
            <arglist>(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib4Nsv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib4Nsv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib4Niv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib4Niv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib4Nbv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib4Nbv</anchor>
            <arglist>(GLuint index, const GLbyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3sv</name>
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            <anchor>glVertexAttrib3sv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib3s</anchor>
            <arglist>(GLuint index, GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib3fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib3f</anchor>
            <arglist>(GLuint index, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib3dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib3d</anchor>
            <arglist>(GLuint index, GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib2sv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib2s</anchor>
            <arglist>(GLuint index, GLshort x, GLshort y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib2fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib2f</anchor>
            <arglist>(GLuint index, GLfloat x, GLfloat y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2dv</name>
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            <anchor>glVertexAttrib2dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib2d</anchor>
            <arglist>(GLuint index, GLdouble x, GLdouble y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1sv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1sv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1s</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1s</anchor>
            <arglist>(GLuint index, GLshort x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1fv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1f</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1f</anchor>
            <arglist>(GLuint index, GLfloat x)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1dv</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1d</name>
            <anchorfile>qopenglfunctions-2-0.html</anchorfile>
            <anchor>glVertexAttrib1d</anchor>
            <arglist>(GLuint index, GLdouble x)</arglist>
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            <type></type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>QOpenGLFunctions_2_1</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_2_1</name>
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            <anchor>dtor.QOpenGLFunctions_2_1</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glTexImage2D</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <name>glIndexubv</name>
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            <anchor>glIndexubv</anchor>
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            <type>void</type>
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            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
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        </member>
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            <anchor>glTexSubImage2D</anchor>
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            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
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            <anchor>glCopyTexSubImage3D</anchor>
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        </member>
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            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1)</arglist>
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            <arglist>(GLuint shader, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</arglist>
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            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
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            <type>GLint</type>
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            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <arglist>(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)</arglist>
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            <anchor>glGetActiveUniform</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLuint index)</arglist>
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            <anchor>glDeleteShader</anchor>
            <arglist>(GLuint shader)</arglist>
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            <anchor>glDeleteProgram</anchor>
            <arglist>(GLuint program)</arglist>
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            <arglist>(GLenum type)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchor>glCompileShader</anchor>
            <arglist>(GLuint shader)</arglist>
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            <arglist>(GLuint program, GLuint shader)</arglist>
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            <arglist>(GLenum face, GLuint mask)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum func, GLint ref, GLuint mask)</arglist>
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            <arglist>(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)</arglist>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMaterialiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetMapfv</anchor>
            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapdv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetMapdv</anchor>
            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetLightiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetLightfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetLightfv</anchor>
            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetClipPlane</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glGetClipPlane</anchor>
            <arglist>(GLenum plane, GLdouble *equation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawPixels</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glDrawPixels</anchor>
            <arglist>(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glCopyPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelMapusv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelMapuiv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelMapfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferi</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelTransferf</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalPoint1</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalMesh1</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord2fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord2f</anchor>
            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord2dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord1fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord1f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord1dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord1d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid2f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid2d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap2f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap2d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushAttrib</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAccum</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushName</name>
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            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
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            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
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            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
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            <type>void</type>
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            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
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            <type>void</type>
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            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode)</arglist>
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            <arglist>(const GLubyte *mask)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexfv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexf</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexdv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexd</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnd</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEnd</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4usv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
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            <type>void</type>
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            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
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            <arglist>(GLenum target)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
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            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
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            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
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            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
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            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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            <arglist>(GLuint index, GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib3dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib3d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib3d</anchor>
            <arglist>(GLuint index, GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib2sv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2s</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib2s</anchor>
            <arglist>(GLuint index, GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib2fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib2f</anchor>
            <arglist>(GLuint index, GLfloat x, GLfloat y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2dv</name>
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            <anchor>glVertexAttrib2dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib2d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib2d</anchor>
            <arglist>(GLuint index, GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1sv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib1sv</anchor>
            <arglist>(GLuint index, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1s</name>
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            <anchor>glVertexAttrib1s</anchor>
            <arglist>(GLuint index, GLshort x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1fv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib1fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1f</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib1f</anchor>
            <arglist>(GLuint index, GLfloat x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1dv</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib1dv</anchor>
            <arglist>(GLuint index, const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttrib1d</name>
            <anchorfile>qopenglfunctions-2-1.html</anchorfile>
            <anchor>glVertexAttrib1d</anchor>
            <arglist>(GLuint index, GLdouble x)</arglist>
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            <anchor>QOpenGLFunctions_3_0</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>dtor.QOpenGLFunctions_3_0</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glIndexubv</anchor>
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            <anchor>glIndexub</anchor>
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            <arglist>(GLsizei n, GLuint *textures)</arglist>
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            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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            <type>void</type>
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            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
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            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glCompressedTexSubImage3D</anchor>
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            <anchor>glCompressedTexImage2D</anchor>
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        </member>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>GLboolean</type>
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            <arglist>(GLenum target)</arglist>
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            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
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            <type>GLboolean</type>
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            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
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            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <type>GLboolean</type>
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        </member>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glDisablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
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            <arglist>(GLenum target, GLuint index)</arglist>
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            <arglist>(GLenum target, GLuint index, GLint *data)</arglist>
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            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
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            <type>GLboolean</type>
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            <anchor>glAlphaFunc</anchor>
            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalPoint2</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalPoint2</anchor>
            <arglist>(GLint i, GLint j)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalMesh2</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalMesh1</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord2fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord2f</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord2f</anchor>
            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord2dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEvalCoord1fv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap2d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
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            <type>void</type>
            <name>glPushAttrib</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAccum</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushName</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadName</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSelectBuffer</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFeedbackBuffer</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeniv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeni</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenf</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGendv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGend</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexGend</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnviv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnvi</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexEnvfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glPolygonStipple</anchor>
            <arglist>(const GLubyte *mask)</arglist>
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            <type>void</type>
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            <anchor>glMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glMateriali</anchor>
            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glMaterialf</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <type>void</type>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <anchor>glFogiv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
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            <arglist>(const GLfloat *v)</arglist>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
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            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glVertex4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
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            <type>void</type>
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            <anchor>glVertex3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
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            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
            <name>glIndexiv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexi</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexfv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexf</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
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            <type>void</type>
            <name>glIndexdv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
        </member>
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            <name>glEnd</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEnd</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEdgeFlagv</anchor>
            <arglist>(const GLboolean *flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlag</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEdgeFlag</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
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            <name>glColor4usv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4us</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4uiv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint list, GLsizei range)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
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            <arglist>(GLuint list)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLuint list, GLenum mode)</arglist>
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            <arglist>(GLbitfield mask)</arglist>
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            <type>GLboolean</type>
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            <type>void</type>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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            <arglist>(GLenum array)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexAttribI4uiv</anchor>
            <arglist>(GLuint index, const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3uiv</anchor>
            <arglist>(GLuint index, const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI2uiv</anchor>
            <arglist>(GLuint index, const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI1uiv</anchor>
            <arglist>(GLuint index, const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint index, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexAttribI3iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI2iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI1iv</name>
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            <anchor>glVertexAttribI1iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI4ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI2ui</name>
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            <anchor>glVertexAttribI2ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI1ui</name>
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            <anchor>glVertexAttribI1ui</anchor>
            <arglist>(GLuint index, GLuint x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI4i</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glVertexAttribI4i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI3i</name>
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            <anchor>glVertexAttribI3i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI2i</name>
            <anchorfile>qopenglfunctions-3-0.html</anchorfile>
            <anchor>glVertexAttribI2i</anchor>
            <arglist>(GLuint index, GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI1i</name>
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            <anchor>glVertexAttribI1i</anchor>
            <arglist>(GLuint index, GLint x)</arglist>
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            <anchor>QOpenGLFunctions_3_1</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>dtor.QOpenGLFunctions_3_1</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
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            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexImage2D</anchor>
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            <type>void</type>
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            <anchor>glTexImage1D</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteri</anchor>
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            <type>void</type>
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <anchor>glPolygonMode</anchor>
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            <anchor>glPointSize</anchor>
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            <anchor>glLineWidth</anchor>
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            <anchor>glHint</anchor>
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            <anchor>glFrontFace</anchor>
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            <anchor>glCullFace</anchor>
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            <anchor>glIndexubv</anchor>
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            <anchor>glIndexub</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
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            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
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        </member>
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            <anchor>glCopyTexSubImage3D</anchor>
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        </member>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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        </member>
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        </member>
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        </member>
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            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <arglist>(GLfloat value, GLboolean invert)</arglist>
        </member>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <type>void</type>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <type>void</type>
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            <arglist>(GLenum target, GLenum pname, GLvoid **params)</arglist>
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            <type>void</type>
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            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapBuffer</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glUnmapBuffer</anchor>
            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLvoid *</type>
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            <arglist>(GLenum target, GLenum access)</arglist>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
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            <anchor>glClearBufferiv</anchor>
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            <anchor>glGetTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLuint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLuint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <anchor>glUniform2uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform1uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <anchor>glUniform4ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
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            <type>void</type>
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            <anchor>glUniform3ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1ui</name>
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            <anchor>glUniform1ui</anchor>
            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataLocation</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindFragDataLocation</anchor>
            <arglist>(GLuint program, GLuint color, const GLchar *name)</arglist>
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            <type>void</type>
            <name>glGetUniformuiv</name>
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            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribIiv</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetVertexAttribIiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchor>glEndConditionalRender</anchor>
            <arglist>()</arglist>
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            <anchor>glClampColor</anchor>
            <arglist>(GLenum target, GLenum clamp)</arglist>
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            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTransformFeedbackVaryings</anchor>
            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
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            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glEndTransformFeedback</anchor>
            <arglist>()</arglist>
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            <type>void</type>
            <name>glBeginTransformFeedback</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
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            <type>GLboolean</type>
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            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glIsEnabledi</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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            <type>void</type>
            <name>glDisablei</name>
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            <anchor>glDisablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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            <type>void</type>
            <name>glEnablei</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glEnablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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            <type>void</type>
            <name>glGetIntegeri_v</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetIntegeri_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint *data)</arglist>
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            <type>void</type>
            <name>glGetBooleani_v</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
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            <type>void</type>
            <name>glColorMaski</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyBufferSubData</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
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            <type>void</type>
            <name>glGetActiveUniformBlockName</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformBlockiv</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-3-1.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
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            <type>void</type>
            <name>glGetActiveUniformName</name>
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            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <type>void</type>
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            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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            <type>void</type>
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            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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            <type>void</type>
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            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetString</anchor>
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            <type>void</type>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
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            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilOp</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
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            <anchor>glLogicOp</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
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            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
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            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glClear</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
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            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <anchor>glUniform1fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <anchor>glUniform4i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <anchor>glUniform3i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <anchor>glUniform2i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1)</arglist>
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            <type>void</type>
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            <anchor>glUniform1i</anchor>
            <arglist>(GLint location, GLint v0)</arglist>
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            <anchor>glUniform4f</anchor>
            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <type>void</type>
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            <anchor>glUniform3f</anchor>
            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
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            <type>void</type>
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            <anchor>glUniform2f</anchor>
            <arglist>(GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <type>void</type>
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            <anchor>glUniform1f</anchor>
            <arglist>(GLint location, GLfloat v0)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsShader</anchor>
            <arglist>(GLuint shader)</arglist>
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            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint index, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</arglist>
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            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
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            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
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            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <anchor>glUniform3uiv</anchor>
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            <anchor>glUniform2uiv</anchor>
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            <anchor>glUniform3ui</anchor>
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            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
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            <arglist>(GLint location, GLuint v0)</arglist>
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            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniformBlockBinding</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformBlockName</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformBlockiv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformName</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformsiv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformIndices</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrimitiveRestartIndex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBuffer</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleMaski</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMultisamplefv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMultisamplefv</anchor>
            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3DMultisample</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2DMultisample</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProvokingVertex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslatef</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTranslated</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScalef</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScaled</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotatef</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushMatrix</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPushMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopMatrix</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPopMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glOrtho</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixd</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultMatrixf</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMatrixMode</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMatrixMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadMatrixd</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glLoadMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadMatrixf</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glLoadMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadIdentity</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glLoadIdentity</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrustum</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFrustum</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsList</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glIsList</anchor>
            <arglist>(GLuint list)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexGeniv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexEnviv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexEnvfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPolygonStipple</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetPolygonStipple</anchor>
            <arglist>(GLubyte *mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetPixelMapusv</anchor>
            <arglist>(GLenum map, GLushort *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPixelMapuiv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetPixelMapuiv</anchor>
            <arglist>(GLenum map, GLuint *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetPixelMapfv</anchor>
            <arglist>(GLenum map, GLfloat *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMaterialiv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMaterialfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapiv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMapfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMapfv</anchor>
            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMapdv</anchor>
            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetLightfv</anchor>
            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum plane, GLdouble *equation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawPixels</anchor>
            <arglist>(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPixelMapusv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPixelMapuiv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
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            <type>void</type>
            <name>glPixelZoom</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
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            <arglist>(GLenum func, GLfloat ref)</arglist>
        </member>
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            <arglist>(GLint i, GLint j)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
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            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
        </member>
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            <anchor>glEvalPoint1</anchor>
            <arglist>(GLint i)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
        </member>
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            <anchor>glEvalCoord2fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchor>glEvalCoord2f</anchor>
            <arglist>(GLfloat u, GLfloat v)</arglist>
        </member>
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            <anchor>glEvalCoord2dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <anchor>glEvalCoord2d</anchor>
            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
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            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
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            <name>glMapGrid2f</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1d</name>
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            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glMap2d</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glPushAttrib</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAccum</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glAccum</anchor>
            <arglist>(GLenum op, GLfloat value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexMask</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glIndexMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearIndex</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClearIndex</anchor>
            <arglist>(GLfloat c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearAccum</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glClearAccum</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushName</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopName</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPopName</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPassThrough</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadName</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glLoadName</anchor>
            <arglist>(GLuint name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInitNames</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glRenderMode</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glRenderMode</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSelectBuffer</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glSelectBuffer</anchor>
            <arglist>(GLsizei size, GLuint *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFeedbackBuffer</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glFeedbackBuffer</anchor>
            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeniv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGeniv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGeni</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGeni</anchor>
            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGenfv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGenf</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGenf</anchor>
            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexGendv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGendv</anchor>
            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
        </member>
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            <type>void</type>
            <name>glTexGend</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexGend</anchor>
            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
            <name>glTexEnvi</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glPolygonStipple</anchor>
            <arglist>(const GLubyte *mask)</arglist>
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            <anchor>glMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glMateriali</anchor>
            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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            <anchor>glMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <anchor>glMaterialf</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
            <name>glLightModeli</name>
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            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <anchor>glLightModelfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glLightModelf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchor>glLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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            <anchor>glLighti</anchor>
            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <anchor>glFogiv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glVertex4f</anchor>
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            <arglist>(GLdouble x, GLdouble y)</arglist>
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            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
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            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
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            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3b</name>
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            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <anchor>glIndexi</anchor>
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            <arglist>(const GLfloat *c)</arglist>
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            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
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            <arglist>(const GLushort *v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue, GLushort alpha)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glColor4uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <type>void</type>
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            <arglist>(const GLushort *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
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            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
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            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
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            <type>GLuint</type>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <arglist>(GLenum array)</arglist>
        </member>
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            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorSubTable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultTransposeMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <arglist>(const GLfloat *m)</arglist>
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            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <anchor>glLoadTransposeMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord4sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4s</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord4iv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord4i</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord4fv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4f</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4dv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4d</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3sv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3s</anchor>
            <arglist>(GLenum target, GLshort s, GLshort t, GLshort r)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3iv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3i</anchor>
            <arglist>(GLenum target, GLint s, GLint t, GLint r)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3fv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t, GLfloat r)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3dv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord3d</anchor>
            <arglist>(GLenum target, GLdouble s, GLdouble t, GLdouble r)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord2s</anchor>
            <arglist>(GLenum target, GLshort s, GLshort t)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2i</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord2fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-2-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord2dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord2d</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord1sv</anchor>
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            <anchor>glVertexAttrib2f</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexAttribI2uiv</anchor>
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            <anchor>glVertexAttribI1uiv</anchor>
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            <anchor>glVertexAttribI1iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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            <anchor>glVertexAttribI4ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)</arglist>
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            <anchor>glVertexAttribI3ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexAttribI2ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y)</arglist>
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            <anchor>glVertexAttribI1ui</anchor>
            <arglist>(GLuint index, GLuint x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI4i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI2i</name>
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            <anchor>glVertexAttribI2i</anchor>
            <arglist>(GLuint index, GLint x, GLint y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI1i</name>
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            <anchor>glVertexAttribI1i</anchor>
            <arglist>(GLuint index, GLint x)</arglist>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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            <anchor>glGetString</anchor>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetFloatv</name>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
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            <anchor>glGetError</anchor>
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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            <anchor>glReadPixels</anchor>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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            <anchor>glStencilOp</anchor>
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            <anchor>glStencilFunc</anchor>
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            <anchor>glLogicOp</anchor>
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            <anchor>glFlush</anchor>
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            <anchor>glFinish</anchor>
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            <anchor>glEnable</anchor>
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            <type>void</type>
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            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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            <anchor>glDepthMask</anchor>
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            <anchor>glColorMask</anchor>
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            <anchor>glStencilMask</anchor>
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            <anchor>glClearDepth</anchor>
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            <anchor>glClearStencil</anchor>
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            <anchor>glClearColor</anchor>
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            <anchor>glClear</anchor>
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            <anchor>glTexImage2D</anchor>
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            <anchor>glTexParameteriv</anchor>
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            <anchor>glTexParameteri</anchor>
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            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTexImage</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage1D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage1D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage3D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveTexture</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameteri</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointParameterf</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElements</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawArrays</anchor>
            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetBufferPointerv</anchor>
            <arglist>(GLenum target, GLenum pname, GLvoid **params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapBuffer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUnmapBuffer</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLvoid *</type>
            <name>glMapBuffer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLenum access)</arglist>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)</arglist>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)</arglist>
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            <anchor>glBufferData</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsBuffer</name>
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            <anchor>glIsBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLsizei n, GLuint *buffers)</arglist>
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            <anchor>glDeleteBuffers</anchor>
            <arglist>(GLsizei n, const GLuint *buffers)</arglist>
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            <arglist>(GLenum target, GLuint buffer)</arglist>
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            <arglist>(GLuint id, GLenum pname, GLuint *params)</arglist>
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            <anchor>glGetQueryObjectiv</anchor>
            <arglist>(GLuint id, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetQueryiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1)</arglist>
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            <arglist>(GLint location, GLint v0)</arglist>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <arglist>(GLuint program, GLint location, GLfloat *params)</arglist>
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            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <anchor>glGetShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)</arglist>
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            <anchor>glGetShaderInfoLog</anchor>
            <arglist>(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</arglist>
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            <type>void</type>
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            <anchor>glGetShaderiv</anchor>
            <arglist>(GLuint shader, GLenum pname, GLint *params)</arglist>
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            <anchor>glGetProgramInfoLog</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramiv</anchor>
            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetAttribLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <anchor>glGetAttachedShaders</anchor>
            <arglist>(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)</arglist>
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            <anchor>glGetActiveUniform</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFramebufferRenderbuffer</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture3D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture2D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture1D</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture1D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckFramebufferStatus</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenFramebuffers</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteFramebuffers</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDeleteFramebuffers</anchor>
            <arglist>(GLsizei n, const GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsFramebuffer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsFramebuffer</anchor>
            <arglist>(GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glGetRenderbufferParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindRenderbuffer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsRenderbuffer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetStringi</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetStringi</anchor>
            <arglist>(GLenum name, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferfi</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClearBufferfi</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClearBufferfv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClearBufferuiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClearBufferiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterIuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterIiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterIuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterIiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform2uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform1uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform4ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform3ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniform1ui</anchor>
            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataLocation</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindFragDataLocation</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindFragDataLocation</anchor>
            <arglist>(GLuint program, GLuint color, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribIuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribIiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetVertexAttribIiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribIPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribIPointer</anchor>
            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndConditionalRender</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEndConditionalRender</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBeginConditionalRender</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBeginConditionalRender</anchor>
            <arglist>(GLuint id, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClampColor</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClampColor</anchor>
            <arglist>(GLenum target, GLenum clamp)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTransformFeedbackVarying</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTransformFeedbackVaryings</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTransformFeedbackVaryings</anchor>
            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBufferBase</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindBufferBase</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBufferRange</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndTransformFeedback</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEndTransformFeedback</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBeginTransformFeedback</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabledi</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsEnabledi</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDisablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnablei</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEnablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetIntegeri_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint *data)</arglist>
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            <type>void</type>
            <name>glGetBooleani_v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
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            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProvokingVertex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectui64v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetQueryObjectui64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjecti64v</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glQueryCounter</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glQueryCounter</anchor>
            <arglist>(GLuint id, GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterf</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameteri</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBindSampler</anchor>
            <arglist>(GLuint unit, GLuint sampler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSampler</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIsSampler</anchor>
            <arglist>(GLuint sampler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDeleteSamplers</anchor>
            <arglist>(GLsizei count, const GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGenSamplers</anchor>
            <arglist>(GLsizei count, GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataIndex</name>
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            <anchor>glGetFragDataIndex</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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        </member>
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        </member>
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        </member>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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        </member>
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            <type>GLboolean</type>
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            <arglist>(GLenum coord, GLenum pname, GLdouble *params)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum map, GLuint *values)</arglist>
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            <arglist>(GLenum map, GLfloat *values)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum pname, GLint *params)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLenum query, GLint *v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetMapfv</anchor>
            <arglist>(GLenum target, GLenum query, GLfloat *v)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum query, GLdouble *v)</arglist>
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            <arglist>(GLenum light, GLenum pname, GLint *params)</arglist>
        </member>
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            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum plane, GLdouble *equation)</arglist>
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            <arglist>(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPixelMapusv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLushort *values)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLint mapsize, const GLuint *values)</arglist>
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            <type>void</type>
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            <anchor>glPixelMapfv</anchor>
            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glPixelTransferi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPixelTransferf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPixelZoom</anchor>
            <arglist>(GLfloat xfactor, GLfloat yfactor)</arglist>
        </member>
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            <arglist>(GLenum func, GLfloat ref)</arglist>
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            <arglist>(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)</arglist>
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            <anchor>glEvalPoint1</anchor>
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            <anchor>glEvalMesh1</anchor>
            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
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            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
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            <type>void</type>
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            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
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            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
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            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
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            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
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            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
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            <arglist>()</arglist>
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            <type>void</type>
            <name>glPassThrough</name>
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            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
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            <anchor>glLoadName</anchor>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glInitNames</anchor>
            <arglist>()</arglist>
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            <type>GLint</type>
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            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLdouble param)</arglist>
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            <anchor>glTexEnviv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexEnvi</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glTexEnvfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexEnvf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glShadeModel</anchor>
            <arglist>(GLenum mode)</arglist>
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            <arglist>(const GLubyte *mask)</arglist>
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            <type>void</type>
            <name>glMaterialiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMaterialiv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLint *params)</arglist>
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            <type>void</type>
            <name>glMateriali</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMateriali</anchor>
            <arglist>(GLenum face, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMaterialfv</name>
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            <anchor>glMaterialfv</anchor>
            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMaterialf</name>
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            <anchor>glMaterialf</anchor>
            <arglist>(GLenum face, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
            <name>glLineStipple</name>
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            <anchor>glLineStipple</anchor>
            <arglist>(GLint factor, GLushort pattern)</arglist>
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            <type>void</type>
            <name>glLightModeliv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glLightModeliv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLightModeli</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glLightModeli</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glLightModelfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glLightModelf</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glLightModelf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glLightiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glLightiv</anchor>
            <arglist>(GLenum light, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLighti</name>
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            <anchor>glLighti</anchor>
            <arglist>(GLenum light, GLenum pname, GLint param)</arglist>
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            <name>glLightfv</name>
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            <anchor>glLightfv</anchor>
            <arglist>(GLenum light, GLenum pname, const GLfloat *params)</arglist>
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            <name>glLightf</name>
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            <anchor>glLightf</anchor>
            <arglist>(GLenum light, GLenum pname, GLfloat param)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFogiv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <name>glFogi</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFogi</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <name>glFogfv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFogfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glFogf</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glFogf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchor>glColorMaterial</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
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            <anchor>glVertex4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
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            <type>void</type>
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            <anchor>glVertex4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glVertex3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
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            <type>void</type>
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            <anchor>glVertex3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
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            <type>void</type>
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            <anchor>glVertex3fv</anchor>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <anchor>glVertex3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glVertex3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchor>glVertex2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glVertex2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertex2iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glVertex2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
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            <type>void</type>
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            <anchor>glVertex2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchor>glVertex2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
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            <type>void</type>
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            <anchor>glVertex2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glVertex2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
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            <anchor>glTexCoord4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glTexCoord4s</anchor>
            <arglist>(GLshort s, GLshort t, GLshort r, GLshort q)</arglist>
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            <type>void</type>
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            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glTexCoord4i</anchor>
            <arglist>(GLint s, GLint t, GLint r, GLint q)</arglist>
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            <type>void</type>
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            <anchor>glTexCoord4f</anchor>
            <arglist>(GLfloat s, GLfloat t, GLfloat r, GLfloat q)</arglist>
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            <type>void</type>
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            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glTexCoord4d</anchor>
            <arglist>(GLdouble s, GLdouble t, GLdouble r, GLdouble q)</arglist>
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            <type>void</type>
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            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glTexCoord3s</anchor>
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            <type>void</type>
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            <anchor>glTexCoord3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glTexCoord3i</anchor>
            <arglist>(GLint s, GLint t, GLint r)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoord3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <arglist>(GLshort s, GLshort t)</arglist>
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            <type>void</type>
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            <anchor>glTexCoord1i</anchor>
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            <type>void</type>
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            <anchor>glTexCoord1fv</anchor>
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            <type>void</type>
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            <anchor>glTexCoord1f</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoord1dv</anchor>
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            <type>void</type>
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            <anchor>glTexCoord1d</anchor>
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            <type>void</type>
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            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
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            <type>void</type>
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            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
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            <type>void</type>
            <name>glRecti</name>
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            <anchor>glRecti</anchor>
            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
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            <type>void</type>
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            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
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            <type>void</type>
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            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
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            <type>void</type>
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            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
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            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
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            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glRasterPos3i</name>
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            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
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            <arglist>(const GLint *v)</arglist>
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            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
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            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
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            <anchor>glRasterPos2d</anchor>
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            <arglist>(const GLshort *v)</arglist>
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            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ubv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4ub</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4sv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4s</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4iv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4i</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4fv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4f</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4dv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4d</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4bv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBegin</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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        </member>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
        </member>
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            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
        </member>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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        </member>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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        </member>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glMultiTexCoord4fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoord4dv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4d</anchor>
            <arglist>(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLshort s, GLshort t, GLshort r)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord3iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3i</anchor>
            <arglist>(GLenum target, GLint s, GLint t, GLint r)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord3fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t, GLfloat r)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord3dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord3d</anchor>
            <arglist>(GLenum target, GLdouble s, GLdouble t, GLdouble r)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoord2sv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2s</anchor>
            <arglist>(GLenum target, GLshort s, GLshort t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoord2i</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2i</anchor>
            <arglist>(GLenum target, GLint s, GLint t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord2fv</anchor>
            <arglist>(GLenum target, const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glMultiTexCoord2f</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2f</anchor>
            <arglist>(GLenum target, GLfloat s, GLfloat t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoord2dv</name>
            <anchorfile>qopenglfunctions-3-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord2dv</anchor>
            <arglist>(GLenum target, const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord2d</anchor>
            <arglist>(GLenum target, GLdouble s, GLdouble t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiTexCoord1sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1s</anchor>
            <arglist>(GLenum target, GLshort s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1iv</anchor>
            <arglist>(GLenum target, const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1i</anchor>
            <arglist>(GLenum target, GLint s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1fv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord1f</anchor>
            <arglist>(GLenum target, GLfloat s)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoord1dv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord1d</anchor>
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    </compound>
    <compound kind="class">
        <name>QOpenGLFunctions_3_3_Core</name>
        <filename>qopenglfunctions-3-3-core.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_3_3_Core</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>QOpenGLFunctions_3_3_Core</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_3_3_Core</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_3_3_Core</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glBlitFramebuffer</anchor>
            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataLocation</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribIPointer</anchor>
            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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        </member>
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            <anchor>glBindBufferRange</anchor>
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        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glEndTransformFeedback</anchor>
            <arglist>()</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabledi</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
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            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetIntegeri_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint *data)</arglist>
        </member>
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            <name>glGetBooleani_v</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMaski</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetMultisamplefv</anchor>
            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
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            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
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            <type>GLsync</type>
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            <anchor>glProvokingVertex</anchor>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
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            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
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            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
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            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
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            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchorfile>qopenglfunctions-3-3-core.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glMultiTexCoordP1ui</name>
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            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <arglist>(GLenum type, GLuint value)</arglist>
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            <arglist>(GLuint id, GLenum target)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
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            <anchor>glSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
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            <anchor>glSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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            <anchor>glSamplerParameterf</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSamplerParameteri</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glBindSampler</anchor>
            <arglist>(GLuint unit, GLuint sampler)</arglist>
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            <anchor>glIsSampler</anchor>
            <arglist>(GLuint sampler)</arglist>
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            <anchor>glDeleteSamplers</anchor>
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            <type>void</type>
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            <anchor>glGenSamplers</anchor>
            <arglist>(GLsizei count, GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
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            <anchor>glGetFragDataIndex</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <anchor>glBindFragDataLocationIndexed</anchor>
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            <anchor>glVertexAttribDivisor</anchor>
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            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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            <anchor>glIsEnabled</anchor>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetString</anchor>
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            <anchor>glGetIntegerv</anchor>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
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            <anchor>glGetError</anchor>
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            <anchor>glGetDoublev</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetBooleanv</anchor>
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            <type>void</type>
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            <anchor>glReadPixels</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <type>void</type>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glDepthFunc</anchor>
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            <anchor>glStencilOp</anchor>
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            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glLogicOp</anchor>
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            <anchor>glFlush</anchor>
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            <anchor>glEnable</anchor>
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            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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            <anchor>glDepthMask</anchor>
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            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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            <type>void</type>
            <name>glClearColor</name>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
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            <arglist>(GLbitfield mask)</arglist>
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            <type>void</type>
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            <anchor>glDrawBuffer</anchor>
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            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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        </member>
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        </member>
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            <anchor>glPointSize</anchor>
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            <anchor>glLineWidth</anchor>
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            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <type>GLboolean</type>
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        </member>
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        </member>
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
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            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLint location, GLint v0)</arglist>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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            <anchor>glCheckFramebufferStatus</anchor>
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        </member>
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            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glClearBufferiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLuint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glGetTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLuint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform2uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform1uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform4ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
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            <type>void</type>
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            <anchor>glUniform3ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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            <type>void</type>
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            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
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            <type>void</type>
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            <anchor>glUniform1ui</anchor>
            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
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            <type>GLint</type>
            <name>glGetFragDataLocation</name>
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            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
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            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
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            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
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            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
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        </member>
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            <type>void</type>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
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            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
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            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4ui</name>
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            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2uiv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectui64v</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetQueryObjectui64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glQueryCounter</anchor>
            <arglist>(GLuint id, GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIiv</name>
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            <anchor>glGetSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameteriv</anchor>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoord1dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoord1d</anchor>
            <arglist>(GLdouble s)</arglist>
        </member>
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            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
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            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
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            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
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            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
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            <type>void</type>
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            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
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            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
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            <type>void</type>
            <name>glNormal3iv</name>
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            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
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            <type>void</type>
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            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
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            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
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            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <anchor>glIndexs</anchor>
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            <anchor>glIndexi</anchor>
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            <anchor>glIndexd</anchor>
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            <arglist>(const GLshort *v)</arglist>
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            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <arglist>(const GLint *v)</arglist>
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            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <anchor>glColor4fv</anchor>
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            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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            <type>void</type>
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            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
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            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
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            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
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            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetMinmax</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
        </member>
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            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-4-0-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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            <type>void</type>
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            <anchor>glMultTransposeMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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            <arglist>(GLuint index, const GLdouble *v)</arglist>
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            <arglist>(GLuint index, const GLshort *v)</arglist>
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            <anchor>glVertexAttrib2fv</anchor>
            <arglist>(GLuint index, const GLfloat *v)</arglist>
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            <anchor>glVertexAttrib2f</anchor>
            <arglist>(GLuint index, GLfloat x, GLfloat y)</arglist>
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            <arglist>(GLuint index, const GLdouble *v)</arglist>
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            <arglist>(GLuint index, const GLdouble *v)</arglist>
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            <arglist>(GLuint index, GLdouble x)</arglist>
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            <arglist>(GLuint index, const GLuint *v)</arglist>
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            <arglist>(GLuint index, const GLuint *v)</arglist>
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            <anchor>glVertexAttribI2iv</anchor>
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            <type>void</type>
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            <anchor>glVertexAttribI1iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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            <anchor>glVertexAttribI4ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribI3ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribI2ui</anchor>
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            <anchor>glVertexAttribI1ui</anchor>
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            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribI3i</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI2i</anchor>
            <arglist>(GLuint index, GLint x, GLint y)</arglist>
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            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
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            <anchor>glGetTexImage</anchor>
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            <anchor>glGetString</anchor>
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            <anchor>glGetIntegerv</anchor>
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            <type>void</type>
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            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>()</arglist>
        </member>
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        </member>
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            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
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            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
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        </member>
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        </member>
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        </member>
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        </member>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
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            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
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            <anchor>glLineWidth</anchor>
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            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <arglist>(GLenum mode)</arglist>
        </member>
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        </member>
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            <type>void</type>
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            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
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            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
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            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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            <anchor>glIsRenderbuffer</anchor>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
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            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
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            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
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            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
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            <type>void</type>
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            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
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            <type>void</type>
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            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
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            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSecondaryColorP3uiv</anchor>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glColorP3uiv</anchor>
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            <type>void</type>
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            <anchor>glColorP3ui</anchor>
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            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP4ui</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP3uiv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP2uiv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <name>glBlendEquationSeparatei</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glBlendEquationSeparatei</anchor>
            <arglist>(GLuint buf, GLenum modeRGB, GLenum modeAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquationi</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glBlendEquationi</anchor>
            <arglist>(GLuint buf, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinSampleShading</name>
            <anchorfile>qopenglfunctions-4-0-core.html</anchorfile>
            <anchor>glMinSampleShading</anchor>
            <arglist>(GLfloat value)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QOpenGLFunctions_4_1_Compatibility</name>
        <filename>qopenglfunctions-4-1-compatibility.html</filename>
        <base>QAbstractOpenGLFunctions</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QOpenGLFunctions_4_1_Compatibility</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>QOpenGLFunctions_4_1_Compatibility</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_4_1_Compatibility</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_4_1_Compatibility</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsBuffer</anchor>
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            <arglist>(GLuint id, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>GLboolean</type>
            <name>glIsQuery</name>
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        </member>
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            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
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            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
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        </member>
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        </member>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
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        </member>
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            <anchor>glEndTransformFeedback</anchor>
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            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glColorMaski</anchor>
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        </member>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
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            <anchor>glUniformBlockBinding</anchor>
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            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
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            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
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            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
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            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
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            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
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            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
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            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
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            <type>GLenum</type>
            <name>glClientWaitSync</name>
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            <arglist>(GLsync sync)</arglist>
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            <arglist>(GLsync sync)</arglist>
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            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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            <anchor>glGetInteger64i_v</anchor>
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            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glColorP4ui</anchor>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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        </member>
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            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
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            <anchor>glTexCoordP2uiv</anchor>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLenum type, GLuint value)</arglist>
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            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
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            <arglist>(GLuint id, GLenum target)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
            <name>glGetSamplerParameteriv</name>
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            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterfv</name>
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            <anchor>glSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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            <type>void</type>
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            <anchor>glSamplerParameterf</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
            <name>glSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glSamplerParameteri</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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            <anchor>glBindSampler</anchor>
            <arglist>(GLuint unit, GLuint sampler)</arglist>
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            <type>GLboolean</type>
            <name>glIsSampler</name>
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            <arglist>(GLuint sampler)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)</arglist>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <anchor>glProgramUniform4i</anchor>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <anchor>glProgramUniform3i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <anchor>glProgramUniform2ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform2dv</anchor>
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            <type>void</type>
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            <anchor>glProgramUniform2d</anchor>
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            <anchor>glProgramUniform2fv</anchor>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform2f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform2iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform2i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1dv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1f</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1iv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1i</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgramPipeline</name>
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            <anchor>glIsProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
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            <type>void</type>
            <name>glDeleteProgramPipelines</name>
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            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
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            <type>void</type>
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            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShaderProgramv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glCreateShaderProgramv</anchor>
            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
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            <arglist>(GLuint pipeline, GLuint program)</arglist>
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            <type>void</type>
            <name>glUseProgramStages</name>
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            <anchor>glUseProgramStages</anchor>
            <arglist>(GLuint pipeline, GLbitfield stages, GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramParameteri</name>
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            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)</arglist>
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            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
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            <anchor>glClearDepthf</anchor>
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            <arglist>(GLfloat n, GLfloat f)</arglist>
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            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <arglist>(GLenum light, GLenum pname, GLfloat *params)</arglist>
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        </member>
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            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
        </member>
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            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
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        </member>
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        </member>
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            <anchor>glEvalPoint1</anchor>
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            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(GLfloat u, GLfloat v)</arglist>
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            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <arglist>(GLdouble u, GLdouble v)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glEvalCoord1fv</anchor>
            <arglist>(const GLfloat *u)</arglist>
        </member>
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            <anchor>glEvalCoord1f</anchor>
            <arglist>(GLfloat u)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glEvalCoord1dv</anchor>
            <arglist>(const GLdouble *u)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glEvalCoord1d</anchor>
            <arglist>(GLdouble u)</arglist>
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            <name>glMapGrid2f</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMapGrid2f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid2d</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMapGrid2d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMapGrid1f</anchor>
            <arglist>(GLint un, GLfloat u1, GLfloat u2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMapGrid1d</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMapGrid1d</anchor>
            <arglist>(GLint un, GLdouble u1, GLdouble u2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMap2f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMap2d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1f</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMap1f</anchor>
            <arglist>(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMap1d</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glMap1d</anchor>
            <arglist>(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)</arglist>
        </member>
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            <anchor>glPushAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
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            <type>void</type>
            <name>glPopAttrib</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glPopAttrib</anchor>
            <arglist>()</arglist>
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            <type>void</type>
            <name>glAccum</name>
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            <arglist>(GLenum op, GLfloat value)</arglist>
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            <anchor>glClearIndex</anchor>
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            <type>void</type>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <name>glPushName</name>
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            <anchor>glPushName</anchor>
            <arglist>(GLuint name)</arglist>
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            <type>void</type>
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            <anchor>glPopName</anchor>
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            <anchor>glPassThrough</anchor>
            <arglist>(GLfloat token)</arglist>
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            <anchor>glLoadName</anchor>
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            <type>GLint</type>
            <name>glRenderMode</name>
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            <arglist>(GLsizei size, GLenum type, GLfloat *buffer)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum coord, GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum coord, GLenum pname, const GLdouble *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum face, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
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            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
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            <arglist>(const GLfloat *v)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
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            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
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            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3bv</name>
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            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
        </member>
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            <name>glIndexsv</name>
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            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <type>void</type>
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            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
            <name>glIndexiv</name>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
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            <type>void</type>
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <anchor>glColor4fv</anchor>
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            <anchor>glColor4dv</anchor>
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            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <type>void</type>
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            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
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            <type>void</type>
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            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
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            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
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            <type>void</type>
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            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
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            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glColor3d</anchor>
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            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <anchorfile>qopenglfunctions-4-1-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
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            <anchor>glBitmap</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
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            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glColorTable</anchor>
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            <anchor>glMultiTexCoord3sv</anchor>
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            <anchor>glVertexAttribI4uiv</anchor>
            <arglist>(GLuint index, const GLuint *v)</arglist>
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            <arglist>(GLuint index, const GLuint *v)</arglist>
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            <anchor>glVertexAttribI3iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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            <anchor>glVertexAttribI2iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribI1iv</anchor>
            <arglist>(GLuint index, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI4ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI2ui</anchor>
            <arglist>(GLuint index, GLuint x, GLuint y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI1ui</anchor>
            <arglist>(GLuint index, GLuint x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI4i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribI2i</name>
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            <anchor>glVertexAttribI2i</anchor>
            <arglist>(GLuint index, GLint x, GLint y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexLevelParameterfv</anchor>
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            <anchor>glGetTexParameteriv</anchor>
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            <anchor>glGetTexParameterfv</anchor>
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            <anchor>glGetTexImage</anchor>
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            <anchor>glGetIntegerv</anchor>
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            <anchor>glGetFloatv</anchor>
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            <anchor>glReadBuffer</anchor>
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            <anchor>glPixelStorei</anchor>
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            <anchor>glPixelStoref</anchor>
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            <anchor>glDepthFunc</anchor>
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            <anchor>glEnable</anchor>
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            <anchor>glDisable</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
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            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <anchor>glActiveTexture</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <anchor>glMultiDrawArrays</anchor>
            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLvoid **params)</arglist>
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            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLuint buffer)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLint v0)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <anchor>glGenVertexArrays</anchor>
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            <anchor>glDeleteVertexArrays</anchor>
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            <anchor>glBindVertexArray</anchor>
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            <arglist>(GLenum target, GLintptr offset, GLsizeiptr length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLvoid *</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMapBufferRange</anchor>
            <arglist>(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferTextureLayer</anchor>
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        </member>
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            <anchor>glRenderbufferStorageMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBlitFramebuffer</anchor>
            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGenerateMipmap</anchor>
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        </member>
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            <arglist>(GLenum target, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferRenderbuffer</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferTexture3D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferTexture2D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferTexture1D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckFramebufferStatus</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDeleteFramebuffers</anchor>
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        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
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            <type>GLboolean</type>
            <name>glIsFramebuffer</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glIsFramebuffer</anchor>
            <arglist>(GLuint framebuffer)</arglist>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsRenderbuffer</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
        </member>
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            <type>const GLubyte *</type>
            <name>glGetStringi</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
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            <arglist>(GLenum name, GLuint index)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearBufferfi</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearBufferfv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearBufferuiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearBufferiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterIiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform2uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform1uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform4ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform3ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glUniform1ui</anchor>
            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataLocation</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glBindFragDataLocation</anchor>
            <arglist>(GLuint program, GLuint color, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribIiv</name>
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            <anchor>glGetVertexAttribIiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribIPointer</anchor>
            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <type>void</type>
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            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
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            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
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            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrimitiveRestartIndex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBuffer</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleMaski</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMultisamplefv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetMultisamplefv</anchor>
            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3DMultisample</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProvokingVertex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2uiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2ui</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectui64v</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetQueryObjectui64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjecti64v</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glQueryCounter</anchor>
            <arglist>(GLuint id, GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterfv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)</arglist>
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            <type>GLuint</type>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLdouble *value)</arglist>
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            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramBinary</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLfloat n, GLfloat f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderBinary</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReleaseShaderCompiler</name>
            <anchorfile>qopenglfunctions-4-1-core.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
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            <anchor>QOpenGLFunctions_4_2_Compatibility</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_4_2_Compatibility</name>
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            <anchor>dtor.QOpenGLFunctions_4_2_Compatibility</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
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            <type>void</type>
            <name>glFrontFace</name>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
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            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
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            <anchor>glIndexub</anchor>
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            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
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            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsBuffer</anchor>
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            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
        </member>
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            <anchor>glUniform2ui</anchor>
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            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
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        </member>
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            <anchor>glVertexAttribIPointer</anchor>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
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        </member>
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            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
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            <anchor>glEndTransformFeedback</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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        </member>
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        </member>
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        </member>
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            <anchor>glGetIntegeri_v</anchor>
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        </member>
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            <anchor>glColorMaski</anchor>
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        </member>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
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            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
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            <type>void</type>
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            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
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            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
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            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
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            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
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            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
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            <arglist>(GLenum pname, GLint64 *params)</arglist>
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            <type>GLenum</type>
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            <anchor>glDrawElementsBaseVertex</anchor>
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            <anchor>glGetInteger64i_v</anchor>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glVertexAttribP3uiv</anchor>
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            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <type>void</type>
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        </member>
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            <type>void</type>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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        </member>
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        </member>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glTexCoordP3uiv</anchor>
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            <type>void</type>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLenum type, GLuint value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
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            <type>void</type>
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            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
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            <type>void</type>
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            <arglist>(GLuint id, GLenum target)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
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            <type>void</type>
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            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
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            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
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            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform4i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform3ui</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform3dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform3d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform3f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform3i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform3i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2uiv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2ui</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2fv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform2i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1uiv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1ui</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1fv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramPipelineiv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glIsProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShaderProgramv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCreateShaderProgramv</anchor>
            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveShaderProgram</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glActiveShaderProgram</anchor>
            <arglist>(GLuint pipeline, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUseProgramStages</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glUseProgramStages</anchor>
            <arglist>(GLuint pipeline, GLbitfield stages, GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramParameteri</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
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            <type>void</type>
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            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLfloat n, GLfloat f)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)</arglist>
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            <type>void</type>
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            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
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            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
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            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
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            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
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            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawTransformFeedbackStreamInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
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            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
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            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
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            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
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            <type>void</type>
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            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
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            <type>void</type>
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            <anchor>glMultMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <arglist>(GLenum map, GLint mapsize, const GLfloat *values)</arglist>
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            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(GLfloat s)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexCoord1dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexCoord1d</anchor>
            <arglist>(GLdouble s)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
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            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
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            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
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            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3iv</name>
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            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
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            <type>void</type>
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            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
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            <type>void</type>
            <name>glNormal3dv</name>
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            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
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            <type>void</type>
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            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
            <name>glNormal3b</name>
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            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <anchor>glIndexs</anchor>
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            <anchor>glIndexiv</anchor>
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            <anchor>glIndexi</anchor>
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            <anchor>glIndexf</anchor>
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            <anchor>glIndexd</anchor>
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            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <name>glColor4b</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
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            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetMinmax</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
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            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter1D</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-4-2-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
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            <anchor>glMultiTexCoord2dv</anchor>
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            <anchor>glMultiTexCoord1dv</anchor>
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            <arglist>(GLuint index, const GLshort *v)</arglist>
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            <arglist>(GLuint index, const GLfloat *v)</arglist>
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            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
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            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
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            <type>void</type>
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            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
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            <type>void</type>
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            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <anchor>glBlitFramebuffer</anchor>
            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <anchor>glFramebufferTexture3D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFramebufferTexture1D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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            <type>GLenum</type>
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            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
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            <type>void</type>
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            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
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            <type>void</type>
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            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsFramebuffer</name>
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            <anchor>glIsFramebuffer</anchor>
            <arglist>(GLuint framebuffer)</arglist>
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            <type>void</type>
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            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
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            <type>void</type>
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            <anchor>glDeleteRenderbuffers</anchor>
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            <type>void</type>
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            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
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            <anchor>glBindBufferBase</anchor>
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            <type>void</type>
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            <type>GLboolean</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
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        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
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        </member>
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        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glColorMaski</anchor>
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        </member>
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        </member>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexBuffer</anchor>
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        </member>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetMultisamplefv</anchor>
            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
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            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
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            <type>void</type>
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            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
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            <type>void</type>
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            <anchor>glColorP4ui</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform2i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1ui</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1dv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1d</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1fv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1f</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1iv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1i</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramPipelineiv</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glIsProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
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            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
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            <anchor>glActiveShaderProgram</anchor>
            <arglist>(GLuint pipeline, GLuint program)</arglist>
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            <anchor>glUseProgramStages</anchor>
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            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
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            <type>void</type>
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            <anchor>glProgramBinary</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
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            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLfloat n, GLfloat f)</arglist>
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            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage1D</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrier</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
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            <type>void</type>
            <name>glBindImageTexture</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glBindImageTexture</anchor>
            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformativ</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackStreamInstanced</name>
            <anchorfile>qopenglfunctions-4-2-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackStreamInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackInstanced</name>
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            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawElementsInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawArraysInstancedBaseInstance</anchor>
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            <anchor>initializeOpenGLFunctions</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetString</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
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            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <type>void</type>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
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            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFinish</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
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            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
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            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
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            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
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            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glLineWidth</anchor>
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        </member>
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            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <anchor>glFrontFace</anchor>
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            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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        </member>
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        </member>
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
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            <type>void</type>
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            <arglist>(GLenum pname, GLvoid **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLvoid *img)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
        </member>
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            <arglist>(GLenum target, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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        </member>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
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            <anchor>glFramebufferTexture1D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
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            <name>glCheckFramebufferStatus</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
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        </member>
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            <anchor>glDeleteFramebuffers</anchor>
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        </member>
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        </member>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
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            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
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            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindRenderbuffer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsRenderbuffer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
        </member>
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            <arglist>(GLenum name, GLuint index)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearBufferfi</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLenum buffer, GLint drawbuffer, const GLfloat *value)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearBufferuiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearBufferiv</anchor>
            <arglist>(GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexParameterIuiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterIiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexParameterIiv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform4uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform3uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform2uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform1uiv</anchor>
            <arglist>(GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform4ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform3ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform2ui</anchor>
            <arglist>(GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glUniform1ui</anchor>
            <arglist>(GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataLocation</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetFragDataLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glBindFragDataLocation</anchor>
            <arglist>(GLuint program, GLuint color, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glGetUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLuint *params)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetVertexAttribIiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <anchor>glVertexAttribIPointer</anchor>
            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
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            <anchor>glEndConditionalRender</anchor>
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            <arglist>(GLenum target, GLenum clamp)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
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            <anchor>glTransformFeedbackVaryings</anchor>
            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
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            <anchor>glBindBufferBase</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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            <anchor>glEndTransformFeedback</anchor>
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            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstanced</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProvokingVertex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP4ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP3ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2ui</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectui64v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetQueryObjectui64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjecti64v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glQueryCounter</anchor>
            <arglist>(GLuint id, GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSamplerParameterfv</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLfloat n, GLfloat f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage3D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrier</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindImageTexture</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBindImageTexture</anchor>
            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
        </member>
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            <name>glGetActiveAtomicCounterBufferiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformativ</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackStreamInstanced</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawTransformFeedbackStreamInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackInstanced</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertexBaseInstance</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage3DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBufferRange</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderStorageBlockBinding</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceName</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInterfaceiv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsIndirect</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawArraysIndirect</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateSubFramebuffer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateFramebuffer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferData</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferSubData</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizeiptr length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexImage</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexSubImage</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformati64v</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferParameteri</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexBindingDivisor</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribBinding</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribBinding</anchor>
            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribLFormat</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribFormat</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureView</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLintptr indirect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glClearBufferData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTranslatef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTranslated</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glScaled</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRotatef</anchor>
            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRotated</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRotated</anchor>
            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glPushMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glPopMatrix</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glOrtho</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const GLdouble *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(const GLdouble *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <anchor>glTexCoord1d</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glRectsv</anchor>
            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
        </member>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(const GLint *v1, const GLint *v2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRectf</anchor>
            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectd</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <type>void</type>
            <name>glIndexsv</name>
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            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <type>void</type>
            <name>glIndexs</name>
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            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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            <type>void</type>
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            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <type>void</type>
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            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <arglist>(const GLuint *v)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <type>void</type>
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            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
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            <type>void</type>
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            <arglist>(const GLuint *v)</arglist>
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            <type>void</type>
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            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
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            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
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            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
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            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
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            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
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            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const GLvoid *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetMinmax</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSeparableFilter</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLvoid *table)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultTransposeMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultTransposeMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
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            <arglist>(const GLdouble *m)</arglist>
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            <type>void</type>
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            <anchor>glLoadTransposeMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-compatibility.html</anchorfile>
            <anchor>glMultiTexCoord4sv</anchor>
            <arglist>(GLenum target, const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glMultiTexCoord2dv</anchor>
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            <anchor>glMultiTexCoord1dv</anchor>
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            <anchor>glMultiTexCoord1d</anchor>
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            <arglist>(GLuint index, const GLfloat *v)</arglist>
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            <anchor>glVertexAttribI2iv</anchor>
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            <type>void</type>
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            <anchor>glVertexAttribI1iv</anchor>
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            <anchor>glVertexAttribI4ui</anchor>
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            <type>void</type>
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            <anchor>glVertexAttribI3ui</anchor>
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            <type>void</type>
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            <anchor>glVertexAttribI2ui</anchor>
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            <type>void</type>
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            <anchor>glVertexAttribI1ui</anchor>
            <arglist>(GLuint index, GLuint x)</arglist>
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            <anchor>glVertexAttribI4i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI3i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribI2i</anchor>
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            <type>void</type>
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            <anchor>glGetTexImage</anchor>
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            <anchor>glGetString</anchor>
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            <anchor>glGetIntegerv</anchor>
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            <anchor>glGetFloatv</anchor>
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            <anchor>glGetError</anchor>
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            <anchor>glGetDoublev</anchor>
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            <arglist>(GLenum pname, GLboolean *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glHint</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glIndexubv</name>
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            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
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            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, GLvoid **params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)</arglist>
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            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
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            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
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            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
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            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <type>void</type>
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            <anchor>glUniform3i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLint v0, GLint v1)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLint v0)</arglist>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <type>void</type>
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            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <anchor>glFramebufferTexture3D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <anchor>glRenderbufferStorage</anchor>
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            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
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            <type>GLboolean</type>
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            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnablei</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glEnablei</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegeri_v</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetIntegeri_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleani_v</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMaski</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorMaski</anchor>
            <arglist>(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyBufferSubData</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glUniformBlockBinding</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformBlockName</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetActiveUniformBlockiv</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformName</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformIndices</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrimitiveRestartIndex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstanced</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleMaski</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint index, GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetMultisamplefv</anchor>
            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProvokingVertex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glSecondaryColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSecondaryColorP3ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorP3ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glProgramUniform1f</anchor>
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            <type>void</type>
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            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramPipelineiv</name>
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            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
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            <type>GLboolean</type>
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            <anchor>glIsProgramPipeline</anchor>
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            <anchor>glDeleteProgramPipelines</anchor>
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            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
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            <type>GLuint</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
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            <anchor>glUseProgramStages</anchor>
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            <type>void</type>
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            <anchor>glProgramParameteri</anchor>
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            <type>void</type>
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            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
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            <type>void</type>
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            <anchor>glShaderBinary</anchor>
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            <anchor>glReleaseShaderCompiler</anchor>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
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            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
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            <anchor>glMemoryBarrier</anchor>
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            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseInstance</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBufferRange</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderStorageBlockBinding</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceiv</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceName</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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            <name>glGetProgramInterfaceiv</name>
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            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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            <type>void</type>
            <name>glMultiDrawArraysIndirect</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferData</name>
            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glInvalidateBufferSubData</anchor>
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            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-3-core.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferParameteriv</name>
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            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
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            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
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            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
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            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
            <name>glVertexAttribFormat</name>
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            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
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            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
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            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
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            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
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            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
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            <anchor>glClearBufferData</anchor>
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            <anchor>dtor.QOpenGLFunctions_4_4_Compatibility</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum src)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum buf)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonMode</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPointSize</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLineWidth</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsTexture</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPolygonOffset</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElements</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTexImage</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, void *img)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage3D</name>
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            <arglist>(GLenum target, GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegeri_v</name>
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        </member>
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            <type>void</type>
            <name>glColorMaski</name>
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        </member>
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        </member>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glPrimitiveRestartIndex</anchor>
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        </member>
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        </member>
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            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint maskNumber, GLbitfield mask)</arglist>
        </member>
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            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64i_v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSynciv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInteger64v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glWaitSync</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClientWaitSync</anchor>
            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteSync</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLsync</type>
            <name>glFenceSync</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFenceSync</anchor>
            <arglist>(GLenum condition, GLbitfield flags)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glProvokingVertex</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawRangeElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsBaseVertex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4uiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP4ui</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3uiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP3ui</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2uiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP2ui</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1uiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribP1ui</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribDivisor</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribDivisor</anchor>
            <arglist>(GLuint index, GLuint divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjectui64v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetQueryObjectui64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetQueryObjecti64v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetQueryObjecti64v</anchor>
            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glQueryCounter</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glQueryCounter</anchor>
            <arglist>(GLuint id, GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameterIiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSamplerParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSamplerParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIuiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameterIiv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameterfv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameterf</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameteriv</anchor>
            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSamplerParameteri</anchor>
            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glBindSampler</anchor>
            <arglist>(GLuint unit, GLuint sampler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSampler</name>
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            <anchor>glIsSampler</anchor>
            <arglist>(GLuint sampler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGenSamplers</anchor>
            <arglist>(GLsizei count, GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetFragDataIndex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetFragDataIndex</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindFragDataLocationIndexed</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetQueryIndexediv</anchor>
            <arglist>(GLenum target, GLuint index, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glEndQueryIndexed</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glBeginQueryIndexed</anchor>
            <arglist>(GLenum target, GLuint index, GLuint id)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glProgramUniform4i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)</arglist>
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            <type>void</type>
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            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform3i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <anchor>glProgramUniform2i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
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            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
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            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
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            <anchor>glProgramUniform1i</anchor>
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            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glDrawElementsInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectLabel</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectLabel</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)</arglist>
        </member>
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            <name>glPopDebugGroup</name>
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            <arglist>()</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLenum source, GLuint id, GLsizei length, const GLchar *message)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetDebugMessageLog</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetDebugMessageLog</anchor>
            <arglist>(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLDEBUGPROC callback, const void *userParam)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDebugMessageControl</anchor>
            <arglist>(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribBinding</anchor>
            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribFormat</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glTexStorage2DMultisample</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBufferRange</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderStorageBlockBinding</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceName</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInterfaceiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsIndirect</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawArraysIndirect</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateSubFramebuffer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateFramebuffer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferData</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferSubData</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizeiptr length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexImage</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexSubImage</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformati64v</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferParameteri</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyImageSubData</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glDispatchComputeIndirect</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDispatchComputeIndirect</anchor>
            <arglist>(GLintptr indirect)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferSubData</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearBufferData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindVertexBuffers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindImageTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindSamplers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTextures</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindBuffersRange</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersBase</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBindBuffersBase</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glClearTexImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBufferStorage</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glScalef</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glOrtho</anchor>
            <arglist>(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const GLdouble *m)</arglist>
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            <arglist>(const GLfloat *m)</arglist>
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        </member>
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            <arglist>(GLdouble s)</arglist>
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            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
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            <arglist>(const GLint *v1, const GLint *v2)</arglist>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
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            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
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            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
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            <type>void</type>
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            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
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            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
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            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
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            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
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            <type>void</type>
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            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
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            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
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            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
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            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <name>glNormal3b</name>
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            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <anchor>glIndexs</anchor>
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            <anchor>glIndexiv</anchor>
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            <anchor>glIndexi</anchor>
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            <anchor>glIndexd</anchor>
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            <arglist>(const GLshort *v)</arglist>
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            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <anchor>glColor4fv</anchor>
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            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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            <type>void</type>
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            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <type>void</type>
            <name>glColor3usv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3usv</anchor>
            <arglist>(const GLushort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3us</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3us</anchor>
            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3uiv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3uiv</anchor>
            <arglist>(const GLuint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ui</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ubv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3ub</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBegin</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const void *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, void **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *table)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorSubTable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorSubTable</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter1D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSeparableFilter</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-4-4-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <arglist>(GLenum type, GLuint coords)</arglist>
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            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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            <type>void</type>
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            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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            <arglist>() override</arglist>
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            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)</arglist>
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            <anchor>glGetString</anchor>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *data)</arglist>
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            <type>void</type>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
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            <anchor>glGetError</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *data)</arglist>
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            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum src)</arglist>
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            <type>void</type>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <anchor>glDepthFunc</anchor>
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            <anchor>glStencilOp</anchor>
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            <anchor>glStencilFunc</anchor>
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            <anchor>glLogicOp</anchor>
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            <anchor>glEnable</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthMask</anchor>
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            <anchor>glColorMask</anchor>
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            <anchor>glStencilMask</anchor>
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            <anchor>glClearDepth</anchor>
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            <anchor>glClearStencil</anchor>
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            <anchor>glClear</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage1D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPointSize</anchor>
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        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
        </member>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <anchor>glFrontFace</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
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            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
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        </member>
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        </member>
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            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, void *img)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage1D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage1D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage3D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLfloat value, GLboolean invert)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPointParameteriv</anchor>
            <arglist>(GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPointParameterfv</anchor>
            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPointParameterf</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glMultiDrawElements</anchor>
            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glMultiDrawArrays</anchor>
            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapBuffer</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glUnmapBuffer</anchor>
            <arglist>(GLenum target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchor>glIsBuffer</anchor>
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            <arglist>(GLuint id, GLenum pname, GLuint *params)</arglist>
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            <anchor>glGetQueryObjectiv</anchor>
            <arglist>(GLuint id, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <type>GLboolean</type>
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            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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            <anchor>glBeginTransformFeedback</anchor>
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            <type>GLboolean</type>
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            <arglist>(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)</arglist>
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            <type>void</type>
            <name>glProgramUniform1ui</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1i</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramPipelineiv</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glIsProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShaderProgramv</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCreateShaderProgramv</anchor>
            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glActiveShaderProgram</anchor>
            <arglist>(GLuint pipeline, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUseProgramStages</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glUseProgramStages</anchor>
            <arglist>(GLuint pipeline, GLbitfield stages, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramParameteri</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramBinary</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLfloat n, GLfloat f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReleaseShaderCompiler</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackStreamInstanced</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackStreamInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackInstanced</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage3D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage2D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage1D</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrier</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindImageTexture</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindImageTexture</anchor>
            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveAtomicCounterBufferiv</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformativ</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertexBaseInstance</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectLabel</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectLabel</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopDebugGroup</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPopDebugGroup</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushDebugGroup</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glPushDebugGroup</anchor>
            <arglist>(GLenum source, GLuint id, GLsizei length, const GLchar *message)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetDebugMessageLog</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetDebugMessageLog</anchor>
            <arglist>(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDebugMessageCallback</anchor>
            <arglist>(GLDEBUGPROC callback, const void *userParam)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDebugMessageInsert</anchor>
            <arglist>(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)</arglist>
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            <type>void</type>
            <name>glDebugMessageControl</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDebugMessageControl</anchor>
            <arglist>(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)</arglist>
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            <type>void</type>
            <name>glVertexBindingDivisor</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glVertexAttribBinding</anchor>
            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
            <name>glVertexAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
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            <type>void</type>
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            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
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            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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            <type>void</type>
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            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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            <type>void</type>
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            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferData</name>
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            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glInvalidateBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizeiptr length)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexImage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexSubImage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformati64v</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferParameteriv</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyImageSubData</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDispatchComputeIndirect</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDispatchComputeIndirect</anchor>
            <arglist>(GLintptr indirect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDispatchCompute</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferData</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glClearBufferData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindVertexBuffers</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindVertexBuffers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindImageTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindSamplers</name>
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            <anchor>glBindSamplers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTextures</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersRange</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindBuffersRange</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersBase</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBindBuffersBase</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexSubImage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glClearTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexImage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glClearTexImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferStorage</name>
            <anchorfile>qopenglfunctions-4-4-core.html</anchorfile>
            <anchor>glBufferStorage</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)</arglist>
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            <anchor>QOpenGLFunctions_4_5_Compatibility</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_4_5_Compatibility</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_4_5_Compatibility</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glViewport</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRange</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabled</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum src)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStoref</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOp</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilFunc</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
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            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilMask</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glStencilMask</anchor>
            <arglist>(GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepth</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearDepth</anchor>
            <arglist>(GLdouble depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum buf)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage2D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameteri</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexParameterf</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
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            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPolygonMode</anchor>
            <arglist>(GLenum face, GLenum mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHint</name>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <type>void</type>
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            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
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            <anchor>glIsTexture</anchor>
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            <anchor>glCompressedTexImage2D</anchor>
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            <anchor>glCompressedTexImage3D</anchor>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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            <name>glUnmapBuffer</name>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <anchor>glUniform2iv</anchor>
            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <arglist>(GLint location, GLsizei count, const GLint *value)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform3fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform2fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchor>glUniform1fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUniform4i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUniform3i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1, GLint v2)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUniform2i</anchor>
            <arglist>(GLint location, GLint v0, GLint v1)</arglist>
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            <type>void</type>
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            <anchor>glUniform1i</anchor>
            <arglist>(GLint location, GLint v0)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUniform4f</anchor>
            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)</arglist>
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            <type>void</type>
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            <anchor>glUniform3f</anchor>
            <arglist>(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)</arglist>
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            <type>void</type>
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            <arglist>(GLint location, GLfloat v0, GLfloat v1)</arglist>
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            <type>void</type>
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            <arglist>(GLuint index, GLuint x, GLuint y, GLuint z)</arglist>
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            <arglist>(GLuint index, GLuint x)</arglist>
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            <arglist>(GLuint index, GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
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            <anchor>glVertexAttribI3i</anchor>
            <arglist>(GLuint index, GLint x, GLint y, GLint z)</arglist>
        </member>
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            <anchor>glVertexAttribI2i</anchor>
            <arglist>(GLuint index, GLint x, GLint y)</arglist>
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            <anchor>glVertexAttribI1i</anchor>
            <arglist>(GLuint index, GLint x)</arglist>
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            <anchor>glGetVertexAttribIuiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLuint *params)</arglist>
        </member>
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            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
        </member>
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            <arglist>(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)</arglist>
        </member>
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        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndTransformFeedback</name>
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            <anchor>glEndTransformFeedback</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBeginTransformFeedback</anchor>
            <arglist>(GLenum primitiveMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsEnabledi</name>
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            <anchor>glIsEnabledi</anchor>
            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
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            <name>glDisablei</name>
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            <arglist>(GLenum target, GLuint index)</arglist>
        </member>
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        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetIntegeri_v</anchor>
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        </member>
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            <type>void</type>
            <name>glGetBooleani_v</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetBooleani_v</anchor>
            <arglist>(GLenum target, GLuint index, GLboolean *data)</arglist>
        </member>
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            <type>void</type>
            <name>glColorMaski</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorMaski</anchor>
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        </member>
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            <type>void</type>
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            <anchor>glUniformBlockBinding</anchor>
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        </member>
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            <type>void</type>
            <name>glGetActiveUniformBlockName</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformBlockName</anchor>
            <arglist>(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)</arglist>
        </member>
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            <arglist>(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetUniformBlockIndex</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetUniformBlockIndex</anchor>
            <arglist>(GLuint program, const GLchar *uniformBlockName)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformName</anchor>
            <arglist>(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniformsiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetActiveUniformsiv</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformIndices</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetUniformIndices</anchor>
            <arglist>(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyBufferSubData</anchor>
            <arglist>(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPrimitiveRestartIndex</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexBuffer</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstanced</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)</arglist>
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            <anchor>glDrawArraysInstanced</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)</arglist>
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            <anchor>glSampleMaski</anchor>
            <arglist>(GLuint maskNumber, GLbitfield mask)</arglist>
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            <type>void</type>
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            <arglist>(GLenum pname, GLuint index, GLfloat *val)</arglist>
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            <anchor>glTexImage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glTexImage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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            <anchor>glFramebufferTexture</anchor>
            <arglist>(GLenum target, GLenum attachment, GLuint texture, GLint level)</arglist>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetBufferParameteri64v</anchor>
            <arglist>(GLenum target, GLenum pname, GLint64 *params)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetInteger64i_v</anchor>
            <arglist>(GLenum target, GLuint index, GLint64 *data)</arglist>
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            <anchor>glGetSynciv</anchor>
            <arglist>(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetInteger64v</anchor>
            <arglist>(GLenum pname, GLint64 *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>glClientWaitSync</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLsync sync, GLbitfield flags, GLuint64 timeout)</arglist>
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            <anchor>glDeleteSync</anchor>
            <arglist>(GLsync sync)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsSync</name>
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            <anchor>glIsSync</anchor>
            <arglist>(GLsync sync)</arglist>
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            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)</arglist>
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            <anchor>glDrawRangeElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawElementsBaseVertex</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)</arglist>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP4ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP3ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP2ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribP1uiv</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribP1ui</anchor>
            <arglist>(GLuint index, GLenum type, GLboolean normalized, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexAttribDivisor</anchor>
            <arglist>(GLuint index, GLuint divisor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint id, GLenum pname, GLuint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLuint id, GLenum pname, GLint64 *params)</arglist>
        </member>
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            <arglist>(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)</arglist>
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            <arglist>(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)</arglist>
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            <type>GLuint</type>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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            <arglist>(GLuint program, GLenum shadertype, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShaderProgramv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateShaderProgramv</anchor>
            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveShaderProgram</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLuint pipeline, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUseProgramStages</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUseProgramStages</anchor>
            <arglist>(GLuint pipeline, GLbitfield stages, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramParameteri</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramBinary</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLfloat n, GLfloat f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackStreamInstanced</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackInstanced</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage3D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage1D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
        </member>
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            <type>void</type>
            <name>glMemoryBarrier</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindImageTexture</anchor>
            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
        </member>
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            <type>void</type>
            <name>glGetActiveAtomicCounterBufferiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformativ</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertexBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectLabel</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectLabel</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopDebugGroup</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPopDebugGroup</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushDebugGroup</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPushDebugGroup</anchor>
            <arglist>(GLenum source, GLuint id, GLsizei length, const GLchar *message)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetDebugMessageLog</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetDebugMessageLog</anchor>
            <arglist>(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDebugMessageCallback</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDebugMessageCallback</anchor>
            <arglist>(GLDEBUGPROC callback, const void *userParam)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDebugMessageInsert</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDebugMessageInsert</anchor>
            <arglist>(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDebugMessageControl</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDebugMessageControl</anchor>
            <arglist>(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexBindingDivisor</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribBinding</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribBinding</anchor>
            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribLFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexAttribFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexBufferRange</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramResourceName</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizeiptr length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDispatchComputeIndirect</anchor>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferSubData</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferData</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearBufferData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindVertexBuffers</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindVertexBuffers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindImageTextures</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindImageTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindSamplers</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindSamplers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *samplers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTextures</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersRange</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindBuffersRange</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersBase</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindBuffersBase</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexSubImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearTexImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferStorage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBufferStorage</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureBarrier</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureBarrier</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadnPixels</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glReadnPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnUniformiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnUniformfv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformdv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnUniformdv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnTexImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnCompressedTexImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint lod, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetGraphicsResetStatus</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetGraphicsResetStatus</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTextureSubImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetCompressedTextureSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureSubImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrierByRegion</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMemoryBarrierByRegion</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateQueries</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateQueries</anchor>
            <arglist>(GLenum target, GLsizei n, GLuint *ids)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateSamplers</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateSamplers</anchor>
            <arglist>(GLsizei n, GLuint *samplers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayIndexed64iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetVertexArrayIndexed64iv</anchor>
            <arglist>(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayIndexediv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetVertexArrayIndexediv</anchor>
            <arglist>(GLuint vaobj, GLuint index, GLenum pname, GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetVertexArrayiv</anchor>
            <arglist>(GLuint vaobj, GLenum pname, GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayBindingDivisor</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayBindingDivisor</anchor>
            <arglist>(GLuint vaobj, GLuint bindingindex, GLuint divisor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribLFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayAttribLFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayAttribIFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribFormat</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayAttribFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribBinding</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayAttribBinding</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLuint bindingindex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayVertexBuffers</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayVertexBuffers</anchor>
            <arglist>(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayVertexBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayVertexBuffer</anchor>
            <arglist>(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayElementBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexArrayElementBuffer</anchor>
            <arglist>(GLuint vaobj, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableVertexArrayAttrib</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glEnableVertexArrayAttrib</anchor>
            <arglist>(GLuint vaobj, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableVertexArrayAttrib</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDisableVertexArrayAttrib</anchor>
            <arglist>(GLuint vaobj, GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateVertexArrays</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateVertexArrays</anchor>
            <arglist>(GLsizei n, GLuint *arrays)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureParameteriv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureParameterIuiv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureParameterIiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureParameterIiv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureParameterfv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureLevelParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureLevelParameteriv</anchor>
            <arglist>(GLuint texture, GLint level, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureLevelParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureLevelParameterfv</anchor>
            <arglist>(GLuint texture, GLint level, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTextureImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetCompressedTextureImage</anchor>
            <arglist>(GLuint texture, GLint level, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureImage</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetTextureImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTextureUnit</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBindTextureUnit</anchor>
            <arglist>(GLuint unit, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenerateTextureMipmap</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGenerateTextureMipmap</anchor>
            <arglist>(GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureParameteriv</anchor>
            <arglist>(GLuint texture, GLenum pname, const GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureParameterIuiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureParameterIuiv</anchor>
            <arglist>(GLuint texture, GLenum pname, const GLuint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureParameterIiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureParameterIiv</anchor>
            <arglist>(GLuint texture, GLenum pname, const GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureParameteri</name>
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            <anchor>glTextureParameteri</anchor>
            <arglist>(GLuint texture, GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureParameterfv</anchor>
            <arglist>(GLuint texture, GLenum pname, const GLfloat *param)</arglist>
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            <type>void</type>
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            <anchor>glTextureParameterf</anchor>
            <arglist>(GLuint texture, GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyTextureSubImage3D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyTextureSubImage2D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyTextureSubImage1D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCompressedTextureSubImage3D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCompressedTextureSubImage2D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glCompressedTextureSubImage1D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureSubImage3D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureSubImage2D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTextureSubImage1D</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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            <arglist>(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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            <arglist>(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
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            <arglist>(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
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            <arglist>(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)</arglist>
        </member>
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        </member>
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            <arglist>(GLuint renderbuffer, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedRenderbufferStorageMultisample</anchor>
            <arglist>(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedRenderbufferStorage</anchor>
            <arglist>(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
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            <anchor>glCreateRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
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            <anchor>glGetNamedFramebufferAttachmentParameteriv</anchor>
            <arglist>(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetNamedFramebufferParameteriv</anchor>
            <arglist>(GLuint framebuffer, GLenum pname, GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckNamedFramebufferStatus</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCheckNamedFramebufferStatus</anchor>
            <arglist>(GLuint framebuffer, GLenum target)</arglist>
        </member>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBlitNamedFramebuffer</anchor>
            <arglist>(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearNamedFramebufferfi</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearNamedFramebufferfv</anchor>
            <arglist>(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearNamedFramebufferuiv</anchor>
            <arglist>(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glClearNamedFramebufferiv</anchor>
            <arglist>(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)</arglist>
        </member>
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            <type>void</type>
            <name>glInvalidateNamedFramebufferSubData</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateNamedFramebufferSubData</anchor>
            <arglist>(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInvalidateNamedFramebufferData</anchor>
            <arglist>(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferReadBuffer</anchor>
            <arglist>(GLuint framebuffer, GLenum src)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferDrawBuffers</anchor>
            <arglist>(GLuint framebuffer, GLsizei n, const GLenum *bufs)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNamedFramebufferDrawBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferDrawBuffer</anchor>
            <arglist>(GLuint framebuffer, GLenum buf)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNamedFramebufferTextureLayer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferTextureLayer</anchor>
            <arglist>(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferTexture</anchor>
            <arglist>(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferParameteri</anchor>
            <arglist>(GLuint framebuffer, GLenum pname, GLint param)</arglist>
        </member>
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            <type>void</type>
            <name>glNamedFramebufferRenderbuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedFramebufferRenderbuffer</anchor>
            <arglist>(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCreateFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetNamedBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizei size, void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetNamedBufferPointerv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetNamedBufferPointerv</anchor>
            <arglist>(GLuint buffer, GLenum pname, void **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetNamedBufferParameteri64v</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetNamedBufferParameteri64v</anchor>
            <arglist>(GLuint buffer, GLenum pname, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetNamedBufferParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetNamedBufferParameteriv</anchor>
            <arglist>(GLuint buffer, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlushMappedNamedBufferRange</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glFlushMappedNamedBufferRange</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glUnmapNamedBuffer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glUnmapNamedBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void *</type>
            <name>glMapNamedBufferRange</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMapNamedBufferRange</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void *</type>
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            <anchor>glMapNamedBuffer</anchor>
            <arglist>(GLuint buffer, GLenum access)</arglist>
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            <type>void</type>
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            <anchor>glClearNamedBufferSubData</anchor>
            <arglist>(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glClearNamedBufferData</anchor>
            <arglist>(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
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            <anchor>glCopyNamedBufferSubData</anchor>
            <arglist>(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)</arglist>
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            <type>void</type>
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            <anchor>glNamedBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizei size, const void *data)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNamedBufferData</anchor>
            <arglist>(GLuint buffer, GLsizei size, const void *data, GLenum usage)</arglist>
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            <type>void</type>
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            <anchor>glNamedBufferStorage</anchor>
            <arglist>(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)</arglist>
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            <anchor>glCreateBuffers</anchor>
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            <anchor>glGetTransformFeedbacki64_v</anchor>
            <arglist>(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)</arglist>
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            <type>void</type>
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            <anchor>glGetTransformFeedbacki_v</anchor>
            <arglist>(GLuint xfb, GLenum pname, GLuint index, GLint *param)</arglist>
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            <type>void</type>
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            <anchor>glGetTransformFeedbackiv</anchor>
            <arglist>(GLuint xfb, GLenum pname, GLint *param)</arglist>
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            <type>void</type>
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            <anchor>glTransformFeedbackBufferRange</anchor>
            <arglist>(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)</arglist>
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            <type>void</type>
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            <anchor>glTransformFeedbackBufferBase</anchor>
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            <arglist>(GLsizei n, GLuint *ids)</arglist>
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            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, GLint i1, GLint i2)</arglist>
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            <arglist>(GLdouble u, GLdouble v)</arglist>
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            <type>void</type>
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            <anchor>glRectsv</anchor>
            <arglist>(const GLshort *v1, const GLshort *v2)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRects</anchor>
            <arglist>(GLshort x1, GLshort y1, GLshort x2, GLshort y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRectiv</anchor>
            <arglist>(const GLint *v1, const GLint *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRecti</anchor>
            <arglist>(GLint x1, GLint y1, GLint x2, GLint y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRectfv</anchor>
            <arglist>(const GLfloat *v1, const GLfloat *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectf</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRectf</anchor>
            <arglist>(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRectdv</anchor>
            <arglist>(const GLdouble *v1, const GLdouble *v2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRectd</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRectd</anchor>
            <arglist>(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4s</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z, GLshort w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4i</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4i</anchor>
            <arglist>(GLint x, GLint y, GLint z, GLint w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4fv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4f</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z, GLfloat w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4dv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos4d</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos4d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z, GLdouble w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3sv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3s</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3s</anchor>
            <arglist>(GLshort x, GLshort y, GLshort z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3i</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3i</anchor>
            <arglist>(GLint x, GLint y, GLint z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3fv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3f</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3f</anchor>
            <arglist>(GLfloat x, GLfloat y, GLfloat z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3dv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos3d</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos3d</anchor>
            <arglist>(GLdouble x, GLdouble y, GLdouble z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2sv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2s</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2s</anchor>
            <arglist>(GLshort x, GLshort y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2i</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2i</anchor>
            <arglist>(GLint x, GLint y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2fv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2f</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2f</anchor>
            <arglist>(GLfloat x, GLfloat y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2dv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRasterPos2d</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glRasterPos2d</anchor>
            <arglist>(GLdouble x, GLdouble y)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3sv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3s</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3s</anchor>
            <arglist>(GLshort nx, GLshort ny, GLshort nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3i</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3i</anchor>
            <arglist>(GLint nx, GLint ny, GLint nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3fv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3f</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3f</anchor>
            <arglist>(GLfloat nx, GLfloat ny, GLfloat nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3dv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3d</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3d</anchor>
            <arglist>(GLdouble nx, GLdouble ny, GLdouble nz)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormal3bv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
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            <type>void</type>
            <name>glNormal3b</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormal3b</anchor>
            <arglist>(GLbyte nx, GLbyte ny, GLbyte nz)</arglist>
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            <type>void</type>
            <name>glIndexsv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIndexsv</anchor>
            <arglist>(const GLshort *c)</arglist>
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            <type>void</type>
            <name>glIndexs</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIndexs</anchor>
            <arglist>(GLshort c)</arglist>
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            <type>void</type>
            <name>glIndexiv</name>
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            <anchor>glIndexiv</anchor>
            <arglist>(const GLint *c)</arglist>
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            <type>void</type>
            <name>glIndexi</name>
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            <anchor>glIndexi</anchor>
            <arglist>(GLint c)</arglist>
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            <type>void</type>
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            <anchor>glIndexfv</anchor>
            <arglist>(const GLfloat *c)</arglist>
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            <anchor>glIndexf</anchor>
            <arglist>(GLfloat c)</arglist>
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            <anchor>glIndexdv</anchor>
            <arglist>(const GLdouble *c)</arglist>
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            <anchor>glIndexd</anchor>
            <arglist>(GLdouble c)</arglist>
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            <arglist>(const GLuint *v)</arglist>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue, GLuint alpha)</arglist>
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            <anchor>glColor4ubv</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)</arglist>
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            <anchor>glColor4sv</anchor>
            <arglist>(const GLshort *v)</arglist>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue, GLshort alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4iv</anchor>
            <arglist>(const GLint *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4i</anchor>
            <arglist>(GLint red, GLint green, GLint blue, GLint alpha)</arglist>
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            <type>void</type>
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            <anchor>glColor4fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor4b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(const GLushort *v)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(GLushort red, GLushort green, GLushort blue)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
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            <arglist>(const GLuint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3ui</anchor>
            <arglist>(GLuint red, GLuint green, GLuint blue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColor3ubv</anchor>
            <arglist>(const GLubyte *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3ub</anchor>
            <arglist>(GLubyte red, GLubyte green, GLubyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3sv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3sv</anchor>
            <arglist>(const GLshort *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3s</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3s</anchor>
            <arglist>(GLshort red, GLshort green, GLshort blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3iv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3iv</anchor>
            <arglist>(const GLint *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3i</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3i</anchor>
            <arglist>(GLint red, GLint green, GLint blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3fv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3fv</anchor>
            <arglist>(const GLfloat *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3f</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3f</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3dv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3dv</anchor>
            <arglist>(const GLdouble *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3d</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3d</anchor>
            <arglist>(GLdouble red, GLdouble green, GLdouble blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3bv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3bv</anchor>
            <arglist>(const GLbyte *v)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColor3b</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColor3b</anchor>
            <arglist>(GLbyte red, GLbyte green, GLbyte blue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBitmap</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBitmap</anchor>
            <arglist>(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBegin</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glBegin</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glListBase</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glListBase</anchor>
            <arglist>(GLuint base)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGenLists</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGenLists</anchor>
            <arglist>(GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteLists</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDeleteLists</anchor>
            <arglist>(GLuint list, GLsizei range)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallLists</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCallLists</anchor>
            <arglist>(GLsizei n, GLenum type, const void *lists)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCallList</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCallList</anchor>
            <arglist>(GLuint list)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEndList</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glEndList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNewList</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNewList</anchor>
            <arglist>(GLuint list, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushClientAttrib</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPushClientAttrib</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopClientAttrib</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPopClientAttrib</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexubv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIndexubv</anchor>
            <arglist>(const GLubyte *c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexub</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIndexub</anchor>
            <arglist>(GLubyte c)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPrioritizeTextures</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glPrioritizeTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures, const GLfloat *priorities)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glAreTexturesResident</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glAreTexturesResident</anchor>
            <arglist>(GLsizei n, const GLuint *textures, GLboolean *residences)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glTexCoordPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormalPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInterleavedArrays</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glInterleavedArrays</anchor>
            <arglist>(GLenum format, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetPointerv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetPointerv</anchor>
            <arglist>(GLenum pname, void **params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glIndexPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glIndexPointer</anchor>
            <arglist>(GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableClientState</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glEnableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEdgeFlagPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glEdgeFlagPointer</anchor>
            <arglist>(GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableClientState</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glDisableClientState</anchor>
            <arglist>(GLenum array)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorPointer</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorPointer</anchor>
            <arglist>(GLint size, GLenum type, GLsizei stride, const void *pointer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glArrayElement</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glArrayElement</anchor>
            <arglist>(GLint i)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorTable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyColorTable</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *table)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetColorTableParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetColorTableParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorSubTable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyColorSubTable</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyColorSubTable</anchor>
            <arglist>(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter1D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterf</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteri</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter1D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter1D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyConvolutionFilter2D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glCopyConvolutionFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionFilter</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *image)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetConvolutionParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetConvolutionParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetSeparableFilter</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSeparableFilter2D</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glSeparableFilter2D</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogram</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetHistogramParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetHistogramParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmax</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameterfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetMinmaxParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetMinmaxParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glHistogram</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glHistogram</anchor>
            <arglist>(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMinmax</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMinmax</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLboolean sink)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetHistogram</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glResetHistogram</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glResetMinmax</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glResetMinmax</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultTransposeMatrixd</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultTransposeMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultTransposeMatrixf</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultTransposeMatrixf</anchor>
            <arglist>(const GLfloat *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadTransposeMatrixd</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glLoadTransposeMatrixd</anchor>
            <arglist>(const GLdouble *m)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLoadTransposeMatrixf</name>
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            <anchor>glMultiTexCoord2fv</anchor>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glMultiTexCoord2dv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord2d</anchor>
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            <arglist>(GLenum target, const GLshort *v)</arglist>
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            <type>void</type>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glMultiTexCoord1i</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord1fv</anchor>
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            <type>void</type>
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            <type>void</type>
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            <anchor>glMultiTexCoord1dv</anchor>
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            <type>void</type>
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            <anchor>glMultiTexCoord1d</anchor>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glSecondaryColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColorP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColorP4ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glColorP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glColorP3ui</anchor>
            <arglist>(GLenum type, GLuint color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3uiv</name>
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            <anchor>glNormalP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glNormalP3ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glNormalP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4uiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP4ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP4ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3uiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP3ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP3ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2uiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP2ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP2ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1uiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1uiv</anchor>
            <arglist>(GLenum texture, GLenum type, const GLuint *coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiTexCoordP1ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glMultiTexCoordP1ui</anchor>
            <arglist>(GLenum texture, GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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            <type>void</type>
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            <anchor>glTexCoordP4ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexCoordP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP3ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP2ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexCoordP1uiv</anchor>
            <arglist>(GLenum type, const GLuint *coords)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexCoordP1ui</name>
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            <anchor>glTexCoordP1ui</anchor>
            <arglist>(GLenum type, GLuint coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexP4uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexP4ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glVertexP3uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexP3ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2uiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexP2uiv</anchor>
            <arglist>(GLenum type, const GLuint *value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexP2ui</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glVertexP2ui</anchor>
            <arglist>(GLenum type, GLuint value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glGetnMinmax</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)</arglist>
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            <anchor>glGetnHistogram</anchor>
            <arglist>(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnSeparableFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetnConvolutionFilter</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetnColorTable</anchor>
            <arglist>(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetnPolygonStipple</anchor>
            <arglist>(GLsizei bufSize, GLubyte *pattern)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnPixelMapusv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnPixelMapusv</anchor>
            <arglist>(GLenum map, GLsizei bufSize, GLushort *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnPixelMapuiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnPixelMapuiv</anchor>
            <arglist>(GLenum map, GLsizei bufSize, GLuint *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnPixelMapfv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnPixelMapfv</anchor>
            <arglist>(GLenum map, GLsizei bufSize, GLfloat *values)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnMapiv</name>
            <anchorfile>qopenglfunctions-4-5-compatibility.html</anchorfile>
            <anchor>glGetnMapiv</anchor>
            <arglist>(GLenum target, GLenum query, GLsizei bufSize, GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnMapfv</name>
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            <anchor>glGetnMapfv</anchor>
            <arglist>(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnMapdv</name>
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            <anchor>glGetnMapdv</anchor>
            <arglist>(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)</arglist>
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            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glViewport</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthRange</anchor>
            <arglist>(GLdouble nearVal, GLdouble farVal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchor>glIsEnabled</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameteriv</name>
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            <anchor>glGetTexLevelParameteriv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexLevelParameterfv</name>
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            <anchor>glGetTexLevelParameterfv</anchor>
            <arglist>(GLenum target, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameteriv</name>
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            <anchor>glGetTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
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            <anchor>glGetTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetDoublev</name>
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            <anchor>glGetDoublev</anchor>
            <arglist>(GLenum pname, GLdouble *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
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            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadPixels</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glReadPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glReadBuffer</anchor>
            <arglist>(GLenum src)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPixelStorei</name>
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            <anchor>glPixelStorei</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glPixelStoref</anchor>
            <arglist>(GLenum pname, GLfloat param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilOp</anchor>
            <arglist>(GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glStencilFunc</anchor>
            <arglist>(GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLogicOp</name>
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            <anchor>glLogicOp</anchor>
            <arglist>(GLenum opcode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glFinish</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLuint mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(GLdouble depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawBuffer</anchor>
            <arglist>(GLenum buf)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glTexParameterfv</anchor>
            <arglist>(GLenum target, GLenum pname, const GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexParameterf</anchor>
            <arglist>(GLenum target, GLenum pname, GLfloat param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glScissor</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glScissor</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(GLenum face, GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glPointSize</anchor>
            <arglist>(GLfloat size)</arglist>
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            <anchor>glLineWidth</anchor>
            <arglist>(GLfloat width)</arglist>
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            <anchor>glHint</anchor>
            <arglist>(GLenum target, GLenum mode)</arglist>
        </member>
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            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glIsTexture</anchor>
            <arglist>(GLuint texture)</arglist>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glPolygonOffset</anchor>
            <arglist>(GLfloat factor, GLfloat units)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexSubImage3D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexImage3D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawRangeElements</anchor>
            <arglist>(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint level, void *img)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexSubImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexSubImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexImage1D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCompressedTexImage3D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)</arglist>
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            <arglist>(GLfloat value, GLboolean invert)</arglist>
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            <arglist>(GLenum pname, const GLint *params)</arglist>
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            <anchor>glPointParameteri</anchor>
            <arglist>(GLenum pname, GLint param)</arglist>
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            <arglist>(GLenum pname, const GLfloat *params)</arglist>
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            <type>void</type>
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            <arglist>(GLenum pname, GLfloat param)</arglist>
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            <arglist>(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)</arglist>
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            <arglist>(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)</arglist>
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            <arglist>(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)</arglist>
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            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>glUniformMatrix3x2fv</anchor>
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            <anchor>glUniformMatrix2x3fv</anchor>
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            <anchor>glBlitFramebuffer</anchor>
            <arglist>(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)</arglist>
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            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
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            <anchor>glGetVertexAttribIiv</anchor>
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            <anchor>glGetTransformFeedbackVarying</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>void</type>
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            <anchor>glBindBufferBase</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glBindBufferRange</anchor>
            <arglist>(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
        </member>
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            <type>void</type>
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            <anchor>glEndTransformFeedback</anchor>
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            <type>void</type>
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            <anchor>glBeginTransformFeedback</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
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            <arglist>(GLuint sampler, GLenum pname, GLfloat *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLint *params)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, const GLuint *param)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, const GLfloat *param)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, const GLint *param)</arglist>
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            <arglist>(GLuint sampler, GLenum pname, GLint param)</arglist>
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            <arglist>(GLuint unit, GLuint sampler)</arglist>
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            <arglist>(GLenum target, GLuint index, GLenum pname, GLint *params)</arglist>
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            <anchor>glProgramUniform2ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0, GLuint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2d</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0, GLdouble v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2fv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2f</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0, GLfloat v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2iv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform2i</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform2i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0, GLint v1)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1uiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1uiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLuint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1ui</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1ui</anchor>
            <arglist>(GLuint program, GLint location, GLuint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1dv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1dv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLdouble *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1d</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1d</anchor>
            <arglist>(GLuint program, GLint location, GLdouble v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1fv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1fv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLfloat *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1f</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1f</anchor>
            <arglist>(GLuint program, GLint location, GLfloat v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1iv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1iv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei count, const GLint *value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramUniform1i</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramUniform1i</anchor>
            <arglist>(GLuint program, GLint location, GLint v0)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramPipelineiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetProgramPipelineiv</anchor>
            <arglist>(GLuint pipeline, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glIsProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGenProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDeleteProgramPipelines</anchor>
            <arglist>(GLsizei n, const GLuint *pipelines)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindProgramPipeline</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindProgramPipeline</anchor>
            <arglist>(GLuint pipeline)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShaderProgramv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCreateShaderProgramv</anchor>
            <arglist>(GLenum type, GLsizei count, const GLchar *const *strings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveShaderProgram</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glActiveShaderProgram</anchor>
            <arglist>(GLuint pipeline, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUseProgramStages</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glUseProgramStages</anchor>
            <arglist>(GLuint pipeline, GLbitfield stages, GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramParameteri</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramParameteri</anchor>
            <arglist>(GLuint program, GLenum pname, GLint value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glProgramBinary</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glProgramBinary</anchor>
            <arglist>(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramBinary</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetProgramBinary</anchor>
            <arglist>(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLfloat dd)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLfloat n, GLfloat f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glShaderBinary</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReleaseShaderCompiler</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackStreamInstanced</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackStreamInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawTransformFeedbackInstanced</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawTransformFeedbackInstanced</anchor>
            <arglist>(GLenum mode, GLuint id, GLsizei instancecount)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage3D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexStorage3D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage2D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexStorage2D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTexStorage1D</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexStorage1D</anchor>
            <arglist>(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrier</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glMemoryBarrier</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindImageTexture</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindImageTexture</anchor>
            <arglist>(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveAtomicCounterBufferiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetActiveAtomicCounterBufferiv</anchor>
            <arglist>(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformativ</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetInternalformativ</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseVertexBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseVertexBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElementsInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawElementsInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArraysInstancedBaseInstance</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDrawArraysInstancedBaseInstance</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectPtrLabel</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glObjectPtrLabel</anchor>
            <arglist>(const void *ptr, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetObjectLabel</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glObjectLabel</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glObjectLabel</anchor>
            <arglist>(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPopDebugGroup</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glPopDebugGroup</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glPushDebugGroup</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glPushDebugGroup</anchor>
            <arglist>(GLenum source, GLuint id, GLsizei length, const GLchar *message)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetDebugMessageLog</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetDebugMessageLog</anchor>
            <arglist>(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDebugMessageCallback</anchor>
            <arglist>(GLDEBUGPROC callback, const void *userParam)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDebugMessageInsert</anchor>
            <arglist>(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)</arglist>
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            <type>void</type>
            <name>glDebugMessageControl</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDebugMessageControl</anchor>
            <arglist>(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)</arglist>
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            <type>void</type>
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            <anchor>glVertexBindingDivisor</anchor>
            <arglist>(GLuint bindingindex, GLuint divisor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glVertexAttribBinding</anchor>
            <arglist>(GLuint attribindex, GLuint bindingindex)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexAttribLFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexAttribIFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexAttribFormat</anchor>
            <arglist>(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glBindVertexBuffer</anchor>
            <arglist>(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTextureView</anchor>
            <arglist>(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexStorage3DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glTexStorage2DMultisample</anchor>
            <arglist>(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTexBufferRange</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glShaderStorageBlockBinding</anchor>
            <arglist>(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocationIndex</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetProgramResourceLocationIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLint</type>
            <name>glGetProgramResourceLocation</name>
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            <anchor>glGetProgramResourceLocation</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetProgramResourceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetProgramResourceName</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glGetProgramResourceIndex</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetProgramResourceIndex</anchor>
            <arglist>(GLuint program, GLenum programInterface, const GLchar *name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInterfaceiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetProgramInterfaceiv</anchor>
            <arglist>(GLuint program, GLenum programInterface, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawElementsIndirect</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glMultiDrawElementsIndirect</anchor>
            <arglist>(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMultiDrawArraysIndirect</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glMultiDrawArraysIndirect</anchor>
            <arglist>(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateSubFramebuffer</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateSubFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateFramebuffer</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateFramebuffer</anchor>
            <arglist>(GLenum target, GLsizei numAttachments, const GLenum *attachments)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferData</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateBufferData</anchor>
            <arglist>(GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateBufferSubData</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateBufferSubData</anchor>
            <arglist>(GLuint buffer, GLintptr offset, GLsizeiptr length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateTexImage</anchor>
            <arglist>(GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glInvalidateTexSubImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glInvalidateTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetInternalformati64v</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetInternalformati64v</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferParameteriv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetFramebufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferParameteri</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glFramebufferParameteri</anchor>
            <arglist>(GLenum target, GLenum pname, GLint param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyImageSubData</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCopyImageSubData</anchor>
            <arglist>(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDispatchComputeIndirect</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDispatchComputeIndirect</anchor>
            <arglist>(GLintptr indirect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDispatchCompute</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDispatchCompute</anchor>
            <arglist>(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferSubData</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearBufferSubData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearBufferData</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearBufferData</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindVertexBuffers</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindVertexBuffers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindImageTextures</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindImageTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindSamplers</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindSamplers</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *samplers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTextures</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindTextures</anchor>
            <arglist>(GLuint first, GLsizei count, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersRange</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindBuffersRange</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffersBase</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindBuffersBase</anchor>
            <arglist>(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexSubImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearTexSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearTexImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glClearTexImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferStorage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBufferStorage</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glTextureBarrier</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glTextureBarrier</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glReadnPixels</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glReadnPixels</anchor>
            <arglist>(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformuiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnUniformuiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLuint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnUniformiv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformfv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnUniformfv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnUniformdv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnUniformdv</anchor>
            <arglist>(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnTexImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnTexImage</anchor>
            <arglist>(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetnCompressedTexImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetnCompressedTexImage</anchor>
            <arglist>(GLenum target, GLint lod, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetGraphicsResetStatus</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetGraphicsResetStatus</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetCompressedTextureSubImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetCompressedTextureSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureSubImage</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureSubImage</anchor>
            <arglist>(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glMemoryBarrierByRegion</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glMemoryBarrierByRegion</anchor>
            <arglist>(GLbitfield barriers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateQueries</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCreateQueries</anchor>
            <arglist>(GLenum target, GLsizei n, GLuint *ids)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateProgramPipelines</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCreateProgramPipelines</anchor>
            <arglist>(GLsizei n, GLuint *pipelines)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCreateSamplers</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCreateSamplers</anchor>
            <arglist>(GLsizei n, GLuint *samplers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayIndexed64iv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetVertexArrayIndexed64iv</anchor>
            <arglist>(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayIndexediv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetVertexArrayIndexediv</anchor>
            <arglist>(GLuint vaobj, GLuint index, GLenum pname, GLint *param)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexArrayiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetVertexArrayiv</anchor>
            <arglist>(GLuint vaobj, GLenum pname, GLint *param)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayBindingDivisor</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayBindingDivisor</anchor>
            <arglist>(GLuint vaobj, GLuint bindingindex, GLuint divisor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribLFormat</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayAttribLFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glVertexArrayAttribIFormat</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayAttribIFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)</arglist>
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            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayAttribFormat</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayAttribBinding</anchor>
            <arglist>(GLuint vaobj, GLuint attribindex, GLuint bindingindex)</arglist>
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            <type>void</type>
            <name>glVertexArrayVertexBuffers</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayVertexBuffers</anchor>
            <arglist>(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayVertexBuffer</anchor>
            <arglist>(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)</arglist>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glVertexArrayElementBuffer</anchor>
            <arglist>(GLuint vaobj, GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glEnableVertexArrayAttrib</anchor>
            <arglist>(GLuint vaobj, GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glDisableVertexArrayAttrib</anchor>
            <arglist>(GLuint vaobj, GLuint index)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glCreateVertexArrays</anchor>
            <arglist>(GLsizei n, GLuint *arrays)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTextureParameteriv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureParameterIuiv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLuint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTextureParameterIiv</name>
            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureParameterIiv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureParameterfv</anchor>
            <arglist>(GLuint texture, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureLevelParameteriv</anchor>
            <arglist>(GLuint texture, GLint level, GLenum pname, GLint *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGetTextureLevelParameterfv</anchor>
            <arglist>(GLuint texture, GLint level, GLenum pname, GLfloat *params)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetCompressedTextureImage</anchor>
            <arglist>(GLuint texture, GLint level, GLsizei bufSize, void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glGetTextureImage</anchor>
            <arglist>(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qopenglfunctions-4-5-core.html</anchorfile>
            <anchor>glBindTextureUnit</anchor>
            <arglist>(GLuint unit, GLuint texture)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>glGenerateTextureMipmap</anchor>
            <arglist>(GLuint texture)</arglist>
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            <type>void</type>
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            <anchor>glTextureParameteriv</anchor>
            <arglist>(GLuint texture, GLenum pname, const GLint *param)</arglist>
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            <type>void</type>
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            <anchor>glTextureParameterIuiv</anchor>
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            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>QOpenGLFunctions_ES2</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QOpenGLFunctions_ES2</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>dtor.QOpenGLFunctions_ES2</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual bool</type>
            <name>initializeOpenGLFunctions</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>initializeOpenGLFunctions</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveTexture</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAttachShader</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glAttachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindAttribLocation</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBindAttribLocation</anchor>
            <arglist>(GLuint program, GLuint index, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffer</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBindBuffer</anchor>
            <arglist>(GLenum target, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindFramebuffer</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindRenderbuffer</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindTexture</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBindTexture</anchor>
            <arglist>(GLenum target, GLuint texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquationSeparate</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBlendEquationSeparate</anchor>
            <arglist>(GLenum modeRGB, GLenum modeAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFunc</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBlendFunc</anchor>
            <arglist>(GLenum sfactor, GLenum dfactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFuncSeparate</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferData</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBufferData</anchor>
            <arglist>(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferSubData</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glBufferSubData</anchor>
            <arglist>(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckFramebufferStatus</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClear</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glClear</anchor>
            <arglist>(GLbitfield mask)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearColor</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glClearColor</anchor>
            <arglist>(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLclampf depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearStencil</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glClearStencil</anchor>
            <arglist>(GLint s)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glColorMask</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glColorMask</anchor>
            <arglist>(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompileShader</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCompileShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexImage2D</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCopyTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCopyTexSubImage2D</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCopyTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateProgram</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCreateProgram</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShader</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCreateShader</anchor>
            <arglist>(GLenum type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCullFace</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glCullFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteBuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteBuffers</anchor>
            <arglist>(GLsizei n, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteFramebuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteFramebuffers</anchor>
            <arglist>(GLsizei n, const GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgram</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteProgram</anchor>
            <arglist>(GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteRenderbuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteShader</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteTextures</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDeleteTextures</anchor>
            <arglist>(GLsizei n, const GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthFunc</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDepthFunc</anchor>
            <arglist>(GLenum func)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthMask</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDepthMask</anchor>
            <arglist>(GLboolean flag)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLclampf zNear, GLclampf zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDetachShader</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDetachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisable</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDisable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableVertexAttribArray</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDisableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawArrays</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDrawArrays</anchor>
            <arglist>(GLenum mode, GLint first, GLsizei count)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDrawElements</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glDrawElements</anchor>
            <arglist>(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnable</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glEnable</anchor>
            <arglist>(GLenum cap)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableVertexAttribArray</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glEnableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFinish</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glFinish</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFlush</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glFlush</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferRenderbuffer</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glFramebufferRenderbuffer</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture2D</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glFramebufferTexture2D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFrontFace</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glFrontFace</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenBuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGenBuffers</anchor>
            <arglist>(GLsizei n, GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenerateMipmap</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGenerateMipmap</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenFramebuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenRenderbuffers</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenTextures</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGenTextures</anchor>
            <arglist>(GLsizei n, GLuint *textures)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveAttrib</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetActiveAttrib</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniform</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetActiveUniform</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetAttachedShaders</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetAttachedShaders</anchor>
            <arglist>(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>glGetAttribLocation</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetAttribLocation</anchor>
            <arglist>(GLuint program, const GLchar *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBooleanv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetBooleanv</anchor>
            <arglist>(GLenum pname, GLboolean *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteriv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glGetError</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetError</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFloatv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetFloatv</anchor>
            <arglist>(GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferAttachmentParameteriv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetFramebufferAttachmentParameteriv</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetIntegerv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetIntegerv</anchor>
            <arglist>(GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramiv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetProgramiv</anchor>
            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInfoLog</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetProgramInfoLog</anchor>
            <arglist>(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetRenderbufferParameteriv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderiv</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetShaderiv</anchor>
            <arglist>(GLuint shader, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderInfoLog</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetShaderInfoLog</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderSource</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const GLubyte *</type>
            <name>glGetString</name>
            <anchorfile>qopenglfunctions-es2.html</anchorfile>
            <anchor>glGetString</anchor>
            <arglist>(GLenum name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetTexParameterfv</name>
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            <anchor>glGetTexParameterfv</anchor>
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