- Qt 6.6
- Qt Spatial Audio
- C++ Classes
- QtSpatialAudio
- QAmbientSound
- Technology Preview

# QAmbientSound Class

A stereo overlay sound. More...

Header: | #include <QAmbientSound>
CMake: | find_package(Qt6 REQUIRED COMPONENTS SpatialAudio) target_link_libraries(mytarget PRIVATE Qt6::SpatialAudio)
qmake: | QT += spatialaudio
Inherits: | QObject

- List of all members, including inherited members

## Public Types

enum | Loops { Infinite, Once }

## Properties

- autoPlay : bool
- loops : int
- source : QUrl
- volume : float

## Public Functions

| QAmbientSound(QAudioEngine *engine)
bool | autoPlay() const
QAudioEngine * | engine() const
int | loops() const
void | setAutoPlay(bool autoPlay)
void | setLoops(int loops)
void | setSource(const QUrl &url)
void | setVolume(float volume)
QUrl | source() const
float | volume() const

## Public Slots

void | pause()
void | play()
void | stop()

## Signals

void | autoPlayChanged()
void | loopsChanged()
void | sourceChanged()
void | volumeChanged()

## Detailed Description

QAmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.

## Member Type Documentation

### enum QAmbientSound::Loops

Lets you control the playback loop using the following values:

Constant | Value | Description
--- | --- | ---
`QAmbientSound::Infinite` | `-1` | Loops infinitely
`QAmbientSound::Once` | `1` | Stops playback after running once

## Property Documentation

### autoPlay : bool

Determines whether the sound should automatically start playing when a source gets specified.

The default value is `true`.

Access functions:

bool | autoPlay() const
void | setAutoPlay(bool autoPlay)

Notifier signal:

void | autoPlayChanged()

### loops : int

Determines how many times the sound is played before the player stops. Set to QAmbientSound::Infinite to play the current sound in a loop forever.

The default value is `1`.

Access functions:

int | loops() const
void | setLoops(int loops)

Notifier signal:

void | loopsChanged()

### source : QUrl

The source file for the sound to be played.

Access functions:

QUrl | source() const
void | setSource(const QUrl &url)

Notifier signal:

void | sourceChanged()

### volume : float

Defines the volume of the sound.

Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.

Access functions:

float | volume() const
void | setVolume(float volume)

Notifier signal:

void | volumeChanged()

## Member Function Documentation

### `[explicit]` QAmbientSound::QAmbientSound(QAudioEngine *engine)

Creates a stereo sound source for engine.

### QAudioEngine *QAmbientSound::engine() const

Returns the engine associated with this sound.

### `[slot]` void QAmbientSound::pause()

Pauses sound playback. Calling play() will continue playback.

### `[slot]` void QAmbientSound::play()

Starts playing back the sound. Does nothing if the sound is already playing.

### `[slot]` void QAmbientSound::stop()

Stops sound playback and resets the current position and current loop count to 0. Calling play() will start playback at the beginning of the sound file.