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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>statusChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Qt3DAnimation::QAnimationClipLoader::Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationClipLoader::Status</type>
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            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Status">
            <name>status</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>QAnimationController</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DAnimation::QAnimationGroup *&gt;</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>animationGroupList</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>addAnimationGroup</anchor>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>removeAnimationGroup</anchor>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>setAnimationGroups</anchor>
            <arglist>(const QList&lt;Qt3DAnimation::QAnimationGroup *&gt; &amp;animationGroups)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
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            <type>void</type>
            <name>setPositionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
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            <type>void</type>
            <name>setRecursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationGroup *</type>
            <name>getGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getGroup</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>() const const</arglist>
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            <type>bool</type>
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>getAnimationIndex</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getAnimationIndex</anchor>
            <arglist>(const QString &amp;name) const const</arglist>
        </member>
        <member kind="property" type="int">
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QEntity*">
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist></arglist>
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        <name>Qt3DAnimation::QAnimationGroup</name>
        <filename>qt3danimation-qanimationgroup.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>QAnimationGroup</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DAnimation::QAbstractAnimation *&gt;</type>
            <name>animationList</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>animationList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>addAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>durationChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>(float duration)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nameChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>removeAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnimations</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>setAnimations</anchor>
            <arglist>(const QList&lt;Qt3DAnimation::QAbstractAnimation *&gt; &amp;animations)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <base>QAbstractClipAnimator</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>blendTree</name>
            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist></arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <anchor>setCallback</anchor>
            <arglist>(int type, Qt3DAnimation::QAnimationCallback *callback, QAnimationCallback::Flags flags)</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <type>QString</type>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>property-prop</anchor>
            <arglist>(QString property)</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(const QString &amp;property)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>channelName</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>property</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>property-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QNode *</type>
            <name>target</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
            <name>clip</name>
            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractAnimationClip*">
            <name>clip</name>
            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist></arglist>
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            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
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            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Constant</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Repeat</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <type>void</type>
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            <anchor>addKeyframe</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>easing-prop</anchor>
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            <anchor>endMode-prop</anchor>
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            <anchor>framePositions-prop</anchor>
            <arglist>(const QList&lt;float&gt; &amp;positions)</arglist>
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            <anchor>startMode-prop</anchor>
            <arglist>(Qt3DAnimation::QKeyframeAnimation::RepeatMode mode)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist>(QKeyframeAnimation::RepeatMode startMode)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <anchor>easing-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <type>QString</type>
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            <anchor>targetName-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="RepeatMode">
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="RepeatMode">
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
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            <arglist></arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <type>void</type>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <arglist>() const const</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>() const const</arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>blendFactor-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>endClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>startClip</name>
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            <anchor>startClip-prop</anchor>
            <arglist></arglist>
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            <anchor>QMorphTarget</anchor>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchor>fromGeometry</anchor>
            <arglist>(Qt3DCore::QGeometry *geometry, const QStringList &amp;attributes)</arglist>
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            <anchor>addAttribute</anchor>
            <arglist>(Qt3DCore::QAttribute *attribute)</arglist>
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            <anchor>attributeNames-prop</anchor>
            <arglist>(const QStringList &amp;attributeNames)</arglist>
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            <arglist>(Qt3DCore::QAttribute *attribute)</arglist>
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            <arglist>(const QList&lt;Qt3DCore::QAttribute *&gt; &amp;attributes)</arglist>
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            <anchor>attributeNames-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="QStringList">
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            <anchorfile>qt3danimation-qmorphtarget.html</anchorfile>
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            <arglist></arglist>
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            <name>Method</name>
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            <anchor>Method-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>Method-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Relative</name>
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            <anchor>Method-enum</anchor>
            <arglist></arglist>
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            <type></type>
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            <anchor>getWeights</anchor>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
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            <anchor>method-prop</anchor>
            <arglist>(QMorphingAnimation::Method method)</arglist>
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            <arglist>(Qt3DAnimation::QMorphTarget *target)</arglist>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <anchor>method-prop</anchor>
            <arglist>(QMorphingAnimation::Method method)</arglist>
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            <arglist>(const QVector&lt;Qt3DAnimation::QMorphTarget *&gt; &amp;targets)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>targetPositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;targetPositions)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setWeights</anchor>
            <arglist>(int positionIndex, const QVector&lt;float&gt; &amp;weights)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>targetPositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;targetPositions)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QEasingCurve</type>
            <name>easing</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>method</name>
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            <anchor>method-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="enumvalue">
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            <arglist>(int rings)</arglist>
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            <arglist>(int slices)</arglist>
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            <arglist>(float length)</arglist>
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            <arglist>(int rings)</arglist>
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            <anchor>setSurface</anchor>
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            <anchor>surfaceChanged</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>diffuse-prop</anchor>
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            <anchor>alpha-prop</anchor>
            <arglist>(float alpha)</arglist>
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            <anchor>beta-prop</anchor>
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            <anchor>cool-prop</anchor>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <anchor>warm-prop</anchor>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
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            <anchor>baseColor-prop</anchor>
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            <anchor>metalness-prop</anchor>
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            <anchor>roughness-prop</anchor>
            <arglist>(const QVariant &amp;roughness)</arglist>
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            <anchor>ambientOcclusion-prop</anchor>
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            <anchor>baseColor-prop</anchor>
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            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
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            <arglist></arglist>
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            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <anchor>specular-prop</anchor>
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            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *specular)</arglist>
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>specular-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float value)</arglist>
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            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
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            <anchor>buttons-prop</anchor>
            <arglist>(const QList&lt;int&gt; &amp;buttons)</arglist>
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            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
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            <arglist>(float acceleration)</arglist>
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            <anchor>buttons-prop</anchor>
            <arglist>(const QList&lt;int&gt; &amp;buttons)</arglist>
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            <anchor>deceleration-prop</anchor>
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            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>digit0Pressed</anchor>
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            <anchor>digit2Pressed</anchor>
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            <anchor>digit3Pressed</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>digit4Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>digit5Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>digit6Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>digit7Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>digit8Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>digit9Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>setFocus</anchor>
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            <anchor>sourceDevice-prop</anchor>
            <arglist>(Qt3DInput::QKeyboardDevice *keyboardDevice)</arglist>
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            <anchor>sourceDevice-prop</anchor>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>volumeDownPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>volumeUpPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>yesPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="enumvalue">
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            <anchor>sensitivity-prop</anchor>
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            <anchor>sensitivity-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchor>updateAxesContinuously-prop</anchor>
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            <anchor>updateAxesContinuously-prop</anchor>
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            <anchor>axisNames</anchor>
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            <anchor>buttonCount</anchor>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16I</name>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG32F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB32F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB9E5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11B10F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG3B2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R5G6B5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB5A1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA4</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB10A2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB10A2U</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D16</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D24</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D24S8</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D32</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D32F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D32FS8X24</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT3</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R_ATI1N_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R_ATI1N_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG_ATI2N_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG_ATI2N_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_UNSIGNED_FLOAT</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_SIGNED_FLOAT</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R11_EAC_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R11_EAC_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11_EAC_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11_EAC_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_PunchThrough_Alpha1_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_PunchThrough_Alpha1_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA8_ETC2_EAC</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_Alpha8_ETC2_EAC</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_ETC1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>SRGB_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT3</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>SRGB_BP_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DepthFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>AlphaFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBAFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>LuminanceFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>LuminanceAlphaFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
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            <arglist>(Qt3DRender::QAbstractTextureImage *textureImage)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture::TextureFormat format)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture::HandleType handleType)</arglist>
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            <anchor>magnificationFilter-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::Filter magnificationFilter)</arglist>
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            <anchor>maximumAnisotropy-prop</anchor>
            <arglist>(float maximumAnisotropy)</arglist>
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            <anchor>minificationFilter-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::Filter minificationFilter)</arglist>
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            <anchor>mipLevels-prop</anchor>
            <arglist>(int mipLevels)</arglist>
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            <arglist>(Qt3DRender::QAbstractTextureImage *textureImage)</arglist>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>samples-prop</anchor>
            <arglist>(int samples)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setComparisonFunction</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::ComparisonFunction function)</arglist>
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            <anchor>setComparisonMode</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::ComparisonMode mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DRender::QAbstractTexture::TextureFormat format)</arglist>
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            <anchor>setGenerateMipMaps</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(int height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(int layers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setMagnificationFilter</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::Filter f)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setMaximumAnisotropy</anchor>
            <arglist>(float anisotropy)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setMinificationFilter</anchor>
            <arglist>(Qt3DRender::QAbstractTexture::Filter f)</arglist>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
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            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <arglist>(float angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>rollAboutViewCenter</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <type>void</type>
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            <anchor>rotateAboutViewCenter</anchor>
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            <type>void</type>
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            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
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            <type>void</type>
            <name>setBottom</name>
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            <arglist>(float bottom)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(float exposure)</arglist>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <type>void</type>
            <name>setProjectionType</name>
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            <anchor>setProjectionType</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setUpVector</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setViewCenter</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tilt</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tilt</anchor>
            <arglist>(float angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tiltAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
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            <type>void</type>
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            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewAll</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
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            <type>void</type>
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            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewSphere</anchor>
            <arglist>(const QVector3D &amp;center, float radius)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>(const QVector3D &amp;viewVector)</arglist>
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            <type>QCameraLens::ProjectionType</type>
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            <anchor>projectionType-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
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            <type>QQuaternion</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QTransform *</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QCameraLens *</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
            <name>exposure</name>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exposureChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setExposure</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
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            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
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            <anchor>setFrustumProjection</anchor>
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            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
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            <anchor>setOrthographicProjection</anchor>
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            <anchor>setPerspectiveProjection</anchor>
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            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
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            <anchor>setProjectionType</anchor>
            <arglist>(Qt3DRender::QCameraLens::ProjectionType projectionType)</arglist>
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            <type>void</type>
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            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
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            <anchor>setTop</anchor>
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            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
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            <anchor>projectionType-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>exposure-prop</anchor>
            <arglist>() const const</arglist>
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            <anchor>farPlane-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <type>float</type>
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            <anchor>nearPlane-prop</anchor>
            <arglist>() const const</arglist>
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            <name>right</name>
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            <arglist>() const const</arglist>
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            <type>float</type>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
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            <name>right</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
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            <anchor>QCameraSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>camera-prop</anchor>
            <arglist>(Qt3DCore::QEntity *camera)</arglist>
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            <anchor>camera-prop</anchor>
            <arglist>(Qt3DCore::QEntity *camera)</arglist>
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        <member kind="property" type="Qt3DCore::QEntity*">
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            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
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            <arglist></arglist>
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            <anchor>BufferType-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist>(const QColor &amp;color)</arglist>
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            <anchor>clearDepthValue-prop</anchor>
            <arglist>(float clearDepthValue)</arglist>
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            <arglist>(Qt3DRender::QClearBuffers::BufferType buffers)</arglist>
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            <anchor>clearColor-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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            <arglist>(float clearDepthValue)</arglist>
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            <anchor>clearStencilValue-prop</anchor>
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            <arglist>(Qt3DRender::QRenderTargetOutput *buffer)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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        <member kind="enumvalue">
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            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthFunction-prop</anchor>
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            <anchor>depthFunction-prop</anchor>
            <arglist>(Qt3DRender::QDepthTest::DepthFunction depthFunction)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthFunction-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="DepthFunction">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QDirectionalLight</name>
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            <anchor>QDirectionalLight</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist></arglist>
        </member>
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    <compound kind="class">
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        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QDispatchCompute</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupY</name>
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            <anchor>workGroupY-prop</anchor>
            <arglist>(int workGroupY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>(int workGroupZ)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupXChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupYChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="int">
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
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            <arglist></arglist>
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            <anchor>addParameter</anchor>
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            <type>void</type>
            <name>addTechnique</name>
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            <anchor>addTechnique</anchor>
            <arglist>(Qt3DRender::QTechnique *t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>removeTechnique</anchor>
            <arglist>(Qt3DRender::QTechnique *t)</arglist>
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            <type>QList&lt;Qt3DRender::QParameter *&gt;</type>
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            <anchor>parameters</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>irradiance-prop</anchor>
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            <anchor>irradiance-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *environmentSpecular)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>irradiance</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>irradiance-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>specular</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;customType)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
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            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>valueChanged</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
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        <filename>qt3drender-qframegraphnode.html</filename>
        <base>QNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>QFrameGraphNode</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QFrameGraphNode *</type>
            <name>parentFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>parentFrameGraphNode</anchor>
            <arglist>() const const</arglist>
        </member>
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        <filename>qt3drender-qfrontface.html</filename>
        <base>QRenderState</base>
        <member kind="enumeration">
            <name>WindingDirection</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>ClockWise</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CounterClockWise</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrontFace</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>QFrontFace</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>directionChanged</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist>(Qt3DRender::QFrontFace::WindingDirection direction)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDirection</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist>(Qt3DRender::QFrontFace::WindingDirection direction)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QFrontFace::WindingDirection</type>
            <name>direction</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="WindingDirection">
            <name>direction</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist></arglist>
        </member>
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        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrustumCulling</name>
            <anchorfile>qt3drender-qfrustumculling.html</anchorfile>
            <anchor>QFrustumCulling</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
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        <member kind="enumeration">
            <name>PrimitiveType</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Points</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Lines</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineLoop</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineStrip</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Triangles</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TriangleStrip</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TriangleFan</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LinesAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TrianglesAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineStripAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TriangleStripAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Patches</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QGeometryRenderer</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>QGeometryRenderer</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
            <arglist>(int firstVertex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>geometry-prop</anchor>
            <arglist>(Qt3DCore::QGeometry *geometry)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>indexBufferByteOffset-prop</anchor>
            <arglist>(int offset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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            <anchor>instanceCount-prop</anchor>
            <arglist>(int instanceCount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>(bool primitiveRestartEnabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>primitiveTypeChanged</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>primitiveType-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>restartIndexValue-prop</anchor>
            <arglist>(int restartIndexValue)</arglist>
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            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
            <arglist>(int firstVertex)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>geometry-prop</anchor>
            <arglist>(Qt3DCore::QGeometry *geometry)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>indexBufferByteOffset-prop</anchor>
            <arglist>(int offset)</arglist>
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            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>instanceCount-prop</anchor>
            <arglist>(int instanceCount)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>(bool enabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>primitiveType-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType)</arglist>
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            <anchor>restartIndexValue-prop</anchor>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>ThresholdType-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>ThresholdType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>ThresholdType-enum</anchor>
            <arglist></arglist>
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            <type></type>
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            <type>void</type>
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            <anchor>camera-prop</anchor>
            <arglist>(Qt3DRender::QCamera *camera)</arglist>
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            <anchor>currentIndex-prop</anchor>
            <arglist>(int currentIndex)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setCamera</anchor>
            <arglist>(Qt3DRender::QCamera *camera)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCurrentIndex</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setCurrentIndex</anchor>
            <arglist>(int currentIndex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setThresholdType</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setThresholdType</anchor>
            <arglist>(Qt3DRender::QLevelOfDetail::ThresholdType thresholdType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setThresholds</anchor>
            <arglist>(const QList&lt;qreal&gt; &amp;thresholds)</arglist>
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            <anchor>volumeOverride-prop</anchor>
            <arglist>(const Qt3DRender::QLevelOfDetailBoundingSphere &amp;volumeOverride)</arglist>
        </member>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>thresholdType-prop</anchor>
            <arglist>(Qt3DRender::QLevelOfDetail::ThresholdType thresholdType)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>thresholds-prop</anchor>
            <arglist>(const QList&lt;qreal&gt; &amp;thresholds)</arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>volumeOverride-prop</anchor>
            <arglist>(const Qt3DRender::QLevelOfDetailBoundingSphere &amp;volumeOverride)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;qreal&gt;</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <arglist></arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>QLevelOfDetailBoundingSphere</anchor>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist></arglist>
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            <type></type>
            <name>QLevelOfDetailSwitch</name>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
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            <arglist>(float value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>value</name>
            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>value</name>
            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
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        <base>QComponent</base>
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            <type>void</type>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist>(Qt3DRender::QEffect *effect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEffect</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist>(Qt3DRender::QEffect *effect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DRender::QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QEffect *</type>
            <name>effect</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="property" type="Qt3DRender::QEffect*">
            <name>effect</name>
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            <arglist></arglist>
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        <member kind="enumeration">
            <name>Operation</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="Qt3DRender::QMemoryBarrier::Operation">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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            <anchor>Status-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>Status-enum</anchor>
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <arglist>(const QUrl &amp;source)</arglist>
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            <anchor>status-prop</anchor>
            <arglist>(Qt3DRender::QMesh::Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="property" type="QString">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QUrl">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Status">
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            <anchor>status-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QNoDepthMask</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QNoDraw</anchor>
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            <anchor>clicked</anchor>
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        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpicklineevent.html</anchorfile>
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        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpicklineevent.html</anchorfile>
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        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpicklineevent.html</anchorfile>
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            <arglist></arglist>
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    <compound kind="class">
        <name>Qt3DRender::QPickPointEvent</name>
        <filename>qt3drender-qpickpointevent.html</filename>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPickPointEvent</name>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
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            <anchorfile>qt3drender-qpickpointevent.html</anchorfile>
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        </member>
        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpickpointevent.html</anchorfile>
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            <arglist></arglist>
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        <filename>qt3drender-qpicktriangleevent.html</filename>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>QPickTriangleEvent-1</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
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            <arglist>() const const</arglist>
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        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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        <member kind="property" type="QVector3D">
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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        <member kind="property" type="uint">
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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        <member kind="property" type="uint">
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>PickMethod-enum</anchor>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>PickMethod-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
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        <member kind="enumeration">
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        <member kind="enumvalue">
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            <anchor>PickResultMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>PickResultMode-enum</anchor>
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            <arglist>(Qt3DRender::QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode)</arglist>
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            <arglist>(Qt3DRender::QPickingSettings::PickMethod pickMethod)</arglist>
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            <arglist>(Qt3DRender::QPickingSettings::PickResultMode pickResultMode)</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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        <member kind="property" type="PickMethod">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="PickResultMode">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>constantAttenuation-prop</anchor>
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            <arglist>(float value)</arglist>
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            <arglist>(float value)</arglist>
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            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>SizeMode-enum</anchor>
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            <arglist>(Qt3DRender::QPointSize::SizeMode sizeMode)</arglist>
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            <arglist>(float value)</arglist>
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            <anchor>sizeMode-prop</anchor>
            <arglist>(Qt3DRender::QPointSize::SizeMode sizeMode)</arglist>
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            <arglist>(float value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>sizeMode-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>depthSteps-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qsetfence.html</anchorfile>
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            <anchorfile>qt3drender-qsetfence.html</anchorfile>
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        <member kind="property" type="QVariant">
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumeration">
            <name>Access</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>Access-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>Access-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>Access-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ReadWrite</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>Access-enum</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
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            <anchor>ImageFormat-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R8_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG8_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBA8_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R16_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG16_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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        <member kind="enumvalue">
            <name>RGBA16_UNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R8_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG8_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBA8_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R16_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG16_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBA16_SNorm</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R8U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG8U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA8U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG16U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBA16U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R32U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG32U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGBA32U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R8I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RG8I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA8I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG16I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA16I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>R32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11B10F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGB10A2</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>RGB10A2U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="property" type="Access">
            <name>access</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>access-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <arglist></arglist>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
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            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
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            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>(const QString &amp;log)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram::Format format)</arglist>
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            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
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            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
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            <anchor>setShaderCode</anchor>
            <arglist>(Qt3DRender::QShaderProgram::ShaderType type, const QByteArray &amp;shaderCode)</arglist>
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            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
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            <anchor>status-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram::Status status)</arglist>
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            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
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            <anchor>computeShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
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            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
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            <name>shaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>shaderCode</anchor>
            <arglist>(Qt3DRender::QShaderProgram::ShaderType type) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationControlShaderCode</name>
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            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchor>vertexShaderCode-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderProgram::Format</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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        <member kind="property" type="QByteArray">
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Format">
            <name>format</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QByteArray">
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QByteArray">
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Status">
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QByteArray">
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist></arglist>
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            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
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            <arglist>(const QStringList &amp;layers)</arglist>
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            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
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            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
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            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
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            <anchor>computeShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;computeShaderGraph)</arglist>
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            <anchor>enabledLayers-prop</anchor>
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            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
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            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
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            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
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            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
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            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;vertexShaderGraph)</arglist>
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            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *shaderProgram)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="property" type="int">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <anchor>SortType-enum</anchor>
            <arglist></arglist>
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            <arglist>(const QList&lt;int&gt; &amp;sortTypes)</arglist>
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            <arglist>(float value)</arglist>
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            <anchor>frontOutputMask-prop</anchor>
            <arglist>(uint frontOutputMask)</arglist>
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            <anchor>frontOutputMask-prop</anchor>
            <arglist>(uint frontOutputMask)</arglist>
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        <member kind="enumvalue">
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