/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the tests of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick3D
import QtQuick

Rectangle {
    width: 800
    height: 480
    id: defaultmaterial_screen

    color: "white"

    View3D {
        id: layer
        anchors.fill: parent
        environment: SceneEnvironment {
            clearColor: Qt.rgba(0, 0, 0, 1)
        }

        PerspectiveCamera {
            id: camera
            position: Qt.vector3d(0, 0, 800)
            clipFar: 5000
        }

        DirectionalLight {
        }

        Node {
            x: -250
            y: 0
            Model {
                id: model
                position: Qt.vector3d(0, 0, 0)
                scale: Qt.vector3d(4,4,4)
                source: "#Sphere"
                materials: DefaultMaterial {
                    specularModel: DefaultMaterial.Default
                    diffuseColor: Qt.rgba(1.0, 0.0, 0.0, 1)
                    specularTint: Qt.rgba(1.0, 0.0, 0.0, 1)
                    specularAmount: 1.0
                    fresnelPower: 5.0
                    specularRoughness: 1.0
                }
            }
            Node {
                y: 200
                z: 200
                Rectangle {
                    color: "white"
                    width: textItem.width + 20
                    height: textItem.height + 10
                }
                Text {
                    id: textItem
                    font.pixelSize: 20
                    color: "black"
                    text: "specularModel: Default"
                }
            }
        }
        Node {
            x: 250
            y: 0
            Model {
                position: Qt.vector3d(0, 0, 0)
                scale: Qt.vector3d(4,4,4)
                source: "#Sphere"
                materials: DefaultMaterial {
                    specularModel: DefaultMaterial.KGGX
                    diffuseColor: Qt.rgba(1.0, 0.0, 0.0, 1)
                    specularTint: Qt.rgba(1.0, 0.0, 0.0, 1)
                    specularAmount: 1.0
                    fresnelPower: 5.0
                    specularRoughness: 1.0
                }
            }
            Node {
                y: 200
                z: 200
                Rectangle {
                    color: "white"
                    width: textItem.width + 20
                    height: textItem.height + 10
                }
                Text {
                    id: textItem2
                    font.pixelSize: 20
                    color: "black"
                    text: "specularModel: KGGX"
                }
            }
        }
    }
}
