Qt Quick 3D QML Types | Qt Quick 3D 6.2.4

- Qt 6.2
- Qt Quick 3D
- Qt Quick 3D QML Types
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D QML Types

This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).

Qt Quick 3D provides the following QML types:

## QtQuick3D QML Types

Import the QtQuick3D module with the following statement:

     import QtQuick3D

Bounds | Specifies the bounds of a model
Buffer | Creates or references a color buffer to be used for a pass of an Effect
BufferInput | Defines an input buffer to be used as input for a pass of an Effect
Camera | Defines an abstract base for Cameras
Command | Supertype of commands to be performed as part of a pass in an Effect
CustomCamera | Defines a Camera with a custom projection matrix
CustomMaterial | Base component for creating custom materials used to shade models
DefaultMaterial | Lets you define a material for 3D items using the specular/glossiness workflow
DirectionalLight | Defines a directional light in the scene
Effect | Base component for creating a post-processing effect
FileInstancing | Allows reading instance tables from file
FrustumCamera | Defines a PerspectiveCamera with a custom frustum
Geometry | Base type for custom geometry
InstanceList | Allows manually specifying instancing in QML
InstanceListEntry | Specifies an instance in an InstanceList
Instancing | Base type for instance tables
Joint | Defines a node in a skeletal animation hierarchy
Light | An uncreatable abstract base type for all lights
Loader3D | Allows dynamic loading of a 3D subtree from a URL or Component
Material | Abstract base type providing functionality common to materials
Model | Lets you load a 3D model data
MorphTarget | Defines the properties of a morph target
Node | Base component for an object that exists in a 3D scene
Object3D | Abstract base type of all 3D nodes and resources
OrthographicCamera | Defines an Camera with an orthographic projection matrix
Pass | Defines a render pass in an Effect
PerspectiveCamera | Defines a Perspective Camera for viewing the content of a 3D scene
PickResult | Contains the results of a pick
PointLight | Defines a point light in the scene
PrincipledMaterial | Lets you define a material for 3D items using the metal/roughness workflow
Quaternion | Provides utility functions for quaternion
QuaternionAnimation | A PropertyAnimation for quaternions
RenderStats | Provides information of the scene rendering
Repeater3D | Instantiates a number of Node-based components using a provided model
SceneEnvironment | Lets you configure how a scene is rendered
SetUniformValue | Defines a value to be set during a single pass
Shader | Container component for defining shader code used by post-processing effects
Skeleton | Defines a skeletal animation hierarchy
SpotLight | Defines a spot light in the scene
Texture | Defines a texture for use in 3D scenes
TextureData | Base type for custom texture data
TextureInput | Specifies a texture exposed to the shaders of a CustomMaterial or Effect
View3D | Provides a viewport on which to render a 3D scene

     import QtQuick3D.Effects

AdditiveColorGradient | A gradient with additive color effect
Blur | A one-pass blur effect
BrushStrokes | A brush strokes noise effect
ChromaticAberration | A chromatic aberration effect
ColorMaster | A color adjustment effect
DepthOfFieldHQBlur | A depth-based blur effect
Desaturate | A desaturating effect
DistortionRipple | A ripple distortion effect
DistortionSphere | A sphere distortion effect
DistortionSpiral | A spiral distortion effect
EdgeDetect | An edge highlighting effect
Emboss | An emboss effect
Flip | A scene flipping effect
Fxaa | A fast approximate anti-aliasing effect
GaussianBlur | A two-pass gaussian blur effect
HDRBloomTonemap | A bloom with tonemapping effect
MotionBlur | A motion blur effect
SCurveTonemap | A tonemapping effect
Scatter | A scatter noise effect
TiltShift | A tilt shift blur effect
Vignette | A vignette effect

## QtQuick3D.Helpers QML Types

Import the QtQuick3D.Helpers module with the following statement:

     import QtQuick3D.Helpers

AxisHelper | Visual helper for showing the 3 axes and a grid in a 3D scene
DebugView | View to show render statistics
GridGeometry | A custom geometry provider for rendering grids
InstanceRange | Specifies a range for RandomInstancing
RandomInstancing | Generates a random instancing table
WasdController | Control node position and orientation with keys and mouse

## QtQuick3D.AssetUtils QML Types

Import the QtQuick3D.AssetUtils module with the following statement:

     import QtQuick3D.AssetUtils

RuntimeLoader | Imports a 3D asset at runtime

## QtQuick3D.Particles3D QML Types

Import the QtQuick3D.Particles3D module with the following statement:

     import QtQuick3D.Particles3D

Affector3D | Affectors modify the attributes of particles during their lifetime
Attractor3D | Attracts particles towards a position or a shape
Direction3D | Directions assign velocity for the emitted particles
EmitBurst3D | Declarative emitter bursts
Gravity3D | Accelerates particles to a vector of the specified magnitude in the specified direction
ModelBlendParticle3D | Blends particle effect with a 3D model
ModelParticle3D | Particle using a Qt Quick 3D Model
Particle3D | Abstract logical particle
ParticleAbstractShape3D | Abstract base type of particle shapes
ParticleEmitter3D | Emitter for logical particles
ParticleModelShape3D | Offers particle shape from model for emitters and affectors
ParticleShape3D | Offers 3D shapes for emitters and affectors
ParticleSystem3D | A system which includes particle, emitter, and affector types
ParticleSystem3DLogging | Provides information of the particle system
PointRotator3D | Rotates particles around a pivot point
SpriteParticle3D | Particle using a 2D sprite texture
SpriteSequence3D | Provides image sequence features for the Sprite particles
TargetDirection3D | For specifying a direction towards the target position
TrailEmitter3D | Emitter for logical particles from other particles
VectorDirection3D | For specifying a direction towards the target direction
Wander3D | Applies random wave curves to particles