*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport-Version  2,00 - Tue May 06 17:21:38 2008"
*SCENE {
	*SCENE_FILENAME ""
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 3
	*MATERIAL 0 {
		*MATERIAL_NAME "02 - Default"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.4078	0.6431	0.0000
		*MATERIAL_DIFFUSE 0.6510	0.2902	0.0000
		*MATERIAL_SPECULAR 0.0000	0.4941	0.2549
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "カタカナ1"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0000	0.4000	0.3373
		*MATERIAL_DIFFUSE 0.4431	0.4588	0.0000
		*MATERIAL_SPECULAR 0.2706	0.2824	0.0000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
	}
	*MATERIAL 2 {
		*MATERIAL_NAME "カタカナ2"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0000	0.5137	0.5922
		*MATERIAL_DIFFUSE 0.4000	0.6314	0.0000
		*MATERIAL_SPECULAR 0.7843	0.0000	0.4431
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
	}
}
*GEOMOBJECT {
	*NODE_NAME "カタカナ2"
	*NODE_TM {
		*NODE_NAME "カタカナ2"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 -0.0000	-1.0000	-0.0000
		*TM_ROW1 -0.0000	-0.0000	1.0000
		*TM_ROW2 -1.0000	0.0000	-0.0000
		*TM_ROW3 -0.0000	-102.4931	36.5651
		*TM_POS -0.0000	-102.4931	36.5651
		*TM_ROTAXIS 0.5774	-0.5774	-0.5774
		*TM_ROTANGLE 4.1888
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.0000	-52.4931	-13.4349
			*MESH_VERTEX    1	-0.0000	-152.4931	-13.4349
			*MESH_VERTEX    2	0.0000	-52.4931	86.5651
			*MESH_VERTEX    3	-0.0000	-152.4931	86.5651
			*MESH_VERTEX    4	-100.0000	-52.4931	-13.4349
			*MESH_VERTEX    5	-100.0000	-152.4931	-13.4349
			*MESH_VERTEX    6	-100.0000	-52.4931	86.5651
			*MESH_VERTEX    7	-100.0000	-152.4931	86.5651
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "日本語"
	*NODE_TM {
		*NODE_NAME "日本語"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 -0.0000	-1.0000	-0.0000
		*TM_ROW1 -0.0000	-0.0000	1.0000
		*TM_ROW2 -1.0000	0.0000	-0.0000
		*TM_ROW3 -0.0000	-10.8033	-30.7479
		*TM_POS -0.0000	-10.8033	-30.7479
		*TM_ROTAXIS 0.5774	-0.5774	-0.5774
		*TM_ROTANGLE 4.1888
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.0000	89.1967	-130.7479
			*MESH_VERTEX    1	-0.0000	-110.8033	-130.7479
			*MESH_VERTEX    2	0.0000	89.1967	69.2521
			*MESH_VERTEX    3	-0.0000	-110.8033	69.2521
			*MESH_VERTEX    4	-200.0000	89.1967	-130.7479
			*MESH_VERTEX    5	-200.0000	-110.8033	-130.7479
			*MESH_VERTEX    6	-200.0000	89.1967	69.2521
			*MESH_VERTEX    7	-200.0000	-110.8033	69.2521
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
*GEOMOBJECT {
	*NODE_NAME "Quader03"
	*NODE_TM {
		*NODE_NAME "Quader03"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 -0.0000	-1.0000	-0.0000
		*TM_ROW1 -0.0000	-0.0000	1.0000
		*TM_ROW2 -1.0000	0.0000	-0.0000
		*TM_ROW3 0.0000	91.4127	176.7313
		*TM_POS 0.0000	91.4127	176.7313
		*TM_ROTAXIS 0.5774	-0.5774	-0.5774
		*TM_ROTANGLE 4.1888
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.0000	241.4127	26.7313
			*MESH_VERTEX    1	-0.0000	-58.5873	26.7313
			*MESH_VERTEX    2	0.0000	241.4127	326.7313
			*MESH_VERTEX    3	-0.0000	-58.5873	326.7313
			*MESH_VERTEX    4	-300.0000	241.4128	26.7313
			*MESH_VERTEX    5	-300.0000	-58.5872	26.7313
			*MESH_VERTEX    6	-300.0000	241.4128	326.7313
			*MESH_VERTEX    7	-300.0000	-58.5872	326.7313
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 2
}
