/*
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Open Asset Import Library (assimp)
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*/

/** @file HL1ImportDefinitions.h
 *  @brief HL1 MDL loader specific definitions.
 */

#ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
#define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED

#define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
#define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
#define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
#define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
#define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
#define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
#define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
#define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
#define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
#define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
#define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
#define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"

#define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N

#endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
