/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#ifndef FUNCTIONS_H
#define FUNCTIONS_H

#include <vector>

bool keepEvenIntegers(const int &x)
{
    return (x & 1) == 0;
}

class KeepEvenIntegers
{
public:
    bool operator()(const int &x)
    {
        return (x & 1) == 0;
    }
};

class KeepEvenIntegersMoveOnly
{
public:
    KeepEvenIntegersMoveOnly() = default;
    KeepEvenIntegersMoveOnly(KeepEvenIntegersMoveOnly &&) = default;
    KeepEvenIntegersMoveOnly &operator=(KeepEvenIntegersMoveOnly &&other) = default;

    KeepEvenIntegersMoveOnly(const KeepEvenIntegersMoveOnly &) = delete;
    KeepEvenIntegersMoveOnly &operator=(const KeepEvenIntegersMoveOnly &) = delete;

    bool operator()(int x) { return (x & 1) == 0; }
};

class Number
{
    int n;

public:
    Number()
        : n(0)
    { }

    Number(int n)
        : n(n)
    { }

    void multiplyBy2()
    {
        n *= 2;
    }

    Number multipliedBy2() const
    {
        return n * 2;
    }

    bool isEven() const
    {
        return (n & 1) == 0;
    }

    int toInt() const
    {
        return n;
    }

    QString toString() const
    {
        return QString::number(n);
    }

    Number squared() const
    {
        return Number(n * n);
    }

    bool operator==(const Number &other) const
    {
        return n == other.n;
    }
};

bool keepEvenNumbers(const Number &x)
{
    return (x.toInt() & 1) == 0;
}

class KeepEvenNumbers
{
public:
    bool operator()(const Number &x)
    {
        return (x.toInt() & 1) == 0;
    }
};

void intSumReduce(int &sum, int x)
{
    sum += x;
}

class IntSumReduce
{
public:
    void operator()(int &sum, int x)
    {
        sum += x;
    }
};

class IntSumReduceMoveOnly
{
public:
    IntSumReduceMoveOnly() = default;
    IntSumReduceMoveOnly(IntSumReduceMoveOnly &&) = default;
    IntSumReduceMoveOnly &operator=(IntSumReduceMoveOnly &&other) = default;

    IntSumReduceMoveOnly(const IntSumReduceMoveOnly &) = delete;
    IntSumReduceMoveOnly &operator=(const IntSumReduceMoveOnly &) = delete;

    void operator()(int &sum, int x) { sum += x; }
};

void numberSumReduce(int &sum, const Number &x)
{
    sum += x.toInt();
}

class NumberSumReduce
{
public:
    void operator()(int &sum, const Number &x)
    {
        sum += x.toInt();
    }
};

template<typename T>
class MoveOnlyVector
{
public:
    using value_type = T;

    // rule of six
    MoveOnlyVector() = default;
    ~MoveOnlyVector() = default;
    MoveOnlyVector(MoveOnlyVector<T> &&other) = default;
    MoveOnlyVector &operator=(MoveOnlyVector<T> &&other) = default;

    MoveOnlyVector(const MoveOnlyVector<T> &) = delete;
    MoveOnlyVector &operator=(const MoveOnlyVector<T> &) = delete;

    // convenience for creation
    explicit MoveOnlyVector(const std::vector<T> &v) : data(v) { }
    void push_back(T &&el) { data.push_back(el); }
    void push_back(const T &el) { data.push_back(el); }

    // minimal interface to be usable as a Sequence in QtConcurrent
    typedef typename std::vector<T>::const_iterator const_iterator;
    typedef typename std::vector<T>::iterator iterator;
    const_iterator cbegin() const { return data.cbegin(); }
    const_iterator cend() const { return data.cend(); }
    iterator begin() { return data.begin(); }
    iterator end() { return data.end(); }
    const_iterator begin() const { return data.cbegin(); }
    const_iterator end() const { return data.cend(); }
    bool operator==(const MoveOnlyVector<T> &other) const { return data == other.data; }

private:
    std::vector<T> data;
};

#endif
