PlasticStructuredRedEmissiveMaterial QML Type | Qt Quick 3D 5.14.2

Qt 5.14 | Qt Quick 3D | QML Types | PlasticStructuredRedEmissiveMaterial QML Type

Qt 5.14.2 Reference Documentation

# PlasticStructuredRedEmissiveMaterial QML Type

Structured red plastic material with emissive properties. More...

Import Statement: | import QtQuick3D.Materials 1.14

- List of all members, including inherited members

## Detailed Description

The structured emissive plastic material has the following properties:

Property Name | Property Type | Description
--- | --- | ---
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is `true`.
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is `false`.
roughness | real | Roughness of the material. Range is `[0, 1]`, with `0` being totally reflective. Default is `0.25`.
material_ior | real | Index of refraction for the material. Sensible range for different types of plastic is `[1.4, 1.6]`. Default is `1.46`.
intensity | real | The intensity of the emission. Default is `1.0`.
bump_factor | real | Strength of the bumpiness. Default is `0.4`.
diffuse_color | vector3d | Base color of the material. Default is `Qt.vector3d(0.451, 0.04, 0.035)`.
emission_color | vector3d | Emission color of the material. Default is `Qt.vector3d(0, 0, 0)`.
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when `uEnvironmentMappingEnabled` is `true`. Default is a Texture with source `"maps/spherical_checker.png"`.
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when `uShadowMappingEnabled` is `true`. Default is a Texture with source `"maps/shadow.png"`.
emissive_texture | TextureInput | The emissive texture map. Default is a Texture with source `"maps/emissive.png"`.
emissive_mask_texture | TextureInput | The emissive texture map mask. Default is a Texture with source `"maps/emissive_mask.png"`.
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient1D.png"`.
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source `"maps/randomGradient4D.png"`.