<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
    <library_cameras>
    </library_cameras>
    <library_lights/>
    <library_materials/>
    <library_effects/>
    <library_geometries>
        <geometry id="box-lib" name="box">
            <mesh>
                <source id="box-lib-positions" name="position">
                    <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
                    <technique_common>
                        <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
                            <param name="X" type="float"></param>
                            <param name="Y" type="float"></param>
                            <param name="Z" type="float"></param>
                        </accessor>
                    </technique_common>
                </source>
                <source id="box-lib-normals" name="normal">
                    <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
                    <technique_common>
                        <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
                            <param name="X" type="float"></param>
                            <param name="Y" type="float"></param>
                            <param name="Z" type="float"></param>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="box-lib-vertices">
                    <input semantic="POSITION" source="#box-lib-positions"/>
                </vertices>
                <polylist count="6" material="BlueSG">
                    <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
                    <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
                    <vcount>4 4 4 4 4 4</vcount>
                    <p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
                </polylist>
            </mesh>
        </geometry>
    </library_geometries>
    <library_visual_scenes>
        <visual_scene id="VisualSceneNode" name="untitled">
            <node id="Camera" name="Camera">
                <translate sid="translate">-427.749 333.855 655.017</translate>
                <rotate sid="rotateY">0 1 0 -33</rotate>
                <rotate sid="rotateX">1 0 0 -22.1954</rotate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <instance_camera url="#PerspCamera"/>
            </node>
            <node id="Light" name="Light">
                <translate sid="translate">-500 1000 400</translate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <rotate sid="rotateY">0 1 0 0</rotate>
                <rotate sid="rotateX">1 0 0 0</rotate>
                <instance_light url="#light-lib"/>
            </node>
            <node id="Box" name="Box">
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <rotate sid="rotateY">0 1 0 0</rotate>
                <rotate sid="rotateX">1 0 0 0</rotate>
                <instance_geometry url="#box-lib">
                    <bind_material>
                        <technique_common>
                            <instance_material symbol="BlueSG" target="#Blue"/>
                        </technique_common>
                    </bind_material>
                </instance_geometry>
            </node>
            <node id="testCamera" name="testCamera">
                <translate sid="translate">-427.749 333.855 655.017</translate>
                <rotate sid="rotateY">0 1 0 -33</rotate>
                <rotate sid="rotateX">1 0 0 -22.1954</rotate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <instance_camera url="#testCameraShape"/>
            </node>
            <node id="pointLight1" name="pointLight1">
                <translate sid="translate">3 4 10</translate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <rotate sid="rotateY">0 1 0 0</rotate>
                <rotate sid="rotateX">1 0 0 0</rotate>
                <instance_light url="#pointLightShape1-lib"/>
            </node>
        </visual_scene>
    </library_visual_scenes>
    <scene>
        <instance_visual_scene url="#VisualSceneNode"/>
    </scene>
</COLLADA>
