Qt Quick Demo - Maroon in Trouble | Qt 5.13

Qt 5.13 | Qt Quick Demo - Maroon in Trouble

Qt 5.13.1 Reference Documentation

# Qt Quick Demo - Maroon in Trouble

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      import QtQuick 2.0
      import "../logic.js" as Logic
      import ".."

      TowerBase {
          id: container
          rof: 160
          income: 5
          SpriteSequence {
              id: sprite
              width: 64
              height: 64
              interpolate: false
              goalSprite: ""

              Sprite {
                  name: "idle"
                  source: "../gfx/factory-idle.png"
                  frameCount: 4
                  frameDuration: 200
              }

              Sprite {
                  name: "action"
                  source: "../gfx/factory-action.png"
                  frameCount: 4
                  frameDuration: 90
                  to: { "idle" : 1 }
              }

              SequentialAnimation on x {
                  loops: Animation.Infinite
                  NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
              }
              SequentialAnimation on y {
                  loops: Animation.Infinite
                  NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
              }
          }

          SoundEffect {
              id: actionSound
              source: "../audio/factory-action.wav"
          }

          function fire() {
              actionSound.play()
              sprite.jumpTo("action")
              coinLaunch.start()
          }

          function spawn() {
              coin.target = Logic.gameState.mapToItem(container, 240, -32)
          }

          Image {
              id: coin
              property var target: { "x" : 0, "y" : 0 }
              source: "../gfx/currency.png"
              visible: false
          }

          SequentialAnimation {
              id: coinLaunch
              PropertyAction { target: coin; property: "visible"; value: true }
              ParallelAnimation {
                  NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
                  NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
              }
              PropertyAction { target: coin; property: "visible"; value: false }
          }
      }