/****************************************************************************
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** This file is part of the Qt3D module of the Qt Toolkit.
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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****************************************************************************/

#include "channelmapping_p.h"
#include <Qt3DAnimation/qchannelmapping.h>
#include <Qt3DAnimation/private/qcallbackmapping_p.h>
#include <Qt3DAnimation/private/qchannelmapping_p.h>
#include <Qt3DAnimation/private/qskeletonmapping_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
#include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Animation {

ChannelMapping::ChannelMapping()
    : BackendNode(ReadOnly)
    , m_channelName()
    , m_targetId()
    , m_property()
    , m_type(static_cast<int>(QVariant::Invalid))
    , m_componentCount(0)
    , m_propertyName(nullptr)
    , m_callback(nullptr)
    , m_callbackFlags(0)
    , m_skeletonId()
    , m_mappingType(MappingType::ChannelMappingType)
{
}

void ChannelMapping::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
    const auto createdChange = qSharedPointerCast<QChannelMappingCreatedChangeBase>(change);
    switch (createdChange->type()) {
    case QChannelMappingCreatedChangeBase::ChannelMapping: {
        const auto typedChange = qSharedPointerCast<QChannelMappingCreatedChange<QChannelMappingData>>(change);
        const auto &data = typedChange->data;
        m_channelName = data.channelName;
        m_targetId = data.targetId;
        m_property = data.property;
        m_type = data.type;
        m_componentCount = data.componentCount;
        m_propertyName = data.propertyName;
        m_mappingType = ChannelMappingType;
        break;
    }

    case QChannelMappingCreatedChangeBase::SkeletonMapping: {
        const auto typedChange = qSharedPointerCast<QChannelMappingCreatedChange<QSkeletonMappingData>>(change);
        const auto &data = typedChange->data;
        m_skeletonId = data.skeletonId;
        m_mappingType = SkeletonMappingType;
        break;
    }

    case QChannelMappingCreatedChangeBase::CallbackMapping: {
        const auto typedChange = qSharedPointerCast<QChannelMappingCreatedChange<QCallbackMappingData>>(change);
        const auto &data = typedChange->data;
        m_channelName = data.channelName;
        m_type = data.type;
        m_callback = data.callback;
        m_callbackFlags = data.callbackFlags;
        m_mappingType = ChannelMappingType;
        break;
    }
    }
}

void ChannelMapping::cleanup()
{
    setEnabled(false);
    m_channelName.clear();
    m_targetId = Qt3DCore::QNodeId();
    m_property.clear();
    m_type = static_cast<int>(QVariant::Invalid);
    m_propertyName = nullptr;
    m_componentCount = 0;
    m_callback = nullptr;
    m_callbackFlags = 0;
    m_skeletonId = Qt3DCore::QNodeId();
}

void ChannelMapping::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    switch (e->type()) {
    case Qt3DCore::PropertyUpdated: {
        const auto change = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
        if (change->propertyName() == QByteArrayLiteral("channelName"))
            m_channelName = change->value().toString();
        else if (change->propertyName() == QByteArrayLiteral("target"))
            m_targetId = change->value().value<Qt3DCore::QNodeId>();
        else if (change->propertyName() == QByteArrayLiteral("property"))
            m_property = change->value().toString();
        else if (change->propertyName() == QByteArrayLiteral("type"))
            m_type = change->value().toInt();
        else if (change->propertyName() == QByteArrayLiteral("propertyName"))
            m_propertyName = static_cast<const char *>(const_cast<const void *>(change->value().value<void *>()));
        else if (change->propertyName() == QByteArrayLiteral("componentCount"))
            m_componentCount = change->value().toInt();
        else if (change->propertyName() == QByteArrayLiteral("callback"))
            m_callback = static_cast<QAnimationCallback *>(change->value().value<void *>());
        else if (change->propertyName() == QByteArrayLiteral("callbackFlags"))
            m_callbackFlags = QAnimationCallback::Flags(change->value().toInt());
        else if (change->propertyName() == QByteArrayLiteral("skeleton"))
            m_skeletonId = change->value().value<Qt3DCore::QNodeId>();
        break;
    }

    default:
        break;
    }
    QBackendNode::sceneChangeEvent(e);
}

Skeleton *ChannelMapping::skeleton() const
{
    return m_handler->skeletonManager()->lookupResource(m_skeletonId);
}

} // namespace Animation
} // namespace Qt3DAnimation

QT_END_NAMESPACE
