Scene Graph - Two Texture Providers | Qt Quick 5.13.0

Qt 5.13 | Qt Quick | Scene Graph - Two Texture Providers

Qt 5.13.0 Reference Documentation

# Scene Graph - Two Texture Providers

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      ** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
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      ** This file is part of the examples of the Qt Toolkit.
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      import QtQuick 2.2
      import SceneGraphRendering 1.0

      Item {
          id: root

          // The checkers background
          ShaderEffect {
              anchors.fill: parent

              property real tileSize: 16
              property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
              property color color2: Qt.rgba(0.8, 0.8, 0.8, 1);

              property size pixelSize: Qt.size(width / tileSize, height / tileSize);

              fragmentShader:
                  "
              uniform lowp vec4 color1;
              uniform lowp vec4 color2;
              uniform highp vec2 pixelSize;
              varying highp vec2 qt_TexCoord0;
              void main() {
                  highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
                  if (tc.x != tc.y)
                      gl_FragColor = color1;
                  else
                      gl_FragColor = color2;
              }
              "
          }

          width: 320
          height: 480

          Item {
              id: box
              width: root.width * 0.9
              height: width

              Rectangle {
                  anchors.centerIn: parent
                  width: parent.width * 0.9
                  height: parent.width * 0.4
                  radius: width * 0.1;
                  gradient: Gradient {
                      GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
                      GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
                  }
                  RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
              }

              visible: false
              layer.enabled: true
          }

          Item {
              id: text
              width: box.width
              height: width
              Text {
                  anchors.centerIn: parent
                  color: "black" // Qt.hsla(0.8, 0.8, 0.8);
                  text: "Qt\nQuick"

                  horizontalAlignment: Text.AlignHCenter

                  font.bold: true
                  font.pixelSize: text.width * 0.25
                  RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
              }
              visible: false
              layer.enabled: true
          }

          XorBlender {
              anchors.horizontalCenter: parent.horizontalCenter
              y: root.height * 0.05;
              width: box.width
              height: box.height
              source1: box
              source2: text
          }

          Rectangle {
              id: labelFrame
              anchors.margins: -10
              radius: 10
              color: "white"
              border.color: "black"
              opacity: 0.8
              anchors.fill: description
          }

          Text {
              id: description
              anchors.left: parent.left
              anchors.right: parent.right
              anchors.bottom: parent.bottom
              anchors.margins: 20
              wrapMode: Text.WordWrap
              text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " +
                    "This turns the items into texture providers and we can access their texture from C++ in a custom material. " +
                    "The XorBlender is a custom C++ item which uses performs an Xor blend between them."
          }
      }