cellphoneapp.qml Example File | Qt Canvas 3D (deprecated) 5.12.9

- Qt 5.12
- Qt Canvas 3D (deprecated)
- Interactive Mobile Phone Example
- cellphoneapp.qml Example File
- Qt 5.12.9 Reference Documentation

# cellphoneapp.qml Example File

threejs/cellphone/qml/cellphone/cellphoneapp.qml

     /****************************************************************************
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     ** Copyright (C) 2016 The Qt Company Ltd.
     ** Contact: https://www.qt.io/licensing/
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     ** This file is part of the QtCanvas3D module of the Qt Toolkit.
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     import QtQuick 2.6
     import QtQuick.Controls 1.2

     Rectangle {
         id: mainScreen
         property color backgroundColor
         property color textColor
         signal locked
         color: backgroundColor
         // The state indicates which app is to be shown on the screen.
         state: "menu"
         states: [
             State {
                 name: "menu"
                 PropertyChanges {
                     target: menuApp; visible: true
                 }
             },
             State {
                 name: "about"
                 PropertyChanges {
                     target: aboutApp; visible: true
                 }
             },
             State {
                 name: "dummy"
                 PropertyChanges {
                     target: dummyApp; visible: true
                 }
             }
         ]

         // This model contains names, icons, and corresponsing mainScreen states of phone apps
         ListModel {
             id: appGridModel
             ListElement {
                 name: "Calendar"
                 image: "qrc:/calendar.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Camera"
                 image: "qrc:/camera.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Clock"
                 image: "qrc:/clock.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Contacts"
                 image: "qrc:/contacts.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Gallery"
                 image: "qrc:/gallery.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Games"
                 image: "qrc:/games.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Mail"
                 image: "qrc:/mail.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Maps"
                 image: "qrc:/maps.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Music"
                 image: "qrc:/music.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Settings"
                 image: "qrc:/settings.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Todo"
                 image: "qrc:/todo.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "Videos"
                 image: "qrc:/videos.png"
                 toState: "dummy"
             }
             ListElement {
                 name: "About"
                 image: "qrc:/qtlogo_with_alpha.png"
                 toState: "about"
             }
             ListElement {
                 name: "Lock"
                 image: "qrc:/lock.png"
                 toState: "lock"
             }
         }

         Timer {
             id: clockTimer
             interval: 1000
             repeat: true
             running: lockScreen.visible || menuApp.visible
             triggeredOnStart: true
             onTriggered: clockLabel.text = Qt.formatDateTime(new Date(), "hh:mm:ss")
         }

         // This grid shows the app menu on the phone
         Rectangle {
             id: menuApp
             visible: false
             anchors.fill: parent
             color: mainScreen.color
             Image {
                 anchors.fill: parent
                 source: "qrc:/menu_background.jpg"
             }
             Rectangle {
                 id: menuHeader
                 anchors.top: parent.top
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.margins: 16
                 height: parent.height / 24
                 color: "transparent"
                 Label {
                     id: menuClockLabel
                     anchors.top: parent.top
                     anchors.left: parent.left
                     anchors.bottom: parent.bottom
                     width: menuHeader.width
                     text: clockLabel.text
                     color: mainScreen.textColor
                     font.pixelSize: 24
                     horizontalAlignment: Text.AlignLeft
                     verticalAlignment: Text.AlignVCenter
                 }
             }
             GridView {
                 id: menu
                 anchors.top: menuHeader.bottom
                 anchors.bottom: parent.bottom
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.margins: 16
                 model: appGridModel
                 cellWidth: width / 3
                 cellHeight: cellWidth
                 boundsBehavior: Flickable.StopAtBounds
                 delegate: Component {
                     id: appGridDelegate
                     Item {
                         id: wrapper
                         width: menu.cellWidth
                         height: menu.cellHeight
                         Column {
                             anchors.fill: parent
                             height: width
                             Image {
                                 width: (parent.width * 3) / 4
                                 height : width
                                 source: image
                                 anchors.horizontalCenter: parent.horizontalCenter
                                 MouseArea {
                                     anchors.fill: parent
                                     onClicked: {
                                         // Lock option is a special case, as it doesn't launch
                                         // an app. Instead it simply slides the lock screen over
                                         // the current app.
                                         if (toState === "lock") {
                                             mainScreen.lock()
                                         } else if (toState === "dummy"){
                                             dummyApp.dummyImage = image
                                             mainScreen.state = toState
                                         } else {
                                             mainScreen.state = toState
                                             mainScreen.resetLockTimer()
                                         }
                                     }
                                 }
                             }
                             Text {
                                 width: parent.width
                                 height: parent.width / 4
                                 text: name
                                 font.pixelSize: 20
                                 color: mainScreen.textColor
                                 horizontalAlignment: Text.AlignHCenter
                                 anchors.horizontalCenter: parent.horizontalCenter
                             }
                         }
                     }
                 }
             }
         }

         Rectangle {
             id: aboutApp
             anchors.fill: parent
             anchors.margins: 16
             color: mainScreen.backgroundColor
             visible: false
             Label {
                 anchors.fill: parent
                 text: "This example demonstrates how to use Qt Quick Item as a texture source"
                       + " for Canvas3D in conjunction with three.js."
                       + "\n\nClick outside the phone to restart the rotation animation."
                 color: mainScreen.textColor
                 font.pixelSize: 24
                 wrapMode: Text.WordWrap
                 horizontalAlignment: Text.AlignHCenter
                 verticalAlignment: Text.AlignVCenter
             }
             MouseArea {
                 anchors.fill: parent
                 onClicked: {
                     mainScreen.state = "menu"
                     mainScreen.resetLockTimer()
                 }
             }
         }

         Rectangle {
             id: dummyApp
             property string dummyImage
             anchors.fill: parent
             anchors.margins: 16
             color: mainScreen.backgroundColor
             visible: false
             Image {
                 anchors.centerIn: parent
                 width: parent.width / 2
                 height: width
                 source: parent.dummyImage
             }
             MouseArea {
                 anchors.fill: parent
                 onClicked: {
                     mainScreen.state = "menu"
                     mainScreen.resetLockTimer()
                 }
             }
         }

         Flickable {
             id: lockScreen
             property int flickSpeed: 1500

             anchors.fill: parent
             z: mainScreen.z + 0.1
             contentWidth: clock.width
             contentHeight: clock.height
             contentX: 0
             boundsBehavior: Flickable.StopAtBounds
             flickableDirection: Flickable.HorizontalFlick
             flickDeceleration: 0.1
             onMovementEnded: {
                 if (contentX == width) {
                     visible = false
                     mainScreen.resetLockTimer()
                 } else if (contentX != 0) {
                     flick(-flickSpeed, 0)
                 }
             }
             onFlickEnded: {
                 if (contentX == width) {
                     visible = false
                     mainScreen.resetLockTimer()
                 }
             }

             Timer {
                 id: lockTimer
                 interval: 60000
                 repeat: false
                 onTriggered: mainScreen.lock()
             }

             Item {
                 id: clock
                 width: lockScreen.width * 2
                 height: lockScreen.height
                 Rectangle {
                     anchors.top: parent.top
                     anchors.bottom: parent.bottom
                     x: 0
                     width: lockScreen.width
                     color: mainScreen.backgroundColor
                     Label {
                         id: clockLabel
                         anchors.top: parent.top
                         anchors.left: parent.left
                         anchors.bottom: parent.bottom
                         width: lockScreen.width
                         text: Qt.formatDateTime(new Date(), "hh:mm:ss")
                         color: mainScreen.textColor
                         font.pixelSize: 60
                         horizontalAlignment: Text.AlignHCenter
                         verticalAlignment: Text.AlignVCenter
                     }
                     Label {
                         anchors.left: parent.left
                         anchors.bottom: parent.bottom
                         height: 48
                         width: lockScreen.width
                         text: "Swipe left to unlock"
                         color: mainScreen.textColor
                         font.pixelSize: 24
                         horizontalAlignment: Text.AlignHCenter
                         verticalAlignment: Text.AlignVCenter
                     }
                 }
             }
         }

         function lock() {
             lockTimer.stop()
             lockScreen.visible = true
             lockScreen.flick(lockScreen.flickSpeed, 0)
             locked() // emit
         }

         function resetLockTimer() {
             lockTimer.restart()
         }
     }