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#include "findrunningclipanimatorsjob_p.h"
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
#include <Qt3DAnimation/private/animationutils_p.h>
#include <Qt3DAnimation/private/job_common_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Animation {

FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob()
    : Qt3DCore::QAspectJob()
{
    SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0);
}

void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimatorHandles)
{
    m_clipAnimatorHandles = clipAnimatorHandles;
}

void FindRunningClipAnimatorsJob::run()
{
    Q_ASSERT(m_handler);

    ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager();
    for (const auto &clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) {
        ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle);
        Q_ASSERT(clipAnimator);
        if (!clipAnimator->isEnabled())
            continue;

        const bool canRun = clipAnimator->canRun();
        const bool running = clipAnimator->isRunning();
        const bool seeking = clipAnimator->isSeeking();
        m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun && (seeking || running));
    }

    qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators();

    // Clear the handles to process ready for next frame
    m_clipAnimatorHandles.clear();
}

} // namespace Animation
} // namespace Qt3DAnimation

QT_END_NAMESPACE
