spritegoal.qml Example File | Qt Quick 5.12.12

- Qt 5.12
- Qt Quick
- Qt Quick Particles Examples - Affectors
- spritegoal.qml Example File
- Qt 5.12.12 Reference Documentation

# spritegoal.qml Example File

particles/affectors/content/spritegoal.qml

     /****************************************************************************
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     import QtQuick 2.0
     import QtQuick.Particles 2.0

     Item {
         id: root
         width: 360
         height: 540
         MouseArea {
             id: ma
             anchors.fill: parent
         }

         ParticleSystem { id: sys }
         Image {
             source: "../../images/finalfrontier.png"
             transformOrigin: Item.Center
             anchors.centerIn: parent
             NumberAnimation on rotation {
                 from: 0
                 to: 360
                 duration: 200000
                 loops: Animation.Infinite
             }

         }
         ImageParticle {
             system: sys
             groups: ["starfield"]
             source: "qrc:///particleresources/star.png"
             colorVariation: 0.3
             color: "white"
         }
         Emitter {
             id: starField
             system: sys
             group: "starfield"

             emitRate: 80
             lifeSpan: 2500

             anchors.centerIn: parent

             //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent velocity?
             acceleration: PointDirection { xVariation: 200; yVariation: 200; }

             size: 0
             endSize: 80
             sizeVariation: 10
         }
         Emitter {
             system: sys
             group: "meteor"
             emitRate: 12
             lifeSpan: 5000
             acceleration: PointDirection { xVariation: 80; yVariation: 80; }
             size: 15
             endSize: 300
             anchors.centerIn: parent
          }
         ImageParticle {
             system: sys
             groups: ["meteor"]
             sprites:[Sprite {
                     id: spinState
                     name: "spinning"
                     source: "../../images/meteor.png"
                     frameCount: 35
                     frameDuration: 40
                     randomStart: true
                     to: {"explode":0, "spinning":1}
                 },Sprite {
                     name: "explode"
                     source: "../../images/_explo.png"
                     frameCount: 22
                     frameDuration: 40
                     to: {"nullFrame":1}
                 },Sprite {//Not sure if this is needed, but seemed easiest
                     name: "nullFrame"
                     source: "../../images/nullRock.png"
                     frameCount: 1
                     frameDuration: 1000
                 }
             ]
         }
         SpriteGoal {
             groups: ["meteor"]
             system: sys
             goalState: "explode"
             jump: true
             anchors.fill: rocketShip
             width: 60
             height: 60
         }
         Image {
             id: rocketShip
             source: "../../images/rocket.png"
             anchors.centerIn: holder
             rotation: (circle.percent+0.25) * 360
             z: 2
         }
         Item {
             id: holder
             x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
             y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
             z: 1
         }

         Item {
             id: circle
             x: root.width / 1.2
             y: root.height / 1.7
             property real percent: 0

             SequentialAnimation on percent {
                 id: circleAnim1
                 loops: Animation.Infinite
                 running: true
                 NumberAnimation {
                 duration: 4000
                 from: 1
                 to: 0
                 }

             }
         }

         ImageParticle {
             z:0
             system: sys
             groups: ["exhaust"]
             source: "qrc:///particleresources/fuzzydot.png"

             color: "orange"
             SequentialAnimation on color {
                 loops: Animation.Infinite
                 ColorAnimation {
                     from: "red"
                     to: "cyan"
                     duration: 1000
                 }
                 ColorAnimation {
                     from: "cyan"
                     to: "red"
                     duration: 1000
                 }
             }

             colorVariation: 0.2
         }

         Emitter {
             id: trailsNormal2
             system: sys
             group: "exhaust"

             emitRate: 300
             lifeSpan: 500

             y: holder.y
             x: holder.x

             velocity: PointDirection { xVariation: 40; yVariation: 40; }
             velocityFromMovement: 16

             acceleration: PointDirection { xVariation: 10; yVariation: 10; }

             size: 4
             sizeVariation: 4
         }
     }