spritesequence.qml Example File | Qt Quick 5.12.11

- Qt 5.12
- Qt Quick
- Qt Quick Examples - Image Elements
- spritesequence.qml Example File
- Qt 5.12.11 Reference Documentation

# spritesequence.qml Example File

imageelements/spritesequence.qml

     /****************************************************************************
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     import QtQuick 2.0

     Item {
         width: 320
         height: 480
         MouseArea {
             onClicked: anim.start();
             anchors.fill: parent
         }
         SequentialAnimation {
             id: anim
             ScriptAction { script: image.goalSprite = "falling"; }
             NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
             ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
             PropertyAction { target: image; property: "y"; value: 0 }
         }
         SpriteSequence {
             id: image
             width: 256
             height: 256
             anchors.horizontalCenter: parent.horizontalCenter
             interpolate: false
             goalSprite: ""
             Sprite{
                 name: "still"
                 source: "content/BearSheet.png"
                 frameCount: 1
                 frameWidth: 256
                 frameHeight: 256
                 frameDuration: 100
                 to: {"still":1, "blink":0.1, "floating":0}
             }
             Sprite{
                 name: "blink"
                 source: "content/BearSheet.png"
                 frameCount: 3
                 frameX: 256
                 frameY: 1536
                 frameWidth: 256
                 frameHeight: 256
                 frameDuration: 100
                 to: {"still":1}
             }
             Sprite{
                 name: "floating"
                 source: "content/BearSheet.png"
                 frameCount: 9
                 frameX: 0
                 frameY: 0
                 frameWidth: 256
                 frameHeight: 256
                 frameDuration: 160
                 to: {"still":0, "flailing":1}
             }
             Sprite{
                 name: "flailing"
                 source: "content/BearSheet.png"
                 frameCount: 8
                 frameX: 0
                 frameY: 768
                 frameWidth: 256
                 frameHeight: 256
                 frameDuration: 160
                 to: {"falling":1}
             }
             Sprite{
                 name: "falling"
                 source: "content/BearSheet.png"
                 frameCount: 5
                 frameY: 1280
                 frameWidth: 256
                 frameHeight: 256
                 frameDuration: 160
                 to: {"falling":1}
             }
         }
     }