ShadowMapFrameGraph.qml Example File | Qt 3D 5.12.10

- Qt 5.12
- Qt 3D
- Qt 3D: Shadow Map QML Example
- ShadowMapFrameGraph.qml Example File
- Qt 5.12.10 Reference Documentation

# ShadowMapFrameGraph.qml Example File

shadow-map-qml/ShadowMapFrameGraph.qml

     /****************************************************************************
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     ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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     import QtQuick 2.2 as QQ2
     import Qt3D.Core 2.0
     import Qt3D.Render 2.0

     RenderSettings {
         id: root

         property alias viewCamera: viewCameraSelector.camera
         property alias lightCamera: lightCameraSelector.camera
         readonly property Texture2D shadowTexture: depthTexture

         activeFrameGraph: Viewport {
             normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

             RenderSurfaceSelector {
                 RenderPassFilter {
                     matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                     RenderTargetSelector {
                         target: RenderTarget {
                             attachments: [
                                 RenderTargetOutput {
                                     objectName: "depth"
                                     attachmentPoint: RenderTargetOutput.Depth
                                     texture: Texture2D {
                                         id: depthTexture
                                         width: 1024
                                         height: 1024
                                         format: Texture.DepthFormat
                                         generateMipMaps: false
                                         magnificationFilter: Texture.Linear
                                         minificationFilter: Texture.Linear
                                         wrapMode {
                                             x: WrapMode.ClampToEdge
                                             y: WrapMode.ClampToEdge
                                         }
                                         comparisonFunction: Texture.CompareLessEqual
                                         comparisonMode: Texture.CompareRefToTexture
                                     }
                                 }
                             ]
                         }

                         ClearBuffers {
                             buffers: ClearBuffers.DepthBuffer

                             CameraSelector {
                                 id: lightCameraSelector
                             }
                         }
                     }
                 }

                 RenderPassFilter {
                     matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                     ClearBuffers {
                         clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
                         buffers: ClearBuffers.ColorDepthBuffer

                         CameraSelector {
                             id: viewCameraSelector
                         }
                     }
                 }
             }
         }
     }