QSkeleton Class | Qt 3D 5.12.10

- Qt 5.12
- Qt 3D
- C++ Classes
- QSkeleton
- Qt 5.12.10 Reference Documentation

# QSkeleton Class

(Qt3DCore::QSkeleton)

Holds the data for a skeleton to be used with skinned meshes. More...

Header: | #include <QSkeleton>
qmake: | QT += 3dcore
Since: | Qt 5.10
Instantiated By: | Skeleton
Inherits: | Qt3DCore::QAbstractSkeleton

- List of all members, including inherited members
- Obsolete members

## Properties

- rootJoint : Qt3DCore::QJoint*

- 1 property inherited from Qt3DCore::QAbstractSkeleton
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject

## Public Functions

| QSkeleton(Qt3DCore::QNode *parent = nullptr)
Qt3DCore::QJoint * | rootJoint() const

- 1 public function inherited from Qt3DCore::QAbstractSkeleton
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject

## Public Slots

void | setRootJoint(Qt3DCore::QJoint *rootJoint)

- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject

## Signals

void | rootJointChanged(Qt3DCore::QJoint *rootJoint)

- 1 signal inherited from Qt3DCore::QAbstractSkeleton
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject

## Static Public Members

const QMetaObject | staticMetaObject

- 9 static public members inherited from QObject

### Additional Inherited Members

- 1 protected function inherited from Qt3DCore::QAbstractSkeleton
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject

## Detailed Description

Holds the data for a skeleton to be used with skinned meshes.

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

## Property Documentation

### rootJoint : Qt3DCore::QJoint*

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:

Qt3DCore::QJoint * | rootJoint() const
void | setRootJoint(Qt3DCore::QJoint *rootJoint)

Notifier signal:

void | rootJointChanged(Qt3DCore::QJoint *rootJoint)

## Member Function Documentation

### QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeleton with parent.