// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// https://dev.w3.org/fxtf/geometry/#DOMMatrix

[
    Constructor(optional (DOMString or sequence<unrestricted double>) init),
    RaisesException=Constructor,
    ConstructorCallWith=ExecutionContext,
    Exposed=(Window,Worker),
    RuntimeEnabled=GeometryInterfaces
] interface DOMMatrixReadOnly {
    [RaisesException, NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other);
    [RaisesException, NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
    [RaisesException, NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);

    // These attributes are simple aliases for certain elements of the 4x4 matrix
    readonly attribute unrestricted double a;
    readonly attribute unrestricted double b;
    readonly attribute unrestricted double c;
    readonly attribute unrestricted double d;
    readonly attribute unrestricted double e;
    readonly attribute unrestricted double f;

    readonly attribute unrestricted double m11;
    readonly attribute unrestricted double m12;
    readonly attribute unrestricted double m13;
    readonly attribute unrestricted double m14;
    readonly attribute unrestricted double m21;
    readonly attribute unrestricted double m22;
    readonly attribute unrestricted double m23;
    readonly attribute unrestricted double m24;
    readonly attribute unrestricted double m31;
    readonly attribute unrestricted double m32;
    readonly attribute unrestricted double m33;
    readonly attribute unrestricted double m34;
    readonly attribute unrestricted double m41;
    readonly attribute unrestricted double m42;
    readonly attribute unrestricted double m43;
    readonly attribute unrestricted double m44;

    readonly attribute boolean is2D;
    readonly attribute boolean isIdentity;

    // Immutable transform methods
    DOMMatrix translate(optional unrestricted double tx = 0,
                        optional unrestricted double ty = 0,
                        optional unrestricted double tz = 0);
    DOMMatrix scale(optional unrestricted double scaleX = 1,
                    optional unrestricted double scaleY,
                    optional unrestricted double scaleZ = 1,
                    optional unrestricted double originX = 0,
                    optional unrestricted double originY = 0,
                    optional unrestricted double originZ = 0);
    DOMMatrix scale3d(optional unrestricted double scale = 1,
                      optional unrestricted double originX = 0,
                      optional unrestricted double originY = 0,
                      optional unrestricted double originZ = 0);
    DOMMatrix rotate(optional unrestricted double rotX = 0,
                     optional unrestricted double rotY,
                     optional unrestricted double rotZ);
    DOMMatrix rotateFromVector(optional unrestricted double x = 0,
                           optional unrestricted double y = 0);
    DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
                              optional unrestricted double y = 0,
                              optional unrestricted double z = 0,
                              optional unrestricted double angle = 0);
    DOMMatrix skewX(optional unrestricted double sx = 0);
    DOMMatrix skewY(optional unrestricted double sy = 0);
    [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other);
    DOMMatrix flipX();
    DOMMatrix flipY();
    DOMMatrix inverse();

    DOMPoint transformPoint(optional DOMPointInit point);
    Float32Array toFloat32Array();
    Float64Array toFloat64Array();
    [Exposed=Window, RaisesException] stringifier;
    serializer = { attribute };
};
